[RELz] Radiance: A Simple Immersion Booster

Post » Mon May 28, 2012 3:45 am

Radiance

Radiance is a simple mod with a big dream: make Skyrim more immersive by adding new world events and interactions to the Radiant Story system. These events occur based on what you have done in your playthrough, so that two different characters will leave Skyrim in a very different state from when they arrived. Now you'll feel it when you start a civil war or release a terrorist mastermind from prison.

Please note that I'm very busy, and have limited time for actual modding. I'll add new events whenever I can, but it will probably be pretty slow. I'm always up for suggestions, though, if there's an event you'd like to see in-game. (Also, screenshots! I could use some neat screenshots of these events if you happen to take any.)

Download Locations:

http://skyrim.nexusmods.com/downloads/file.php?id=15972

http://steamcommunity.com/sharedfiles/filedetails/?id=20262


Update Log

1.01 - Fixed issues with Angry Villagers not choosing a valid destination, werewolves spawning in the daytime, and Civil War encounters spawning too frequently.
1.00 - Initial release. Hurrah!


Compatibility

There are no confirmed incompatibilities between this and any other mods. This should be compatible with Occupy Skyrim, Immersive Patrols, and Warzones.

If you suspect an incompatibility between this and any mods you're using, please let me know and I'll check it out!


Implemented Events

Civil War Events

The following events have a high probability of occurring while the Civil War is active (from the start of the first major battle until the final battle):
Spoiler
  • Officer Assassins: Elite Stormcloak or Imperial Agents ambush and try to kill you. They carry a note that identifies them as officer assassins.
  • Imperial Ambush: Encounter Imperials outnumbering Stormcloaks in a skirmish.
  • Stormcloak Ambush: Encounter Stormcloaks outnumbering Imperials in a skirmish.
  • Massive Battle: Encounter a large 10 vs 10 battle.
  • Stormcloaks vs. Imperials vs. Dragon: Encounter a three-way battle between Stormcloaks, Imperials, and a dragon. Only if dragon spawns are enabled.


College of Winterhold Events

The following events will occur about as frequently as any other event:
Spoiler
  • Synod Zealots:Ambushed by Synod agents convinced the College is up to no good. Only occurs after completing the quest "Revealing the Unseen."


Companions Events

The following events will occur about as frequently as any other event:
Spoiler
  • Werewolf Skirmish: Encounter a pack of werewolves fighting a group of Silver Hands. Can be witnessed by any player at level 5 and above.
  • Werewolf Hunters: Vigilants of Stendarr attack you while you're in the wilderness. Only occurs after someone witnesses you transforming into a werewolf.
  • The Silver Hand: Members of the Silver Hand hunt you as a sworn enemy and suspected werewolf. Only occurs after you become a werewolf.


Dark Brotherhood Events

The following events will occur about as frequently as any other event:
Spoiler
  • Agents of Penitus Oculatus: Elite agents ambush the murderer of the emperor. A note explains their mission.
  • Remnants of the Morag Tong: Ambushed by former members of the Morag Tong. A note on their body explains that they're trying to cull the Dark Brotherhood before they bring their order back together.


Forsworn Events

The following events have a high probability of occurring after freeing a certain someone from Markarth's prison. Tracking him down and killing him later will end these events:
Spoiler
  • Forsworn vs. Soldiers: Encounter Forsworn fighting Stormcloaks or Imperials in the Reach
  • Forsworn vs. Thalmor: Encounter Forsworn fighting Thalmor in the Reach
  • Forsworn Raid: Encounter Forsworn picking over the corpses of merchants in the Reach
  • Forsworn vs. Dragon: Encounter Forsworn fighting a dragon in the Reach
  • Forsworn vs. Bandits: Encounter Forsworn fighting bandits in the Reach
  • Forsworn War Party: Encounter Forsworn on their way to a random fortress in the Reach
  • Forsworn vs. Blades: Encounter Forsworn fighting the Blades in the Reach



Main Quest Events

The following events will occur about as frequently as any other event:
Spoiler
  • The End Times: Ambushed by a Dragon Fanatic in a town. His diary reveals the crazed mind of a fellow who believes all hope is lost, and who's thrown in with the dragons. Only occurs after the player is revealed as Dragonborn and Alduin is still alive.
  • Infighting: Encounter two dragons fighting each other for dominance. Only occurs if Paarthurnax survives to the end of the main quest.
  • Break for Paarthurnax: If you spared Paarthunax, you may encounter him taking a rest in the wild. He will offer to change your meditation bonus, as usual.
  • Blades vs. Dragon: Encounter the Blades fighting a dragon in the wild. For this encounter, they have Essential status. Only occurs after rebuilding the Blades.
  • Blades vs. Thalmur: Encounter the Blade fighting a Thalmor hit squad in the wild. For this encounter, Blades have Essential status. Only occurs after rebuilding the Blades.


