No realy... What was wrong with leg armour?

Post » Thu Jun 14, 2012 7:36 am

There are far better ways of accomplishing this than by arbitrarily limiting equipment slots.

I just want to wear pants under Savior's Hide.
Ditto. I like the look of the leather armour except for the fact my bare legs would get instantaneous frostbite in Skyrim's frosty climate.
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sexy zara
 
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Post » Wed Jun 13, 2012 8:12 pm

While I've never heard that, we do have some variations. Two steel, four fur, iron and banded iron, a few versions of studded, the three Imperial armors. Probably more, but I can't think of any off the top of my head. We have the same for robes, too.


I was under the assumption that we would be able to customize the look of our armour, or at the vary least there were several looks of the same types. Dragonbone, Glass, and Daedric only have their original types. Though I must say Daedric does look bad ass, but more variation would've been nice.
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Ian White
 
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Post » Thu Jun 14, 2012 5:14 am

I was under the assumption that we would be able to customize the look of our armour, or at the vary least there were several looks of the same types. Dragonbone, Glass, and Daedric only have their original types. Though I must say Daedric does look bad ass, but more variation would've been nice.

That was an assumption many people made. Mostly based on images, I think. Anyways, nothing was ever said officially that supported that idea.
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oliver klosoff
 
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Post » Wed Jun 13, 2012 6:08 pm

There seems to be a philosophy at gamesas that streamlining makes a better game. We see this with magic, weapons, armor, skills, attributes, dialog, quest options, and even the inventory. Is it laziness? Lack of imagination? I don't know.

Todd Howard was quoted as asking, "What if Apple made a video game?" Well, if they did, it would be Skyrim. Skyrim looks fantastic in the ads just like Apple products. It's sleek and shiny just like an Apple product. It's over marketed and over hyped at the expense of depth and user interaction, just like an Apple product.
The irony is it take laziness and a lack of imagination to misconstrue something known as a DESIGN PHILOSOPHY into something negative just because you don't subscribe to the philosophy or appreciate it. You've got nothing but hyperbole about selling out and hype, try actually using some constructive criticism or backing up your blanket statements with an argument that is not condescending and unreasonable. *edit* You might learn something.
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Rex Help
 
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Post » Wed Jun 13, 2012 4:37 pm

That was an assumption many people made. Mostly based on images, I think. Anyways, nothing was ever said officially that supported that idea.
Yeah, there was speculation that smithing might allow for customization of armor pieces and make up for the fact that you couldn't equip as many as in past games. The option to smith a chest piece with left, right, or both pauldrons, for example.

Skyrim has 73 armor pieces (not counting shields). This is definitely an improvement over Oblivion's 56 pieces (not counting shields or greaves), but still doesn't live up to Morrowind's 94 pieces (not counting shields, greaves, or pauldrons).
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Jinx Sykes
 
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Post » Wed Jun 13, 2012 11:36 pm

Yeah, there was speculation that smithing might allow for customization of armor pieces and make up for the fact that you couldn't equip as many as in past games. The option to smith a chest piece with left, right, or both pauldrons, for example.

Skyrim has 73 armor pieces (not counting shields). This is definitely an improvement over Oblivion's 56 pieces (not counting shields or greaves), but still doesn't live up to Morrowind's 94 pieces (not counting shields, greaves, or pauldrons).

Predictions that were largely baseless, except for a few images showing armors that looked similar, but with differences.

My prediction is that we were going to get a few nifskope hack jobs, and that's pretty much what we got with fur, steel, iron, robes and a few others.
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mishionary
 
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Post » Wed Jun 13, 2012 9:57 pm

The irony is it take laziness and a lack of imagination to misconstrue something known as a DESIGN PHILOSOPHY into something negative just because you don't subscribe to the philosophy or appreciate it. You've got nothing but hyperbole about selling out and hype, try actually using some constructive criticism or backing up your blanket statements with an argument that is not condescending and unreasonable. *edit* You might learn something.
Whatever, bro.
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Kelly John
 
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Post » Wed Jun 13, 2012 6:41 pm

Are we 100% Certain that the withdrawal of the pants/greaves option was due to performance?

No, because it's 99% [censored].

The performance of DEVELOPERS is the issue, because making greaves that don't clip with cuirasses takes more work.
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Jodie Bardgett
 
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Post » Wed Jun 13, 2012 7:33 pm

The decrease in the number of armor types/slots really killed my desire to dungeon dive. In Oblivion and Morrowind I would search for hours for a final piece to complete a set. Now you pretty much receive what appears to be a complete set instantaneously. While the new armors are pretty, it really kills variation and thus my favorite part of the game; hunting for loot and individualization.
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ANaIs GRelot
 
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Post » Wed Jun 13, 2012 4:41 pm

wasnt the arguement about the extra amount of clothing alrdy disproven? I recall the numbers in game for equipment for processing powers were extremely low per item. If I recall the numbers used for just the game showing the sword swing or a spell cast was higher than 2 full 10 set slots armor as far as processimg power. Not the actual items but just to render the slots.

