REQUEST: Werewolf shifting toggle....

Post » Fri Nov 16, 2012 4:53 pm

(not sure if there are "spoilers" in this, but be warned just in case)

[note: Xbox 360 platform]


...will they eventually be able to toggle like Vampire Lords?
If not, Hey Devs! Can we get one in a patch?


Reason:
The Vampire Lord feels like a portion of the game that we are encouraged to explore, utilize and have fun with. It becomes as much a part of the character as anything else.
The Werewolf has always felt to me like a mechanic we're encouraged to play with, but are ultimately denied utilizing and exploring to its fullest extent.

Explanation:
Now, I'm sure there are valid technical reasons why not, which I'm not able to see, and that's fine. Its not a game breaker for me, more just a annoyance.
Thing is I really enjoy running around as my Vampire Lord. I love the fact that I can shift at will to ravage through bandit camps to build up my Vamp Perks, or just wander the countryside in Lord Form slaying random beasts and bandits; then drop it to do my sneaky sneak through dungeons.
I have really enjoyed running around on my werewolf, having built up more than 100 mauls before Dawnguard; but even then the interesting mechanic of feeding on your kills to prolong the Form often devolved a fun time or interesting encounter into a tedious experience. Top that with the inability to just wander the wilderness, hunting, since it just becomes a mad dash to find my next kill that I "can" feed on.
Having to wait a full day to shift again also needs a remedy, imo.

Thanks for listening!
....now seriously, can we get that patched please? :)
User avatar
Hilm Music
 
Posts: 3357
Joined: Wed Jun 06, 2007 9:36 pm

Post » Fri Nov 16, 2012 3:32 pm

The reasons for adding something to a game shouldn't be because the other side has it.
User avatar
m Gardner
 
Posts: 3510
Joined: Sun Jun 03, 2007 8:08 pm

Post » Fri Nov 16, 2012 5:15 pm

The mad dash to feed is part of the point.

I wouldn't mind a toggle to END the form, but popping in and out isn't really the idea, in my opinion.
User avatar
Leticia Hernandez
 
Posts: 3426
Joined: Tue Oct 23, 2007 9:46 am

Post » Fri Nov 16, 2012 2:17 pm

The mad dash to feed is part of the point.

I wouldn't mind a toggle to END the form, but popping in and out isn't really the idea, in my opinion.
Exactly how I feel. Rushing to feed again is alot of the fun in running around as a werewolf. Wish I could force change back to human form though.
User avatar
Joie Perez
 
Posts: 3410
Joined: Fri Sep 15, 2006 3:25 pm

Post » Fri Nov 16, 2012 4:26 pm

One of the adrenaline rushes of being a werewolf is finding something to feed before your transformation is up. I did find it a bit annoying that had to wait an hour or two just to switch back to human but hey doesn't really bother me that much.
User avatar
Anthony Santillan
 
Posts: 3461
Joined: Sun Jul 01, 2007 6:42 am

Post » Fri Nov 16, 2012 5:48 pm

Good idea... don't think it'll be implemented though.

The whole concept of turning into a Werewolf in Skyrim is the user channels their inner bestial rage. Slaughtering your enemies and then feasting on them adds to the fury and bloodlust that accompanies being a predator. When the user ceases to kill and feed, their rage diminishes and is eventually spent, allowing the user to change back.

It's all just part of being a Werewolf. Giving a toggle deviates from this concept.
User avatar
Floor Punch
 
Posts: 3568
Joined: Tue May 29, 2007 7:18 am

Post » Fri Nov 16, 2012 12:28 pm

Having to wait a full day to shift again also needs a remedy, imo.



There is always Hircine's ring which allows you to transform into a werewolf as many times as you want in a day.
User avatar
Sweet Blighty
 
Posts: 3423
Joined: Wed Jun 21, 2006 6:39 am

Post » Fri Nov 16, 2012 12:52 pm

Good idea... don't think it'll be implemented though.

The whole concept of turning into a Werewolf in Skyrim is the user channels their inner bestial rage. Slaughtering your enemies and then feasting on them adds to the fury and bloodlust that accompanies being a predator. When the user ceases to kill and feed, their rage diminishes and is eventually spent, allowing the user to change back.