Miscellaneous Events

The following events will occur about as frequently as any other event:
Spoiler
  • Enemy of Stendarr: Ambushed by Vigilants of Stendarr. They have a note naming you as a Daedra worshiper. Only occurs after collecting 5 or more Daedric artifacts.
  • Village Mob: Encounter mob of villagers en route to a vampire den.
  • Makeshift Execution: A pair of guards execute a wanted criminal in the wilderness.
  • Policing the Realm: Guards march on a bandit encampment.
  • Thorald's Wrath: After giving their family some help, encounter a certain pair of Gray-Mane brothers fighting Thalmor.
  • Amren's Adventures: After helping him find his father's sword, see him patrolling Whiterun hold and find out if mercenary work suits him.
  • Mjoll's Adventures: After helping Mjoll get her confidence back, see her exact justice on the Thieves Guild in the Rift.
  • Queen Freydis's Sword: After helping Winterhold's blacksmith fill an order, see a Thane of Eastmarch put this legendary sword to good use on some bandits.
  • Golldir's Wanderings: After helping him, encounter Golldir taking his frustration out on some necromancers.
  • Erik's Adventures: After procuring some armor for this aspiring mercenary, encounter him slaying some vicious skeevers in Whiterun hold.


Vampire Events

The following events will occur about as frequently as any other event:
Spoiler
  • Vampire Hunters: Ambushed by Vigilants of Stendarr. They have a note naming you as a vampire.
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Ernesto Salinas
 
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Post » Sun May 27, 2012 4:59 pm

Sweet, congrats on getting the beta problems ironed out; I've been eagerly waiting for a 1.0 release to try this.
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.X chantelle .x Smith
 
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Post » Sun May 27, 2012 6:11 pm

Just what I've been waiting for. :)
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Becky Cox
 
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Post » Sun May 27, 2012 4:19 pm

Great mod!
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Lyndsey Bird
 
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Post » Mon May 28, 2012 1:37 am

thanks for sharing...
downloading..
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bonita mathews
 
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Post » Sun May 27, 2012 9:06 pm

Been looking for something like this, sounds great.
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Lynette Wilson
 
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Post » Mon May 28, 2012 3:52 am

Excellent idea. Are you aware of any conflicts with other mods -- such as WarZone, Immersive Patrols, or Occupy Skyrim?
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daniel royle
 
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Post » Sun May 27, 2012 8:46 pm

If you looked at Skyrim Nexus, you would know there is incompatibility with Occupy Skyrim.
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Spooky Angel
 
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Post » Sun May 27, 2012 9:19 pm

Actually I did look at Nexus and didn't see anything in there about any incompatibilities. What section did you find that info? Thanks.
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Lou
 
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Post » Sun May 27, 2012 8:18 pm

Actually I did look at Nexus and didn't see anything in there about any incompatibilities. What section did you find that info? Thanks.

Just had a hard look and there doesn't seem to be any such info there no. :)
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Lucky Girl
 
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Post » Sun May 27, 2012 3:05 pm

The old Nexus details said there was a conflict. However, the RELz version should be conflict-free with Occupy Skyrim--I say should, because the author of Occupy Skyrim doesn't share his source code in the mod, and it replaces some of the scripts that Radiance uses. Assuming that he kept all of the function input/output the same, there shouldn't be a conflict, but I can't say for sure.

Reading the description of Warzones, I think it should be compatible. Same for Immersive Patrols. I suppose the only way we'll know for sure is if someone tries to combine them and their computer explodes. (Or I could look at them, but since I don't think there's an issue, I'd rather spend that time implementing more encounters.)


Continuing a conversation from the last thread: I finally got the Angry Villagers to put on their clothes, but now they've forgotten what they're angry about. I followed a group that spawned near Falkreath and they led me to a clearing in the wilderness, where they just stood for a while. I'll look into this and try to have a fix for v1.01.
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Marcus Jordan
 
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Post » Sun May 27, 2012 3:24 pm

I'll get the new version shortly. I have had no issues in the alpha version, but am still only partway through the main quest with this new character.
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jasminε
 
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Post » Sun May 27, 2012 4:21 pm

Excellent!

I've been wanting something like this.

Any plans to add more radiant quests? Like, go to X dungeon retrieve X item? There simply aren't enough of those in the game, imo, that are repeatable.
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stevie critchley
 
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Post » Sun May 27, 2012 9:30 pm

Continuing a conversation from the last thread: I finally got the Angry Villagers to put on their clothes, but now they've forgotten what they're angry about. I followed a group that spawned near Falkreath and they led me to a clearing in the wilderness, where they just stood for a while. I'll look into this and try to have a fix for v1.01.

Since you're looking into this, perhaps the angry villagers could go to a Jarl's court in some Holds to petition for something? They never get any visitors!
Also, any chance to encounter more mounted people? Adventurers, more merchant caravans, more nobles, the roads could use a few more horses (since we lack working carts and carriages). Maybe this would be better suited to Travellers of Skyrim, but I can envision a few scripted scenes for those encounters.
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Kayla Bee
 
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Post » Mon May 28, 2012 12:21 am

Excellent!

I've been wanting something like this.