Basically it boils down to not hardware issues, but bethesda issue that they didnt take or have time to coordinate or want to go in a tailor each armor set and clothing set to overlap or go with each other. So u can call it lazyness or a shortcut so they can reach the deadline. Hardwares issues, nah but that does sound better to players who wont ever check than either saying we didnt want to go thru the hassle or that it was preplanned that was so players had an easier time completing sets, just didnt want to do it, or shortcut so they could focus on other things to get the game pushed out at the time they said.
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Ice Fire
 
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Post » Wed Jun 13, 2012 10:07 pm

Your completely ignoring how the armor could clip in different combinations even in your examples HALF of them have problems if leg armour was separate. If you add in clothing to the mix it gets even worse.


Having enchantments be pathetically weak so we can wear 20 items isn't a solution.

Additionally spawning NPC's with more items uses up more processing power. The game needs to track every item on every active NPC in the cell.
The Black Sacrament/Black Tower mod showed that there are more available slots than are given.

However, 1 extra item isn't going to kill processing power. Greaves are a valid piece of armor separate from the Cuirass.
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Maria Garcia
 
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Post » Wed Jun 13, 2012 5:58 pm



Also not to mention that the face of the videogames industry would be very different without the enormous sales from consoles (not saying loads more than PC or anything, just a significant portion of overall sales). There's the argument that devs would be able to utilise the latest tech, but they probably wouldn't have the financial clout to put into games what they do now.
Agreed, and how many times have we heard a game pushes a system to its limits several times and different points in a systems life cycle. Truth be told the consoles will not be pushed to their limits until the last wave if games for the systems and Skyrim is not in these systems last waves. Final Fantasy XII when it came out looked like a next gen title and it was on the PS2. Blaming the console is a fallacy, the fault is with the devs.
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Nicole Kraus
 
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Post » Wed Jun 13, 2012 4:41 pm



You're right, all TES does is cut cut cut, remove remove remove.

They have never added or improved anything. Ever.
Yes better combat and pretty visuals, oh yeah and dragons. Truly groundbreaking, and then we have crippling respawn bugs and a joke of a magic system.
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Timara White
 
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Post » Thu Jun 14, 2012 4:15 am

Not only did they remove an armor slot (greaves) but also a ring slot. They could atleast have replaced it with an armor slot for greaves or pauldrons. Whats the excuse for that? Enchantment? Dont tell me that they couldn't have balanced it out some way. Was is to ease the rendering? I'm sorry, but that sounds like a lame excuse too. Its not like we got that much more npc's on screen than Oblivion.

To me, it sounds like lazysness or perhaps they didn't have the time to implent it properly.
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Abel Vazquez
 
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Post » Wed Jun 13, 2012 7:10 pm

Not only did they remove an armor slot (greaves) but also a ring slot. They could atleast have replaced it with an armor slot for greaves or pauldrons. Whats the excuse for that? Enchantment? Dont tell me that they couldn't have balanced it out some way. Was is to ease the rendering? I'm sorry, but that sounds like a lame excuse too. Its not like we got that much more npc's on screen than Oblivion.

To me, it sounds like lazysness or perhaps they didn't have the time to implent it properly.
I think Skyrim was rushed hence the lack of certain armor slots as well as the extra ring slot, other clues to this is the gutted magic system where are all of my old ES effects and spell creation. Then there is the astounding amount of bugs. All of this for a "cool" once in a lifetime release date.
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^_^
 
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Post » Thu Jun 14, 2012 3:35 am

yeah i really dont see any reason for the removal of a lot of things. if they had problems with performance, dial back the graphics a little. i will take lower graphics for a much deeper gameplay. i mean they take out weapon and armor wear but they implement all this blacksmithing tools that would have been perfect for sharpening your sword or axe and fixing your armor, instead once you smith your iron daggers to 100 their is no point to use the equipment.

i have a feeling we are not that far from having fallout/gothic armor in TES games
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Sheeva
 
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Post » Thu Jun 14, 2012 3:41 am

I think Skyrim was rushed hence the lack of certain armor slots as well as the extra ring slot, other clues to this is the gutted magic system where are all of my old ES effects and spell creation. Then there is the astounding amount of bugs. All of this for a "cool" once in a lifetime release date.

yeah it was released about 9 months too early to catch the 11/11/11 date plus the holiday season rush they needed to capitalize on
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helliehexx
 
