Seriously Bethesda- WTF were you all thinking?

Post » Sat May 12, 2012 7:14 am

Try doing that at dragons reach taking out all the guards without any potions.

What does this have to do with... anything? Are that same guy that was like "derpy i hacked up 3 full characters with blah blah blah and warrior is bestestest QQQQQQQQ?" You know guards scale to your level right? You'll never find a dungeon or anywhere that has nothing but enemies strictly at your level.
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Add Me
 
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Post » Sat May 12, 2012 8:58 am

I don't like using conjuration and I shouldn't have to. That's like saying that "most warriors who use two handed weapons and single handed weapons do fine." They're completely different schools of magic that shouldn't have to go hand-in-hand to use. Destruction has always been a combat specific magic. Now it's worthless.

It's not "only destruction." It's Destruction in combat. Destruction mages use destruction in combat and now it's useless because it doesn't scale to your skill level and the spells are highly limited in their abilities. There was no warning at the beginning of the game that said "By the way: You can NOT beat this game if you are purely a mage due to the fact that destruction will not kill higher level enemies and even if you put the effort into all your magics, you will have wasted your points for not playing the way this game was built for."

That is TOTALLY the point. There are a lot of people getting towards the end of the game who now feel they were deceived. They were told they could play the way they wanted, so they chose a destruction mage who shoot fire and ice from the sky and reigned electricity from their fingertips. In ANY other game, it would be a reasonable assumption that this would be an acceptable play-style for a wizard, let alone a game that promised you that you could be anything you wanted.

They spent hours on the game and found that low-and-behold, they could NOT shoot fire and ice from the sky, and reign electricity from their finger tips; at least not if they wanted to kill anything.

Now they all have to scramble to pick a ball-and-chain fallback skill that they didn't really want to play, because this one particular skill couldn't handle the game at higher levels.

Even if this was the intended function (which I suspect it wasn't. I'm still guessing it was an oversight), it is blatantly misleading. I don't understand how expecting destruction to be useful throughout the game is considered unreasonable. Every mage/wizard in popular culture uses spells similar to what is found in destruction as their bread and butter. Did Bethesda really think that no one would want to play this type of character?

I'm sorry, but I refuse to invest all of the time, money, energy and perks into a COMBAT SKILL, that becomes effectively impotent at level 40. Yes, I can use conjuration to subsidize it, but then I have to level that up to, which I might as well have done in the first place. It defeats the point of destruction all together.

It is possible to play a pure conjuration mage; it is not possible to play a pure destruction mage. Conjuration is not a supplement. It is a fall-back. Unfortunately, it is a VERY NECESSARY fall-back for a very broken skill.
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quinnnn
 
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Post » Fri May 11, 2012 10:52 pm

What about them? They still don't do any damage. Fire Storm: A master level destruction spell that does 100 pts of damage. Now tell me what that's going to do to an enemy with over a thousand health if it costs nearly your entire magicka bar to cast?

Seriously... My two handed daedra sword does around 400 damage on a normal hit, burns the enemy 20 points of damage and drains 20 life, and that's without using any stamina. Oh yea, I never need to run from enemies cuz my armor also makes me godly so I do both many times more damage than a mage and can tank infinitely better than a mage.
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Matt Gammond
 
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Post » Sat May 12, 2012 6:29 am

Dude, learn to sneak. You don't need to put any perks in it, but it is fairly easy to train. Just enter sneakmode when you hear enemies, and get yourself the Silent Cast in Illusion or whatever that perk is called.
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Zualett
 
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Post » Sat May 12, 2012 3:48 am

OK, so there are a whole raft of threads here slating Two-Handed, but I just thought that I would add to the choir. It beggars belief how they could spend three years on this game, play-test the living bejesus out of it, and no-one turned around and said, "hey, anyone else think that Two-Handed is absolute crap?" Relying on Two-Handed on the normal difficulty level leads to death after death as you fall ignominiously to simple bandit hordes, and strafe endlessly in circles hoping that your foes don't manage to hit you before your stamina can refill. I'm honestly perplexed as to how this could have happened. What were they thinking? I have been fantasising about playing as a pure Nord Barbarian for the past year, and it's just unbelievable how nerfed the whole Two-Handed damage has become. I'm ten hours in and seriously considering starting over as a Bosmer thief or something. I know that I can use other armor and block, and I have, but why I can't hack and slash my foes and have it be as effective as hitting them with magic or arrows is just unfathomable. As it stands playing as a fighter is needlessly fiddly and mindnumbingly tedious.
I understand your poking fun at the OP with this post, but I have to say two-handers are in no way crap. I had to restart my game and up the difficulty because I was breezing through the game on the default difficulty with my battleaxe wielding nord.
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*Chloe*
 
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Post » Sat May 12, 2012 9:55 am

Wow, apparently everyone is missing the point entirely. Say I'm a warrior who is level 50 swinging a one handed sword and he does like...300 damage a hit or something ridiculous. He can do this dozens of times without having to stop. Now let's say that I'm a level 50 mage who is casting fire storm(my WEAPON my equivalent to the warrior's sword)and it does 100 damage with a hit. I can only cast this a couple times and I'm out of magicka. Even though I have like 62% magicka regeneration on all my equipment, that regeneration rate is only for the OUTSIDE of battle, so I'm relying on my race's natural magicka regeneration rate to take me back up. In the mean time, I have no magicka for ward or defense spells or conjuration or anything, I am a log in the water. What isn't broken about that?

