I had my first events yesterday. On the way to Whiterun, I met two guards fighting a bandit. Unfortunately, I saw the three of them from a long distance and they were just standing doing nothing until I came closer... The second event I had was a lot more interesting: three Silver hands had just killed a werewolf and they attacked Delphine, my follower and my character on the road to Kyne's grove. Great! Thanks a lot for this mod!

Most of the time, they'll do a finishing move to kill the bandit as you get closer, and it looks better then. The fighting is a backup for those times when the animation fails to play. At any rate, I'm glad you're enjoying it!
Me too - it's really fun just setting the stage and seeing what happens!
I started a new character, and as I was walking from Riverwood to Whiterun I saw what I assume was an impromtu execution on the road - a couple of guards were walking along with a bandit, and as I got closer one of the guards went up to him and performed a finishing move on him. If I hadn't played the game before (and being a svcker for the arguably more civilised Imperials) I would have thrown in with the Stormcloaks straight away at that stage! First they tried to execute me, now someone else on the road 5 minutes later.
Glad to hear it drew a reaction.

No matter what group's in control, though, that's Skyrim justice for ya.

Yes, the Silver Hand aren't much better than common bandits, just with a thing against werewolves. Even the Silver Hand NPCs in the vanilla game will attack on sight, regardless of your status with the Companions.
A strange thing, that. They're literally bandits with silver swords and a different name. I mean, if you look in the CK, they draw off the bandit template, just with a different name and inventory.
Anyway, I've ironed out the problem with v1.01, so expect a v1.01b sometime later this week. I want to hold onto it a little more just to make sure it's safe before I release this time.
