Seriously Bethesda- WTF were you all thinking?

Post » Sat May 12, 2012 7:27 am

I honestly hope you don't only use destruction. It's an Elder Scrolls game for christs sake, you have 17 other skills you can utilize. Only using destruction is like only using alchemy and being under the misconception that you can now take down any enemy in the game.

It's because it's an elder scrolls game you should be able to play any way you like. If you want to go only destruction, then you should be allowed to do it. If you never want to level combat at all and just want to level pickpocketing then you should be able to do that.

It's rare in games, especially big ones like skyrim to have warriors do more damage than mages AND tank a lot more damage. Many players who want to focus on pure destruction are forced to either restart or use other methods which is still not as effective as just building a pure tank and facerolling everything.
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Amie Mccubbing
 
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Post » Sat May 12, 2012 4:55 am

I'm veeeery sorry can u explain better? Do you mean that the skills themselves do not improve?

No. Thats exactly the point. The SKILL IMPROVES NOTHING. I can prove it:

Spark does 16 dps at 10 destruction skill.
Spark does 16 dps at 100 destruction skill.

You level up the skill, and nothing changes. The amount of mana consumed is negligibly better (by an insignificant amount) as the skill gets higher, but the spell damage stays exactly the same. You can test this with the following commands:

player.setav destruction 10
and
player.setav destruction 100

These will change your destruction skill to 10 and 100 respectively. Notice how the damage you do is absolutely no different. You will also notice that the only difference in mana consumption between a skill level 10 and a skill level 100 is a couple seconds worth to deplete your entire mana bar..

The ONLY reason to upgrade your destruction skill AT ALL is to unlock bigger perks, and better spell books. The problem is, the better spell books and perks only go so far. Once you get to about the level 40 range and have many of the more powerful perks and spellbooks, you will never improve your destruction power again, but the enemies will keep getting stronger.

Yes, you can substitute the gimped destruction with other magic schools and weapons, but it doesn't change the fact that destruction is still gimped. All of that time, energy and perk points wasted for a skill you can't use anymore. This is a problem because all of the other skills, in some way, scale up appropriately so you pretty much have no choice but to fall back on them.

You guys need to understand the distinction. Magic is NOT gimped. Destruction IS gimped. We're not asking for an epic change in the way the game presents magic. We're just asking for a multiplier to be added and that damage be taken into consideration when increasing magic skills. I don't understand why there is so much opposition to this. It's a quick and easy fix.

And yes, it will be modded. But as I've stated before, that doesn't help all of the console players who are put off by this.
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Shannon Marie Jones
 
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Post » Sat May 12, 2012 12:53 am

It's because it's an elder scrolls game you should be able to play any way you like. If you want to go only destruction, then you should be allowed to do it. If you never want to level combat at all and just want to level pickpocketing then you should be able to do that.

It's rare in games, especially big ones like skyrim to have warriors do more damage than mages AND tank a lot more damage. Many players who want to focus on pure destruction are forced to either restart or use other methods which is still not as effective as just building a pure tank and facerolling everything.
Can i tell u what i've done? I started as a two-handed heavy armor. After the first problems about the lack of a shield i leave the two handed and i started to use one handed and shield. But after that i start to use or only magic (destruction mostly) or one hand magic(flame for example) and one hand sword. I play on medium and i don't see that difficult.
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Vivien
 
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Post » Sat May 12, 2012 1:39 am

I don't see where the problem stems from. At the same level, I have more ease in any combat situation with my mage than my warrior.

Maybe everybody else just svcks at mages and I svck at warriors?
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Silencio
 
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Post » Sat May 12, 2012 1:00 am

Mages who go conjuration/destruction do fine most of the time. You can't get by with just destruction though.
I don't like using conjuration and I shouldn't have to. That's like saying that "most warriors who use two handed weapons and single handed weapons do fine." They're completely different schools of magic that shouldn't have to go hand-in-hand to use. Destruction has always been a combat specific magic. Now it's worthless.
I honestly hope you don't only use destruction. It's an Elder Scrolls game for christs sake, you have 17 other skills you can utilize. Only using destruction is like only using alchemy and being under the misconception that you can now take down any enemy in the game.
It's not "only destruction." It's Destruction in combat. Destruction mages use destruction in combat and now it's useless because it doesn't scale to your skill level and the spells are highly limited in their abilities. There was no warning at the beginning of the game that said "By the way: You can NOT beat this game if you are purely a mage due to the fact that destruction will not kill higher level enemies and even if you put the effort into all your magics, you will have wasted your points for not playing the way this game was built for."
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Kat Ives
 
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Post » Sat May 12, 2012 6:02 am

No. Thats exactly the point. The SKILL IMPROVES NOTHING. I can prove it:

Spark does 16 dps at 10 destruction skill.
Spark does 16 dps at 100 destruction skill.