Any plans to add more radiant quests? Like, go to X dungeon retrieve X item? There simply aren't enough of those in the game, imo, that are repeatable.
It's a possibility for the distant future, but for now I'm focusing on adding new world encounters. :)

Since you're looking into this, perhaps the angry villagers could go to a Jarl's court in some Holds to petition for something? They never get any visitors!
Also, any chance to encounter more mounted people? Adventurers, more merchant caravans, more nobles, the roads could use a few more horses (since we lack working carts and carriages). Maybe this would be better suited to Travellers of Skyrim, but I can envision a few scripted scenes for those encounters.
That's also a possibility. I'll add it to my "things to look into" list. I might even be able to cobble together dialogue for such a scene from vanilla dialogue, since there are one or two "appealing to the jarl" scenes in Skyrim already.

On that note, I encountered the Angry Villagers again a few hours ago. They made it to their destination way ahead of me. By the time I got there, most of them were reduced to piles of ashes by a Master Vampire, with one or two in plain old corpse form. Just goes to show that sometimes an angry mob isn't the best solution.
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Richard
 
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Post » Mon May 28, 2012 2:22 am

Werewolf. Do they usually come out at night time in a full moon. I seen one in the middle of the day. Also I just played The Witcher and it has a werewolf and he came out in the night time.
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Tanika O'Connell
 
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Post » Sun May 27, 2012 8:17 pm

I have found Angry Villagers at Helgen (using LIve Another LIfe) and I actually thought they were about to inspect the ruins of Helgen:-) They open the gate and enter...well, and then open the other gate and leave. As I was inspecting Helgen myself, I gladly left them alone, more loot for me, but it was a great experience. Congrats!
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Tyrone Haywood
 
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Post » Sun May 27, 2012 11:17 pm

Werewolf. Do they usually come out at night time in a full moon. I seen one in the middle of the day. Also I just played The Witcher and it has a werewolf and he came out in the night time.
Now that you've drawn attention to this, I'm absolutely befuddled by werewolves in Skyrim. The player gets a special form of lycanthropy that lets him/her change at will, but you do meet several werewolves that probably have more standard lycanthropy, and they also seem to be able to change in the middle of the day if they want. Should I chalk this up to an oversight, and go with the lore that werewolves normally only appear at night? If so, that's an easy enough thing for me to fix for Radiance--but you'll still run into an occasional vanilla werewolf that won't care what time of day it is.

I have found Angry Villagers at Helgen (using LIve Another LIfe) and I actually thought they were about to inspect the ruins of Helgen:-) They open the gate and enter...well, and then open the other gate and leave. As I was inspecting Helgen myself, I gladly left them alone, more loot for me, but it was a great experience. Congrats!
Glad you enjoyed it. I'm finding the most enjoyment from when the encounters don't exactly go as scripted--every once in a while I'll somehow trigger two encounters at once and they'll interact in new and exciting ways. I love to hear everyone's stories, so keep 'em coming!
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Daddy Cool!
 
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Post » Mon May 28, 2012 2:45 am

Now that you've drawn attention to this, I'm absolutely befuddled by werewolves in Skyrim. The player gets a special form of lycanthropy that lets him/her change at will, but you do meet several werewolves that probably have more standard lycanthropy, and they also seem to be able to change in the middle of the day if they want. Should I chalk this up to an oversight, and go with the lore that werewolves normally only appear at night? If so, that's an easy enough thing for me to fix for Radiance--but you'll still run into an occasional vanilla werewolf that won't care what time of day it is.
Normal (non-Companion) werewolves are forced to change on nights of the full moon, but they can also make themselves change once a day if they want. It'd be rare, but technically possible to encounter werewolves during the day.
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Matt Bee
 
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Post » Mon May 28, 2012 2:44 am

Congratulations on the release.
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Ilona Neumann
 
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Post » Sun May 27, 2012 9:58 pm

Great mod, thanks for the release! :thumbsup:
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Cartoon
 
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Post » Sun May 27, 2012 1:08 pm

Now that you've drawn attention to this, I'm absolutely befuddled by werewolves in Skyrim. The player gets a special form of lycanthropy that lets him/her change at will, but you do meet several werewolves that probably have more standard lycanthropy, and they also seem to be able to change in the middle of the day if they want. Should I chalk this up to an oversight, and go with the lore that werewolves normally only appear at night? If so, that's an easy enough thing for me to fix for Radiance--but you'll still run into an occasional vanilla werewolf that won't care what time of day it is.
Please, make them appear at night, preferably during the full moon! There's something very unsettling about seeing them in the roads in broad daylight. They're not scary enough and look really out of place. Maybe with an optional ESP, if some people object.
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lucy chadwick
 
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Post » Sun May 27, 2012 6:27 pm

All right, I can agree with that. Next release will make werewolves stick to the night, as they should.
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matt white
 
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Post » Sun May 27, 2012 6:14 pm

Makes sense, good decision. :)
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Rob
 
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Post » Sun May 27, 2012 5:16 pm

Awesome! So glad to see the continued development of this. There's lots of great mods out there, but nothing like this to help the world come alive - all with your personalized story.
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Robert Jr
 
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