So I recommend unless your quest needs to run at the start of the game, do not have it SGE.
Well yeah, but that's more of a general 'quest making practices' thing and not so much anything new with this SEQ file... Obviously you shouldn't make all your quests start-game enabled willy nilly for no reason. This simply allows those that must be to work properly now. Like, mainly, generic dialogue control quests. I had thousands of lines (hellos, combat sounds, detection, etc) that are run by SGE quests, so this makes them all run nice and smooth, without the need of a 'starter' dummy quest.
