I don't even see the need for a second tour when you can play your first one almost to infinity...
I don't even see the need for a second tour when you can play your first one almost to infinity...
Got past the point of no return on one or more factions, then the game becomes irreparable. Also, the radio DJ quest changes his personality :/
I just started a new save for fun, but it's getting more interesting than I expected, because right after I got out of the vault, I removed my vault suit and ran naked to the north. Killed the lone raider and his dog, took his stuff, and then I Headed east. Eventually found my own way to Goodneighbor and experienced the memory den. All this without touching Sanctuary or even knowing Preston's existence. It's awesome because I'm playing the game on MY terms, and no one is telling me what to do. Irma pointed me to nick valentine but I can go there whenever I want.
Hell I'm level 44, not even done with my first playthrough.
Too many experimental settlement ideas to try, too many things to do.
Too many Raider Troubles at Abernathy Farm.
OP - that's just sad.
Sorry the content was not engaging enough for you to want to play again.
I mean, honestly, it's the same game no matter how many times you go through it, so, on the whole, you are replaying the same content.
I betcha you'll say the same thing once the first DLC drops and then again when the 2nd drops and on and on.
Well, when you think about it the same could be said about Fallout 3, and in some small regards to New Vegas.
You are going to talk to the same people, going to the same places, hearing the same updates over the radio, the same Vaults, the quests aren't gonna get any fresher, etc etc.
The best cure, really, for OP is time. When people get burn-out I tell people to just walk away from it for a while.
It used to be a really big deal if you could get an hour of enjoyment from a video game.
Of course in the following decades it was Amazing to get more than 8 hours of total playtime to completion.
Then all of sudden its like "40 HOURS of CONTENT!"
Here we are in 2015,
we
get
games
with
100+ Hours of content for pretty much the same price point....
100+ HOURS....and people want to moan about 2nd playthroughs.
Is this supposed to be funny?
I used to own a Chevy Citation! Actually I've had 2. I totalled the first one.
I don't know if that's true. I remember my girlfriend playing Ms. Pacman at the arcade for what seemed like hundreds of hours. My friend had an Atari that he played Pit Fall on for days on end. And I played Fallout 2 at least 30 times, still do. Some games have staying power, others... not so much. I fear FO4 may be in the latter category, unless rescued by user mods.
I'm on my 4th playthrough and still going strong. Heck, I've only just primarily been helping the Minuteman and seeing where my imagination takes me for possible Minuteman endings.
I'm planning to do a Brotherhood of Steel guy next, finally, and see where my imagination takes me there. Not even going to meet Preston at all even with this guy. Then again, with my 4th guy, I really wanna jsut explore the world fully. Get every Bobblehead. And that sort of stuff.
I've been really enjoying my second playthrough and it's been quite different than my experience with my first character. I'd intended to keep mostly playing my first character while playing the second one every so often until I'd done more stuff with the first one, but somehow I've ended up playing my second character a lot more. I have ideas for a third and fourth character too, but am holding off on those despite any temptation to "just see what they look like in the character editor" and then end up playing them. It's times like this when I wish I could play both characters at the same time. If only I were a Mr. Handy type robot with two different consoles.
Yeah, I definitely won't be able to play through more than once without serious modding and DLC.
I'll chime in here.....My advice is don't even touch the MQ and just explore, no fast travel either....
My wife of 14 years is not a gamer, bless her soul. Only games she has ever had any interest in are Ms. Pacman, Tetris and Dig Dug. She however, avoids these things like a former crack addict avoids driving through downtown because the temptations are too strong. We don't keep any old school 2d games in the house for her sake
Me on the other hand, if I had to play any of those three games for more than 3 hours, I'd probably just off myself by leaping out a window headfirst. My addictions are more along the lines of Civ3, Jagged Alliance 2 (with v2.113 mod), and it seems FO4. People just have different tastes.
I remember an acquaintance in grad school who literally was on the verge of "flunking out" of grad school because she was so wrapped up in MUDDs! Pretty sure we are talking the old school command line things!?
As we see from this thread, some people are already tired of it, and maybe won't even get less so by taking a break, others are still going strong and may have the potential to get a thousand hours out of it in vanilla. That is what a successful game looks like in 2015: broad market penetration and relatively high variance in user engagement. As long as the central value of user response is in the "satisfied" to "very satisfied" range, the game was a success. With FO4, based on its sales so far, I'd say the central value is actually shifted a bit more to the "right" than that, and the "average" user is probably delighted by it. The first 50 hours are the most important I'd guess because 75% of users will probably never play it past that, and their cessation of usage will not be because they got sick of it. It will be because they just aren't as "hardcoe" as those of us who have been living on this board for the past few weeks.
Original D&D svcked compared to the others we left D&D for. Later editions may have improved, but we never went back to it. We did try AD&D for a while but went back to Rolemaster (which may be too complex for some). But I haven't played dice based since then either, so I'm guessing things have evolved since then (late 80's, early 90's).
Traditional dice role playing can't be much compared to todays computer based fixed in stone systems, for obvious reasons. Directions in talk was made up on the fly, trying to guide into what the GM had already prepared. In FO4 we have (very limited) choices in dialogue, but they mean practically nothing, which is particularly bad for replayability. Compare that to what happens in FONV trying out different dialogue choices, creating very varied outcomes, even to the game ending monologue scene. Also compare with Daggerfall, which didn't have voice, which allowed us to talk to anyone about anything, resembling traditional role playing a lot more.
The rules in FO4 are so shallow it hurts the system, really really badly. There is practically no RPG left in it at all. It is still an exceptionally fun to play adventure and exploration game. I'm on my 5th character and I'm still discovering new places and obtaining uniques/legendaries I never had before, making it for me fun to replay (I don't do MQ's though and typically only play to about lvl30, highest difficulty, where I'm getting OP'ed). Normally intelligence would allow you to pick skills which in turn might have a side effect of gaining XP more quickly. In FO4 it is a direct effect - raise INT to automatically gain more XP, wtf is that? And don't even get me started on the new luck system - how some actually like it is beyond me. I'm a VATS player and I've hit the crit thing only once. Luck should NOT be a resource you can choose to cash out, it makes absolutely no sense whatsoever.
Moving this to the spoiler section, so we don't have to worry about spoiling any quests etc.
Yep. And I'm thinking to end Abernathy farm with my bullet spray.
On-topic: Yeah, if I ever, like ever, do a 2nd playthrough, I'm planning to avoid Preston, or just say No to everyone. And kill the RR, BOS, Institute on sight. I really wanna see what will be going on.