Seriously Bethesda- WTF were you all thinking?

Post » Fri May 11, 2012 10:19 pm

In before someone tells you to use conjuration even though its not your playstyle.


-bah too late.

Clearly he's roleplaying wrong. He was supposed to roleplay a two-handed user, roleplay better next time :rolleyes:
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Chris Guerin
 
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Post » Sat May 12, 2012 4:16 am

no problem here, on master's difficulty. Sure dying here and there but there is no fun in killing the enemy if they are easy
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WYatt REed
 
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Post » Fri May 11, 2012 10:18 pm

Most warriors don't use the blocking perk cuz most don't use shields. And it's pretty easy to beat the game without smithing or enchantments as a warrior. In fact, all a warrior has to do is focus on one weapon specialty like one hand or two hand and heavy armor to faceroll through the game. A pure destruction mage who has light armor focus or even enchantments cannot do that.

You're so ignorant its ridiculous. The early tier blocking perks such as effectiviness, power bash, and the one that slows time during an enemy power attack are pretty crucial for even 2h warriors because if they don't bash or block they die, and much more easily than some pure destruction mage.
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I love YOu
 
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Post » Sat May 12, 2012 6:46 am

I am also having a hard time with my full magicka mage.

My problem is that the way the dungeons are set out it's often impossible for me to avoid getting gang banged by multiple enemies at close range.

There are so many dungeons that require you to "trigger" monsters into jumping out into your face. Most of these melee monsters can 1 or 2 hit me. At lower levels destruction magic was effective, but now it's like a secondary skill. Although I still get my [censored] kicked by mages firing ice bolts at me and staggering me with lighting. But when I use it doesn't seem very effective.

I wish runes were more effective and had more variety of effects, and I wish you could use more of them. And I wish I had more crowd control skills. It's the 1 hit instant deaths that really annoy me.

Spells take too long to cast for what they do, especially in these dungeons where everything is so close and you have melee guys sprinting at you down corridors with their power attacks. Also i think melee power attacks are OP compared to magic. It's kinda stupid that I can have someone run over a fire rune, throw a few fireballs in their face, and yet they still are just sprinting forward the whole time and then 1 hit me with their axe. Think fireballs should push enemies back more and I think that frost should slow them down more and lightning should stagger them more. Melee guys seem completely unhindered by all the magic I cast at them, just keep sprinting towards me. I need more skills for keeping mobs away from me. Shouts are fine but they take way too long to recharge for them to be very useful.

Conjuring a mob is basically the main mage skill it seems, which is OK... but kinda boring. And I wish I had more skills to buff Lydia so she wouldn't get owned so easily.

Also, I wish I could still do something with no mana instead of having to switch out to a weapon. I find myself in the menu changing skills/ weapons so much... it's really annoying.

just become a warrior and faceroll through 10 men mobs in dungeons.
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Vivien
 
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Post » Sat May 12, 2012 5:01 am

You're so ignorant its ridiculous. The early tier blocking perks such as effectiviness, power bash, and the one that slows time during an enemy power attack are pretty crucial for even 2h warriors because if they don't bash or block they die, and much more easily than some pure destruction mage.

I'm a warrior and never once blocked with my 2h weapon in my life and have no perks in block. Yet I facerolled through the main questline in 30 hours. Also











There are just TOO MANY points I can make that say mages overall are underpowered compared to warriors that I can write a book on it. Here are just a few

1. Destruction never gets stronger.

2. Mage spells are either too weak or cost too much mana to sustain in a fight.

3. Mage runs out of mana, has to run. Warrior runs out of stamina, continues to pound heavy damage.

4. Mages do less damage than warriors AND are 10-100x less durable in battle.

5. Master level destruction spells take 5 seconds to cast, cost too much mana, and don't get stronger after you get them at level 50 while monsters get stronger.

