Second Playthroughs aren't fun in this game

Post » Thu Jan 14, 2016 1:30 pm

Seriously, this is the first Fallout ever where I cannot find any will or reason to go on a second play through, even adopting a drastically different character play style was only fun for a short while, at just level 9 I already feel like quitting, guess I'll have to wait for DLC or Mods, but neither of those can fix the extremely watered down dialogue system and lack of any different choices or reactions, or any actual karma/moral decisions. I just feel like I'm performing the exact same actions to level up my character in a different way, such a shame.

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Nathan Barker
 
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Post » Thu Jan 14, 2016 9:48 pm

Honestly I'm already having fun thinking about my next character which won't even be made for awhile now. I can see second playthrough having a lot of fun, just like I can still see my fifteenth New Vegas playthrough being really fun or my 10th skyrim playthrough being a lot of fun. In fact I was having fun with my ninth playthrough until I got Fallout 4 from a friend.
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Silencio
 
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Post » Thu Jan 14, 2016 2:51 pm

While I am playing four characters simultaneously and having four very different ,very fun playthroughs. I'm finding much more variations in my characters and adventures than in previous titles.

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Scarlet Devil
 
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Post » Thu Jan 14, 2016 3:31 pm

Some people have the willpower and imagination to look past whatever was set in stone during our first playthrough and have just as much fun the second and third time around. :shrug:



EDIT: Just to clarify. I was not one of them. :P

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ONLY ME!!!!
 
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Post » Thu Jan 14, 2016 9:26 pm

That was exactly my feeling before I started my second play through, then I realized on my second play through that I was talking to the same people, even when using different choices getting back the same responses, going to the same places, and always stuck forever in the concerned father role.

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Mark Churchman
 
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Post » Thu Jan 14, 2016 2:45 pm

From an RP perspective yea I can see that, from a game play one it's still a very fun game. Settlement building offers a lot of variety and while there is the whole concerned parent thing that's not much different from finding a water chip in FO1, The Geck in FO2, Finding your father in FO3 and New Vegas's hunt for the platinum chip.
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N3T4
 
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Post » Thu Jan 14, 2016 12:29 pm

Dont immediatly start your second playthrough and itll be fine. Its something best done after you take a break for a bit, then everything is nice and fresh. :D
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casey macmillan
 
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Post » Thu Jan 14, 2016 7:47 pm

let me see on my firsy playthru and first character i only did the main quest and only that just to see how this game works


took me almost 50 hours to complete and yes this was on easy setting i aways do that just to learn the game



now i have 3 xharacters each a complete different playstyle playing on a modified survival setting each one of them has about 30 to 40 hours of game play and all 3 of them took a complete different course in the game the explorere, the lvigilante and the warrior like i like to call them and none of then even barely touched on the mainquest not do i have the feeling i ve seen everything and done everything with any of them



so when people complain about laclk of content , i say either you are not trying or this isn t your type of game , no disrespect intended


with the modding community eagerly awaiting the release of the xreation kit soon i pretty sure i will enjoy this game for many years to come with many playthru s

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Soraya Davy
 
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Post » Thu Jan 14, 2016 12:08 pm

Do what I did. Make another character the complete opposite. My first character is a NINJA VATS riflewoman with 5.3x sneak damage level 66. I just made a dude as asecond character with 10 STR, 10 CHR and 4 LUCK. Totally different game. I relied so heavily on VATS and sneak that I'm getting owned. And make sure you're playing Survival. Having fun so far. Level 5. No Idiot Savant this time around to make it more challenging too.

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Emilie M
 
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Post » Fri Jan 15, 2016 3:49 am

I just finished my first play through, or at least mostly finished it. I've still got a few side quests to track down. I'm already really looking forward to my next play through though.



I have a save point right before I had to make the first of the big decisions between the factions, so I may go back and complete the other three endings before starting a new game. I finished with the Brotherhood for my first play through, but I definitely want to see the rest of them.