It's all just part of being a Werewolf. Giving a toggle deviates from this concept.
no it doesnt
User avatar
Big Homie
 
Posts: 3479
Joined: Sun Sep 16, 2007 3:31 pm

Post » Fri Nov 16, 2012 3:10 pm

my only wish is that they make nighteye toggleable (dont know if thats a word) for vamps and khajiits
User avatar
DAVId Bryant
 
Posts: 3366
Joined: Wed Nov 14, 2007 11:41 pm

Post » Fri Nov 16, 2012 11:52 pm

my only wish is that they make nighteye toggleable (dont know if thats a word) for vamps and khajiits

Uh it is, you just hit the button again and it goes off. Ive been doing it with Khajiit since 1.3 and now with my vamp on 1.6 DG.
User avatar
Connor Wing
 
Posts: 3465
Joined: Wed Jun 20, 2007 1:22 am

Post » Sat Nov 17, 2012 12:35 am

I wouldn't mind so long as the toggle is only usable outside of combat. I could always just hold myself to that rule I suppose, but I think werewolves would feel more like an all or nothing gamble if that once you gave into the beast blood you couldn't return to normal till after the combat ended. Vampire Lords and Werewolves should play differently.

And by togglable night vision, I think they mean a way to have it stay on indefinately until they choose to turn it off so they don't have to keep going into a menu to switch from a combat based power to nighteye, and then back again.
User avatar
Cayal
 
Posts: 3398
Joined: Tue Jan 30, 2007 6:24 pm

Post » Fri Nov 16, 2012 7:01 pm

Once you get the Savage Feeding perk, you spend less time having to rush around finding a kill. And I would like it if werewolves could have a Night-Eye power or toggle like Vampires, and if they could sneak. Just get down on all four limbs and prowl about very stealthily. It'd add more dynamic than being a total berserker or having to rush archers and mages.
User avatar
Rachel Tyson
 
Posts: 3434
Joined: Sat Oct 07, 2006 4:42 pm

Post » Fri Nov 16, 2012 6:15 pm

Eh, werewolf transformations need to be from 9:00 PM to 6:00 AM every full moon. Other than that, regular transformations should be in. Transform in and out, twice per day. Lycanthropy shouldn't be a controllable effect.
User avatar
Tom
 
Posts: 3463
Joined: Sun Aug 05, 2007 7:39 pm

Post » Fri Nov 16, 2012 10:25 pm

Eh, werewolf transformations need to be from 9:00 PM to 6:00 AM every full moon. Other than that, regular transformations should be in. Transform in and out, twice per day. Lycanthropy shouldn't be a controllable effect.
yes lycanthropy should be a controllable effect.
User avatar
Mason Nevitt
 
Posts: 3346
Joined: Fri May 11, 2007 8:49 pm

Post » Fri Nov 16, 2012 5:43 pm

yes lycanthropy should be a controllable effect.
Only when using Hircine's ring or if your a werewolf from the "Circle". It was never controllable to begin with unless using the Ring. Why do you think Sinding wanted the ring so badly? This isn't Underworld. Honestly, werewolves should of been having lunar and forced transformations in the game, but to appeal to the younger casual audiences, they did not.
User avatar
Emily abigail Villarreal
 
Posts: 3433
Joined: Mon Aug 27, 2007 9:38 am

Post » Fri Nov 16, 2012 12:00 pm

Only when using Hircine's ring or if your a werewolf from the "Circle". It was never controllable to begin with unless using the Ring. Why do you think Sinding wanted the ring so badly? This isn't Underworld. Honestly, werewolves should of been having lunar and forced transformations in the game, but to appeal to the younger casual audiences, they did not.

sinding didnt want the ring, he wanted to get rid of it and stop comparing werewolves in skyrim to underworld, it is pathetic. werewolves have every right as vampires to have it controllable.
User avatar
James Rhead
 
Posts: 3474
Joined: Sat Jul 14, 2007 7:32 am

Post » Fri Nov 16, 2012 12:48 pm

sinding didnt want the ring, he wanted to get rid of it and stop comparing werewolves in skyrim to underworld, it is pathetic. werewolves have every right as vampires to have it controllable.
You're wrong, Sinding wanted the ring to control his lycanthropy but since it was the cursed version it had the opposite effect. You need to know your quest lines before you start preaching about "werewolf rights" as if it's some sort of civil rights issue. you're the pathetic one.
User avatar
Hussnein Amin
 
Posts: 3557
Joined: Sun Aug 05, 2007 2:15 am

Post » Fri Nov 16, 2012 10:06 am

sinding didnt want the ring, he wanted to get rid of it and stop comparing werewolves in skyrim to underworld, it is pathetic. werewolves have every right as vampires to have it controllable.

Not really. That's part of the major curse of lycanthropy. You don't want to do these terrible things, but you literally change into a savage beast, with little to no control over your actions. The whole "werewolves having complete control over themselves" thing is a fairly new addition to their mythos. That's why every old time werewolf movie (and even up to the 80's) most werewolves reacted in horror as they began to change. It's a terribly painful experience, and you aren't going to have the same control over yourself you normally exhibit. It's much more of a Jekyll and Hyde thing, where your inner monster comes out and you lose yourself in it. Vampires on the other hand, have almost always been depicted as completely in control of themselves, thus allowing them to activate their powers at will.

