Do we really need Companions

Post » Sat Apr 30, 2011 7:02 pm

I was reading some forums today and people keep talking bout having campanions, like do we really need them?
i dislike campanions in Skyrim it would be hard to have em in the first place for these given reasons :

If they are a melee campanion ( Blunt or Blades ) and you are a Archer they would block your arrows.... resulting in their death.
If you are a melee fighter in a sword fight cluster [censored] you would be swinging every where and end up hittin them... resulting in their death.
If you are a mage, when you shoot fire ball or thunder balls whatever you fancy, they would get face [censored] annihilated..... resulting in their death.
And if they were a ranged fighter ( Magick or Marksmen ) they would hit you! as your in their way.


After these given reasons do you still think we should have campanions?
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Richus Dude
 
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Post » Sun May 01, 2011 1:00 am

*Companions lol. and I also like your censorship system :P

I really, really hated them. I never even took the DB murderers or mage apprentices.
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Katharine Newton
 
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Post » Sat Apr 30, 2011 4:26 pm

Well some people like 'em

"If you don't like it, just don't use it"

This is one of those times when that argument actually works.
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Cameron Wood
 
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Post » Sat Apr 30, 2011 5:42 pm

Yes, I still think we should have companions. Fully fleshed companions, with their own solid backstories, quest lines and romance options.
The combat situations that you mentioned are normal, friendly fire always happened in combat situations in real wars. Being careful who I hit and to protect my buddies or to protect myself from their fire was always a nice challenge in Tes unlike other games that make your arrows magically go "through" your companions and hit the enemy. For my taste it's realistic and it's part of the combat strategy. That's why I didn't like the news of this "magnetic aim" feature in Skyrim, I'm rather skeptical until I see it and I hope it's a very very slight aid, not a lock on feature that will make my arrows take weird trajectories to hit the enemy.
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Connor Wing
 
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Post » Sat Apr 30, 2011 11:45 am

I Hate Companions, i want to be Alone
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jason worrell
 
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Post » Sat Apr 30, 2011 11:01 pm

Using your logic companions in Fallout would be useless too.

A melee companion would end up getting shot. - It happens. Not a big deal.

A gun wielding companion shoots you. - Not that I've noticed

It's not like you're going to only be fighting one thing at a time, and maybe you will be, but typically there are several enemies fighting with you at one time. So, it would be logical that they would fight the enemy you're not fighting which would not end in their death.
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Laura-Lee Gerwing
 
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Post » Sat Apr 30, 2011 5:34 pm

Well the majority of your complaints would be solved by no friendly fire. Then, you dont have to worry about shooting your people and you dont have to worry about them shooting you.

I honestly really liked companions in FO3 and NV, but my main gripe is that they were extremely overpowered. I used Charon in FO3, and Boone in NV and they absolutely destroyed everything in site.

I think companions should pack more health than damage, and there should be more customization in the way you can control them. But overall I would like to see them come to Skyrim.
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Kara Payne
 
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Post » Sat Apr 30, 2011 7:59 pm

I never use Companions. Never seem lively enough to talk to and adventure with...
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CRuzIta LUVz grlz
 
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Post » Sat Apr 30, 2011 12:51 pm

I kinda agree about campanions, I don't like campanions either.

Companions are ok and I want them.
As long as they are optional, of course.
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James Baldwin
 
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Post » Sat Apr 30, 2011 8:45 pm

Well like the person above said.

For those of you who DONT like companions, would it bother you if they were there as an option?
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Josephine Gowing
 
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Post » Sun May 01, 2011 2:33 am

Magnetism will result in us not hitting our companions, in real life it is a great advantage to have one more sword with you, making a difficult fight easy.
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GabiiE Liiziiouz
 
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Post » Sat Apr 30, 2011 9:23 pm

Hard to say.

If they're useless sacks of flesh like they were in Oblivion then I'd say maybe not...but if they're actually useful I'd love them
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Claire Lynham
 
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Post » Sat Apr 30, 2011 9:23 pm

Well, companions are confirmed...

25:10 Companion characters. That was a really fun and really cool part in Fallout. What's going on with that?

