Quick Questions, Quick Answers Thread #5

Post » Sat Nov 17, 2012 12:35 pm

Text substitution ... but you can't use it to name items (only in books and quest text) :(

http://www.creationkit.com/Text_Replacement

That's wrong. Scroll down to the bottom, you can use Text Replacement to rename items:
  • Create a Quest to contain an Alias for the item you wish to rename and create the Alias. Check the "Uses Stored Text" flag to let the game know you wish to perform Text Replacement on the Alias.
  • Create a Message containing the new name for the item in the Title bar (you can use Text Replacement for this Message if you want, so you would put something like 's Boots) and set the "Owner Quest" to the quest containing the Reference Alias you wish to rename.
  • Return to the Alias you set up, and choose the message you just created in the "Display Name" drop-down.
You can do this for any game object that has a Display Name string field in the Creation Kit.
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Michelle Serenity Boss
 
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Post » Sat Nov 17, 2012 1:00 pm

That's wrong. Scroll down to the bottom, you can use text replacement to rename items:
  • Create a Quest to contain an Alias for the item you wish to rename and create the Alias. Check the "Uses Stored Text" flag to let the game know you wish to perform Text Replacement on the Alias.
  • Create a Message containing the new name for the item in the Title bar and set the "Owner Quest" to the quest containing the Reference Alias you wish to rename.
  • Return to the Alias you set up, and choose the message you just created in the "Display Name" drop-down.
You can do this for any game object that has a Display Name string field in the Creation Kit.
oooooo ... I missed that ... Time for a little re-write of my own stuff

Massive help, thanks very much :)
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Chase McAbee
 
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Post » Sat Nov 17, 2012 6:22 am

So using [ ] instead of < > did not work. It is possible bold and italics don't work, or weren't needed in the vanilla game. I'm trying to keep an eye out for books using those two as I try to get some quests done before Dawnguard comes out (whenever that is).

Also, I noticed $HandwrittenBold did nothing. As far as I could tell it looks the same as $Handwritten :shrug:
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KiiSsez jdgaf Benzler
 
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Post » Sat Nov 17, 2012 5:43 am

I've got some stuff scheduled to do to my books over the next couple of days ... I'll try it out and post if I get anywhere.

(Books are badly documented on the wiki, I think ... is it old Obliv/Morrow stuff ... Or Fallout?)
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Sarah Kim
 
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Post » Sat Nov 17, 2012 12:58 am

Hello)
I have a quick question:

I exported books to have editorid.txt and his description; i made some modifications and i would like to know which is the best way to import these modified editorid.txt to a skyrim.esm to make a new .esp.

Thanks.
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Eibe Novy
 
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Post » Sat Nov 17, 2012 12:32 am

"Drag - Select" doesn't work for walls etc, only clutter objects (in the reference window). Is there any way to do it?
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Natalie J Webster
 
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Post » Sat Nov 17, 2012 1:19 am

It works for me. I have noticed that some interior pieces are a little picky when it comes to drag - select. Try dragging a bigger box or at a different camera angle, because (and correct me if I'm wrong) the objects' "yellow plus sign thing" needs to be in the box.
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Jennifer May
 
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Post » Sat Nov 17, 2012 3:28 am

It works for me. I have noticed that some interior pieces are a little picky when it comes to drag - select. Try dragging a bigger box or at a different camera angle, because (and correct me if I'm wrong) the objects' "yellow plus sign thing" needs to be in the box.

Hmm maybe there's a knack. I've drag selected everything in view and only actually selected the clutter and decoration. I though the system favoured those objects, similar to how modern rts games favour military units when you drag select a large group that has army and villies in it.

I'll have a play.
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Lucky Girl
 
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Post » Fri Nov 16, 2012 9:29 pm

If I remember correctly, some walls have a ceiling that you don't notice when you place it (it's invisible when seen from above). Click on the wall and see the extent of it's bounding box and that will give you an idea as to the extent that you have to drag.
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Roisan Sweeney
 
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Post » Fri Nov 16, 2012 9:58 pm

Related to the book discussion above...I tried out all the formatting you can do with books (except for inserting images) using the wiki page for the information on how to do all that. I could get everything to work except for bold and italics. I'll be taking a look at a couple vanilla books to see if those two were used at all. Anyone know something about this little issue?
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meg knight
 
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Post » Sat Nov 17, 2012 3:00 am

Related to the book discussion above...I tried out all the formatting you can do with books (except for inserting images) using the wiki page for the information on how to do all that. I could get everything to work except for bold and italics. I'll be taking a look at a couple vanilla books to see if those two were used at all. Anyone know something about this little issue?
Images are fine, by the way ... PNG certainly ... I keep meaning to update the wiki with what I got to work (sizing the images to get them to fit a page and text-flow nicely is ... irritating ... but OK)

&

I checked lots of vanilla books ... I can find no use of the commands ... But am still looking ... No more light to shed as yet ...
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Flutterby
 
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Post » Sat Nov 17, 2012 12:09 am

I managed to do books and notes quite easily because it's just like HTML (the web language before you crazy kids came along with your java and your php ;)).