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luis ortiz
 
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Post » Thu Jan 14, 2016 1:26 pm


It's similar for me, I made 1 character to complete the MQ but on normal difficulty. I made other characters to test different builds and the settlements stuff. I stuck with a second character focused on melee stealth because that's the one I enjoyed the most. And after that a third character for survival mode. I don't think I will try more characters after this.



I have no clue what would've been the case if I focused on a single character to complete everything, but I understand why you would feel unable to have fun after creating a jack of all trades as a primary one.

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Emily Martell
 
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Post » Thu Jan 14, 2016 4:32 pm

I like to play different personalitires, so still fun for me, but it would be better if the main factions, that I think should be there to make 2nd playthrough different, wouldn't have exactly the same quests in different colors...

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Lil'.KiiDD
 
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Post » Thu Jan 14, 2016 7:45 pm


You are in the minority. Role playing is not about dialogue choices and different reactions, and never was, even going back to the original D&D and Wizardry. I have no idea why various people keep making posts claiming dialogue has anything to do with role playing when it simply doesn't and this can be seen throughout the history of role playing games, both physical and computer.



Now, if we are talking about Japanese visual novels and adventure games, as well as hybrids including some RPGs such as the Langrisser and Growlanser franchises, then yes, dialogue is a key element as well as different reactions and outcomes based on dialogue choices. However, that is a different genre of gaming, although I have suggested that these games perhaps might be better considered genuine RPGs than the many games that are classified as RPGs.



The differences for different plays are not standard for RPGs, either, since many RPGs are generally linear and focused on telling a specific story about specific character(s).



However, if you are concerned about differences, then the fact is that RPGs, particularly Western RPGs, focus on the way you build your character initially and how the character is developed during the early to middle stages of the game. Playing a stealth-focused character who uses little to no armor is completely different than playing a hulking brute who wants to plow through everything in Power Armor using as big of guns as can be found.

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Lewis Morel
 
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Post » Thu Jan 14, 2016 7:38 pm


Citation needed?

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Amie Mccubbing
 
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Post » Thu Jan 14, 2016 3:58 pm


Interesting. What weapons are you using on your non vats char ?



Vats sniper is my first playthough and after I got the sneak multiplier to about 3-4X the challenge was gone, on survival. Now it's 6.3x so almost everyone dies in 1 shot with Gauss.



My second playthough will be non vats, but I haven't decided if I go for automatic weapons or melee. Melee would be hell on survival, I think :D But maybe power armor would help with melee and charging in in the middle of enemies.

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christelle047
 
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Post » Thu Jan 14, 2016 12:27 pm

Guess it boils down to a matter of taste. Actually on roughly my fourth playthrough now. I like to try different builds plus there are things I leave undone in each playthrough which gives me a reason to go back and play again, for example even now I have not thoroughly explored every location and I am sure there are places still I have not unlocked on my map. I also roughly stop my characters once they reach 50 or so, after they have accumulated the skills I want to use for their build, dont like the idea of no level cap. The game can get pretty easy on even the hardest difficulty so I like to have a bit of a cut off as far as progression goes. I am sure once the GECK is released and we start seeing modders adding new content/quests/companions that this will only extend the life of the game, much like skyrim and other past Bethesda games.

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Soraya Davy
 
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Post » Thu Jan 14, 2016 8:35 pm

I'm running 3 characters at the same time. All 3 have different views and playstyles. My Power Armor character is a goody two shoes scientist who fall in love with Piper runs the minuteman and in the RailRoad but likely side with CIT. My shotgun/explosive mercenary only care about caps and Cait( none of the faction interest him). And my sniper is a sarcastic good guy supports the RailRoad and Minuteman and romanced Curi.



I plan to do a character who long use one handed gun and side with the BoS at some point. But I've put FO4 down until I beat DA:O.

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Rhiannon Jones
 
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Post » Thu Jan 14, 2016 11:24 pm


First playthrough for me has clocked in at around 160hrs (I've probably spent far more time than I'd like to admit in Settlement building and running the same radiant quests for the Brotherhood). After that sort of exposure I need a break to avoid burnout.

If anything I'm impressed with the choices you can make. I started a character and decided not to go to the vault, it's probably my shortest playthrough but the option and consequence is there.

