Praise the Devs and Pass the Ammo #2

Post » Fri Dec 10, 2010 5:50 am

well the guy you interrogate in Macarren has some sort of salvaged PA or amour made after a PA the shoulders are clearelly a t-45b shoulder pad

Thats Caesar's Legion armor. Most of the higher-ranking members have it.

Centurions I believe.
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jodie
 
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Post » Thu Dec 09, 2010 11:12 pm

You don't have hoarding issues in fact you seem not to know what a FNV hording issue is. I laugh at your 4 automatic rifles and pitiful 17 police pistols.

I brought back 8 auto rifles and 20 police pistols. I have 315 service rifles and 200,000 5.56 rounds. I have 100 9mm and 100 10mm ( and I am still building like some kind of crazed woman with too many cats). I have thousands and thousands and thousands of different foods and misc Items. I have damn near 100 damn teddybears.

I stripped Dead Money of everything and I mean everything. I even took all the bent tin cans. I have many many many pre war books If it could be taken I took it. I took everything EVERYTHING

The show Intervention is looking to do a show on me just based on my FNV hording.

I have enough weapons and gear to arm up every New Vegas citizen 100 times over. Hell I have turned every traveling merchant in my game into crazily armed up walking pieces of death through reverse pickpocketing. No one who wants to live will take on my merchants of death.

Hording problem HA I am seeking help for my video game hording problem. When I have to sell an Item I break out in hives and start hyperventilating

So please don't worry you don't have a hording problem. When you get bat[censored] crazy and have 40,000 pieces of radroach meat then you will have a problem.


Best post I've seen on this forum so far
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Sabrina Steige
 
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Post » Fri Dec 10, 2010 7:16 am

OMFG TOMMY GUN. The lazor RCW just didn't cut it.
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Annika Marziniak
 
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Post » Fri Dec 10, 2010 6:32 am

Yay, cannot wait till i have the Thompson in my characters hands!
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james tait
 
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Post » Thu Dec 09, 2010 10:40 pm

If the Gun Runners are going to have .45 Auto, will they also have the weapons, case boxes, and any associated mods? I would hate to think that there is a limited amount of any particular weapon. Dead Money drove me insane in that regard. I still want more than the 4 BARs and 17 Police Pistols I brought back(I have hoarding issues).

Dang, I only brought back 2 BARs and 2 Police pistols, 2 cosmic knives (CLEAN) , 1 cosmic knife ( super heated), holorifle. But for apperal I brought Elijas robe (both), 2 siera madre armor (reinforced), 1 regular, and like 5 siera madre helmet ( reinforced). Along with assassin armor, the jumpsuit, deans clothes, and as for misc. items I brought 4 gold bars. Also ALL THE WEAPON MODS.
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GRAEME
 
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Post » Fri Dec 10, 2010 10:08 am

Any thoughts about attachments?
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Nymph
 
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Post » Fri Dec 10, 2010 9:09 am

Any thoughts about attachments?


For the tommygun a drum mag and i hope a front grip.
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Poetic Vice
 
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Post » Fri Dec 10, 2010 5:41 am

Well, there's the ATHENA power armor from "Van Buren."

It seems like the logical next step when introducing new power armors, but I don't think there is a place for it.
T51-B armor = 25 DT
Gannon's Tesla armor = 26 DT AND it is considered medium armor instead of heavy.
and Remnants armor = 28 DT

ATHENA was supposed to be the ultimate pre-war armor, but there can't possibly be a power armor better than the APA.
Unless it just looks really cool. :happy:

Athena wasn't finished,but much more powerful than even advanced PA, and was suposed to be someting for us science boys...
Now if you excues me, I'll go make a laser that shoots blue beams of destruction!
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Beat freak
 
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Post » Fri Dec 10, 2010 1:18 am

Thank you devs for all the new gun types. I love my guns user more than all my other characters, so I am very excited for new guns!

Please, can you add a unique variant of the riot shotgun? Riot shotgun is my baby, would love to see it with a unique skin and name!
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lucy chadwick
 
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Post » Fri Dec 10, 2010 5:52 am

You don't have hoarding issues in fact you seem not to know what a FNV hording issue is. I laugh at your 4 automatic rifles and pitiful 17 police pistols.

I brought back 8 auto rifles and 20 police pistols. I have 315 service rifles and 200,000 5.56 rounds. I have 100 9mm and 100 10mm ( and I am still building like some kind of crazed woman with too many cats). I have thousands and thousands and thousands of different foods and misc Items. I have damn near 100 damn teddybears.

