When I attempt to add a new int property the script attempts to compile and fails, saying there is "no viable alternative at Input Int"
Edit: Well without making a property within the property window, it created three instances of it within the script. I deleted all but 2 and now it states my variable is undefined, although I already set it to = the itemcount of the venison in the player inventory.
Edit2:Weird, must've been a bug, or a naming problem. I accidentally closed my window and the script detached itself from my quest and all of the properties reverted to default values. I reattached the script and properties and also added an int property, but this time I named it PlayerMeatCount (last time I was naming it just MeatCount). The CK then created two int properties, one which was named PlayerMeatCount and the other named MeatCount. In the code it appeared that PlayerMeatCount is set by default to 0 and the code has no mention of MeatCount except as being established as a property. Just wondering what's going on here.
Also, my branch created in my dialogue view detached itself from my quest, yet I can still find it in player dialogue and the branch name is still in use. Anyway to find it/fix it so I can actually see and edit it in the dialogue view.