6. Warrior late game can have insanely strong legendary armor and weapons that do 500 damage per regular swing without power swing and tank like a god, mages have the 100 damage master spell that takes 5 seconds to cast when they are vulnerable.

7. Warriors can faceroll through the game with 2 skills and two hack buttons. Mages need to constantly switch spells, run around, drink potions, use shouts, use lydia, ect just to get by.

8. Robes with magic regen/cost reduction is nowhere near as good as the armor that makes warriors unstoppable late game.

9. Warriors with heavy armor and weapons can whip out their flame spell anytime and do as much damage as a mage while able to tank so much more, mages who want to fight with swords end up getting [censored].

10. I have yet to find a pure mage at any level able to complete the main quest line, I see warriors level 20ish complete it easily.

11. A TON of people complain about destruction being underpowered and mages in general compared to warriors. No one complains about warriors be underpowered, only overpowered.

12. This is a TES game. Players should be able to play how they want. If they want to focus on destruction without much help in other magic fields they should be able to do that. Game favors warriors heavily to faceroll through the game.

13. In even decently balanced games, warriors can always tank more damage while mages do much more damage and can nuke from afar. Mage destruction spells are mid-close range spells and can't nuke while warriors do more damage. In league of legends we see spell casters like ryze who die instantly and move slowly but can nuke so well and does more damage than tanks like malphite who are very hard to kill but barely do any damage. Imagine if malphite did more nuke damage than ryze. Who in their right mind would want to play ryze then? Everyone would want to play malphite. Same thing is going on here. People play the more balanced characters and like to play by what is better. This is an elder scrolls game and people should be able to play how they like but instead are forced to be melee or struggle through as a mage.
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Michelle Serenity Boss
 
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Post » Sat May 12, 2012 8:50 am

wall of text

Pure truth.

Every reply you see to how to play a mage is basically "do this, this this this and this, and wear this this this and this, and make sure you do this this this and this.. then being a mage is as good as being a fighter who only has to do barely anything" generlaly spekaing you'd expect that you'd get more bang for your buck (so to speak) with a mage, but thats not the case.. you need to work three times as hard to be up to par with a comparable fighter class. It's like magic is the last resort of noodle-armed pansies who aren't manly and bearded enough to faceroll through dungeons with dual axes.
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Lloyd Muldowney
 
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Post » Fri May 11, 2012 8:59 pm

I dont see the issue here, not evrything is about 'dps'.

When it comes to combat, dps is pretty important. In fact, there is really no other metric to gauge the usefulness of a combat skill.

Most warriors if not all (legit) warriors also have to rely on restoration and block to stay in the fight, so why do mages demand that they should be able to just stick with destruction to do evrything by facemelting npc's before they could reach them ?


Warriors should use smithing, mages should use alchemy and both benefit from enchanting.

So get potions that reduce target's resistances (or that makes them more vulnerable, cant remember exactly), enchant your gear to reduce mana cost and increase mana regen.
Use a defensive magic school pick conjuration or illusion like warriors also have to lvl their armor and blocking (wich is tedious and takes a very long time).

Mages are supposed to be smart and wise, so stop trying to block a battleaxe with your face and atleast try to act smart.


No one is expecting to get by on destruction alone. The complaint is that you can't get by on destruction period, with other skills or not. At higher levels, you will always move to other skills. Period. Destruction becomes pretty much useless and eventually will get replaced with other skills...or you will die.


It's the equivalent of using a naked khajit with unarmed only and then complain that your not 'viable' at higher lvl...

No, it is really not. There is an expectation that destruction maintains its viability throughout the game, considering the investment you have to put into it.
There is no investment in the Khajit claws. They are what they are.

The point people seem to be missing is that NO ONE is asking for destruction to be so powerful that no other skill is needed. NO ONE is asking to finish the game with that skill, and that skill only. They are simply requesting that it scale at the same rate as other combat skills.