You level up the skill, and nothing changes. The amount of mana consumed is negligibly better (by an insignificant amount) as the skill gets higher, but the spell damage stays exactly the same. You can test this with the following commands:

player.setav destruction 10
and
player.setav destruction 100

These will change your destruction skill to 10 and 100 respectively. Notice how the damage you do is absolutely no different. You will also notice that the only difference in mana consumption between a skill level 10 and a skill level 100 is a couple seconds worth to deplete your entire mana bar..

The ONLY reason to upgrade your destruction skill AT ALL is to unlock bigger perks, and better spell books. The problem is, the better spell books and perks only go so far. Once you get to about the level 40 range and have many of the more powerful perks and spellbooks, you will never improve your destruction power again, but the enemies will keep getting stronger.

Yes, you can substitute the gimped destruction with other magic schools and weapons, but it doesn't change the fact that destruction is still gimped. All of that time, energy and perk points wasted for a skill you can't use anymore. This is a problem because all of the other skills, in some way, scale up appropriately so you pretty much have no choice but to fall back on them.

You guys need to understand the distinction. Magic is NOT gimped. Destruction IS gimped. We're not asking for an epic change in the way the game presents magic. We're just asking for a multiplier to be added and that damage be taken into consideration when increasing magic skills. I don't understand why there is so much opposition to this. It's a quick and easy fix.

And yes, it will be modded. But as I've stated before, that doesn't help all of the console players who are put off by this.
And i got the point. But FOR NOW i'm a destruction mage and i don't see difficult at medium.
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Trevi
 
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Post » Sat May 12, 2012 1:18 am

lol.

come back @ level 40 and tell us that when you start hitting like a wet noodle

Level 43 test character with destruction maxed out, most of the enchanting tree (ignored the ones regarding soul steal and all that [censored]), and some points into alchemy. With the Archmages robes, circlet, gloves, ring, necklace, and boots enchanted with +62% magicka regen, extra magicka, +25% cheaper destruction spells, and destruction potions which increase output by 60%, I can definitely tell you that you will not be hitting like a 'wet noodle.' Just because you're 40+ doesn't mean [censored] automatically becomes easier. If you haven't already, start investing into [censored] potions and max out your capability as a destruction mage. When enemies go down from 2-3 uncomboed lightning hits, you'll be surprised.
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Leah
 
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Post » Fri May 11, 2012 7:36 pm

OK, so there are a whole raft of threads here slating Destruction, but I just thought that I would add to the choir. It beggars belief how they could spend three years on this game, play-test the living bejesus out of it, and no-one turned around and said, "hey, anyone else think that Destruction magic is absolute crap?" Relying on Destruction magic on the normal difficulty level leads to death after death as you fall ignominiously to simple bandit hordes, and strafe endlessly in circles hoping that your foes don't manage to hit you before your magicka can refill. I'm honestly perplexed as to how this could have happened. What were they thinking? I have been fantasising about playing as a pure Altmer mage for the past year, and it's just unbelievable how nerfed the whole Destruction magic school has become. I'm ten hours in and seriously considering starting over as a Bosmer thief or something. I know that I can use other schools of magic, and I have, but why I can't fry and shock my foes and have it be as effective as hitting them with weapons or arrows is just unfathomable. As it stands playing as a mage is needlessly fiddly and mindnumbingly tedious.

I think its been confirmed that if you keep getting killed while being a pure mage .... you just svck at it.

I have no problem smiting my enemies, other people seem to be enjoying it as well. I have been whooping ass and its on Expert so don't blame the game cause you haven't figured it out yet.

Also you shouldn't blame the developers or the game testers cause maybe they were just better at it than you. Or maybe they just like it better this way, that's one of the perks of being talented enough to help create a game like this.

On top of that 10 hours is not a very long time to learn the system to a game and figure out how to be a bad ass.

It just seems the recurring complaint is always WHY DONT THEY DIE FASTER!
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Marcia Renton
 
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Post » Sat May 12, 2012 8:59 am

I honestly hope you don't only use destruction. It's an Elder Scrolls game for christs sake, you have 17 other skills you can utilize. Only using destruction is like only using alchemy and being under the misconception that you can now take down any enemy in the game.
Many people are currently playing characters that only use 1 skill as their main damage source but with other skills thrown in as support/defense.

