[REL] Script Dragon (Topic #6)

Post » Sun May 27, 2012 5:26 pm

http://alexander.sannybuilder.com

http://alexander.sannybuilder.com/?category=script_dragon_plugins

Previous topics http://www.gamesas.com/index.php?/topic/1292671-rel-script-dragon/ http://www.gamesas.com/index.php?/topic/1303320-rel-script-dragon/ http://www.gamesas.com/topic/1315020-rel-script-dragon/ http://www.gamesas.com/topic/1321945-rel-script-dragon-topic-4/ http://www.gamesas.com/topic/1341854-rel-script-dragon-topic-5/

What is this ?
This is the skyrim engine extender, which allows to use skyrim script functions in 3rd party ScriptDragon plugins.

Download (always latest version, developer sdk included)
http://alexander.sannybuilder.com/?altname=skyrim_script_dragon

How this all works ?
At first, let me list all necessary files, open "bin" folder pls
dinput8.dll -- loads all dlls with *.asi extension from the game dir, if you are similar with gta mods you should know what is this. Current loader was rebuilt especially for skyrim and works with all steam patches.
*.asi plugins -- each asi file represents one script example
ScriptDragon.dll -- ScriptDragon engine itself
*.ini files -- config files which are using by *.asi plugins in runtime

When game launches it loads dinput8.dll, dinput8.dll loads all *.asi libraries from the game directory, first loaded *.asi plugin loads ScriptDragon engine library ScriptDragon.dll, all other loaded *.asi plugins are using previously loaded ScriptDragon.dll. While further loading *.asi registers itself in the ScriptDragon.dll. When game will be loaded each *.asi script will be restarted. Scripts are not working while menu/map/etc is active, for example if you will open console all scripts will be paused until you close it.

Compatibility
Fully compatible with TESV.exe 1.1.21.0, 1.2.12.0, 1.3.7.0, 1.3.10.0, 1.4.15.0, 1.4.21.0, 1.4.27.0, 1.5.24.0
Fully compatible with steam
Should be compatible with SKSE

Current release
v1.5.24.0:
- New patch (1.5.24.0) support added
v1.4.27.0:
- New patch (1.4.27.0) support added
v1.4.21.3:
- New patch (1.4.21.0) support added
- Fixed script loading bug on XP64
- Fixed console command execution bug with new patch
v1.4.15.0:
New beta patch (1.4.15.0) support added
Asi loader updated, new plugin path added - "data\asi\"
v1.3.10.0:
Added support of new 1.3.10.0 (rus and eng) patch
Fixed random bug on Win XP x64
v1.3.7.0:
Added support of new 1.3.7.0 (rus and eng) patch
v1.2.12.0:
Added support of new 1.2.12.0 (rus and eng) patch
Added support of 1.1.21.0rus patch
Fixed few rare bugs
v1.1.21.0:
First beta release

Installing
Copy all contents of the "bin" folder to the game folder (where TESV.exe is), if you don't need ScriptDragon example plugins (*.asi) you may delete them and corresponding *.ini files.

Example plugins
horsespawner -- spawns a horse in front of you (default key is HOME)
undress -- allows to take off a closes (NO nvde HERE!) from any game ped, press console (~), select needed ped via left mouse button, close console and press DELETE (by default)
weather -- changes current weather, default keys are PAGE_UP and PAGE_DOWN
trainer -- implementation of a simply trainer, default keys are (NUM1 - add skills; NUM2 - add perks; NUM3 - increase carry weight; NUM4 - toggles god mode; NUM5 - learn words; NUM6 - add daedric items and some stuff)

Videos
You can watch ScriptDragon examples in action here:
http://www.youtube.com/watch?v=N0lEINaNdhk
http://www.youtube.com/watch?v=EsdcGd6Yt4U

Dl mirror
http://www.mediafire.com/?r980gtxgddthuuv
User avatar
Chris Johnston
 
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Post » Mon May 28, 2012 12:24 am

Thanks for the update
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Richard
 