That is it. That is the only argument being made.
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Penny Courture
 
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Post » Sat May 12, 2012 1:38 am

You're not using 2 skills as a 2h warrior and faceroling [censored] on any difficulty other than the easiest. Hell i doubt very seriously you've ever even taken a warrior past level five legitimately.
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Alexandra walker
 
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Post » Fri May 11, 2012 7:55 pm

I'm a warrior and never once blocked with my 2h weapon in my life and have no perks in block. Yet I facerolled through the main questline in 30 hours. Also











There are just TOO MANY points I can make that say mages overall are underpowered compared to warriors that I can write a book on it. Here are just a few

1. Destruction never gets stronger.

2. Mage spells are either too weak or cost too much mana to sustain in a fight.

3. Mage runs out of mana, has to run. Warrior runs out of stamina, continues to pound heavy damage.

4. Mages do less damage than warriors AND are 10-100x less durable in battle.

5. Master level destruction spells take 5 seconds to cast, cost too much mana, and don't get stronger after you get them at level 50 while monsters get stronger.

6. Warrior late game can have insanely strong legendary armor and weapons that do 500 damage per regular swing without power swing and tank like a god, mages have the 100 damage master spell that takes 5 seconds to cast when they are vulnerable.

7. Warriors can faceroll through the game with 2 skills and two hack buttons. Mages need to constantly switch spells, run around, drink potions, use shouts, use lydia, ect just to get by.

8. Robes with magic regen/cost reduction is nowhere near as good as the armor that makes warriors unstoppable late game.

9. Warriors with heavy armor and weapons can whip out their flame spell anytime and do as much damage as a mage while able to tank so much more, mages who want to fight with swords end up getting [censored].

10. I have yet to find a pure mage at any level able to complete the main quest line, I see warriors level 20ish complete it easily.

11. A TON of people complain about destruction being underpowered and mages in general compared to warriors. No one complains about warriors be underpowered, only overpowered.

12. This is a TES game. Players should be able to play how they want. If they want to focus on destruction without much help in other magic fields they should be able to do that. Game favors warriors heavily to faceroll through the game.

13. In even decently balanced games, warriors can always tank more damage while mages do much more damage and can nuke from afar. Mage destruction spells are mid-close range spells and can't nuke while warriors do more damage. In league of legends we see spell casters like ryze who die instantly and move slowly but can nuke so well and does more damage than tanks like malphite who are very hard to kill but barely do any damage. Imagine if malphite did more nuke damage than ryze. Who in their right mind would want to play ryze then? Everyone would want to play malphite. Same thing is going on here. People play the more balanced characters and like to play by what is better. This is an elder scrolls game and people should be able to play how they like but instead are forced to be melee or struggle through as a mage.

Will you please stop spamming this post in every single thread?
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lillian luna
 
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Post » Sat May 12, 2012 7:18 am

Will you please stop spamming this post in every single thread?

Why? He is trying to get his point across in each thread, and it is on topic on every one. You really expect him to paraphrase the entire thing for each destruction/magic thread (of which there are many)?

Cut and paste works fine.
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Rodney C
 
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Post » Sat May 12, 2012 1:01 am

He's just trying to get it through their heads. Education is good for all :intergalactic:
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Silvia Gil
 
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Post » Fri May 11, 2012 7:54 pm

Why are you relying solely on one tree? A warrior doesn't just skill up only 2 handed and nothing else. You need to get all the magic schools and utilize spells from all of them, plus maybe extra skills elsewhere. A thief can't get by JUST using sneak and pickpocketing either. He has to dip into combat for Archery, 1H perks, etc.