I stripped Dead Money of everything and I mean everything. I even took all the bent tin cans. I have many many many pre war books If it could be taken I took it. I took everything EVERYTHING

The show Intervention is looking to do a show on me just based on my FNV hording.

I have enough weapons and gear to arm up every New Vegas citizen 100 times over. Hell I have turned every traveling merchant in my game into crazily armed up walking pieces of death through reverse pickpocketing. No one who wants to live will take on my merchants of death.

Hording problem HA I am seeking help for my video game hording problem. When I have to sell an Item I break out in hives and start hyperventilating

So please don't worry you don't have a hording problem. When you get bat[censored] crazy and have 40,000 pieces of radroach meat then you will have a problem.



:bowdown:

How long does it take to open the containers you keep all that in?
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yermom
 
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Post » Fri Dec 10, 2010 4:14 am

:bowdown:

How long does it take to open the containers you keep all that in?

Probably forever. I know that on previous playthroughs I've done this and it can actually make the game crash. Once in FO3, I filled my house with looted gear. It piled all the way up to over the second floor. Every time I entered the house, the physics engine would kick in and it would take about 5 minutes for all the gear to settle back into place. Chunk, Chunk, Chunk, Chunk, Chunk, Chunk, Chunk, Chunk, Chunk. After a while the only way I could enter the house was with collision disabled. I would float up to the second floor, drop the next stash of loot from my inventory, it would stay in the air in a circle around my character and when I reenabled collision, it would cascade to down onto the pile with a thundering crash. Good times. Good times.

This reminds me, it's probably been mentioned before, but as well as new weapons, mods, armors and ammo recipes, I hope we get a new house to live in. I really liked the ability to *relocate* to a new home if I wanted to.

-Gunny out.
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Mistress trades Melissa
 
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Post » Fri Dec 10, 2010 6:18 am

if it is Arreté ye i think it means stop

Stopped not stop.
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Laura-Lee Gerwing
 
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Post » Thu Dec 09, 2010 9:03 pm

Holy crap! I don't know if you've found out yet Gunny, but that Unique Service Rifle is indeed chambered in another caliber:
Spoiler
12.7mm (think those .50 Beowulfs in an AR 15)
The thing does CRAZY damage!

EDIT: And I've found a Compensator mod for the .45 SMG, and a silencer (!!!) for the .45 Auto Pistol, can't really check for any new mods though, I gotta quickstep it to work soon.
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priscillaaa
 
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Post » Fri Dec 10, 2010 3:00 am

i don't think he had Ghost, cuse i think he is playing in PC and we don't have the DLC yet for a change......
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Jay Baby
 
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Post » Fri Dec 10, 2010 9:02 am

i don't think he had Ghost, cuse i think he is playing in PC and we don't have the DLC yet for a change......


I thought Obsidian was releasing them all at the same time (or did I miss something)?
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My blood
 
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Post » Fri Dec 10, 2010 8:25 am

I thought Obsidian was releasing them all at the same time (or did I miss something)?


yep you missed Steam fail no new content for NV is havaleble for PC yet
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Robert
 
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Post » Fri Dec 10, 2010 2:39 am

yep you missed Steam fail no new content for NV is havaleble for PC yet


You guys usually get DLC pretty much instantly (like midnight) right?

Hope they get that squared away soon....
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Chloé
 
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Post » Fri Dec 10, 2010 1:37 am

I thought about making a new thread to discuss the new weapons in HH and speculate a little on the next DLC, but I decided to just post in here.

I can die a happy man now that there is a .45 caliber 1911. The sights are FANTASTIC and everything about this gun is awesome. The Thompson is pretty sweet too.

If you can't tell, I love the addition of .45 auto and the weapons for it. My only gripe is that you have to complete HH for them to show up at merchants.

I also think that OWB will be fairly EW heavy, but I can't really think of anything in particular that I would like to see for energy weapons. I can think of something for guns and explosives though.

For guns, I would like a rifled slug gun. Preferably in 12 gauge, but 20 would be okay. I'd like a scope to be a mod for it but the rest is up for grabs.

For explosives I want a payload rifle (http://en.wikipedia.org/wiki/XM25, http://en.wikipedia.org/wiki/Barrett_XM109) also with the scope as a mod.

Thoughts?
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Lavender Brown
 
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Post » Fri Dec 10, 2010 6:54 am

I also just thought of a grenade firing crossbow. Essentially a upsized dart gun. The ammo would just straight up be the regular grenades.