Edit: And that's provided my spell hits or makes it through. The warrior can go up and break through wards and attack fast to take mages down. I shoot a mage with a firebolt and they have a ward up. The ward goes away, but they instantly pull it back up and can cast it infinitely with one hand while shooting one hit kill ice shards with the other.
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Marina Leigh
 
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Post » Sat May 12, 2012 4:24 am

That is TOTALLY the point. There are a lot of people getting towards the end of the game who now feel they were deceived. They were told they could play the way they wanted, so they chose a destruction mage who shoot fire and ice from the sky and reigned electricity from their fingertips. In ANY other game, it would be a reasonable assumption that this would be an acceptable play-style for a wizard, let alone a game that promised you that you could be anything you wanted.

They spent hours on the game and found that low-and-behold, they could NOT shoot fire and ice from the sky, and reign electricity from their finger tips; at least not if they wanted to kill anything.

Now they all have to scramble to pick a ball-and-chain fallback skill that they didn't really want to play, because this one particular skill couldn't handle the game at higher levels.

Even if this was the intended function (which I suspect it wasn't. I'm still guessing it was an oversight), it is blatantly misleading. I don't understand how expecting destruction to be useful throughout the game is considered unreasonable. Every mage/wizard in popular culture uses spells similar to what is found in destruction as their bread and butter. Did Bethesda really think that no one would want to play this type of character?

I'm sorry, but I refuse to invest all of the time, money, energy and perks into a COMBAT SKILL, that becomes effectively impotent at level 40. Yes, I can use conjuration to subsidize it, but then I have to level that up to, which I might as well have done in the first place. It defeats the point of destruction all together.

It is possible to play a pure conjuration mage; it is not possible to play a pure destruction mage. Conjuration is not a supplement. It is a fall-back. Unfortunately, it is a VERY NECESSARY fall-back for a very broken skill.

That's if they can get to level 40 with destruction magic alone. Op has trouble at level 14 and honestly I don't blame him.
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Jessie Butterfield
 
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Post » Fri May 11, 2012 9:35 pm

So you prove it by using an apprentice level spell at Master level in the skill?

That is the dumbest thing I have ever heard. :rolleyes:

you clearly can't understand what other ppl are saying. the point is that regardless its steel sword or daedric one they get better more powerful by increasing respective skill, and what's more important is as game progresses there are so many ways to improve melee weapon damage further. hell with 100 in crafting skills and some grinding you can enchant 81% weapon damage increase(specific to a weapon). you put that in 4 pieces thats 320%.


with magic you can never reach this damage output. ppl wouldnt waste their time griping about destruction if they were viable skill late in game. this thing came out after like 2~3 days release. It simply means if you're not planning to stop playing at level 25~30 destruction has no future.
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Jennifer Rose
 
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Post » Fri May 11, 2012 7:45 pm

I agree it's [censored]. It's not balanced at all.

You don't see warriors having to use all three combat signs.

Actually, warriors still need to use heavy ar mor, blocking, and smithing, and enchantments. It's not like all they use is their weapon skill.

Itkovian
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Roy Harris
 
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Post » Sat May 12, 2012 6:00 am

In all honesty I totally disagree. I'm playing as a Dunmer destruction focused mage. I'm a pretty low level and I just dual wield sparks and flames and I am killing enemies in seconds! (On normal difficulty). It's actually feeling too easy and I think I might raise the difficulty.

Same here. I've found Destruction to be very powerful (I'm level 24 now and have Destruction ad 80-something.) Then again, I play Dunmer and had a Destruction boost from the start, and I also use other schools (Restoration and Alteration mainly) to defend myself. I've also put points into leveling up Health. Still, I have trouble fighting other mages, but I've recently learned to use Wards more effectively.
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Ross Thomas
 
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Post » Sat May 12, 2012 1:24 am

I loved this game for the first eight hours, but for the past two I've just been getting destroyed by simple groups of bandits. By the time I summon my atronarch I've only got half my magicka left, and that goes very quickly. All it takes is a couple of enemies to get in close and BAM- another elf bites the dust. Mages- how in the hell are you doing it? How are you using spells such as fury and calm? I'm obviously doing it wrong- please enlighten me.