You have to take some other skills. Jeez. This is not a hard concept. "Pure Mage" doesn't mean "I only learn Destruction spells and when I can't faceroll the game with only 1 skill tree I complain on the forums"
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Adam Baumgartner
 
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Post » Fri May 11, 2012 10:53 pm

Yea I have my mana regen at 150% and it still takes very long to regenerate. I'm not sure if its goes past %100, but it gets drained very fast. Conjuration and mixing destruction is weak. The summoning familars takes too much mana, and then trying to use duel flames isn't very effective. My summoning disappears fast, and Im stuck dancing around trying to avoid hits while waiting for my mana to recover
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James Rhead
 
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Post » Sat May 12, 2012 8:43 am

Why? He is trying to get his point across in each thread, and it is on topic on every one. You really expect him to paraphrase the entire thing for each destruction/magic thread (of which there are many)?

Cut and paste works fine.
I agree, there's enough ignorant posters as it is. A standardized text will allow quicker access to proven information. How many topics has this been that simply loop to the same conclusions? Often numerous times in each topic as people don't read the bulk of the thread to see each and every suggestion put forward has been rebuked with hard math and basic logic.

Edit
MANA REGENERATION BONUSES DON'T EFFECT YOU IN COMBAT! FOR THE LAST TIME! It's only the out of combat regen.

There's your problem right there. Get the Archmage's Robes and the Morokei mask (both from the College of Winterhold quest line), and you'll have 200% magicka regeneration.
ONLY APPLIES TO OUT OF COMBAT!!!! OUT OF COMBAT!!!!

How often do I have to repeat this. The regen bonus is only outside of combat. Even if we can get infinite spells it doesn't stop them from all being wimpy as [censored]. Oh noes guis I can cast 50 fireballs to kill a dragon. Then the rogue sneaks in and backstabs for x30 damage instant killing it. The warrior lolz at it with his super sword which does 400 damage a swing and his armour which makes him immune to pretty much everything.

Mages work all game and for what? To be [censored]tier than the other play styles? If magic was this crap in the world of the elder scrolls why spend decades doing it when any stupid idiot can raid a dungeon and start the chain to get new gear making him god like. WHY!!!? It makes no sense. Even if you diversify into other spells your still not as good as the other classes. Is that what people want? To spend all game to be almost as good as or worse then the other play styles? I'll save everyone the trouble now by telling them to pick up some daggers and the sneak perks or go enchanting for uber warrior.

Warrior: Can beat the game with one weapon of his choice and an armour of his choice. Enchanting is optional for th elulz because it makes it so easy.
Theif: Can beat the game with daggers and sneak.
Mage: Has to use every [censored] skill in existence. Damage isn't high enough. Need to have a distraction. Summon things to fight for me. Oh noes I focused too much in destruction and conjuration. Now I need to pick up healing and potions. My magic is now stretched thin. TROLLL magic regen bonuses only apply out of combat. Now I'm in some serious [censored] here. I need to add some sneak attacks in there to survive, but magic can't do that. So I need to go with a bow. But now I'm squishier so I need alteration for the buffs. There by usiong all of these skills and dragon shouts I can sort of crawl my way through the game at a snails pace. It only took me presumably decades to learn how to first use magic since it's so complicated.

*Theif and Warrior snicker in a corner.* as they go around one hit killing things or being invincible avatars of destruction. *mage cries himself to sleep believing he's balanced*

Best Destruction Spell: 100 points of damage. Half your mana bar and 5 second cast time. At higher levels it can kill nothing and takes up most of your mana to cast once.
Best Sword: 400 Damage deadric sword of death. He doesn't have to stop swinging ever.
Rogue: Two handed daggers x15 damage with the unique item that lets him get x2 to sneak attack for a x30 bonus and one hit kill dragons.

Just to put it into perspective a little bit.
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SaVino GοΜ
 
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Post » Fri May 11, 2012 9:05 pm

He said he wants to play a pure mage.. That should mean more than just destruction. You can't get through the game using just 1 skill tree.
I think what you meant to say was that you can't rely on a single branch of the magic skill tree to hold all of the burden without snapping.
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Minako
 
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Post » Sat May 12, 2012 7:54 am

its balanced pretty well, i play a pure mage, i just lower the difficulty and i'm jammin, magic is cool, you don't want it to overpowered, i've done some tough stuff you just have to use some strategy.
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An Lor
 
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Post » Fri May 11, 2012 10:08 pm

Even with 100% mana reduction for destruction, and using master level spells, it's still bad. At level 52 (master difficulty) my 2 one-handed daedric swords (one handed skill is 45, only 3 perks in armsman) do FAR more damage than my level 100 destruction master spells (dual casting, augmented flames x2).

