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echo Do Not Argue - no arguments neededecho RAGE - cfg version: 1.1echo * added - descriptions to the options hover over them to get some info on the settingsecho * added - several default added cvars to ensure the engine uses all its functionsecho * added - number of anti-aliasing samples (0= no multi-sampled FBO) r_multiSamplesecho * added - compression method for generated pages "mt_genCompression"echo * fixed - force everything to high quality setting "image_useCompression"echo RAGE - cfg version: 1.0echo initial releaseecho console and intro skip activecom_allowconsole "1"com_skipIntroVideo "1"echo Render Settings activer_sb_imageSize "1024"r_useNewPrivateLighting "1"r_useHardwareTextures "1"r_useSMP "1"r_dimShadowHeightTweak "0.95"r_dimShadowForceHighQuality "1"r_dimShadowResolution "768"r_noBreakableShadows "0"echo Game Settings activeg_showPlayerShadow "1"echo Virtual Texture nVidia Settings activevt_cudaRLE "1"vt_cudaBudget "14"vt_useCudaTranscode "0"echo Virtual Texture Settings activevt_nopreload "1"vt_minMipLevelInstalled "16"vt_uncompressedVmtr "1"image_useCompression "1"vt_maxPPF "16"vt_maxaniso "4"image_anisotropy "4"vt_minlod "-2"vt_lodBias "-2"image_lodbias "0"vt_vmtrcompression "none"mt_genCompression "none"vt_qualityDCTChroma "100"vt_qualityDCTLuma "100"vt_qualityDCTNormal "100"vt_qualityDCTPower "100"vt_qualityDCTSpecular "100"vt_qualityHDPLossless "1"vt_qualityHDPDiffuse "0"vt_qualityHDPNormal "0"vt_qualityHDPPower "0"vt_qualityHDPSpecular "0"vt_pageimagesizeuniquediffuseonly2 "8192"vt_pageimagesizeuniquediffuseonly "8192"vt_pageimagesizeunique "8192"vt_pageimagesizevmtr "8192"r_sb_frustomFOV "92"echo make sure the engine does not skip any settingsaf_skipAirFriction "0"af_skipFriction "0"af_skipLimits "0"af_skipSelfCollision "0"com_skipDiscSwapStateManager "0"com_skipGameRenderView "0"com_skipInputRouting "0"com_skipIntroVideo "0"com_skipSignInManager "0"face_skipBlink "0"face_skipGestures "0"face_skipHead "0"face_skipLidDeform "0"face_skipLipsync "0"face_skipMood "0"face_skipProcedural "0"g_skipBombTimerFailTarget "0"g_skipBreakableParticles "0"g_skipCloth "0"g_skipFXManager "0"g_skipViewEffects "0"g_skipWaterSim "0"g_weaponSkipSound "0"gc_skipFiction "0"pm_skipAnimation "0"r_skipAugment "0"r_skipAutosprites "0"r_skipBaseSurfaces "0"r_skipBeams "0"r_skipBlendedSurfaces "0"r_skipBlendLights "0"r_skipCloth "0"r_skipCommits "0"r_skipDecals "0"r_skipDetailModels "0"r_skipDetailTris "0"r_skipDimShadows "0"r_skipDistortionSurfaces "0"r_skipDynamic "0"r_skipDynamicLighting "0"r_skipEffects "0"r_skipEmissiveGlare "0"r_skipFeedback "0"r_skipFlares "0"r_skipFoliage "0"r_skipGeneratedFileCheck "0"r_skipGlare "0"r_skipGuis "0"r_skipLightCPUCulling "0"r_skipLightGPUCulling "0"r_skipLights "0"r_skipMergeMeshes "0"r_skipModelCPUCulling "0"r_skipModelGPUCulling "0"r_skipModelRangeCulling "0"r_skipModels "0"r_skipNodeCPUCulling "0"r_skipNodeGPUCulling "0"r_skipOcclusionBaseModel "0"r_skipParticles "0"r_skipSlowLights "0"r_skipStripDeadCode "0"r_skipSuppress "0"r_skipSurfaceCPUCulling "0"r_skipTransparencySort "0"r_skipUpdateInView "0"r_skipViewParms "0"r_skipVmtrs "0"r_skipWaterSurfaces "0"r_skipWorld "0"r_skipZCullReconstruct "0"r_multiSamples "0"r_shadows "1"r_lazyBindParms "0"r_lazyBindPrograms "0"r_lazyBindTextures "0"vt_restart
