So 1 Hand/2 Hand damage increases with every level it goes up.
Destruction doesnt increase with every level.
Damage stays the same while every mob in the game increases damage and health.
You must be really dense to not see how thats broken.
Mages can stun lock enemies, preventing them from fighting back, taking zero damage, and if well geared, using little to no magicka to do so. They can do this all from extreme range.
Warriors have to get face to face with all its enemies, pretty much a sure thing they'll take damage.
Sounds equally broken when you reverse the game mechanics the other way too.
Why does every spell have to do 5000 damage if you can stun lock any enemy in the game, for free, from range. Hell, you can do it to groups of enemies if you get them close together.
Also, I'd like to add, the BEST spells in the game aren't the master level 100 damage spells.
They are the WALL spells.
50 damage per SECOND. They are instant cast, and every enemy in the game outside of Dragons, are easy to hit with it.
You can spin the floor around you, and stand in place and heal and watch everything around you die. Please learn to play.