No realy... What was wrong with leg armour?

Post » Wed Jun 13, 2012 4:50 pm

I think this thread has gotten a wee bit off topic.
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Christie Mitchell
 
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Post » Wed Jun 13, 2012 11:14 pm

Echonite: Heaven forbid someone criticise your beloved Bethesda...

On topic: I thought Daggerfall and Morrowind had an appropriate amount of equipment slots, Oblivion was OK, and Skyrim is lacking. If you really think about it, one-piece armor just doesn't make sense.

Heaven forbid anyone actually LIKES Skyrim and praises it!
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Charlotte Lloyd-Jones
 
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Post » Wed Jun 13, 2012 10:18 pm

I think this thread has gotten a wee bit off topic.

They always do. :)

Heaven forbid anyone actually LIKES Skyrim and praises it!

Heaven forbid they do so on a Skyrim forum, designed for fans of the game to talk about the game they enjoyed amongst a group of like minded individuals that share a common interest!
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Greg Cavaliere
 
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Post » Thu Jun 14, 2012 6:41 am

Bethesda got rid of it because there were clothing bugs. I think.
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He got the
 
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Post » Wed Jun 13, 2012 10:02 pm

OK, lets starts with first things: you have leg armour: it has ben incorporated into boots and main armour, but it's there. It also suits the general look of the game. So why do people want armour broken into more sections? Well, it's not looks: most people want a marching set, or occasionally a mix'n'match between two sets. As many people have said, it's because they want more enchantments. Which would promptly rebalance the game, meaning more nerfing of enchanting. The same reason is why some want clothes under armour. Now I remember how massively over-powered you could make a Morrowind character that way, and so I'm really not that bothered. Although I'll admit I use a "cloak" mod which gives me another slot for enchanting - but mostly it's about the look.

As for the general idea that each game is "dumbed down" because it has less choice, then a lot of people here need to understand: Bethesda need to sell games. In order to do that, they need to appeal to the widest possible market. And the market of people that likes to micro-manage evey last aspect of there character is far smaller than the amrket who want some tweaks, but are happy to leave much of it on automatic. This is the reason that micro-managing RPGs like Baldur's Gate barely exist any more: too few people play them. Those people are very vocal, but there aren't many of them. I'd like to see short swords for RP for instance, but I really don't care a hoot whether they get their own perk tree or not - and it would be a lot easier to play the game with them on the 1H tree. I also can't see the point about have each pauldron a separate item, except for the reason above. And especially if there's only one of a certain type in the game. I should also point out that the vast majority of armour was only a couple of bits in real life: only VERY rich people could afford a multi-piece suit.

Nope, I really have no problem with the game as it is for these parts at least.
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Luis Longoria
 
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Post » Thu Jun 14, 2012 2:45 am

i am certainly glad they combined the two into one, we have enough cliping issues as it is and i remember clothes in oblivion i could not wear because of that same issue (the beggers shirt, i adored that shirt yet the butt always clipped :( )

but as they say haters gonna hate *shrug*
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Nims
 
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Post » Wed Jun 13, 2012 6:43 pm

Does nobody remember in OB when you couldnt find the pants to the current armor set? You looked quite silly with no pants or the wrong pants

Please, you cant tell me that it ruined your hold gameplay experience. Though it look kinda silly when fighting maradurs who wore steel cuirass and regular black pants.
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Jack Walker
 
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Post » Thu Jun 14, 2012 12:12 am

Please, you cant tell me that it ruined your hold gameplay experience. Though it look kinda silly when fighting maradurs who wore steel cuirass and regular black pants.

seeing as how almost everyone in the entire world cares about how they look, and will search out the best looking armor in the game. . .yes it can.

most mods are clothes or apearence related, and among my friends i am known as "best dressed corpse on the battlefield" because i choose apearence over practicality any day.
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Verity Hurding
 
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Post » Wed Jun 13, 2012 7:59 pm


I think the devs are caving to time pressures by the Exes and adding less armor as time goes on.

That still makes no sense as an explanation though.

Case and point: One ring.
There's absolutely zero logical reason for there to be just one ring, and yet they've limited us to one instead of two.
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yessenia hermosillo
 
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Post » Thu Jun 14, 2012 5:02 am

^ Is it really that big of a deal?
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Mel E
 
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Post » Wed Jun 13, 2012 6:33 pm

That still makes no sense as an explanation though.