As to 'performing the exact same actions to level up my character in a different way.' isn't that like every RPG/ Computer game ever!
25 years of RPGs at the gaming table and the only skill I needed to master was rolling dice for different character builds. The vast majority of Gamemasters were hopeless (inexperience and lack of preparation) that meant one play through of a module was much the same as the next.
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Chavala
 
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Post » Thu Jan 14, 2016 3:46 pm



It's actually not so bad, the first few levels feel a bit rough but if you go with a high strength starting off, rooted really helps. Fairly soon I was running up to super mutants and smashing their faces in. Only real issue strangely enough is when fighting some of the tougher mirelurks. This is because melee doesn't target specific body parts, so you can't really aim for their faces or legs, which are their most vulnerable spots. You end up whacking their shells a lot and thus doing rather poor damage.. Other than that it's a playstyle that offers a new layer of challenge, especially if you want to do a non vats run. I suggest checking youtube and looking up Fudgemuppet's Raider build.

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Carolyne Bolt
 
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Post » Thu Jan 14, 2016 1:30 pm

Nope after 50 hours with my first guy I got several idea's for the next few playthroughs my second and current play through my guy is old with a native american backround his specialty is not being seen and he has a fondness of silent weaponary especially pistols. I do wish there was a throw feature that let use throw random junk for distraction purposes.
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Sabrina Steige
 
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Post » Thu Jan 14, 2016 7:48 pm

Played a melee ninja with 1 charisma the first time through. BoS all the way, never did a single quest for the railroad, and never did more than capture the castle for the minutemen. Did exactly one quest for the institute. Maxed out a couple of companions. Sneak/Blitz/Ninja+ supersledge made most of the legendary mobs laughable by the time I was in my 40s.



Playing a pistol/rifle ninja this time through, with very high charisma. It's a completely different experience because the high charisma opens up a lot of dialogue options, and with my 1 str and 1 end I can't smash anyone's face if they get in close.



If I do a third playthrough, would probably do the science and power armor melee route. Now that I really know what I'm doing with perks, i could avoid a lot of wasted points that sort of handicapped me during my first playthrough.



Oh, and I'm never touching a terminal again unless it's absolutely required to open a door to progress a quest. I kind of like the lockpick minigame, because it's fast. The hacking minigame quickly became tedious.

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Stace
 
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Post » Thu Jan 14, 2016 6:34 pm

I'm sorry, I don't see how this is surprising. It applies to every BGS game. They build their games so that there is no or very little mutually exclusive content. That way you can experience majority of what the game has to offer in a single playthrough.

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QuinDINGDONGcey
 
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Post » Thu Jan 14, 2016 3:16 pm

yes but you dont have to. also you can join every faction but after a while you start pissing people off i hope bethesda adds this to the elder scrolls factions.
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NO suckers In Here
 
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Post » Thu Jan 14, 2016 7:06 pm

You're certainly entitled to your opinion, but a lot of us disagree with you.



I'm having a lot of fun on my second playthrough. I was able to arrange my stats in an advantageous way. I know what perks I need early on and which ones can wait.



Spoiler
I took Piper as a companion way earlier in the game so I could maximize my XP. I'm avoiding Preston and his Minutemen like the plague until I'm ready to spend time building settlements, I'm not even going to say "hello" to Strong because I can't stand that doofus....



And when I do decide to settle down and build settlements they're all going to look how I want them to the first time around, with all my settlers organized and assigned to proper jobs. And no growing useless crap like melons or gourds.



And that's not even getting into the possibilities of different play styles: PA vs stealth, sniping vs melee, brute force vs charisma, etc.



Overall I'm having more fun the second time around. Kinda like I enjoyed "The Big Lebowski" more the second time I watched it.

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adam holden
 
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Post » Thu Jan 14, 2016 12:09 pm

I just started a 3rd play through intending to focus on a character that takes full advantage of all the chems. but ended up having a blast killing things with the unarmed skill. I hadn't really used unarmed at all, and am figuring out how to actually use the block function.

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maddison
 
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