Seriously Bethesda- WTF were you all thinking?

Post » Fri May 11, 2012 8:51 pm

I'm a warrior and never once blocked with my 2h weapon in my life and have no perks in block. Yet I facerolled through the main questline in 30 hours. Also











There are just TOO MANY points I can make that say mages overall are underpowered compared to warriors that I can write a book on it. Here are just a few

1. Destruction never gets stronger.

2. Mage spells are either too weak or cost too much mana to sustain in a fight.

3. Mage runs out of mana, has to run. Warrior runs out of stamina, continues to pound heavy damage.

4. Mages do less damage than warriors AND are 10-100x less durable in battle.

5. Master level destruction spells take 5 seconds to cast, cost too much mana, and don't get stronger after you get them at level 50 while monsters get stronger.

6. Warrior late game can have insanely strong legendary armor and weapons that do 500 damage per regular swing without power swing and tank like a god, mages have the 100 damage master spell that takes 5 seconds to cast when they are vulnerable.

7. Warriors can faceroll through the game with 2 skills and two hack buttons. Mages need to constantly switch spells, run around, drink potions, use shouts, use lydia, ect just to get by.

8. Robes with magic regen/cost reduction is nowhere near as good as the armor that makes warriors unstoppable late game.

9. Warriors with heavy armor and weapons can whip out their flame spell anytime and do as much damage as a mage while able to tank so much more, mages who want to fight with swords end up getting [censored].

10. I have yet to find a pure mage at any level able to complete the main quest line, I see warriors level 20ish complete it easily.

11. A TON of people complain about destruction being underpowered and mages in general compared to warriors. No one complains about warriors be underpowered, only overpowered.

12. This is a TES game. Players should be able to play how they want. If they want to focus on destruction without much help in other magic fields they should be able to do that. Game favors warriors heavily to faceroll through the game.

13. In even decently balanced games, warriors can always tank more damage while mages do much more damage and can nuke from afar. Mage destruction spells are mid-close range spells and can't nuke while warriors do more damage. In league of legends we see spell casters like ryze who die instantly and move slowly but can nuke so well and does more damage than tanks like malphite who are very hard to kill but barely do any damage. Imagine if malphite did more nuke damage than ryze. Who in their right mind would want to play ryze then? Everyone would want to play malphite. Same thing is going on here. People play the more balanced characters and like to play by what is better. This is an elder scrolls game and people should be able to play how they like but instead are forced to be melee or struggle through as a mage.

If you want to nuke, play Fallout.

Just joking, but i think Bethesda can easly patch this problem in the future. Combat balance always its hard to get by on the first time. It takes time to achieve a good balance. Also i think all this hating post are because the top selling game Skyrim ended up to be. Too many new players with MMORPG in their backs with perhaps a wrong idea of what an Elder Scroll is. (Not speaking of you kidico, just some of the hating nonsense).
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Crystal Clarke
 
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Post » Fri May 11, 2012 10:16 pm

He said he wants to play a pure mage.. That should mean more than just destruction. You can't get through the game using just 1 skill tree.
That makes about as much sense as claiming a pure fighter should use both a sword and shield, as well as two handed weapons. A pure mage can mean many things, but the only thing it means for sure is one concentrates on magical abilities only. This could be a jack of all trades, or a specialist in a single skill.
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Robert Bindley
 
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Post » Sat May 12, 2012 12:31 am

I'm a level 30 Destruction mage. I've been working mostly on Destruction, Light Armor, and Restoration. I've been evenly putting points into health and magicka, and have gear that gives me extra regeneration rate(it only takes a couple of seconds to fill back up during battle). So tell me this: Why can every enemy I come into contact with one hit kill me? I lowered the difficulty to novice and the problem persists. I can unload fireballs, lightning bolts, frost shards/etc on an enemy and they are unscathed, but if I get hit by a single ice shard or stray arrow I instantly die. Or how about the fact that every mage, regardless of if they are a Fire Mage, Ice Mage, Storm Mage, or Necromancer casts every single form of spell, completely ignores/absorbs my spells, and has an infinitely powerful and recharging Ward Spell that nothing I have can pierce through?