Case and point: One ring.
There's absolutely zero logical reason for there to be just one ring, and yet they've limited us to one instead of two.

duel enchanting, the one ring takes the place of two, unless you want a custom ring like a deadra artifact or something, but enchanted beat most of those anyway. less locations then oblivion, but more enchantment slots 14 v 9 counting shields IIRC

EDIT: at Nell because he was Ninja'd:
maybe not to the point of not playing the game, but its fairly important to most people
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BrEezy Baby
 
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Post » Wed Jun 13, 2012 8:01 pm

^ Is it really that big of a deal?

As an isolated incident? Sorta, yes. Rings typically have the strongest defensive enchantments in TES, so having one means less defense by far.

But more importantly, it doesn't bother you that they cut content without ANY logical reason for doing so? It's not like two rings is hard to implement as they've done it before, whereas you can say "why have me find a left guantlet AND a right guantlet, just give me a pair like they'd be sold in the store" you can't make that argument with rings and what's the result of only having one ring slot? Less character customization. Your enchantments and your armor are huge in defining your character and again, rings are like the best thing for enchanting. Since we have only one slot, then we can't customize our characters as much and they lose depth and personality.
And why? No [censored] reason whatsoever. No reason given. They just felt like it.

So yes, that does bother me when they needlessly cut easily implemented content that adds to character depth for no reason.
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Stephanie I
 
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Post » Wed Jun 13, 2012 6:16 pm

That has nothing to do with the perks system, and everything to do with the fact that they haven't found a good balance between combining character skill and the mini game when it comes to lockpicking. Security was an essentially useless skill in Oblivion too, so it's not the perks system that's at fault there, it's the fact that Bethesda currently hasn't found that balance.
I liked OB's Lockpicking. It was quick and easy if you were focusing but if you tried to rush it like Skyrim's then you have to start over. I also remember that Pickpocket did not have a skill, rather it was part of Sneak which is actually a good idea
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Charlie Ramsden
 
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Post » Wed Jun 13, 2012 4:50 pm

As an isolated incident? Sorta, yes. Rings typically have the strongest defensive enchantments in TES, so having one means less defense by far.

But more importantly, it doesn't bother you that they cut content without ANY logical reason for doing so? It's not like two rings is hard to implement as they've done it before, whereas you can say "why have me find a left guantlet AND a right guantlet, just give me a pair like they'd be sold in the store" you can't make that argument with rings and what's the result of only having one ring slot? Less character customization. Your enchantments and your armor are huge in defining your character and again, rings are like the best thing for enchanting. Since we have only one slot, then we can't customize our characters as much and they lose depth and personality.
And why? No [censored] reason whatsoever. No reason given. They just felt like it.

So yes, that does bother me when they needlessly cut easily implemented content that adds to character depth for no reason.

Does it bother me? Not when it's something as minor as one ring or 2. I was a bit shocked when I first found out that there was only one ring slot instead of 2, and yes, I wondered why, since it didn't make any sense, but after the initial "wtf???" I went on about my business and never thought twice about it.

When it's something minor like that, I may be disappointed that it could have been done better, but I'm not going to continue having a nagging dislike of it when it's really something that doesn't matter.

I don't feel that my character lost depth and personality because I lost a ring slot. I really don't. My character wasn't defined by that 2nd ring. My character's gear is only part of what defines him, not the entire package.

If you ask me what I would prefer? Then I would prefer going back to Morrowind's style of individual gauntlets, bracers, pauldrons, etc...

If you ask me if it bothers me? No. It doesn't. It is so minor that it barely makes a blip on the radar.
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Jennifer Munroe
 
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Post » Thu Jun 14, 2012 6:38 am

There is a trend with the Elder Scrolls. Have a bunch of options in the beginning and as the series goes on with each iterative in the franchise remove features and options, the armor is an example and don't even get me started on the magic system.

