Praise the Devs and Pass the Ammo #2

Post » Thu Dec 09, 2010 12:12 pm

So what r the new armors?

From what we know so far, the new armours and who I saw wearing them are:

SLCPD SWAT Armour (Joshua Graham)
Tribal Armour #1 (Graham's Tribals)
Daniel's Outfit (Daniel)
Tribal Armour #2 (Daniel's Tribals)
Tribal Armour #3 (Courier)
User avatar
Rebecca Dosch
 
Posts: 3453
Joined: Thu Jan 18, 2007 6:39 pm

Post » Thu Dec 09, 2010 1:07 pm

From what we know so far, the new armours and who I saw wearing them are:

SLCPD SWAT Armour (Joshua Graham)
Tribal Armour #1 (Graham's Tribals)
Daniel's Outfit (Daniel)
Tribal Armour #2 (Daniel's Tribals)
Tribal Armour #3 (Courier)



thx bruh
User avatar
Valerie Marie
 
Posts: 3451
Joined: Wed Aug 15, 2007 10:29 am

Post » Thu Dec 09, 2010 11:01 pm

onlly decent peice of armour i can see from all the footage and screnshoots is the combat armour in the image where the corrier is figthing the giant spore plant and that svcks :(
User avatar
lucile
 
Posts: 3371
Joined: Thu Mar 22, 2007 4:37 pm

Post » Fri Dec 10, 2010 2:48 am

Thompson, does that not say all you need. Now we set Vegas a fire in STYLE.
User avatar
Angela
 
Posts: 3492
Joined: Mon Mar 05, 2007 8:33 am

Post » Thu Dec 09, 2010 5:38 pm

Now that a new ammo type, .45 Auto, has been confirmed, I'm thinking my earlier guesses about the damage of the M1911 are just about right on the money. Using the progression of autopistol rounds here are the base damage numbers for pistols and smgs:

Round
Pistol
SMG

.22LR
9
10

9mm
16
14

10mm
22
19

12.7mm
40
36


See the large gap there around 30-32? With the .357 at 26, That Gun and the Police Pistol at 30 and the .44 at 36, I think we'll see the .45 Auto Pistol at about 32-34 and the .45 SMG at ~28-30. ROF should be slightly slower than 10mm weapons, while faster than 12.7mm. Mag caps will be 7 for the pistol, 20 for the smg with a 50 round drum mod.

As far as ammo types, I reckon we'll probably get JHP.

-Gunny out
User avatar
Neil
 
Posts: 3357
Joined: Sat Jul 14, 2007 5:08 am

Post » Thu Dec 09, 2010 1:43 pm

If the Gun Runners are going to have .45 Auto, will they also have the weapons, case boxes, and any associated mods? I would hate to think that there is a limited amount of any particular weapon. Dead Money drove me insane in that regard. I still want more than the 4 BARs and 17 Police Pistols I brought back(I have hoarding issues).
User avatar
Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm

Post » Fri Dec 10, 2010 12:57 am

I'm pretty sure I just saw a Tomahawk in the trailer, twice.
- One thrown by an NPC?
- One thrown by the Courier?
User avatar
matt white
 
Posts: 3444
Joined: Fri Jul 27, 2007 2:43 pm

Post » Thu Dec 09, 2010 7:43 pm

If the Gun Runners are going to have .45 Auto, will they also have the weapons, case boxes, and any associated mods? I would hate to think that there is a limited amount of any particular weapon. Dead Money drove me insane in that regard. I still want more than the 4 BARs and 17 Police Pistols I brought back(I have hoarding issues).

You don't have hoarding issues in fact you seem not to know what a FNV hording issue is. I laugh at your 4 automatic rifles and pitiful 17 police pistols.

I brought back 8 auto rifles and 20 police pistols. I have 315 service rifles and 200,000 5.56 rounds. I have 100 9mm and 100 10mm ( and I am still building like some kind of crazed woman with too many cats). I have thousands and thousands and thousands of different foods and misc Items. I have damn near 100 damn teddybears.