Skyrim is the first game in the Elder Scrolls series that says "If you don't wield a sword and shield with heavy armor, you will not beat this game." Level scaling makes me angry enough as it is, because it completely negates any use in leveling up, but when you tell me that my play style that has worked for the past 4 games is now completely obsolete thrown in with more glitched and broken quests than in any other game they've made(besides New Vegas)I get angry. They have made mages completely useless in this game.

I still don't understand why you're surprised when your one trick pony turns out to only have one trick.

If you've focused on nothing but damage from range, you should expect to get whooped when you can't maintain that range.

If you were properly diversified, you would be ok in a wider range of situations.

Alteration gives you armor rating as good as an armor skill. You should have that.

Well-timed wards let you stand in the line of enemy mages without incident. Use them.

In the absence of embracing these other suggestions, all these destruction rants sound to me like someone standing there yelling "I only want to use magic missile. Why am I not winning when I use magic missile?"
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Emma Pennington
 
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Post » Sat May 12, 2012 5:20 am

But that is exaggeration.

You can't expect to play ANYWAY you like and be successful at it.

What if someone only want to play wearing heavy armor and a shield, how is he expected to complete the game? There always are SOME limitations, which also increase exponentially when you increase the difficulty level.

I understand that the destruction is somehow weak after level 40 and that is sad, but then again, when at level 40 you have 39 perks and more through quests, how about you make up for the lack by augmenting with something else.
Another thing is, what happens when you reach lvl 40 and the destruction is weaker and you put it on easy mode? Perhaps that makes if viable again, meaning the enemy has less health and you can do more damage.
It might feel odd playing on easy mode, but then again you do restrict yourself enough that it simply is TOO hard on higher settings.

PC gamers can at least rest easy knowing that since it is such a "problem" that there will be tons of mods letting spells scale or make much more damage or reduce magicka cost etc etc.
svcks for the console gamers then, but Bethesda loves consoles so I'm sure they'll patch it for ya.

It's funny you mentioned that. Since being a 2h heavy armor warrior was too easy for me, I got bored and completed half of the civil war quests using just my fist and armor. I think now that i have my legendary armor, most quests can be completed with me jsut using my armor and fist tbh.
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Niisha
 
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Post » Sat May 12, 2012 10:15 am

That makes about as much sense as claiming a pure fighter should use both a sword and shield, as well as two handed weapons. A pure mage can mean many things, but the only thing it means for sure is one concentrates on magical abilities only. This could be a jack of all trades, or a specialist in a single skill.

No, it's more like suggesting that if someone is going to go 2h, they should expect to get whooped without an armor skill.

Rigid, tight specializations work great in multiplayer games and less so in single player, by design. There's no one to tank or heal for you as a pure DPSer in a single player game; you'd better have some ideas for who is going to soak your damage or heal it.

Alternatively, if you want to play as a glass cannon, play as one. Fully. As in, plan for how you'll stay at range all the time and never get caught in too close to use your rigid specialization.

All of these arguments I'm seeing smack strongly of "I want to play any build I want, and not be responsible for any additional considerations, precautions, or combat tactics that build may warrant."

Artillery generally isn't useful in caves. It's exceptionally useful in wide spaces, however. There is enough flexibility in this game that a character that is weak in tight spaces can just outright avoid them for the most part. And that's a perfectly fine choice to have to make.
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Amy Gibson
 
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Post » Sat May 12, 2012 1:03 am

In all honesty I totally disagree. I'm playing as a Dunmer destruction focused mage. I'm a pretty low level and I just dual wield sparks and flames and I am killing enemies in seconds! (On normal difficulty). It's actually feeling too easy and I think I might raise the difficulty.

NO ONE IS TALKING ABOUT LOW LEVELS, EVERYTHING STARTS HITTING LIKE A WET NOODLE MID-LATE GAME, STOP POSTING IF ALL YOU HAVE TO SAY IS " AT LOW LVL I PWN MONSTARDS FAZT! DESTRUCTION IZ OP!" Same to the level 8 breton who posted earlier telling the OP how to play at low levels.. sigh

Jesus christ I am TIRED of people chiming in with their opinion when all they have played is low level. ITS GOOD LOW LEVEL. High Level? You take too long.

@OP I also agree , we hit way less than the other 2 classes and the Magicka runs out fast even though EVERY item I am wearing has some sort of Magica regen or Magicka point enchantment,
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TASTY TRACY
 
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Post » Fri May 11, 2012 10:07 pm



Alteration gives you armor rating as good as an armor skill. You should have that.

