Is it really that hard to balance racial traits?

Post » Tue May 08, 2012 1:40 pm

Does seem odd, I just hate how races even have special abilities. It can make certain choices just seem strange rp wise, making an ork magic user or a kajit knight ect.
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Chloe Yarnall
 
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Post » Tue May 08, 2012 3:38 pm

Does seem odd, I just hate how races even have special abilities. It can make certain choices just seem strange rp wise, making an ork magic user or a kajit knight ect.

I think that's the point. Ork mages and Khajiit knights are uncommon to those races and cultures -- it doesn't mean you can't be one if you so choose, but it makes it somewhat awkward, and you'll never be as proficient as those born to that particular style of combat. The racial abilities can add a lot of flavor to role playing if you choose to go against the flow.
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Francesca
 
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Post » Tue May 08, 2012 9:41 am

Well Orc are known for strength aren't they, in every film, book and game you watch/read/play :confused:

Totally right. Just watch Gone With the Wind.
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Sarah Bishop
 
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Post » Tue May 08, 2012 12:32 pm

That's completely beside the point. I never said I play it for stats, and a role player will feel the very obvious "do 2x damage, take 50% damage". Just seems odd how an AAA developer can't balance something as basic as this.

edit: I know it's once per day, so is night-eye most likely. But during that day he can just activate god-mode and stomp anything - regardless if you're a mage/thief/warrior.


Your point? I'm confused. If you don't like a Khajit, don't pick it? Personally, I don't even use the racial abilities. I end up forgetting about them. :cool:
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sarah simon-rogaume
 
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Post » Tue May 08, 2012 1:35 pm

Just stop the whining about berserker.. It fits orcs perfectly well
as does all of the other racials besides imperial.
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Loane
 
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