I stripped Dead Money of everything and I mean everything. I even took all the bent tin cans. I have many many many pre war books If it could be taken I took it. I took everything EVERYTHING

The show Intervention is looking to do a show on me just based on my FNV hording.

I have enough weapons and gear to arm up every New Vegas citizen 100 times over. Hell I have turned every traveling merchant in my game into crazily armed up walking pieces of death through reverse pickpocketing. No one who wants to live will take on my merchants of death.

Hording problem HA I am seeking help for my video game hording problem. When I have to sell an Item I break out in hives and start hyperventilating

So please don't worry you don't have a hording problem. When you get bat[censored] crazy and have 40,000 pieces of radroach meat then you will have a problem.
User avatar
Ashley Clifft
 
Posts: 3468
Joined: Thu Jul 26, 2007 5:56 am

Post » Fri Dec 10, 2010 12:26 am

You don't have hoarding issues in fact you seem not to know what a FNV hording issue is. I laugh at your 4 automatic rifles and pitiful 17 police pistols.

I brought back 8 auto rifles and 20 police pistols. I have 315 service rifles and 200,000 5.56 rounds. I have 100 9mm and 100 10mm ( and I am still building like some kind of crazed woman with too many cats). I have thousands and thousands and thousands of different foods and misc Items. I have damn near 100 damn teddybears.

The show Intervention is looking to do a show on me just based on my FNV hording.

I have enough weapons and gear to arm up every New Vegas citizen 100 times over. Hell I have turned every traveling merchant in my game into crazily armed up walking pieces of death through reverse pickpocketing. No one who wants to live will take on my merchants of death.

Hording problem HA I am seeking help for my video game hording problem. When I have to sell an Item I break out in hives and start hyperventilating

So please don't worry you don't have a hording problem. When you get bat[censored] crazy and have 40,000 pieces of radroach meat then you will have a problem.


ok you have a serious, serious hording problem :obliviongate:
User avatar
xx_Jess_xx
 
Posts: 3371
Joined: Thu Nov 30, 2006 12:01 pm

Post » Fri Dec 10, 2010 12:00 am

i am really liking the dlc weapons. the police pistol is a deceptively powerful hand gun. the BAR, wow, unstoppable monster. i don't even use it anymore, it's too much. deathclaws in 5-8 shots, lanius in two magazines, lol....but it's a lot of fun to use.

and now i see a 45 pistol, one of my favorites, and a tommy gun....oh the glorious days of killing that lie ahead with these beautiful weapons.

so the new armor is combat armor? meaning it's medium....dead money gave us light armor....so in two more dlc's we should get some new power armor?

on top of the new goodies, i'm liking the direction of the story. the trailer was great, really looking forward to playing this one.
User avatar
Jordan Fletcher
 
Posts: 3355
Joined: Tue Oct 16, 2007 5:27 am

Post » Fri Dec 10, 2010 4:25 am

....so in two more dlc's we should get some new power armor?


Now that's some speculation!

I could see some unique power armour coming from Big Mt. (maybe [hopefully])

Would be pretty sweet.
User avatar
Kelly Upshall
 
Posts: 3475
Joined: Sat Oct 28, 2006 6:26 pm

Post » Thu Dec 09, 2010 10:21 pm

See the large gap there around 30-32? With the .357 at 26, That Gun and the Police Pistol at 30 and the .44 at 36, I think we'll see the .45 Auto Pistol at about 32-34 and the .45 SMG at ~28-30. ROF should be slightly slower than 10mm weapons, while faster than 12.7mm. Mag caps will be 7 for the pistol, 20 for the smg with a 50 round drum mod.

As far as ammo types, I reckon we'll probably get JHP.

-Gunny out

If the .45's ROF is higher than the 12.7mm, the SMG is going to have a really high damage per second. The 12.7mm SMG has a ROF of 9 shots per second, DPS over 300, and more spread than most shotguns. This means the .45 smg is probably going to have a pretty high spread as well. I guess it fits the "gangster" feeling of the Thompson if you're spraying bullets all over the place. Hope there's a "grip" mod to lower spread.