Well-timed wards let you stand in the line of enemy mages without incident. Use them.


The best defense is a good offense. All the ward spells and oak-skin spells do is waste your magicka and limit the number of creatures you can conjure/destruction spells you can cast; AKA the spells that are actually useful in combat.
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Amie Mccubbing
 
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Post » Sat May 12, 2012 11:06 am

Regen is barely working, you want +destro enchantment which reduces it. Gets it to 0% cost which is practically an exploit...but not nearly as bogus as 4k weapon strikes.


Even with infinite mana its spamming fireball/incin for minutes on end. Just NOT fun.
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Elizabeth Lysons
 
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Post » Sat May 12, 2012 10:22 am

I agree, there's enough ignorant posters as it is. A standardized text will allow quicker access to proven information. How many topics has this been that simply loop to the same conclusions? Often numerous times in each topic as people don't read the bulk of the thread to see each and every suggestion put forward has been rebuked with hard math and basic logic.

Edit
MANA REGENERATION BONUSES DON'T EFFECT YOU IN COMBAT! FOR THE LAST TIME! It's only the out of combat regen.


ONLY APPLIES TO OUT OF COMBAT!!!! OUT OF COMBAT!!!!

How often do I have to repeat this. The regen bonus is only outside of combat. Even if we can get infinite spells it doesn't stop them from all being wimpy as [censored]. Oh noes guis I can cast 50 fireballs to kill a dragon. Then the rogue sneaks in and backstabs for x30 damage instant killing it. The warrior lolz at it with his super sword which does 400 damage a swing and his armour which makes him immune to pretty much everything.

Mages work all game and for what? To be [censored]tier than the other play styles? If magic was this crap in the world of the elder scrolls why spend decades doing it when any stupid idiot can raid a dungeon and start the chain to get new gear making him god like. WHY!!!? It makes no sense. Even if you diversify into other spells your still not as good as the other classes. Is that what people want? To spend all game to be almost as good as or worse then the other play styles? I'll save everyone the trouble now by telling them to pick up some daggers and the sneak perks or go enchanting for uber warrior.

Warrior: Can beat the game with one weapon of his choice and an armour of his choice. Enchanting is optional for th elulz because it makes it so easy.
Theif: Can beat the game with daggers and sneak.
Mage: Has to use every [censored] skill in existence. Damage isn't high enough. Need to have a distraction. Summon things to fight for me. Oh noes I focused too much in destruction and conjuration. Now I need to pick up healing and potions. My magic is now stretched thin. TROLLL magic regen bonuses only apply out of combat. Now I'm in some serious [censored] here. I need to add some sneak attacks in there to survive, but magic can't do that. So I need to go with a bow. But now I'm squishier so I need alteration for the buffs. There by usiong all of these skills and dragon shouts I can sort of crawl my way through the game at a snails pace. It only took me presumably decades to learn how to first use magic since it's so complicated.

*Theif and Warrior snicker in a corner.* as they go around one hit killing things or being invincible avatars of destruction. *mage cries himself to sleep believing he's balanced*

Best Destruction Spell: 100 points of damage. Half your mana bar and 5 second cast time. At higher levels it can kill nothing and takes up most of your mana to cast once.
Best Sword: 400 Damage deadric sword of death. He doesn't have to stop swinging ever.
Rogue: Two handed daggers x15 damage with the unique item that lets him get x2 to sneak attack for a x30 bonus and one hit kill dragons.

Just to put it into perspective a little bit.

are you done trolling or crying? cus im not sure how to tell you this, but lets take it from your facts u just wrote...

best destro spell does 100 damage? okay fine, add augmeneted fire/frost/shock to it and thats 150 instantly, add dualcasting and thats above 300 damage (assuming its 125% bonus damage id say the total damage would be close to 350) add impact perk and youve got a 350 damage stun, add disintergrate perk and u can finish off any weak opponent (15% hp or lower) with the basic shock spell, how is that? 8 mana to kill off a wounded dragon?

if you are stil lcrying about the damage being to low, pick up alchemy and use pots of destro to boost your own attack, and use a poison to cause a weakness so that your enemy will have less resistance... do u need the math? 350 + 40% pot = about 500 damage. -40% resistance = almost 800 damage if im calculating correctly... now since u have alch anyway, use a mana pot or 2 and cast again.

