Random Vampire Attacks #2 [merged similar topics]

Post » Mon Nov 19, 2012 10:02 am

It's still a minority when held against the people who actually like the feature. People who like it are far less inclined to say something than people who don't.

That's just simple high-school level Psychology. If a majority of the people actually didn't like it, then the Forums would be awash with new, temporary accounts from people who would come here, give their two cents about how crappy it is, and then leave again.

But the advice I read earlier still makes very good sense.

If the attacks ruin the DLC that much, simply delete it and play vanilla Skyrim. No one would look at you twice for taking that route, and it's probably send a stronger message as well.

But as I've said before, I'm not going to seriously argue the point. It's your game, do what you do. The advantage to playing a single player game vs. a multiplayer game is that the only idiot I have to deal with is myself. :biggrin:

You're straw-manning - the poll on here clearly demonstrates most people want the feature but do not like the way it's working.

And on what basis are you claiming it's only a problem if masses of people sign up on this particular forum to moan about it? We've already seen a couple of new people, which is pretty unusual and hasn't happened with loads of other known problems regular people have moaned about.

f the attacks ruin the DLC that much, simply delete it and play vanilla Skyrim. No one would look at you twice for taking that route, and it's probably send a stronger message as well.

If the game you just bought is ruining your game, just don't play the game you just bought. Great advice there chief.
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CHANONE
 
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Post » Mon Nov 19, 2012 4:35 am

I've only had Avienne Avenicci die to a vampire attack. I (Danwguard) had contracted Vampirism and fast traveled to Whiterun for the Shrine of Talos. Right when I got there, the Vampires popped out and a guard, Avenicci and I killed them. Right after however, I progressed to Stage 1 Vampirism, so I reloaded the save and instead fast traveled to Dragonsreach to get to the shrine faster. After that, I went to the gate and no one was there. But when I checked into Whiterun again sometime later, a courier handed me Avenecii's inheritance. >.<
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Chavala
 
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Post » Mon Nov 19, 2012 11:25 am

I like the idea, just the execution doesn't sound great. Would love it if you could play some mini game of shoring up defense. Could get really creative and fun.
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Robyn Howlett
 
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Post » Mon Nov 19, 2012 2:39 pm

Diablo 3 forum in a nutshell

- QQ
- Get an authenticator
- OMG they ninja nerfed _________________
- Get an authenticator
- I hate RMAH
- Get an authenticator

You forgot also ... "look, more hidden footprints" :rofl: hahaha
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Emily Martell
 
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Post » Mon Nov 19, 2012 10:49 am

Everyday, more and more people that haven't been here before are coming to the forums to join these topics. I'm wondering how much more will join before people start realizing that this problem will not be within a minority of players any longer.

Yup the poll yesterday ended up at something like 90+ people wanted the attacks changed/removed, and about 22 people wanted them left alone.

As for the survival strategies in these topics. Most important thing is to learn the spawn points of these vamps for each city and town. If you learn where they come from, you can avoid npcs getting wiped with a quick patrol (dont need to check inside all the houses)

Have a dog + follower with you to help you identify trouble. If a town has no guards etc, your followers might alert you to any vampires.

If you're going near any open settlement at night, just assume that it will be being attacked and go through the town instead of passing near it.
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JD bernal
 
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Post » Mon Nov 19, 2012 2:24 pm

You're straw-manning - the poll on here clearly demonstrates most people want the feature but do not like the way it's working.

And on what basis are you claiming it's only a problem if masses of people sign up on this particular forum to moan about it? We've already seen a couple of new people, which is pretty unusual and hasn't happened with loads of other known problems regular people have moaned about.



If the game you just bought is ruining your game, just don't play the game you just bought. Great advice there chief.

Because game companies cater to the majority, not the minority.
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Dagan Wilkin
 
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Post » Mon Nov 19, 2012 4:57 am

In theory, if you take the dock porch into Honeyside (Riften), then exit to Skyrim, would there be Vampire spawns inside Riften? Like you suddenly getting letters of inheritance from Riften NPCs.
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koumba
 
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Post » Mon Nov 19, 2012 1:12 am

Because game companies cater to the majority, not the minority.