As for ammo types, it's a safe bet that we'll get HP rounds, but there needs to be another subtype as well. I'd love AP to make the smg more effective, but JSP (possibly hand-load only) seems more logical than AP for a pistol round.
User avatar
brenden casey
 
Posts: 3400
Joined: Mon Sep 17, 2007 9:58 pm

Post » Thu Dec 09, 2010 3:57 pm

Gunny will correct me if i'm wrong but i do think the Thompson has a really high spreed and was not the most reliable wepon that is what i heard anyway
User avatar
Manuela Ribeiro Pereira
 
Posts: 3423
Joined: Fri Nov 17, 2006 10:24 pm

Post » Fri Dec 10, 2010 3:24 am

Now that's some speculation!

I could see some unique power armour coming from Big Mt. (maybe [hopefully])

Would be pretty sweet.

Well, there's the ATHENA power armor from "Van Buren."

It seems like the logical next step when introducing new power armors, but I don't think there is a place for it.
T51-B armor = 25 DT
Gannon's Tesla armor = 26 DT AND it is considered medium armor instead of heavy.
and Remnants armor = 28 DT

ATHENA was supposed to be the ultimate pre-war armor, but there can't possibly be a power armor better than the APA.
Unless it just looks really cool. :happy:
User avatar
Natalie Harvey
 
Posts: 3433
Joined: Fri Aug 18, 2006 12:15 pm

Post » Thu Dec 09, 2010 4:30 pm

i don't think we need a beter armour PAs DT is allready high enougth tho they could introduce some diferent models :hubbahubba:
User avatar
Laura Richards
 
Posts: 3468
Joined: Mon Aug 28, 2006 4:42 am

Post » Thu Dec 09, 2010 6:12 pm

Gunny will correct me if i'm wrong but i do think the Thompson has a really high spreed and was not the most reliable wepon that is what i heard anyway

IRL, most guns, except shotguns, have very little spread. Even the "inaccurate" guns are pretty accurate.
The Thompson had high recoil because it fired a large pistol round, but it could fire a lot of bullets quickly. Excellent at close range. :gun:
As for "unreliable", It couldn't be any more unreliable than the M16A1. Unless by "unreliable" you mean not very effective most of the time.
User avatar
Dean
 
Posts: 3438
Joined: Fri Jul 27, 2007 4:58 pm

Post » Fri Dec 10, 2010 1:43 am

yes not verry effective that was what i meant
User avatar
Richard Dixon
 
Posts: 3461
Joined: Thu Jun 07, 2007 1:29 pm

Post » Thu Dec 09, 2010 11:58 pm

yes not verry effective that was what i meant

It was standard-issue in the 30's-40's, and very popular among criminals, so it must have been somewhat effective.
I'm an amateur gun-nut, so once Gunny starts dropping knowledge on us, you're better off listening to him.
User avatar
Kim Kay
 
Posts: 3427
Joined: Fri Oct 13, 2006 10:45 am

Post » Thu Dec 09, 2010 10:50 pm

and i allways do gunny is my favorite gun nut in Bethseda forum :D
User avatar
Emmi Coolahan
 
Posts: 3335
Joined: Wed Jan 24, 2007 9:14 pm

Post » Thu Dec 09, 2010 11:52 pm

Maybe the legion could salvage some PA like the NCR
User avatar
krystal sowten
 
Posts: 3367
Joined: Fri Mar 09, 2007 6:25 pm

Post » Thu Dec 09, 2010 8:20 pm

well the guy you interrogate in Macarren has some sort of salvaged PA or amour made after a PA the shoulders are clearelly a t-45b shoulder pad
User avatar
Sian Ennis
 
Posts: 3362
Joined: Wed Nov 08, 2006 11:46 am

Post » Fri Dec 10, 2010 6:20 am

and i allways do gunny is my favorite gun nut in Bethseda forum :D

What about J.E Sawyer? That man is a walking encyclopedia of firearm knowledge!
User avatar
Etta Hargrave
 
Posts: 3452
Joined: Fri Sep 01, 2006 1:27 am

Post » Fri Dec 10, 2010 6:34 am

What about J.E Sawyer? That man is a walking encyclopedia of firearm knowledge!