I'll post one of my books tonight that has italics and bolds and formatting etc.
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Eliza Potter
 
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Post » Sat Nov 17, 2012 9:10 am

Anyone know how to do a MoveTo on the player while they're on horseback? Just using the standard MoveTo() function on a mounted player fails to move them anywhere.
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Alada Vaginah
 
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Post » Sat Nov 17, 2012 12:52 pm

How about moveto on the horse? Does that take the player with it, or does the player just end up horseless?
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CArla HOlbert
 
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Post » Sat Nov 17, 2012 6:21 am

Nope, unfortunately doing that accomplishes nothing.

I ended up using a crude workaround with a fade-to-black, a forced dismount, and storing the horse ref to move to the new location after the player. The fade to black being necessary to avoid seeing yourself forced to dismount. Sort of hackish, but it works, and the fade to black apparently cancels out after the player's MoveTo is called so it'll do unless a better method comes along.
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Jacob Phillips
 
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Post » Sat Nov 17, 2012 8:46 am

When working with the large mountain pieces, they can randomly disappear when moving the camera around. They are still there, as i can shift drag select them and then press 1 to see them again.

Just wondering if theres a way to prevent this? Bit annoying when you have a few pieces your trying to piece together
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Mark Churchman
 
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Post » Sat Nov 17, 2012 8:20 am

When working with the large mountain pieces, they can randomly disappear when moving the camera around. They are still there, as i can shift drag select them and then press 1 to see them again. Just wondering if theres a way to prevent this? Bit annoying when you have a few pieces your trying to piece together
Try hitting 1 three times if the object is selected. If that doesn't work, then you'll have to press F5 for a total refresh of the render screen.
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Franko AlVarado
 
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Post » Sat Nov 17, 2012 8:19 am

Is the Wood Elf power "Command Animal" supposed to make animals follow and fight for the player like traditional followers? I've noticed these animals are added to a faction with the player called "MagicAllegienceFaction" and set to Ally under combat, but I've never gotten one to follow or fight for me. Part of the script uses the setplayerteammate function, but the Wiki states that this may not work reliably when used in combat. So is this Power bugged, or can it's full potential only be used on neutral animals that don't attack the player on site (in other words: no cool animals like wolves, bears, spiders, etc...just chickens and rabbits and foxes)? Several times I've used this power on a bear or a wolf after they've attacked me. After using it, combat was ended and the animals just stood there idling, allowing me to just walk away without following or (in the case of the wolf) watching the rest of the pack maul me to death.

Thanks.
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Laura Ellaby
 
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Post » Sat Nov 17, 2012 11:26 am

Q: does anyone know a Console command that returns the CellName / WorldspaceName that the player/actor is in?
(It would be helpful for bug reports)
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Roberto Gaeta
 
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Post » Sat Nov 17, 2012 12:58 am

Q: When editing a plugin, how can i see a list of changed elements? Is it possible to show ONLY the changed parts/objects/scripts?

Q: How can i get the actual weather in game per command? Like GetWeather or so?
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Lisa Robb
 
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Post » Sat Nov 17, 2012 5:19 am

Q: When editing a plugin, how can i see a list of changed elements? Is it possible to show ONLY the changed parts/objects/scripts?

Q: How can i get the actual weather in game per command? Like GetWeather or so?

A: From the Data window [file > data] select the file then click 'details'
A: http://www.creationkit.com/Console_Commands I can't see a way, only a way to compare (GetIsCurrentWeather), Via Script/Papyrus you can try http://www.creationkit.com/GetClassification_-_Weather
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A Boy called Marilyn
 
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Post » Fri Nov 16, 2012 9:23 pm

Thanks TrebTreb!

Another Question:

Q: How can i use fw command for weather IDs of a plugin (not the skyrim IDs)? When i try to change weather to a weather created per plugin, it says Item 'blabla' not found for parameter Weather ID. But the ID is correct from the creation tool. The plugin is activated and works (new weather types are in game).
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luis ortiz
 
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Post » Fri Nov 16, 2012 10:40 pm

Q: does anyone know a Console command that returns the CellName / WorldspaceName that the player/actor is in?
(It would be helpful for bug reports)
Sadly, and somewhat unbelieveably, no such command exists:

(I think) the easiest way is:
  • When standing in the cell you want, bring up the console,
  • Then click on an object in the cell (like a tree, or a stone, or a cart, or whatever).
  • Write down the ID you see
  • Then, In the CK Object Window, search for that ID
  • Then, right click the Object find and select "Use Info"
  • That will list the cell that the object was in ... Right click to view the cell (or find it in the cells list and view it)

PITA, I know ...
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kasia
 
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Post » Sat Nov 17, 2012 7:09 am

When working with the large mountain pieces, they can randomly disappear when moving the camera around. They are still there, as i can shift drag select them and then press 1 to see them again.
Just wondering if theres a way to prevent this? Bit annoying when you have a few pieces your trying to piece together
Try hitting 1 three times if the object is selected. If that doesn't work, then you'll have to press F5 for a total refresh of the render screen.

This helps a bit, but im just wondering if theres a way to completly stop it happening.
Im trying to create a large cavern in the same way Bethesda did for Blackreach.Dont know how they managed if everything kept disapearing like it does,every time you move the camera about to get a look at what your doing.

Only happens with the large mountain pieces, so just wondering if theres any INI settings etc you can alter to help. Tried the render settings in preferences, but no diffrence.
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mike
 
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Post » Sat Nov 17, 2012 3:47 am

Just a quick thing. How can I make NPC attack player after a certain dialogue branch? Oh and another one. How to make NPC start dialogue with player? Thanks anyway.
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Ownie Zuliana
 
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