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Post » Thu Jun 14, 2012 6:16 am



yeah it was released about 9 months too early to catch the 11/11/11 date plus the holiday season rush they needed to capitalize on
It needed another year way not 11-11-12? It would have had four years dev time then.
The cool release date Todd said so himself.
I think they wanted to rush the game to sell because of its massive hype that people actually bought into and patch it later.
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RaeAnne
 
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Post » Wed Jun 13, 2012 8:12 pm

I think Skyrim was rushed hence the lack of certain armor slots as well as the extra ring slot, other clues to this is the gutted magic system where are all of my old ES effects and spell creation. Then there is the astounding amount of bugs. All of this for a "cool" once in a lifetime release date.
I hate the 11.11.11 release date, they completely rushed the game for that date. You are spot on about that, the bugs the ABC spell system and the fact that just about ever quest line is very short. I think they decided to cut a lot from this game or just only gave the devs so long with each part. That would be why armour did not get greaves as they probably made that choice early on to make that date.
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noa zarfati
 
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Post » Wed Jun 13, 2012 6:43 pm


I hate the 11.11.11 release date, they completely rushed the game for that date. You are spot on about that, the bugs the ABC spell system and the fact that just about ever quest line is very short. I think they decided to cut a lot from this game or just only gave the devs so long with each part. That would be why armour did not get greaves as they probably made that choice early on to make that date.
Yes this game had three years dev time, with what we have its obvious this game needed more time, agree with you on the questlines they are far to short I completed the divisor war quest line and I was like that's it I was completely underwhelmed. It was over as soon as it began not to mention the quest itself was bit that great.

It's baffling that people blindly defend this game, that just makes Bethesda think its ok to release games with sub par quality and game breaking bugs in the future. Maybe they blindly defend it because its the first truly open world game they have played. Mine was Morrowind but I at least acknowledge that games faults.
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NAtIVe GOddess
 
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Post » Wed Jun 13, 2012 8:15 pm

Yes this game had three years dev time, with what we have its obvious this game needed more time, agree with you on the questlines they are far to short I completed the divisor war quest line and I was like that's it I was completely underwhelmed. It was over as soon as it began not to mention the quest itself was bit that great.

It's baffling that people blindly defend this game, that just makes Bethesda think its ok to release games with sub par quality and game breaking bugs in the future. Maybe they blindly defend it because its the first truly open world game they have played. Mine was Morrowind but I at least acknowledge that games faults.
The game Lacks a TON of stuff true, but people defend it because even without all the stuff it should have had it is still better than any other RPG out there. Id rather play buggy, half-finished, patchless Skyrim than the ultimate form of Dark Souls, Diablo, or Dragon Age (odd how they all start with D right?)
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Jesus Duran
 
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Post » Thu Jun 14, 2012 6:06 am

The game Lacks a TON of stuff true, but people defend it because even without all the stuff it should have had it is still better than any other RPG out there. Id rather play buggy, half-finished, patchless Skyrim than the ultimate form of Dark Souls, Diablo, or Dragon Age (odd how they all start with D right?)
Why not tell Bethesda what they have done wrong so hopefully it gets fixed instead of not voicing it in a civil manner so they know that its not ok. I have a respawn bug that is killing this game for me enemies do not respawn in or around their dungeons, plant life all over the world never regrows for any of ky characters and I use alchemy heavily, and no its not ok, I refuse to praise this game as its the lesser of the past three due to bugs and lack of what the others offered. This game here is a deeply flawed ES game, I will voice my displeasure to the company that makes my favorite video game franchise in the hope that it is fixed and that the mistakes do not happen again.
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Natasha Callaghan
 
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Post » Thu Jun 14, 2012 5:57 am

Why not tell Bethesda what they have done wrong so hopefully it gets fixed instead of not voicing it in a civil manner so they know that its not ok. I have a respawn bug that is killing this game for me enemies do not respawn in or around their dungeons, plant life all over the world never regrows for any of ky characters and I use alchemy heavily, and no its not ok, I refuse to praise this game as its the lesser of the past three due to bugs and lack of what the others offered. This game here is a deeply flawed ES game, I will voice my displeasure to the company that makes my favorite video game franchise in the hope that it is fixed and that the mistakes do not happen again.
But no matter what we say they are not going to "recall" and finish Skyrim. No matter how much we want them to they just wont bother. They will patch and make dlc but that is it
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Sarah Bishop
 
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Post » Thu Jun 14, 2012 2:33 am

But no matter what we say they are not going to "recall" and finish Skyrim. No matter how much we want them to they just wont bother. They will patch and make dlc but that is it
Yes but we can make our voices heard so they patch the game, there is nothing wrong with criticism at something that is faulty and broken and Skyrim is both of those things, as ling ad someone is civilized in what they want they should be heard and Bethesda should fix it again its not good to let a company think screwing over their fan base is ok that would certainly start an ugly trend.
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Scotties Hottie
 
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