So by that logic, the minority that receives what could be a game breaking bug is unable to play because the game companies would never fix the minorities problem...makes soooo much sense...
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Melanie Steinberg
 
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Post » Mon Nov 19, 2012 9:10 am

That's why there are Beta tests.
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Chloe Yarnall
 
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Post » Mon Nov 19, 2012 7:01 am

That's why there are Beta tests.

So the beta testers...who tested for ONE week were able to find every single bug in the DLC before it released?
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Cameron Wood
 
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Post » Sun Nov 18, 2012 11:46 pm

That doesn't mean anything. It's the same people posting over and over...

Compared to the same three people defending this feature.
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Jon O
 
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Post » Mon Nov 19, 2012 12:58 am

So the beta testers...who tested for ONE week were able to find every single bug in the DLC before it released?

Two weeks, and yeah, or at least a vast majority of them. Had you seen the Big Report Index, you would know how much work we put in to get as many bugs and glitches found so that they can be fixed in turn by the Devs.
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James Potter
 
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Post » Mon Nov 19, 2012 4:27 am

Compared to the same three people defending this feature.

Thats logic for you. Criticize another when they do the same.
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Rachael Williams
 
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Post » Mon Nov 19, 2012 10:45 am

Two weeks, and yeah, or at least a vast majority of them. Had you seen the Big Report Index, you would know how much work we put in to get as many bugs and glitches found so that they can be fixed in turn by the Devs.

Congratulations, you still could not have found every single bug, especially the rare bugs. Seeing as the "majority" has had no issue with the attacks, it stands to reason that a bug may be behind the repeated attacks causing the ghost towns. Not everyone could get this bug, not even all characters could get this bug. If it is indeed a bug, then why shouldn't it be fixed simply because you didn't have it?
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Felix Walde
 
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Post » Mon Nov 19, 2012 7:48 am

Dear lord, you people are still going on about this?

Have you considered maybe writing to Bethesda instead of fighting amongst yourselves? The latter accomplishes next to nothing, really...
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Beat freak
 
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Post » Mon Nov 19, 2012 1:17 am

Congratulations, you still could not have found every single bug, especially the rare bugs. Seeing as the "majority" has had no issue with the attacks, it stands to reason that a bug may be behind the repeated attacks causing the ghost towns. Not everyone could get this bug, not even all characters could get this bug. If it is indeed a bug, then why shouldn't it be fixed simply because you didn't have it?

IT's not a bug though. so we didn't report it. The DLC was written that way, and frankly in the Beta test, no one had a problem with the frequency of the attacks.
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Solina971
 
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Post » Mon Nov 19, 2012 10:30 am

Dear lord, you people are still going on about this?

Have you considered maybe writing to Bethesda instead of fighting amongst yourselves? The latter accomplishes next to nothing, really...

Not necessary. The forums are are decent indicator of feedback. I agree that arguing is pointless, but the poll we had yesterday was quite helpful. 90+ people wanting it fixed and 22 people wanting the feature left alone. That's saving Beth a lot of trouble figuring out whether people like their stuff or not.

The people who want it left alone is claiming that everyone else is a vocal minority, I find that quite amusing.
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xemmybx
 
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Post » Mon Nov 19, 2012 3:51 am

Not necessary. The forums are are decent indicator of feedback. I agree that arguing is pointless, but the poll we had yesterday was quite helpful. 90+ people wanting it fixed and 22 people wanting the feature left alone. That's saving Beth a lot of trouble figuring out whether people like their stuff or not.

The people who want it left alone is claiming that everyone else is a vocal minority, I find that quite amusing.
I know Beth folks derp around on the forums here and there, but I guess I just expected this to be laid to rest by now.
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Alexander Horton
 
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Post » Mon Nov 19, 2012 8:34 am

IT's not a bug though. so we didn't report it. The DLC was written that way, and frankly in the Beta test, no one had a problem with the frequency of the attacks.