I apologize for the double post but it wouldn't let me edit my last post.
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Lawrence Armijo
 
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Post » Thu Dec 09, 2010 7:11 pm

Probably forever. I know that on previous playthroughs I've done this and it can actually make the game crash. Once in FO3, I filled my house with looted gear. It piled all the way up to over the second floor. Every time I entered the house, the physics engine would kick in and it would take about 5 minutes for all the gear to settle back into place. Chunk, Chunk, Chunk, Chunk, Chunk, Chunk, Chunk, Chunk, Chunk. After a while the only way I could enter the house was with collision disabled. I would float up to the second floor, drop the next stash of loot from my inventory, it would stay in the air in a circle around my character and when I reenabled collision, it would cascade to down onto the pile with a thundering crash. Good times. Good times.

This reminds me, it's probably been mentioned before, but as well as new weapons, mods, armors and ammo recipes, I hope we get a new house to live in. I really liked the ability to *relocate* to a new home if I wanted to.

-Gunny out.

This whole post makes no sense what so ever.

The lucky 38 is a massive storage warehouse there are containers that don't respawn all over the lucky 38 on every floor.

I use the presidential suit for guns, armor, specialized suits, books, Misc items.

I use the lounge for energy weapons, ammo and tanned hides and some other money type items

I use houses floor for clothing, hats, glasses and some other items.

Why would you just drop [censored] without putting it away?

Now if you are displaying items that is a different story but still your post makes no sense because I have many many many teddy bears in the tops suit that are parting and I have experienced nothing like what you claim to be experiencing.

could you clarify please
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April D. F
 
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Post » Fri Dec 10, 2010 1:19 am

This whole post makes no sense what so ever.

The lucky 38 is a massive storage warehouse there are containers that don't respawn all over the lucky 38 on every floor.

I use the presidential suit for guns, armor, specialized suits, books, Misc items.

I use the lounge for energy weapons, ammo and tanned hides and some other money type items

I use houses floor for clothing, hats, glasses and some other items.

Why would you just drop [censored] without putting it away?

Now if you are displaying items that is a different story but still your post makes no sense because I have many many many teddy bears in the tops suit that are parting and I have experienced nothing like what you claim to be experiencing.

could you clarify please


He was talking about Fallout 3's housing.
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Britta Gronkowski
 
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Post » Fri Dec 10, 2010 1:48 am

This whole post makes no sense what so ever.

The lucky 38 is a massive storage warehouse there are containers that don't respawn all over the lucky 38 on every floor.

I use the presidential suit for guns, armor, specialized suits, books, Misc items.

I use the lounge for energy weapons, ammo and tanned hides and some other money type items

I use houses floor for clothing, hats, glasses and some other items.

Why would you just drop [censored] without putting it away?

Now if you are displaying items that is a different story but still your post makes no sense because I have many many many teddy bears in the tops suit that are parting and I have experienced nothing like what you claim to be experiencing.

could you clarify please

Clarification: I piled [censored] up in my FO3 house all the way up to the 2nd floor. I don't know how I can put that any more clearly. Why did I do it? Because I can.

He was talking about Fallout 3's housing.

Ding! This man wins a cookie! :cookie:

-Gunny out.
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Victor Oropeza
 
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Post » Thu Dec 09, 2010 10:14 pm

Just started HH myself. The way the Courier aims the Thompson in third person view makes me cackle. It also makes me hate the weapon, sadly. Having a 1911 (finally!) makes up for it though. My main gun is a Service Rifle anyway, and will switch up to a marksman carbine later (go, Grunt, go!)
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Kaylee Campbell
 
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Post » Fri Dec 10, 2010 12:32 am

Just started HH myself. The way the Courier aims the Thompson in third person view makes me cackle. It also makes me hate the weapon, sadly. Having a 1911 (finally!) makes up for it though. My main gun is a Service Rifle anyway, and will switch up to a marksman carbine later (go, Grunt, go!)

Yeah. I'm running my second character (another guns build) through and I just took Grunt. It makes me all warm and fuzzy to be able to take a perk that I might have had some help in naming. (A long time ago in one of the weapons/perk threads when we were [censored]ing about how OPed Cowboy was someone suggested this very exact perk and I suggested the name Grunt for it. :celebration: Maybe Josh already had named the perk, maybe not, but in my mind, I called it.) This is a very good dlc for guns characters. Lots of toys, they all work good and plenty of ammo. Even my first run through with a cowgirl build had plenty of ammo. You could almost go into this thing with nothing and still make it work. I'm gonna run an energy weapons character through next and then maybe an explosives. I suppose I'll probably run my CL melee PC through, too. I mean, someone's gotta assasinate Graham for Ceasar, right? Eventually, when all the dlc are out, I'll try to run through each of them with a lvl 1 character, just to see if I can do it. I did all of FO3 dlc with one, so I'll give it a whirl with these, too.

-Gunny out.
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Cool Man Sam
 
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