Anyways, about the armor Todd said some about with the armor combined together they could get the look of the armor to match the feel of the world or something like that, but I am sure that was just an excuse.
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Bitter End
 
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Post » Thu Jun 14, 2012 1:12 am

I'm saddened to see some people trying to inject 'consoles holding us back' into the thread. Very subjective opinion. Unless you have devs on record moaning about consoles, then your OPINIONS have no basis in fact.
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Nienna garcia
 
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Post » Wed Jun 13, 2012 7:43 pm

I'm saddened to see some people trying to inject 'consoles holding us back' into the thread. Very subjective opinion. Unless you have devs on record moaning about consoles, then your OPINIONS have no basis in fact.
It was the developers decision not the consoles, i lol at these baseless arguments as well. If that is the case consoles are to blame for Skyrims lack of many things not to mention the bugs the game has.
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Dean Brown
 
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Post » Wed Jun 13, 2012 10:02 pm

It was the developers decision not the consoles, i lol at these baseless arguments as well. If that is the case consoles are to blame for Skyrims lack of many things not to mention the bugs the game has.

Also not to mention that the face of the videogames industry would be very different without the enormous sales from consoles (not saying loads more than PC or anything, just a significant portion of overall sales). There's the argument that devs would be able to utilise the latest tech, but they probably wouldn't have the financial clout to put into games what they do now.
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Pumpkin
 
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Post » Wed Jun 13, 2012 9:42 pm

Actually, what was -said- was that the thigh pieces were integrated with the torso armor =due to animation issues=.

The animation system they are using does on the fly interpolation between data sets.
They are using mocap, not keyframed, data sets (although there is always keyframing to fix mocapping errors).
You -can not- alter things like bone length or joint centers without inviting chaos. Or forking out for developing a system that can handle such things.
As with nearly all games, they do geometry switching to keep the polycount under control. By making the torso and thighs a discreet unit, they make the majority of the body consistent, and that cuts down the adjusting they'd have to do if you could slap oddly shaped body parts into the mix. No matter what armor it is, look at the body lines from neck to knee; seem identical, don't they, despite the bulk or shape of the armor? I'd bet they are identical, which lets them use the exact same data sets without issues of self clipping and joint bends where there is no 'joint'.
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Justin Hankins
 
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Post » Thu Jun 14, 2012 7:27 am

Does nobody remember in OB when you couldnt find the pants to the current armor set? You looked quite silly with no pants or the wrong pants

*The CoC arrives home to their wife/husband* "But honey, I swear, I had my pants a second ago... this isn't what it looks like."

:D
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Cheville Thompson
 
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Post » Wed Jun 13, 2012 11:39 pm

There are far better ways of accomplishing this than by arbitrarily limiting equipment slots.

I just want to wear pants under Savior's Hide.
Real http://www.mitchellwillie.com/wordpress/wp-content/gallery/kilted-celebrities/sir_sean_connery_wearing_scottish_kilt.jpg don't wear pants.
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Jeneene Hunte
 
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Post » Wed Jun 13, 2012 4:36 pm

They always do. :smile:

They? You're a big part of the problem.
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NAkeshIa BENNETT
 
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Post » Thu Jun 14, 2012 4:04 am

No leg armor because Ulfric says so: http://burhenn63.deviantart.com/gallery/34321880#/d4jr2pi

Personally I thought having Paldrons and both gauntlets was a little too much. I generally wore matching sets anyway which made it even more pointless. So I guess I can say that I really don't miss the extra pieces of armor. The only thing that Bethesda cut, that I miss and really doesn't make sense, the the ability to wear two rings. That move I do not understand at all.
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Katie Samuel
 
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Post » Thu Jun 14, 2012 3:54 am

There is a minor problem it presents though... If I wear clothes underneath my heavy armor, then as I do combat, my Unarmored skill goes up, and that may be something I don't want if the clothes are purely for aesthetics.

In Morrowind? What's the problem? If you have naked parts it will raise unarmored aling with armor type skill you wear, that's realistic as much as having both light and heavy armor increased if you wear parts of heavy armor and parts of light armor.

Real http://www.mitchellwillie.com/wordpress/wp-content/gallery/kilted-celebrities/sir_sean_connery_wearing_scottish_kilt.jpg don't wear pants.

Yeah, well, I wanna choose my skirts too, damnit. :(
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Jennifer May
 
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Post » Thu Jun 14, 2012 7:51 am

I can see a problem in skirts clipping. However, Not in greaves.

Furthermore many of you forget about regular clothing. There is about 4 outfits of cheap clothing. All the townies wear the same clothes. With Seperation there would at least be a little less repetition
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Sunnii Bebiieh
 
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