Even when the spells cost 0 to cast, they're still not worth it.

/thread
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Phoenix Draven
 
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Post » Sat May 12, 2012 2:13 am

its balanced pretty well, i play a pure mage, i just lower the difficulty and i'm jammin, magic is cool, you don't want it to overpowered, i've done some tough stuff you just have to use some strategy.

Your strategy being lower the difficult to Novice ? :laugh:
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Claire Jackson
 
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Post » Sat May 12, 2012 6:02 am

Having a 100 in destruction won't make your Flames spell do any more than 8 damage per second(it's initial damage rate), yet having a 100 in weapons increases the damage and effectiveness of them. If you're using master level spells, you have no magicka, but if you use anything lower, you have no damage. There is no equal trade off.

youre kidding right? where and how do u see that there is no trade off?

im lvl 30ish on my dualwield battle mage, and i use the basic firebolts/ice spikes for ranged damage and when they get close i use my double daedric swords (BS improved) and finish them off. id have to say that i dont have any damage increase to my spells exept dualcasting, however combining it with impact i can totally freeze 1-2 opponents down flat no problem, when i run low on mana i pull the swords out.

dont forget that the perks "augment element" adds 50% more damage to each spell, that meas your basic firebolt goes from doing 25 damage to roughly 37 damage, combined with dualcasting you will do above 74 damage and if you have impact you will stagger most enemies. use potions or your highborn power if ure running low, and put down frost runes before the fight so that u can use it as a defensive damage AND slow spell.

the mage in skyrim is made alot more tactical than most games requires from a mage, therefor youll have to start thinking ahead of the enemy.

dont forget that dualcasting and "multicasting" are 2 different things, u can still fire off fireballs while healing or warding.

anyway good luck :P
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bimsy
 
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Post » Sat May 12, 2012 2:46 am

its balanced pretty well, i play a pure mage, i just lower the difficulty and i'm jammin, magic is cool, you don't want it to overpowered, i've done some tough stuff you just have to use some strategy.

Says the level 10 mage playing on apprentice...
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Jessie
 
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Post » Sat May 12, 2012 8:44 am

*snip*

1- Lie, it does get stronger the higher your skill

2- I agree some spells do cost too much mana at the start, but that's only to be expected and enchants while not missing your targets can do miracles...

3- Mage takes no damage while running, warrior still get's pounded on

4- Mages are not supposed to be durable, and the damage difference is not that high.

5- Weapon dmg doesnt get stronger once u maxed it, so your point being ?

6- Cheat..call it w/e u want but it's just lame and its a way for ppl to justify them cheating since 'its possible ingame' exploit.

7- Warriors also need to drink potions, and use spells.

8- Again same thing like nr 6..

9- Lie, a warrior flame spell does not do the same dmg as a mage flame spell (perks, skill lvl...)

10- Doesnt mean that they dont "exists" for various obvious reasons

11- Not really, vocal minority like usual...

12- Freedom you say ? So you want Bethesda to release a game each 20years ? Afterall.. im sure there's people who want to play with unarmed combat while wearing a loin cloth and screaming obscure things, or being able to play to finish the mq without ever killing anything or what about being a naked warrior using nothing but a dagger.
Many people wish different things, but not evryone feels entitled to have evrything they want.

