FFXI was fine for PC..
Actually it has more to do with the PC figures only counting box sales - Steam downloads are not counted since Valve doesn't release those numbers.
Ah, well there you go, that's an even bigger skewing.
On top of that I've seen many (as expected on US based forums US players assuming than the US console/PC ratio or retail/digitial ratio is the same everywhere in the world.
real e.g:
- Germany is a gaming PC centric country.
- French favors retail games over digital download.
Immensely so. Germany alone accounts for nearly one quarter of all http://i.imgur.com/KUWFs9D.png.
It seems that the PR in ZOS is not the best. I wonder if they just did not anticipate the harsh reaction from the PC community. Much like they did not expect the push back when the game was first announced. Who knows. As a person originally from Missouri I can say I am in "Show me" mode. A little damage control by ZOS would be nice, but it will really be how the game looks over the next year. Now I need to see the product in action, and see how ZOS presents the product from here on out.
Absolutely no one* is arguing that console versions won't be profitable. It is whether or not the console versions will be good for the game and the players. I have yet to see a PC/Console hybrid that wasn't lacking in key areas strictly because concessions were made to get them to work on consoles . Given the hoops and restrictions Zenimax has already admitted to, I see no reason to expect something different this time around. This isn't entirely a speculative argument, you know. We absolutely know that these are new, untested platforms, and Zenimax has already told the world about several concessions they are making to do it this way.
I tried Defiance, by the by. It was trash, and Trion should be absolutely ashamed of producing it. But even MS could see there was little profit to be made by trying to put exclusivity restrictions on it, and probably a lot of self-harm: 'Defiance, exclusive to Xbox!' 'Great! One more reason not to buy one!'
*that I know of, and I'll argue with anyone who does
You can pirate ps3/xbox games just as easily as pc games, that argument is so wrong.
Yeah? I haven't really been too invested in consoles since the ps2 days, since my 360 suicided and my ps3 is a netflix box. Pirating games on PC is suuuper easy though.
I think when a hand went out to accept a cheque from Sony Paul and Mat were not in a position to control much of anything. I get the feeling they are doing the best they can in what they know will be a difficult situation. Sure it opens doors to a massive revenue stream but at what cost?
I'm sure they did anticipate it. They probably figured that they would survive the backlash, continue to work on the PC version so that it is optimized for PC players (especially with those with the super high end rigs) and that the MMO is innovative and new in it's mechanics and gameplay to be attractive to people to purchase.
It's like when the Eagles signed Michael Vick as a backup quarterback. They have one of the most devote fanbases, and even though they lost some fans, it wasn't enough to really harm them. Same thing applies here.
The amount of PC people that are whining about this seems to be in isolated pockets. Most though seem to realize that this doesn't really affect their game at all.
Ya but dont you break your console by doing it? My coworker Jail broke his X box and was not able to play any new games after that point. id say the ratio to People pirating games is 10 to 1 in the PC's favor its extremely easy" cough cough" I don't know anyone who played Dragon age 2 like that Pile of [censored] that game was.
I think your comment here is spot on. there is nothing to be angry with zenimax about at all. I guarantee these guys are passionate and believe in this game and want it to be the best it can be. But the that aforementioned corporate influence is exactly why your seeing some of the guys who built this genre Starting kick starter projects, and new companies like Trion actually doing great things with very little.
They probably did anticipate it, but more likely they realized the additional revenue was worth the backlash. Especially since with most gamers, backlash doesn't mean they won't buy it anyway. This of course is the main crux of the discussion- long term, in terms of money alone, this is probably a good decision for Zenimax. Short term, for Zenimax, it is a crazy workload and massive hysteria. Short term, for PC players, its obviously a bad thing, as the game was moved from a 2013 release to 2014. Longer term, for players... well, it isn't clear yet. There are definite downsides, and it isn't clear if Zenimax is able (or willing) to overcome them. The release date shift isn't likely to result in more content, due to the larger workload. The need to update multiple versions simultaneously is definitely a problem, not a benefit.
Once the E3 hype machine winds down (obviously they aren't going to address any issues now), they PR team is really going to have to work, and demonstrate (with real content) that Zenimax is going to double down and create a good game, and not just shovel more copies out the door.
But as far as innovative and new mechanics and gameplay- we haven't seen any yet. Action combat with L/R mouse buttons, a few hot keys and dodge isn't exactly new. And other features (like lockpicking are drawn) from other ES games- this of course isn't bad, but certainly doesn't fit the definition of new or innovative.
I think you think I was disagreeing with something other than the assertion that consoles have not had MMOs before.
Shasow said (note the highlighted text):
So I responded with two MMOs that are/were very much available on consoles, namely FF11 and DCUO. Which was developed first for what system and why is of little concern to me. The facts remain that consoles (starting with the PS2) have had playable MMOs on them, and that the XB1 and PS4 will be getting a port of the PC version, unless for some reason ZOS has decided to write two new versions of the game engine from the ground up.
Eh, I don't know about this. It makes me worry for the future of single player TES games.
Why?
It has nothing to do with Bethesda Game Studios, which is the biggest money maker that Zenimax Media has with gaming. ESO could make more money, but the profit margins are still up in the air because MMOs in general just are not giving the returns most expected them to be (because they keep looking at WoW and think they can achieve that). They are not going to stop their biggest series because another studio made another game that is related to the series but has nothing to do with it.
honestly another good point. But I think by the time Bethesda is ready to show us the next single player installment, this game will have either taken off nicely or already started to fade into the sunset. The path should be clear either way.
And yea I am sure it has more to do with gamesas now than before. They were already drawing on some assets and now will need help with console development. Its all owned by Zenimax Media and I am sure they will be sharing resources from across the entire portfolio of studios.
At first I was disappointed because... well I really don't know why, I just always imagined playing it on PC, like all the other MMOs I have played. Now I think I may actually buy it for PS4, mainly because my laptop svcks and I want to play with my friends, none who are playing it on PC. But I'm still wondering how chat will work on consoles.
I noticed a lot of people are worried about consoles holding back PC advancement in the years to come after release, however, even with the hardware specs of the next generation consoles being released we do not know what they are capable of. The whole reason I bought my 360 was to play Oblivion back in the day because my college laptop was trash. Now on that same machine I can play Skyrim (although i prefer the PC version thanks to all the mods). If I saw Skyrim back when I was playing Oblivion on my 360 there is no way I would have ever considered for a moment both games could be played on the same machine.
Well, Skyrim had the advantage of experience compared to Oblivion--You can look at the games for almost any platform and see these kinds of changes as the platform matures. As time passes, ESO will start to look dated, with the constraint on updating the visuals being the lowest end video processors that they're willing to support. Right now, that low end belongs to older PC hardware. In five or six years (assuming the game is a success), it may well belong to the consoles.
My opinion?
1. It being released on other platforms? Couldn't care less, really, just because everyone gets their own server!
2. The game being delayed? I'm a patient person, as long as I have a roof above my head, a full fridge in my kitchen, my computer and internet access.
3. It being a bad console port? FFS, it has already been developed for PC for 5 years. 5! That's almost 100!
New Thread
http://www.gamesas.com/topic/1463210-eso-coming-to-pc-mac-ps4-and-xbox-one-3/