ESO coming to PC, MAC, PS4 and Xbox One #2

Post » Fri Jun 14, 2013 2:54 am

It was announced by Sony at E3 yesterday.

Please see http://elderscrollsonline.com/en/ for further information

Please feel free to discuss this in this one thread dedicated to this announcement. Please don't make additional threads for this announcement as this section is for discussion of many aspects of this new upcoming game.

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Khamaji Taylor
 
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Post » Fri Jun 14, 2013 7:58 am

Targetting works on a hardlock and soft lock system. You aim near your target you will hit. If you have a hard target, you still have to aim at the target, you will just by pass people between you and the target. You'll be long out of resources if you just run a rotation like other games. It is more about using your skills at the right time, than simply a rotation. FFXI had console gamers that could easily keep up with pc gamers in both pve and the limited pvp. FFXIV aims to do the same and they both had many more skills and much more complex rotations as this game.

For your information, I'm not a console gamer, I'm just not blind to what they can do and how this game is already setup for consoles.

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Bee Baby
 
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Post » Fri Jun 14, 2013 10:06 am

Yet, the prime reason Matt Firor gave for separating servers was the difference in control schemes, and how it would be unfair to console players in PvP.

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Josh Lozier
 
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Post » Fri Jun 14, 2013 10:26 am

He also a couple of days ago said there was no plans to release for console. :/

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Yung Prince
 
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Post » Fri Jun 14, 2013 2:45 pm

To those that don't think you cant play an old mmo with a controller and do pvp against someone with a keyboard? Ha. Really ha. I did it and did it well, and it wasn't hard to learn at all. No more difficult then a keyboard and less hand movement which in PvP is the main reason you do custom mapping.

That said, the old school mmo style doesn't apply here because the combat system is totally different.
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Ann Church
 
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Post » Fri Jun 14, 2013 2:17 am

It is always a concern. What they are doing is simply safe. It doesn't mean that any content is going to be dumbed down like people fear.

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Jenna Fields
 
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Post » Fri Jun 14, 2013 3:55 pm

It's the aiming that is the main disconnect between the two. Controllers are just not as fast or precise as mice. But as you say, if this was traditional tab-targeting, there'd be little problem.

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Eibe Novy
 
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Post » Fri Jun 14, 2013 1:35 pm

You don't even need to be precise in this game. You just have to aim near your target.

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chirsty aggas
 
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Post » Fri Jun 14, 2013 11:33 am

Yes but you still need to aim at them. If a person with a controller goes up against a person with a mouse and they have equal skill and equal footing, mouse will always acquire target first. It's just that simple.

(Plus I'm still holding out hope that they tighten down that soft-lock bounding box quite significantly)

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Motionsharp
 
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Post » Fri Jun 14, 2013 4:16 am

I wouldn't say dumbed down as much as I fear they will lower the difficulty of PVE across all platforms to compromise with a more casual audience. I could be very wrong and am very much waiting for a response from the devs on balancing for each platform. I associate a more casual audience with people who play consoles, not all mind you but the majority of casual players are on consoles over PC. This is evident when people discuss price points and sitting around on the couch as their preference. hardcoe gamers don't care about this at all, price and location are irrelevant because to us it is a lifestyle not just a hobby. Being a gamer is to us like sports is to an Olympian, it isn't something they just do on occasion, we live and breathe it. That said, again I fear that they may compromise on difficulty and the challenge in order to let more people finish end game content. Now this was probably going to happen regardless of console support but the announcement was like a nail in the coffin on this issue...or at the very least an awakening to the lies I was telling myself that this would be a hardcoe game. I was kind of looking for the days where you would wipe in a raid 50 times before ever completing it. There is always a chance that they do individual support amongst each platform but outside of bug fixes I feel they will go the cheap route and do across the board changes, if a spell needs to be balanced on the PS4 version all versions will be regardless of the issue, etc.

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Cheryl Rice
 
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Post » Fri Jun 14, 2013 8:42 am

Will PC actually hold the consoles back? I just watched an interview with Matt and he said the console specs are way above the PC minimum requirements. Interesting.
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marina
 
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Post » Fri Jun 14, 2013 9:11 am

This is a bad move it means ZOS is tying their game to a piece of hardware that will age rapidly. With this in mind we will never see any graphic updates or updates to new Direct X versions because the consoles will not be able to handle it.

Eve Online has regular graphic and texture updates and has gone from DX 7 and is now running on DX 11. TESO will never be able to do this due to the hardware restrictions that comes with consoles.