add resto or other beneficial perks so that u can improve damage or survival.

side note, dont think mages can onehit kill enemies, this is not diablo 2 with a 30k fireball. play tactical, u have runes at your arsenal, use frost to drain stamina off the oppenents while impact staggerts them to death and u can faceroll the mobs while have a blindfold on.

so how does 800 ranged damage, possibly aoe, easily regenerated, ... compared to a warrior who needs melee range and cant go above 150 damage pr weapon, that makes it 300 pr hit if dual wielding. against the mage i jsut described, he would woop the warrior due to frost spam and you wont have any stamina... GG with powerattacks, and face roll the warrior.

the game is perfectly balanced. :P
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Zualett
 
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Post » Sat May 12, 2012 8:04 am


the game is perfectly balanced. :P
what lvl is your mage ?
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Chloe Lou
 
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Post » Fri May 11, 2012 9:56 pm

I still don't understand why you're surprised when your one trick pony turns out to only have one trick.

If you've focused on nothing but damage from range, you should expect to get whooped when you can't maintain that range.

If you were properly diversified, you would be ok in a wider range of situations.

Alteration gives you armor rating as good as an armor skill. You should have that.

Well-timed wards let you stand in the line of enemy mages without incident. Use them.

In the absence of embracing these other suggestions, all these destruction rants sound to me like someone standing there yelling "I only want to use magic missile. Why am I not winning when I use magic missile?"
We're going into the realm of math.

8 damage at first level. At level 75 STILL 8 DAMAGE!!!! DO THE MATH! I'm sick of people NOT DOING THE MATH!

8 Damage + 50% from two perks. Good god don't spend your 12 damage all in one place.

Highest damage spell is 100 so 150, takes all of your mana bar to cast. This is good at say 30-40. Higher than this and the damage is negligible as the enemies continue to increase in level and health. Meanwhile the warrior has 400 damage sword and the rogue can get x30 sneak attack multiplier.

MATH! DO IT! I want to be a mage, mages only have one damage skill. Destruction, as you level it is less effective. How the hell do you expect to play a mage and kill things? Conjuration? Then I've wasted all the perks on destruction, and it still doesn't fix destruction being weak. What if damage on all swords was the same and never raised? Would you be pissed? Why does a mage have to have destruction, healing, conjuration, alteration, and illusion just to be half ass effective as a warrior with any combat skill, heavy armour and optional super enchanted items? Don't even make me laugh, there's no way for a mage to even hope of reaching one hit kill multiplier of x30 with a rogue.

Why do we have to put in more work to remain half as effective? MATH!

are you done trolling or crying? cus im not sure how to tell you this, but lets take it from your facts u just wrote...

best destro spell does 100 damage? okay fine, add augmeneted fire/frost/shock to it and thats 150 instantly, add dualcasting and thats above 300 damage (assuming its 125% bonus damage id say the total damage would be close to 350) add impact perk and youve got a 350 damage stun, add disintergrate perk and u can finish off any weak opponent (15% hp or lower) with the basic shock spell, how is that? 8 mana to kill off a wounded dragon?

if you are stil lcrying about the damage being to low, pick up alchemy and use pots of destro to boost your own attack, and use a poison to cause a weakness so that your enemy will have less resistance... do u need the math? 350 + 40% pot = about 500 damage. -40% resistance = almost 800 damage if im calculating correctly... now since u have alch anyway, use a mana pot or 2 and cast again.

add resto or other beneficial perks so that u can improve damage or survival.

side note, dont think mages can onehit kill enemies, this is not diablo 2 with a 30k fireball. play tactical, u have runes at your arsenal, use frost to drain stamina off the oppenents while impact staggerts them to death and u can faceroll the mobs while have a blindfold on.

so how does 800 ranged damage, possibly aoe, easily regenerated, ... compared to a warrior who needs melee range and cant go above 150 damage pr weapon, that makes it 300 pr hit if dual wielding. against the mage i jsut described, he would woop the warrior due to frost spam and you wont have any stamina... GG with powerattacks, and face roll the warrior.