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Post » Mon May 28, 2012 4:18 am

Thank you!
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kennedy
 
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Post » Sun May 27, 2012 8:06 pm

Welcome back, Alex! How nice to hear you again. :woot: Thanks a lot for your persistent effort and great work!! :thanks:
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Amy Siebenhaar
 
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Post » Mon May 28, 2012 6:28 am

yaaaaaaay just tested my dual wield parry mod works again thx for update :D
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Christine Pane
 
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Post » Mon May 28, 2012 8:00 am

Woohoo! :woot: Back to shouting with ThuuMic mod.
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yessenia hermosillo
 
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Post » Sun May 27, 2012 4:19 pm

Thank you, thank you, thank you!
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Alisia Lisha
 
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Post » Sun May 27, 2012 6:36 pm

Whenever Skyrim pacthes, I always patiently wait for SD (because your program is that awesome). Many thanks for the update, Alex. :)
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naome duncan
 
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Post » Sun May 27, 2012 11:51 pm

Thanks & respects from me too, AB :)

Just hope Beth lay off the patches for a few months - and when they do they actually deal with the questbugz this time!

...now just have to wait until all the plugins update, hoping the next ExtraHotKeys will equip enchanted armour properly, for one.
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Travis
 
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Post » Mon May 28, 2012 8:30 am

Wonderful news, now I can return to playing Skyrim again with my favored mods.
Have sent you a PayPal donation and email (via B.V. ) Thank you for your dedication, you are very appreciated.
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Sabrina Schwarz
 
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Post » Mon May 28, 2012 4:22 am

And all those naysayers thought you were gonna leave us without it working
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Aliish Sheldonn
 
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Post » Mon May 28, 2012 3:24 am

Thank you! :)
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J.P loves
 
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Post » Mon May 28, 2012 8:24 am

finaly
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Rachyroo
 
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Post » Mon May 28, 2012 7:49 am

You, Sir, are a gentleman and a scholar. I can now get back to playing. I hope you know the benefit to the community that you are and how much you are appreciated.
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RAww DInsaww
 
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Post » Mon May 28, 2012 1:11 am

Thanks for the update, much appreciated.
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Danger Mouse
 
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Post » Mon May 28, 2012 12:51 am

Awesome! Will this version be compatible with future game versions as well?
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Lalla Vu
 
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Post » Mon May 28, 2012 7:14 am

Awesome! Will this version be compatible with future game versions as well?
Probably not.
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Joie Perez
 
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Post » Sun May 27, 2012 10:36 pm

I'm not that familiar with SD, will individual plugins need to be updated to the current one, or as long as SD is installed, the necessary stuff is already exposed so all the current SD mods will still work?
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Kira! :)))
 
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Post » Sun May 27, 2012 8:40 pm

I'm not that familiar with SD, will individual plugins need to be updated to the current one, or as long as SD is installed, the necessary stuff is already exposed so all the current SD mods will still work?
Most mods should still work, but it's really a case by case basis. Just try it and see. :smile:

EDIT: Forgot to say, thanks for updating Alexander!
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Trista Jim
 
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Post » Sun May 27, 2012 10:40 pm

Thanks.
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Shannon Marie Jones
 
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Post » Mon May 28, 2012 6:58 am

If I put the .asi files in the data/asi folder instead of the root folder, do the .ini files also go there, too?
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rebecca moody
 
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Post » Mon May 28, 2012 1:57 am

If I put the .asi files in the data/asi folder instead of the root folder, do the .ini files also go there, too?
Yes.
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Ronald
 
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Post » Mon May 28, 2012 2:42 am

Thanks, I wasn't sure if old versions of mods needed to be in the root folder, or if it was safe to have them in the data/asi folder, too.
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Undisclosed Desires
 
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Post » Sun May 27, 2012 6:35 pm

Thank you.
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Alyce Argabright
 
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Post » Sun May 27, 2012 11:16 pm

u r welcome =)
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Lew.p
 
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