"We are approaching it in a different way. I would not expect the deep personalities and uniqueness with a low number of companions. We are aiming for a much, much higher number of companions that you can hire or they become your friends and they come with you. The general direction is to make it a bit more dynamic, and have more people that you can decide to have come with you. And in that we sacrifice them having a lot of depth or personality or individual stories. And there still will be some like that. But that's kind of the direction we're headed right now. We don't know the exact number of NPCs in the world that could become your companion, but we're hoping it's a big number." - Todd Howard


We're going to get a ton of companions at the sacrifice of deep personalities. However note that he does say there will be a few with stories and such.

Edit* Which is fine by me honestly. You as a player just get a connection with some NPC's without them having this huge story. For instance I would have loved it if I could have trained* up Deeh the Scalawag and used him as a companion.

*it is confirmed that NPC's will ask us for training. Though I doubt they would take it to the context of what I meant.
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Eileen Collinson
 
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Post » Sat Apr 30, 2011 5:42 pm

Using your logic companions in Fallout would be useless too.

A melee companion would end up getting shot. - It happens. Not a big deal.

A gun wielding companion shoots you. - Not that I've noticed

It's not like you're going to only be fighting one thing at a time, and maybe you will be, but typically there are several enemies fighting with you at one time. So, it would be logical that they would fight the enemy you're not fighting which would not end in their death.



Well in falloutout it was simple

Take your companion off of melee and let them shoot as well. I mean who honestly used in melee weapon in fallout besides the bumper sword? And I only used that on occasion so I didnt neeed to worry about them shooting me.

In a TES it would be harder. With the Area of effect of melee weapons your bound to hit your teammate. with archer they will shoot you or you shoot them or whatever, Same with magic.
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Leticia Hernandez
 
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Post » Sun May 01, 2011 2:32 am

I never use Companions. Never seem lively enough to talk to and adventure with...


I took all of the companions that I can escort and have them wait in one of the stables outside of town. That's how much they were worth to me in OB, LOL!
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jess hughes
 
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Post » Sat Apr 30, 2011 10:16 pm

Companions are fun to have. Its good to have someone with you when your out adventuring. But hopefully they have a much better AI than oblivions. All they do is charge straight at the enemy without contemplating the fact that its ten feet tall and has a massive axe. I would like to see them making decisions on the different situations in battles.
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Oyuki Manson Lavey
 
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Post » Sat Apr 30, 2011 9:13 pm

It seems to me that you're assuming the companion AI will be like in past games. Yes, in Morrowind, Oblivion, and even Fallout 3 and New Vegas, companions have been known to do those things, but this is primarily because the AI in those games, let's face it, wasn't that great. If the AI would make an effort to avoid getting hit by the player, or accidentally hitting the player, things would be a lot better, so I'm hoping for better companion AI in Skyrim, and we MIGHT see this, we'll see.

As to whether we need companions, no, I don't really think so. Some RPGs, like most Bioware games, focus on party based gameplay. The game is designed with the assumption that the playr will travel with a party, while you might be able to go alone if you so choose, it would not be advisable as the game would probably be designed under the assumption that you'd have a complete party with you whenever possible, and things could get rather difficult if you don't. But past Elder Scrolls games were always about you're own quest, which you had to tackle alone for the most part. Occassionally, in some quests, you'd be joined by other NPCs, usually these were escort quests however and they actually served to add challenge to the quest by adding someone else you had to keep alive rather than help you, and I'm fine with this. I like games like KOTOR and Dragon Age, but sometimes, I also like to have my adventures alone, and the Elder Scrolls handled this pretty well, I didn't mind going to confront Dagoth Ur or closing Oblivion gates on my own. Still, I do think the OPTION to have companions may benefit Skyrim, I just want it to be an option, take Fallout, for example. The companions are there if you want them, but if you prefer to go alone, you had that option. Granted, in New Vegas, if you didn't use companions at all, you'd miss out on some interesting quests and useful perks, but it's still very possible to play through the entire game, aside from companion quests, alone. Indeed, on the New Vegas forums, I'd often see people talking about how they don't use companions, and the option to play the game like that should remain in Skyrim too. As long as companions are fully optional, I think they'll be a feature that's nice to have, but isn't really necessary.