the game is perfectly balanced.
Okay even if I did all that it takes up all of my mana to fire that off, and it's going to kill my non scaling companion and anyone near me. It has a five second cast time. What the hell do you want me to do? I'm so frail I die in like one hit, but if I use spells to stay alive while casting it it means I can't dual wield the spell. If I don't do that then I cast a spell to heal me while getting pounded on. Then I don't have mana for the base spell or it's all gone and then the enemies are usually alive because 300 damage is not all that impressive for a one hit attack. My companion will then be dead and I'm totally screwed. Does the warrior or theif have to do even a quarter of the work I have to do? Nope. What do I get? 1/8 of their effectiveness. I have to use like a million things to stumble by, and it gets costly and time consuming always making potions of magicka to chug and potions to fortify damage. Regen bonuses don't scale in combat only out of it. So what the hell do you want me to do smart ass? Gee I know, pick up the 400 damage sword and go to town being more effective than my ENTIRE class. -_-
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Mike Plumley
 
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Post » Sat May 12, 2012 10:52 am

compared to a warrior who needs melee range and cant go above 150 damage pr weapon, that makes it 300 pr hit if dual wielding. against the mage i jsut described, he would woop the warrior due to frost spam and you wont have any stamina... GG with powerattacks, and face roll the warrior.

Wrong, you can max out a Daedric one handed sword at 2000+ dmg per swing if your smart.
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Naomi Ward
 
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Post » Fri May 11, 2012 11:14 pm

what lvl is your mage ?

my mage is actualyl a battlemage, dualwielding swords with some magic schools. im lvl 30ish and playing on expert.
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Jamie Moysey
 
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Post » Sat May 12, 2012 3:23 am




1- Lie, it does get stronger the higher your skill

2- I agree some spells do cost too much mana at the start, but that's only to be expected and enchants while not missing your targets can do miracles...

3- Mage takes no damage while running, warrior still get's pounded on

4- Mages are not supposed to be durable, and the damage difference is not that high.

5- Weapon dmg doesnt get stronger once u maxed it, so your point being ?

6- Cheat..call it w/e u want but it's just lame and its a way for ppl to justify them cheating since 'its possible ingame' exploit.

7- Warriors also need to drink potions, and use spells.

8- Again same thing like nr 6..

9- Lie, a warrior flame spell does not do the same dmg as a mage flame spell (perks, skill lvl...)

10- Doesnt mean that they dont "exists" for various obvious reasons

11- Not really, vocal minority like usual...

12- Freedom you say ? So you want Bethesda to release a game each 20years ? Afterall.. im sure there's people who want to play with unarmed combat while wearing a loin cloth and screaming obscure things, or being able to play to finish the mq without ever killing anything or what about being a naked warrior using nothing but a dagger.
Many people wish different things, but not evryone feels entitled to have evrything they want.

13- That's your personal vieuw. (albeit incorrect from my pov)

You have some pretty bad counterarguments but I don't blame you. It's hard to argue with all the truth I posted.

1. ............. You are a funny guy

2. At least you kind of agree here. Spells should scale in damage, or be able to increase in range, or cost less to sustain.

3. No warriors continue fighting without stamina and if ever low on health just run away duel casting heal while mages have to run in circles or out of the room and wait a 30 seconds or drink potions.

4. You call 500 damage per swing of a legendary weapon and 100 damage for a master level spell not that much difference? Any the reason mages aren't supposed to be durable is because they're SUPPOSED to do much more damage than a tank.

5. Weapon damage scales pretty decently, and you get perks that increase damage by 100-150% and the as you progress you find stronger weapons and on top of that can make them twice as stronger legendary later on. Magic damage stays the same, though you can get the 50% more damage perk which is really nothing.

6. It's the huge gap in balance people have been trying to point out the whole time. You're just too ignorant and call it a "cheat".

7. Warriors can use pots but rarely need to. For mages it seems like a necessity.

8. you see the big advantage warriors have over mages at least here.

9. It does a little less damage but I still use destruction for fun on my warrior cuz many quests are too easy I don't want to faceroll with my sword.

10. If they do exist it's rare.

11. Have you seen how many threads and complaints on these forums alone there have been about this issue? There have been a few threads complaining and warrior armor/weapons are too overpowered too.

12. It is a very basic expectation that mages should be able to easily beat the game with just destruction magic which is the core damage of all mages in all games. They shouldn't have to rely on summons or lydia or shouts and potions just like warriors don't have to.

13. Are you dumb? Like seriously? Really?

for those that haven't seen this or for quick access, these were my original arguments.