The attacks themselves are not a bug, the attacks where cities turn into a ghost town may be a bug. I thought I made that distinction awhile back?

I know Beth folks derp around on the forums here and there, but I guess I just expected this to be laid to rest by now.

Even if Bethesda did make a statement about this issue now, the threads would continue in support or in dissent of whatever it is that they may post.
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ANaIs GRelot
 
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Post » Mon Nov 19, 2012 6:48 am

I just spent 3 hours fast traveling city to city, town to town and have had 0 attacks. It obviously happens, Im not arguing that. My question is how this game mechanic functions. How can some people have endless attacks that are unavoidable and some of us cant even instigate an attack? Is there something some players are doing in game that somehow conflicts with the game's random attack generation pattern? After a few days of this being out and all the playtime across everyone's consoles it would be logical that the rate of these attacks would show a uniform rate instead of this wildly different experience. I have yet to have a wild werewolf encounter for that matter. i walk almost everywhere aside from trying to provoke a vamp attack, and nothing.

I don't know what's behind the mechanism, but I attribute it to the same factor behind the wide variance in random dragon attacks. I used to think that dragons attacking walled cities or even attacking in pairs was a myth myself....until I started experiencing them. I expect that over time, an ever-increasing number will experience the "ghost town" phenomenon.
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Alister Scott
 
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Post » Mon Nov 19, 2012 5:36 am

I know Beth folks derp around on the forums here and there, but I guess I just expected this to be laid to rest by now.

Well they can't base everything off peoples perceptions in the Beta. A lot of stuff slips under the radar and then causes a stink when the game finally hits the public. So this point of development (games nowdays are in constant development what with patches etc) additional feedback on the dlc is important, especially since it's going to hit another couple of platforms in 30 or so days time.
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Miragel Ginza
 
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Post » Mon Nov 19, 2012 1:04 am

IT's not a bug though. so we didn't report it. The DLC was written that way, and frankly in the Beta test, no one had a problem with the frequency of the attacks.
apparently this isn't the case: "Well many Beta Testers have been complaining since the Beta so maybe before buying everyone should have waited for them to "warn" you all. But it doesnt matter because NONE of you would have listened anyways so therefore trying to botch the sales is not going to stop the next guy from getting it either"
Also it's your assumption that the majority of people like it, when the fact is no one knows how many like it or don't
A two week beta is a very short time to see the ramifications of a longer term problem....the possible depopulation of cities/towns
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Czar Kahchi
 
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Post » Mon Nov 19, 2012 3:44 am

apparently this isn't the case: "Well many Beta Testers have been complaining since the Beta so maybe before buying everyone should have waited for them to "warn" you all. But it doesnt matter because NONE of you would have listened anyways so therefore trying to botch the sales is not going to stop the next guy from getting it either"
Also it's your assumption that the majority of people like it, when the fact is no one knows how many like it or don't
A two week beta is a very short time to see the ramifications of a longer term problem....the possible depopulation of cities/towns

I'm on 360 and was just about to get it today after being paid. Luckily I read the Kotaku review and while I wasn't about to let most of the nonsense the reviewer wrote put me off purchase, it did link to the many threads on here about this issue. Hence I shall not be purchasing today or any day until this feature is fixed. So the warning does kinda work. Thanks! :goodjob:
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Reanan-Marie Olsen
 
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Post » Sun Nov 18, 2012 10:10 pm

I'm on 360 and was just about to get it today after being paid. Luckily I read the Kotaku review and while I wasn't about to let most of the nonsense the reviewer wrote put me off purchase, it did link to the many threads on here about this issue. Hence I shall not be purchasing today or any day until this feature is fixed. So the warning does kinda work. Thanks! :goodjob:

Well that should kill the criticism then...
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Sammykins
 
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Post » Mon Nov 19, 2012 4:48 am

I dispatch my vampire foes without effort, i dont know why everyone else has problems with them. I can see them getting harder as you progress, but i am level 68 and i have no issues.
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Nienna garcia
 
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