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M!KkI
 
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Post » Fri Jun 14, 2013 7:58 am

The consoles are strong than most PCs on the market and as strong if not stronger than mid range gaming pcs. PC won't hold the console version back because PCs can still be much more powerful than the consoles.

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Prohibited
 
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Post » Fri Jun 14, 2013 6:58 am

It is highly possible that they don't intend on the game going the ways of WoW and trying to make it last a decade. They may be looking at it like a 3-5 year game and then cycle it out for the next gen of consoles, etc.

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matt oneil
 
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Post » Fri Jun 14, 2013 9:32 am

I hate to break it to you, but they're going to do this anyway. And it won't be the consoles fault. Its just that gaming is such a wider thing now, and most people are terrible, they pretty much have to water it down for everyone to get a taste. WoW screwed the MMO genre up by opening the doors for everyone, now if the entire family can't play it, its not good enough. IMHO this is why F2P is so popular also, they're pretty easymode, especially with a few bucks thrown ontop.

TESO might start out somewhat difficult (so far from what I hear and have seen, it is), but it won't stay that way.

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LADONA
 
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Post » Fri Jun 14, 2013 4:06 pm

Knife in my heart.

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Kaley X
 
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Post » Fri Jun 14, 2013 9:35 am

We have seen NPCs that jump over your head, we know there will be always popular "run trough" in PvP. There is no way controller can deal with this as fast and PC user (unless they add them "insta turn 180" button).

I am still not convinced PvE would be balanced separately as well, and I am very much afraid the game difficulty being dumbed down in order for console players to keep up

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Kevin S
 
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Post » Fri Jun 14, 2013 2:08 pm

Unless they make a sequel that is even better.

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sam westover
 
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Post » Fri Jun 14, 2013 12:17 am

In spring 2014? Dont think so, consoles will be obsolete by then

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Angel Torres
 
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Post » Thu Jun 13, 2013 11:44 pm

I know, I acknowledge it in my post that I was being na?ve.

Highly invested games are kind of the thing of the past for mainstream developers. I think they would rather get people to buy a game upfront more often since you can't return an MMO but you can always cancel a subscription.

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danni Marchant
 
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Post » Fri Jun 14, 2013 8:41 am

hey also please see this post:

http://www.gamesas.com/topic/1462878-what-eso-can-learn-from-defiance-3-platform-mmo/

I made several points regarding what pitfalls another multi-platform mmo has to deal with and that hopefully ESO can avoid

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Nicole M
 
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Post » Fri Jun 14, 2013 10:47 am

Adapt or be in a perpetual loop of disappointment constantly..those are really the only choices
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Matthew Warren
 
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Post » Fri Jun 14, 2013 5:29 am

He (I think or was it Paul?) also said some other time, that ESO had scalable (obviously to some point I guess) visual quality to handle not only various specs on PC, but the various contexts. When you have 100 or more active players displayed on your screen, it won't have the same requirement than when you're just PvEing solo or with few peoples.

Even the new generation consoles will crawl if the game would only be designed with high detailed objects during heavy populated scenes. Don't expect the overall visual quality in ESO to be high relatively to other non-MMO next-gen titles that will come out. ESO will be "low-poly" for a next gen game, and that's normal for a MMO with mass-player content.. It's true on PC, it's true on console as well.

As for PC vs Console. The new gen consoles will certainly outmatch the current Joe average PCs. But it will be only temporary. Like with the past and current gen consoles, after few years the new average PCs should be on par with the Xbox-One and PS4.

As for the people already owning high-end PCs, they have nothing to envy spec wise to a Xbox-One or PS4.

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candice keenan
 
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Post » Fri Jun 14, 2013 3:14 am

I don't really want that, though. We have enough sequel games. I want to be using the same character 5 years from now. Unfortunately the quotes below this one are probably right.

I'm starting to finally realize this.

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Harinder Ghag
 
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Post » Fri Jun 14, 2013 2:46 am

Since they have different servers for console players the only thing that I really fear about these news is that the inventory will be as awful as in the latest TES games. I really hope they also implement a different inventory system for PC, because TES games have had the worst inventory system I've ever encountered in a game, despite me playing them solely on PC and it was pretty obvious that the limitations of the inventory system were due to it being designed to meet the needs of a console player (even though it must be even more frustrating to cycle through all those registers on a console than with a mouse...)

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Alexxxxxx
 
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