There are just TOO MANY points I can make that say mages overall are underpowered compared to warriors that I can write a book on it. Here are just a few

1. Destruction never gets stronger.

2. Mage spells are either too weak or cost too much mana to sustain in a fight.

3. Mage runs out of mana, has to run. Warrior runs out of stamina, continues to pound heavy damage.

4. Mages do less damage than warriors AND are 10-100x less durable in battle.

5. Master level destruction spells take 5 seconds to cast, cost too much mana, and don't get stronger after you get them at level 50 while monsters get stronger.

6. Warrior late game can have insanely strong legendary armor and weapons that do 500 damage per regular swing without power swing and tank like a god, mages have the 100 damage master spell that takes 5 seconds to cast when they are vulnerable.

7. Warriors can faceroll through the game with 2 skills and two hack buttons. Mages need to constantly switch spells, run around, drink potions, use shouts, use lydia, ect just to get by.

8. Robes with magic regen/cost reduction is nowhere near as good as the armor that makes warriors unstoppable late game.

9. Warriors with heavy armor and weapons can whip out their flame spell anytime and do as much damage as a mage while able to tank so much more, mages who want to fight with swords end up getting [censored].

10. I have yet to find a pure mage at any level able to complete the main quest line, I see warriors level 20ish complete it easily.

11. A TON of people complain about destruction being underpowered and mages in general compared to warriors. No one complains about warriors be underpowered, only overpowered.

12. This is a TES game. Players should be able to play how they want. If they want to focus on destruction without much help in other magic fields they should be able to do that. Game favors warriors heavily to faceroll through the game.

13. In even decently balanced games, warriors can always tank more damage while mages do much more damage and can nuke from afar. Mage destruction spells are mid-close range spells and can't nuke while warriors do more damage. In league of legends we see spell casters like ryze who die instantly and move slowly but can nuke so well and does more damage than tanks like malphite who are very hard to kill but barely do any damage. Imagine if malphite did more nuke damage than ryze. Who in their right mind would want to play ryze then? Everyone would want to play malphite. Same thing is going on here. People play the more balanced characters and like to play by what is better. This is an elder scrolls game and people should be able to play how they like but instead are forced to be melee or struggle through as a mage.
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Sunnii Bebiieh
 
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Post » Sat May 12, 2012 7:58 am

Im sorry I found mages to be pretty strong. Cast Steel skin, go in do a few quick shots of lightning and flames, then switch to dual frost hit a quick time, Do a rune real quick... and pretty much lots of things go down to me. and i am on the Expert difficulty, fighting druegh overlords/the female ones that cna shout. A falmer once, dwemer mechs. level 15 atm i am slow to level it seems.
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CxvIII
 
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Post » Sat May 12, 2012 8:58 am

why would you only want to use one of the skills??? thats so boring lol. thats like saying only use conjuration to level which would be hell. there's a reason there's so many skills. + a simple mod buff would help this easy a 60kb file changing a few things and the game is great for you again.
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Louise Andrew
 
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Post » Fri May 11, 2012 8:08 pm

kidco, we're not really listening to you because you dont have actual experience on the subject. Why do you feel the need to try and disagree with math?

level 15 atm i am slow to level it seems.
Cool. This topic is about level 40+. Come back later

Seriously, the three posts above me aren't even talking on topic. For freak's sake, how frustrating is this? Do I have to address these posts individually? Freaking frick
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SexyPimpAss
 
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Post » Sat May 12, 2012 4:06 am

Yes this is a broken system.

Bethesda has taken away all of our methods of becoming stronger in destruction.

No spell making, no scaling and no new spells.
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FirDaus LOVe farhana
 
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Post » Sat May 12, 2012 3:47 am

We're going into the realm of math.

8 damage at first level. At level 75 STILL 8 DAMAGE!!!! DO THE MATH! I'm sick of people NOT DOING THE MATH!

8 Damage + 50% from two perks. Good god don't spend your 12 damage all in one place.

Highest damage spell is 100 so 150, takes all of your mana bar to cast. This is good at say 30-40. Higher than this and the damage is negligible as the enemies continue to increase in level and health. Meanwhile the warrior has 400 damage sword and the rogue can get x30 sneak attack multiplier.

