Just look at this:
Orc - Berserker - inflict double damage, take half damage for a minute.
Khajiit - Nighteye, claws do 15 damage.
...
Seriously beth? For one, if the hand to hand skill was actually in the game than that would mean the claw damage would scale, but now it's just a flat number ensuring it will svck pretty much from the get-go. Night eye? Even if this nighteye had infra-red and see-though-wall capabilities it would still svck compared to the insane scaling potential of the Berserker ability. I wouldn't have rolled either of those two races, but it's painfully obvious how, regardless of playstyle, orc just has a godmode switch whenever he feels like it.