echo Do Not Argue - no arguments neededecho RAGE - cfg version: 1.1echo * added - descriptions to the options hover over them to get some info on the settingsecho * added - several default added cvars to ensure the engine uses all its functionsecho * added - number of anti-aliasing samples (0= no multi-sampled FBO) r_multiSamplesecho * added - compression method for generated pages "mt_genCompression"echo * fixed - force everything to high quality setting "image_useCompression"echo RAGE - cfg version: 1.0echo initial releaseecho console and intro skip activecom_allowconsole "1"com_skipIntroVideo "1"echo Render Settings activer_sb_imageSize "1024"r_useNewPrivateLighting "1"r_useHardwareTextures "1"r_useSMP "1"r_dimShadowHeightTweak "0.95"r_dimShadowForceHighQuality "1"r_dimShadowResolution "768"r_noBreakableShadows "0"echo Game Settings activeg_showPlayerShadow "1"echo Virtual Texture nVidia Settings activevt_cudaRLE "1"vt_cudaBudget "14"vt_useCudaTranscode "0"echo Virtual Texture Settings activevt_nopreload "1"vt_minMipLevelInstalled "16"vt_uncompressedVmtr "1"image_useCompression "1"vt_maxPPF "16"vt_maxaniso "4"image_anisotropy "4"vt_minlod "-2"vt_lodBias "-2"image_lodbias "0"vt_vmtrcompression "none"mt_genCompression "none"vt_qualityDCTChroma "100"vt_qualityDCTLuma "100"vt_qualityDCTNormal "100"vt_qualityDCTPower "100"vt_qualityDCTSpecular "100"vt_qualityHDPLossless "1"vt_qualityHDPDiffuse "0"vt_qualityHDPNormal "0"vt_qualityHDPPower "0"vt_qualityHDPSpecular "0"vt_pageimagesizeuniquediffuseonly2 "8192"vt_pageimagesizeuniquediffuseonly "8192"vt_pageimagesizeunique "8192"vt_pageimagesizevmtr "8192"r_sb_frustomFOV "92"echo make sure the engine does not skip any settingsaf_skipAirFriction "0"af_skipFriction "0"af_skipLimits "0"af_skipSelfCollision "0"com_skipDiscSwapStateManager "0"com_skipGameRenderView "0"com_skipInputRouting "0"com_skipIntroVideo "0"com_skipSignInManager "0"face_skipBlink "0"face_skipGestures "0"face_skipHead "0"face_skipLidDeform "0"face_skipLipsync "0"face_skipMood "0"face_skipProcedural "0"g_skipBombTimerFailTarget "0"g_skipBreakableParticles "0"g_skipCloth "0"g_skipFXManager "0"g_skipViewEffects "0"g_skipWaterSim "0"g_weaponSkipSound "0"gc_skipFiction "0"pm_skipAnimation "0"r_skipAugment "0"r_skipAutosprites "0"r_skipBaseSurfaces "0"r_skipBeams "0"r_skipBlendedSurfaces "0"r_skipBlendLights "0"r_skipCloth "0"r_skipCommits "0"r_skipDecals "0"r_skipDetailModels "0"r_skipDetailTris "0"r_skipDimShadows "0"r_skipDistortionSurfaces "0"r_skipDynamic "0"r_skipDynamicLighting "0"r_skipEffects "0"r_skipEmissiveGlare "0"r_skipFeedback "0"r_skipFlares "0"r_skipFoliage "0"r_skipGeneratedFileCheck "0"r_skipGlare "0"r_skipGuis "0"r_skipLightCPUCulling "0"r_skipLightGPUCulling "0"r_skipLights "0"r_skipMergeMeshes "0"r_skipModelCPUCulling "0"r_skipModelGPUCulling "0"r_skipModelRangeCulling "0"r_skipModels "0"r_skipNodeCPUCulling "0"r_skipNodeGPUCulling "0"r_skipOcclusionBaseModel "0"r_skipParticles "0"r_skipSlowLights "0"r_skipStripDeadCode "0"r_skipSuppress "0"r_skipSurfaceCPUCulling "0"r_skipTransparencySort "0"r_skipUpdateInView "0"r_skipViewParms "0"r_skipVmtrs "0"r_skipWaterSurfaces "0"r_skipWorld "0"r_skipZCullReconstruct "0"r_multiSamples "0"r_shadows "1"r_lazyBindParms "0"r_lazyBindPrograms "0"r_lazyBindTextures "0"vt_restart