On the subject of Sinding. He wanted the ring to control his transformations and bloodlust so much that he stole the ring from Hircine, causing it to become cursed, making it even harder for him to control. He gives it to you so that he can at least have a little more control over it than he had with it.
User avatar
Kristina Campbell
 
Posts: 3512
Joined: Sun Oct 15, 2006 7:08 am

Post » Fri Nov 16, 2012 8:37 am

sinding didnt want the ring, he wanted to get rid of it and stop comparing werewolves in skyrim to underworld, it is pathetic. werewolves have every right as vampires to have it controllable.
Wrong. Sinding wanted the ring to control his transformations, then Hircine threw a curse on it. I guess you are new to Skyrim and never played the other games to know the lore behind Hircine's Ring. Stop trying to insult me, because you're not making yourself look any better. No they do not have "every right". Just because it is easier for you doesn't mean it should be in the game.

Edit: Ninj'ad.
User avatar
Tarka
 
Posts: 3430
Joined: Sun Jun 10, 2007 9:22 pm

Post » Fri Nov 16, 2012 8:14 pm

I just want werewolves to have a favorite menu like the VL with all their shouts/howl totems.
User avatar
Facebook me
 
Posts: 3442
Joined: Wed Nov 08, 2006 8:05 am

Post » Fri Nov 16, 2012 11:28 am

I maxed out my werewolf in two transformations. I got that perk where you could feed on almost everything and just went rampant across the countryside, killing every goat in sight. I stayed in my werewolf form an entire 2 days straight, and on my last day I had to wait about 12 hours before I un-transformed. So if they made an ability to toggle OUT of the form, that would be great, but toggling in an out whenever you want just seems... eh.
User avatar
Nicole M
 
Posts: 3501
Joined: Thu Jun 15, 2006 6:31 am

Post » Fri Nov 16, 2012 4:09 pm

I maxed out my werewolf in two transformations. I got that perk where you could feed on almost everything and just went rampant across the countryside, killing every goat in sight. I stayed in my werewolf form an entire 2 days straight, and on my last day I had to wait about 12 hours before I un-transformed. So if they made an ability to toggle OUT of the form, that would be great, but toggling in an out whenever you want just seems... eh.

That is really awesome to hear :) I'm encouraged by your tale! So now I have something new and different to look forward too!

Thanks for sharing!
...seriously. You have no idea the wall of text I was composing to further outline my thoughts and stance. After reading this I really have no need to post it! lol. Looks as though Bethesda did find a creative way to solve my one real gripe with the wolves!

*punches Dev Team in the arm* I love these guys...


The reasons for adding something to a game shouldn't be because the other side has it.

I partly agree with you 100% (=P hah.)

For me, it isn't a matter of "ooo they have a shiny so these guys need a shiny too!"
What it is a matter of is simple player enjoyment and preference.
"Should" they employ a fix? That's for them to decide. If they decide to go forward with the idea (hypothetically), then its for them to figure out. I'm merely offering a point of view and my opinion. Take it or leave it for whatever it is.
User avatar
Spencey!
 
Posts: 3221
Joined: Thu Aug 17, 2006 12:18 am

Post » Fri Nov 16, 2012 12:32 pm

That is really awesome to hear :smile: I'm encouraged by your tale! So now I have something new and different to look forward too!

Thanks for sharing!

Hehe, no problem. :biggrin:
User avatar
Wayland Neace
 
Posts: 3430
Joined: Sat Aug 11, 2007 9:01 am

Post » Fri Nov 16, 2012 10:56 pm

I would like the Werewolf mechanics to remain different personally as it gives the Werewolf a bit of flavour rather than just being a toggle mode like the Vampire Lord.

I think the only issue with the Werewolf right now (this is including Dawnguard) is the lack of armor rating. I would really like them to add 300 or so base armor rating.
User avatar
Josh Sabatini
 
Posts: 3445
Joined: Wed Nov 14, 2007 9:47 pm

Post » Fri Nov 16, 2012 10:49 pm

my only wish is that they make nighteye toggleable (dont know if thats a word) for vamps and khajiits
Uh it is, you just hit the button again and it goes off. Ive been doing it with Khajiit since 1.3 and now with my vamp on 1.6 DG.
I'm pretty sure Apex was talking about it only lasting for 180 seconds. He wants to be able to turn on night eye and have it stay on until he chooses to turn it off. I also think that's how it should be.
User avatar
RUby DIaz
 
Posts: 3383
Joined: Wed Nov 29, 2006 8:18 am

Next

Return to V - Skyrim