That's a perfect anology. I love Skyrim and The Elder Scrolls, but Skyrim streamlined a little too much. Oblivion had the perfect amout of equip slots, of course I prefere Morrowinds set up, but that's beside the point.
I wish they'd stop the streamlining before we end up with all in one pieces and whatnot. Elder Scrolls is kind of turning into babies first rpg..all weapons are now one or two handed instead of specialized, no medium armor option, attritubes are now just mana/health/stamina which are NOT appropriate replacers. What if I want a super fast and agile character? Can't. Stuck with the same speed at everyone else. Wanna hit harder? Better invest in that one handed skill that means you can jack of all trades every weapon that uses one hand from a sword to a tree branch.
Seems even though I love Skyrim and TES I have a lot of complaints...
That's not true - re: all weapons are either just "one handed" or "two handed". No more than in previous games.
Weapons are either one or two handed, yes, but there are perks that allow you to specialize in swords, axes, maces, greatswords, battleaxes, and warhammers. Which ultimately would end up being the same as taking the Long Blade, Short Blade, Blunt, or Axe skills in previous games. So that hasn't been removed. And in fact, there are now different bonuses for each type. Swords are fastest, but do the least amount of damage. Axes are medium speed, medium damage. Maces / Warhammers are highest damage, but slowest speed. There is also critical strike / bleed / armor negation bonuses for each one.
Now, admittedly those bonuses are probably rather minor, however it
is more than we've had in weapons in the past. The special power moves also still exist coming in perk form as well. So we actually haven't lost anything in that regard.
And having to invest in your One Handed perks to do more damage is really no different than putting attribute points into Strength to do more damage.
I also disagree with you on attributes, I believe that the current attributes and perks make up for everything attributes provided, and more. True, you can't adjust actual
speed, however you
can increase stamina, which increases sprinting ability, which allows you to move quicker, which allows you to create a quick and agile character. Just in a different manner than past games provided.