Edit* Which is fine by me honestly. You as a player just get a connection with some NPC's without them having this huge story. For instance I would have loved it if I could have trained* up Deeh the Scalawag and used him as a companion.


I can't really think of any NPCs I liked in Morrowind and Oblivion who didn't have SOME form of personality. Now, they don't always need to have a backstory extensive enough to be able to write a novel on it, in fact, I've liked characters with very little backstory in the past, but there needs to be SOMETHING setting them apart from other NPCs, a detailed backstory is one way to do this, but sometimes, an interesting personality is enough. However, the whole "sacrificing depth for quantity." thing Bethesda seems to have going doesn't give me much hope for that either for most of the companions.

Myself, I'd rather take a small amount of companions that give me a reason to like them than a large amount of ones that have as much personality as the average Morrowind and Oblivion NPC, otherwise, they're basically just permanent summoned monsters, essentially glorified pack mules or meat shields. And while that can be helpful, it's nice to have the guy who helps me carry loot and distract enemies have more personality than a zombie too.
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Adrian Powers
 
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Post » Sat Apr 30, 2011 2:25 pm

I agree with this topic completely I hated the companios on fallout 3 and fallout new vegas....its fine when you have companions for some certain missions or as I figured skyrim is going to have...you can just buy few bodyguards for you maybe from fighters guild or so...
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Lori Joe
 
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Post » Sat Apr 30, 2011 5:53 pm

I like companions, but they dont work in TES. You level your skills up by attacking and using various skills but if you have a companion you dont use those kills because your companion doesthe work for you. And in Oblivion and FO3, they keep jumping in front of your attacks. How many times did we accedentally shoot dogmeat? All I want for a companion is a litle girl to follow me around and giggle and laugh and make up stories and call me daddy. And she can go hide behind a rock when enemies are near.
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FLYBOYLEAK
 
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Post » Sat Apr 30, 2011 10:50 pm

I would think so. Though, it'd be nice if they were given a slight overhaul to make them more dynamic, more personable, more amicable, etc. :foodndrink:
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marie breen
 
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Post » Sun May 01, 2011 4:49 am

You know what had the worst companions? Morrowind. I got 2 people to follow me for a quest, and I ended up carefully fighting a scrib for about 5 minutes because they all decided to stand directly on top of it to punch it.
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Rachie Stout
 
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Post » Sun May 01, 2011 2:45 am

No, we don't 'need' them. But they're optional and some people want them so whats the problem?

Personally, if there aren't a couple of interesting companions I think it'll damage my enjoyment of the game significantly. Would Lord of the Rings have been anywhere near as good if Frodo had just gone off by himself for the whole story?
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abi
 
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Post » Sat Apr 30, 2011 4:31 pm

Well some people like 'em

"If you don't like it, just don't use it"

This is one of those times when that argument actually works.

Countered by the other hackneyed reply: "but what did they leave out or what could be better that isn't because they did put in companions? ;)

[sarcasm]
Of course we need companions. I can see 3 or 4:

1) A romantic partner. Seems to be all the rage to have a romantic line in a story. Therefore, not to offend anyone, the dves will include male, female and goat romance possibilites.

2) child companion: Yes, that's right, you can have a kid from the romance.

3) Lawyer: To make the game more realistic with respect to divorce rates, there will be a lawyer hench available as well. Besides, we all know that the pen is mightier than the sword.

So, this has kids, romance, companions, and battle all covered!

[/sarcasm]

Me? Unless they stay out of my way, I don't want them. Even if my arrows are magnetised.
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Tammie Flint
 
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Post » Sat Apr 30, 2011 10:13 pm

I would like companions if they are optional and either have friendly fire off, take less damage from you or they just go unconsious when they die for the rest of the battle.

you dont really need companions but i guess you can use them for big battles that will probly be in this story line aswell as some of the harder dungeons.

They should also have skills like lockpick so they attempt to unlock a door/chests if you fail and they have lockpicks in thier inventory, this wont work on some of the stronger doors/chests.

Also if they are going to make companions then they should be made properly with better AI and not some person that runs into a group of 10 monsters and gets killed in 5 seconds.
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Leah
 
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Post » Sun May 01, 2011 3:01 am

if there is, IDC if their isnt IDC, they just get in the way.
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Zualett
 
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