1h/bow/2h/conjuration. Destro does considerably less damage than all of these.
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Lizzie
 
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Post » Sat May 12, 2012 8:17 am

I don't see where the problem stems from. At the same level, I have more ease in any combat situation with my mage than my warrior.

Maybe everybody else just svcks at mages and I svck at warriors?

at higher levels, like in the 20s-40s you'll start seeing the difference. Warriors only get stronger while mages barely get stronger
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Kahli St Dennis
 
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Post » Fri May 11, 2012 7:27 pm

its actually a really simple concept. mages are squishy in all games and thats never gonna change. from what i understand there are two play styles for mages in skyrim. battlemage (one hand weapon in one hand and spell in the other) or pure mage (requires you to use resto, conjure, illusion as well as destro). makes sense to me. and with the majika issue, ull find plenty of enchants that will help u with regen and add majika to ur mana pool. i havent added a single lvl into mana but i have a full mage set enchanted and it works just fine for me :)
Magic regen bonuses only apply to out of combat regen. Another area we get shafted in. Spells don't scale, they do the same fixed damage all game. The higher you level the less effective spells get because of this barring some schools of magic, conjuration being the only good one at all levels.
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R.I.p MOmmy
 
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Post » Sat May 12, 2012 1:13 am

New Mission: Beat the game only using Alchemy. No armor, no weapon, you're going to poison your fist and hope it gets in a open wound. Let me know how it goes.
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Monika Fiolek
 
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Post » Sat May 12, 2012 11:03 am

The fact of the matter is Bethesda didn't do their math (or at least didn't do it very well) and they need to fix it. Not that this game pushes you to become a warrior either way.
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Janeth Valenzuela Castelo
 
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Post » Sat May 12, 2012 3:30 am

What about the higher leveled spells?
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Shannon Marie Jones
 
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Post » Sat May 12, 2012 3:23 am

I think its been confirmed that if you keep getting killed while being a pure mage .... you just svck at it.

I have no problem smiting my enemies, other people seem to be enjoying it as well. I have been whooping ass and its on Expert so don't blame the game cause you haven't figured it out yet.

Also you shouldn't blame the developers or the game testers cause maybe they were just better at it than you. Or maybe they just like it better this way, that's one of the perks of being talented enough to help create a game like this.

On top of that 10 hours is not a very long time to learn the system to a game and figure out how to be a bad ass.

It just seems the recurring complaint is always WHY DONT THEY DIE FASTER!

OP was complaining about destruction and not just being a pure mage. I highly doubt anyone can beat the game as a pure destruction mage with no other source of damage. Any warrior can beat the game with one speciality either one hand or two hand weapons, which branch out.

The main problem is balance.
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^_^
 
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Post » Fri May 11, 2012 8:21 pm

OK, so there are a whole raft of threads here slating Destruction, but I just thought that I would add to the choir. It beggars belief how they could spend three years on this game, play-test the living bejesus out of it, and no-one turned around and said, "hey, anyone else think that Destruction magic is absolute crap?" Relying on Destruction magic on the normal difficulty level leads to death after death as you fall ignominiously to simple bandit hordes, and strafe endlessly in circles hoping that your foes don't manage to hit you before your magicka can refill. I'm honestly perplexed as to how this could have happened. What were they thinking? I have been fantasising about playing as a pure Altmer mage for the past year, and it's just unbelievable how nerfed the whole Destruction magic school has become. I'm ten hours in and seriously considering starting over as a Bosmer thief or something. I know that I can use other schools of magic, and I have, but why I can't fry and shock my foes and have it be as effective as hitting them with weapons or arrows is just unfathomable. As it stands playing as a mage is needlessly fiddly and mindnumbingly tedious.


Its slow going at the start, but honestly, I couldn't disagree more.

I just angered an ENTIRE TOWN OF ORCS, and killed them all within seconds with my destruction magic. What level are you? I'm level 20.

I threw on Frost Cloak (8 points of frost damage and stamina damage per SECOND), then in my other hand I throw down Wall of Flames (50 damage per second) and spin in a circle.

Everything died in about 4 seconds, I took zero hits, and finished the fight with a full magicka and health bar.