My iPhone is a walking encyclopedia of firearm knowledge
User avatar
{Richies Mommy}
 
Posts: 3398
Joined: Wed Jun 21, 2006 2:40 pm

Post » Thu Dec 09, 2010 10:33 pm

What about J.E Sawyer? That man is a walking encyclopedia of firearm knowledge!


Sawyer to corse tho Sawyer is a dev and gunny has to speculate like us love them bouth tho :)
User avatar
Amelia Pritchard
 
Posts: 3445
Joined: Mon Jul 24, 2006 2:40 am

Post » Fri Dec 10, 2010 8:55 am

IRL, most guns, except shotguns, have very little spread. Even the "inaccurate" guns are pretty accurate.
The Thompson had high recoil because it fired a large pisol round, but it could fire a lot of bullets quickly. Excellent at close range. :gun:
As for "unreliable", It couldn't be any more unreliable than the M16A1. Unless by "unreliable" you mean not very effective most of the time.

1. I am not neccessarily a Thompson expert. My real forte is service rifles.
2. I am not aware of any reputation of the Thompson for unreliability. It was an expensive and intricate weapon to produce, even after they simplified it with the M1 version. All I've heard, and that's at best second hand, is that it is a pretty solid piece of gear.
3. On the subject of spread, you have to remember a few things:
a. As a game mechanic, spread is not only used to portray a weapon's ballistic accuracy. Since there is no other mechanic abailable, it also has to incorperate the inaccuracy of a weapon due to recoil and muzzle rise in full auto. The .45ACP is not neccessarily famous as a flat shooting high velocity highly accurate round, but it's accurcy is certainly not problematic. All the .45ACP bullseye shooters out there would certainly argue that. So some of the spread will model the actual accuracy, or bullet spread, measured in minutes of angle; some of it will model the relatively moderate recoil of the .45ACP round; some will model the fairly large bullet drop due to the round's low velocity and but most will be there because of the muzzle rise in full auto.
b. Not only is the round a factor in spread, but you also have to factor in weapon specific effects. You've got to look at barrel length, as longer barrels on weapons firing similar ammo will increase accuracy. You've got to look at recoil compensating factors, eg: muzzle brakes, recoil compensators, fore grips, etc.. You've got to look at inherent weapon design features like weight, center of gravity, bore height, stock drop, etc. The Thompson has a pretty high stock drop, with the bore, and therefore all the recoil at a point high above the shoulder weld of the shooter. This will cause a higher muzzle rise than on another weapon firing the same round.

So the Thompson should have a decent health, but degrade at a higher rate like all the full auto weapons. It will have reasonable accuracy, for a full auto, but not as good as the higher velocity or lower recoil weapons. In gameplay balance terms, I expect it to have an item health around 500, with a spread of around 1.8. It has a longer barrel than most smgs in the game, so it should be a little better than the 10 & 12.7mm smgs. As far as ROF, we could see something around 12 rps if Josh uses the realistic number of 720 rpm for the M1928, which our version is since it accepts drums, but he will probably go with 10 rps, or 600 rpm like the later M1 version.

PS I appreciate the nice words, guys. I don't know everything about firearms, but I know a thing or two and I accpreciate the opportunity to pass some of that knowledge along. I also agree, for a guy who started shooting not too darn long ago, Josh has amassed a pretty big resevoir of firearms knowledge.

-Gunny out.
User avatar
Michelle Smith
 
Posts: 3417
Joined: Wed Nov 15, 2006 2:03 am

PreviousNext

Return to Fallout: New Vegas