MATH! DO IT! I want to be a mage, mages only have one damage skill. Destruction, as you level it is less effective. How the hell do you expect to play a mage and kill things? Conjuration? Then I've wasted all the perks on destruction, and it still doesn't fix destruction being weak. What if damage on all swords was the same and never raised? Would you be pissed? Why does a mage have to have destruction, healing, conjuration, alteration, and illusion just to be half ass effective as a warrior with any combat skill, heavy armour and optional super enchanted items? Don't even make me laugh, there's no way for a mage to even hope of reaching one hit kill multiplier of x30 with a rogue.

Why do we have to put in more work to remain half as effective? MATH!
What is this madness you call...MATH???
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Ludivine Poussineau
 
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Post » Sat May 12, 2012 9:16 am

i play on normal, sand all i use is destruction magic and honestly i don't die all that often

different zones have different enemy levels i just remembered that lol
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KU Fint
 
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Post » Sat May 12, 2012 6:24 am

my mage is actualyl a battlemage, dualwielding swords with some magic schools. im lvl 30ish and playing on expert.

thought so. those super spells are dual cast by nature, they won't be doing as much as you said btw. the 5 second cast also makes their dps go down the crapper.


Im sorry I found mages to be pretty strong. Cast Steel skin, go in do a few quick shots of lightning and flames, then switch to dual frost hit a quick time, Do a rune real quick... and pretty much lots of things go down to me. and i am on the Expert difficulty, fighting druegh overlords/the female ones that cna shout. A falmer once, dwemer mechs. level 15 atm i am slow to level it seems.

:banghead:
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FoReVeR_Me_N
 
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Post » Sat May 12, 2012 8:26 am

Wrong, you can max out a Daedric one handed sword at 2000+ dmg per swing if your smart.

you cant just make a statement and not back it up, are you talking about the crit modiffer as a stealth char? otherwise im having a hard time seeing how 150 BS improved daedric sword... or 2 hander for maybe 300+ damage. can reach 2000+ ... either way if your target is frozen solid and impact staggered you could have all the damage in the world for all i care, you would never reach me. even if u use a shout.
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Allison C
 
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Post » Sat May 12, 2012 2:13 am

kidco, we're not really listening to you because you dont have actual experience on the subject. Why do you feel the need to try and disagree with math?


Cool. This topic is about level 40+. Come back later

Seriously, the three posts above me aren't even talking on topic. For freak's sake, how frustrating is this? Do I have to address these posts individually? Freaking frick

I do have experience and you're only using this argument cause you know what I'm saying is true and you can't argue against what I posted but feel free to try.
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chinadoll
 
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Post » Fri May 11, 2012 7:21 pm

We're going into the realm of math.

8 damage at first level. At level 75 STILL 8 DAMAGE!!!! DO THE MATH! I'm sick of people NOT DOING THE MATH!

8 Damage + 50% from two perks. Good god don't spend your 12 damage all in one place.

Highest damage spell is 100 so 150, takes all of your mana bar to cast. This is good at say 30-40. Higher than this and the damage is negligible as the enemies continue to increase in level and health. Meanwhile the warrior has 400 damage sword and the rogue can get x30 sneak attack multiplier.

MATH! DO IT! I want to be a mage, mages only have one damage skill. Destruction, as you level it is less effective. How the hell do you expect to play a mage and kill things? Conjuration? Then I've wasted all the perks on destruction, and it still doesn't fix destruction being weak. What if damage on all swords was the same and never raised? Would you be pissed? Why does a mage have to have destruction, healing, conjuration, alteration, and illusion just to be half ass effective as a warrior with any combat skill, heavy armour and optional super enchanted items? Don't even make me laugh, there's no way for a mage to even hope of reaching one hit kill multiplier of x30 with a rogue.

Why do we have to put in more work to remain half as effective? MATH!

CAN I GET A "OOOH LORD" for that one! Right on the money!
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Lizzie
 
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Post » Fri May 11, 2012 11:15 pm

you cant just make a statement and not back it up, are you talking about the crit modiffer as a stealth char? otherwise im having a hard time seeing how 150 BS improved daedric sword... or 2 hander for maybe 300+ damage. can reach 2000+ ... either way if your target is frozen solid and impact staggered you could have all the damage in the world for all i care, you would never reach me. even if u use a shout.

Read this.
http://forums.runicgames.com/viewtopic.php?f=9&t=20366

WARNING: Use of statistics and basic math. Those without an education of grade 5 or higher be warned!
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sally coker
 
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