Destruction is awesome.
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louise tagg
 
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Post » Sat May 12, 2012 1:49 am

OK, so there are a whole raft of threads here slating Two-Handed, but I just thought that I would add to the choir. It beggars belief how they could spend three years on this game, play-test the living bejesus out of it, and no-one turned around and said, "hey, anyone else think that Two-Handed is absolute crap?" Relying on Two-Handed on the normal difficulty level leads to death after death as you fall ignominiously to simple bandit hordes, and strafe endlessly in circles hoping that your foes don't manage to hit you before your stamina can refill. I'm honestly perplexed as to how this could have happened. What were they thinking? I have been fantasising about playing as a pure Nord Barbarian for the past year, and it's just unbelievable how nerfed the whole Two-Handed damage has become. I'm ten hours in and seriously considering starting over as a Bosmer thief or something. I know that I can use other armor and block, and I have, but why I can't hack and slash my foes and have it be as effective as hitting them with magic or arrows is just unfathomable. As it stands playing as a fighter is needlessly fiddly and mindnumbingly tedious.
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sara OMAR
 
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Post » Sat May 12, 2012 9:34 am

New Mission: Beat the game only using Alchemy. No armor, no weapon, you're going to poison your fist and hope it gets in a open wound. Let me know how it goes.

Some people are saying mages who don't use other specializations of magic besides destruction is like a warrior without weapon or armor. That is complete [censored]. Mages need decent robes for mana reneration as much as warriors need armor and the main source of direct damage for mages is destruction which is equivalent to a warrior's weapon.
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Jenna Fields
 
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Post » Fri May 11, 2012 10:48 pm

I do quite well with Destruction.
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Batricia Alele
 
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Post » Fri May 11, 2012 10:52 pm

What about the higher leveled spells?
What about them? They still don't do any damage. Fire Storm: A master level destruction spell that does 100 pts of damage. Now tell me what that's going to do to an enemy with over a thousand health if it costs nearly your entire magicka bar to cast?
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Scott Clemmons
 
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Post » Sat May 12, 2012 2:45 am

Its slow going at the start, but honestly, I couldn't disagree more.

I just angered an ENTIRE TOWN OF ORCS, and killed them all within seconds with my destruction magic. What level are you? I'm level 20.

I threw on Frost Cloak (8 points of frost damage and stamina damage per SECOND), then in my other hand I throw down Wall of Flames (50 damage per second) and spin in a circle.

Everything died in about 4 seconds, I took zero hits, and finished the fight with a full magicka and health bar.

Destruction is awesome.

Try doing that at dragons reach taking out all the guards without any potions.
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hannah sillery
 
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Post » Sat May 12, 2012 3:29 am

Its slow going at the start, but honestly, I couldn't disagree more.

I just angered an ENTIRE TOWN OF ORCS, and killed them all within seconds with my destruction magic. What level are you? I'm level 20.

I threw on Frost Cloak (8 points of frost damage and stamina damage per SECOND), then in my other hand I throw down Wall of Flames (50 damage per second) and spin in a circle.

Everything died in about 4 seconds, I took zero hits, and finished the fight with a full magicka and health bar.

Destruction is awesome.
I can't agree more ;)
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Greg Swan
 
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Post » Sat May 12, 2012 4:16 am

No. Thats exactly the point. The SKILL IMPROVES NOTHING. I can prove it:

Spark does 16 dps at 10 destruction skill.
Spark does 16 dps at 100 destruction skill.

So you prove it by using an apprentice level spell at Master level in the skill?

That is the dumbest thing I have ever heard. :rolleyes:
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Vivien
 
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Post » Sat May 12, 2012 10:01 am

So basically you're nit-picking one attribute with a game all about combinations? Really?


Let's think of it like this. You are focusing solely on Destruction magic. That's leaving out Conjuration, Restoration, whatever. Therefore, if we focus solely on another attribute, we could get similar results. If you went into a battle with no armor, no blocking, just a one-handed sword, then you probably wouldn't get too far. The game is about combining specific attributes to make your game-play unique and literally up to the player. That's why you can pick what kind of character you are: substitute attributes for mage, warrior, and thief and all examples will work. The blocking, sword wielding, heavy armored warrior can be substituted to the sneaking, arrow shooting, lighted armored thief. For the situation of a mage, Restoration stands for heavy armor, Conjuration for blocking, and Destruction for swords. It all depends on what you pick.

Does that make more sense?
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Eric Hayes
 
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Post » Sat May 12, 2012 4:22 am

You can't just specialise in a single skill tree and expect to kick ass...
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Daniel Brown
 
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