13- That's your personal vieuw. (albeit incorrect from my pov)
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Rebecca Dosch
 
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Post » Sat May 12, 2012 3:02 am

youre kidding right? where and how do u see that there is no trade off?

im lvl 30ish on my dualwield battle mage, and i use the basic firebolts/ice spikes for ranged damage and when they get close i use my double daedric swords (BS improved) and finish them off. id have to say that i dont have any damage increase to my spells exept dualcasting, however combining it with impact i can totally freeze 1-2 opponents down flat no problem, when i run low on mana i pull the swords out.

dont forget that the perks "augment element" adds 50% more damage to each spell, that meas your basic firebolt goes from doing 25 damage to roughly 37 damage, combined with dualcasting you will do above 74 damage and if you have impact you will stagger most enemies. use potions or your highborn power if ure running low, and put down frost runes before the fight so that u can use it as a defensive damage AND slow spell.

the mage in skyrim is made alot more tactical than most games requires from a mage, therefor youll have to start thinking ahead of the enemy.

dont forget that dualcasting and "multicasting" are 2 different things, u can still fire off fireballs while healing or warding.

anyway good luck :P
That firebolt damage will never, ever change once you get the perks. How does that make sense?
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Daramis McGee
 
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Post » Fri May 11, 2012 10:42 pm

It's because it's an elder scrolls game you should be able to play any way you like. If you want to go only destruction, then you should be allowed to do it. If you never want to level combat at all and just want to level pickpocketing then you should be able to do that.

It's rare in games, especially big ones like skyrim to have warriors do more damage than mages AND tank a lot more damage. Many players who want to focus on pure destruction are forced to either restart or use other methods which is still not as effective as just building a pure tank and facerolling everything.

But that is exaggeration.

You can't expect to play ANYWAY you like and be successful at it.

What if someone only want to play wearing heavy armor and a shield, how is he expected to complete the game? There always are SOME limitations, which also increase exponentially when you increase the difficulty level.

I understand that the destruction is somehow weak after level 40 and that is sad, but then again, when at level 40 you have 39 perks and more through quests, how about you make up for the lack by augmenting with something else.
Another thing is, what happens when you reach lvl 40 and the destruction is weaker and you put it on easy mode? Perhaps that makes if viable again, meaning the enemy has less health and you can do more damage.
It might feel odd playing on easy mode, but then again you do restrict yourself enough that it simply is TOO hard on higher settings.

PC gamers can at least rest easy knowing that since it is such a "problem" that there will be tons of mods letting spells scale or make much more damage or reduce magicka cost etc etc.
svcks for the console gamers then, but Bethesda loves consoles so I'm sure they'll patch it for ya.
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Hussnein Amin
 
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Post » Fri May 11, 2012 8:02 pm

Also, you're not doing it right. Magic has a steeper learning curve than melee. Just as a warrior relies on his heavy armour to absorb damage, his shield to block attacks and his weapon to do the damage, you should try using conjuration.

Ummm... What? My two-handed warrior's doing more than well enough despite not investing a single perk into Armor or Block.
(My character wears nothing, because I'm a nvde Crusader!)

Destruction's lack of damage-scaling was a serious gimp to the school, considering that the lower-level spells should be the "staples" due to the unique tactical role each spell fills. Having an otherwise-fun (Flames, Fireball, Firebolt, Fire Trap) spell be completely useless because its damage isn't competitive is bad design.

I hope they add a patch so that the destruction skill affects both Damage and Magicka cost.

5- Weapon dmg doesnt get stronger once u maxed it, so your point being ?
There is no "max" on Weapon Damage. Even once you have all Damage-increasing perks and have 100 in the weapon's skill, enchantments, potions, and scrolls allow you to increase the damage beyond that. (And I'm not even talking broken self-made enchantments or potions).
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Gisela Amaya
 
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Post » Sat May 12, 2012 5:07 am

1- Lie, it does get stronger the higher your skill
You're the one who's completely wrong here, but keep believing that you're right.
Spells gain 0 damage from a higher level destruction level (beyond perks (and there's only 2 ranks per element))
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Mr. Allen
 
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