Here's the way I do it, I'm going to spoiler this due to spell names and abilities some might not have come across yet. I might be stating the obvious at some points, but maybe theres stuff you haven't tried:

Spoiler

- yout perks make a huge difference. Spend some points in your conjuration tree and you'll have a lot more than half your magika left after summoning your atronarch, it will also last much longer against the bandits.
- Sprint. You don't use your stamina for much else anyway and its effective in giving you the distance you need to do your thing.
- You should have some points in your Destruction skill tree, make good use of runes, they hurt and frostrunes can buy you some time to get away. Speaking of which, frost in any circumstance is good to get away.
- Calm and Fury are Illusion spells, to keep using them effectively, you need to actively spend perks in your illusion tree or your enemies will outgrow the maximum level of the spell. Use calm on dudes that are close (to get away) and use fury on those that are far (to keep them away and make them attack their buddies), this said, fury is useless if you're fighting one guy. Also keep in mind that illusions dont work on undead and machines.
- Another huge factor is shouts, specifically Wuld, which can get you out of trouble rather fast.
- You need at least a couple of points in healing (Novice, Dual Cast). You will get hit, it will hurt. You need to be able to fix that without draining all your magika.
- Alteration makes a big difference if you want to get close (with conjured weapons/ battlemage style), Oak and Stoneflesh combined with Restoration's wards negate a lot of damage, time the wards like you would shield blocks.
- Multitask. You need to make good use of most of the above in battle. Its what makes being a mage more fun, but harder to play than warrior builds.
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Naazhe Perezz
 
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Post » Sat May 12, 2012 10:05 am

I would suggest Conjuration as it is VERY easy to level to 100 and once done so after summoning 2 Storm Atronachs, not only will enemies (and dragons especially) be concentrated on them allowing you to cast spells without harm, but also the Atronachs themselves are very strong in their own rite.

If however you are sticking to Destruction only, I would advise 100 Enchantment. With that it is possible to enchant 4 pieces of clothing/armor with 25% Destruction spell cost reduction making all Destruction spells free to cast literally unlimited times.
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Ross Thomas
 
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Post » Sat May 12, 2012 5:25 am

Okay, people are saying Destruction gets weaker in late-game, and I cannot comment on that point that much...

But saying that it's useless early and you cannot use it at level 15 or 20 just shows that you're doing it wrong.
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James Rhead
 
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Post » Sat May 12, 2012 5:06 am

its fine you need to know how to mix lol and find diffrent spells i got ice storm and does hugee damage
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City Swagga
 
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Post » Sat May 12, 2012 6:51 am

That is TOTALLY the point. There are a lot of people getting towards the end of the game who now feel they were deceived. They were told they could play the way they wanted, so they chose a destruction mage who shoot fire and ice from the sky and reigned electricity from their fingertips. In ANY other game, it would be a reasonable assumption that this would be an acceptable play-style for a wizard, let alone a game that promised you that you could be anything you wanted.

They spent hours on the game and found that low-and-behold, they could NOT shoot fire and ice from the sky, and reign electricity from their finger tips; at least not if they wanted to kill anything.

Now they all have to scramble to pick a ball-and-chain fallback skill that they didn't really want to play, because this one particular skill couldn't handle the game at higher levels.

Even if this was the intended function (which I suspect it wasn't. I'm still guessing it was an oversight), it is blatantly misleading. I don't understand how expecting destruction to be useful throughout the game is considered unreasonable. Every mage/wizard in popular culture uses spells similar to what is found in destruction as their bread and butter. Did Bethesda really think that no one would want to play this type of character?

I'm sorry, but I refuse to invest all of the time, money, energy and perks into a COMBAT SKILL, that becomes effectively impotent at level 40. Yes, I can use conjuration to subsidize it, but then I have to level that up to, which I might as well have done in the first place. It defeats the point of destruction all together.

It is possible to play a pure conjuration mage; it is not possible to play a pure destruction mage. Conjuration is not a supplement. It is a fall-back. Unfortunately, it is a VERY NECESSARY fall-back for a very broken skill.

actually i had similar concern with conjuration. do summons become stronger as you level your overall level or conjuration? if not and all the improvement they get is puny one shot increase from conjuration perk wouldnt they be one-shot killed late game?
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Gavin boyce
 
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Post » Sat May 12, 2012 7:43 am

Actually, warriors still need to use heavy ar mor, blocking, and smithing, and enchantments. It's not like all they use is their weapon skill.

Itkovian

Most warriors don't use the blocking perk cuz most don't use shields. And it's pretty easy to beat the game without smithing or enchantments as a warrior. In fact, all a warrior has to do is focus on one weapon specialty like one hand or two hand and heavy armor to faceroll through the game. A pure destruction mage who has light armor focus or even enchantments cannot do that.
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Del Arte
 
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Post » Sat May 12, 2012 8:34 am

New Mission: Beat the game only using Alchemy. No armor, no weapon, you're going to poison your fist and hope it gets in a open wound. Let me know how it goes.

New mission: beat the game with 2H as your only damage source.. Or bow. Or 1H. Or Conjuration.

Wait a second that works just fine actually.
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Sweet Blighty
 
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Post » Fri May 11, 2012 11:23 pm

Even though I have like 62% magicka regeneration on all my equipment,

There's your problem right there. Get the Archmage's Robes and the Morokei mask (both from the College of Winterhold quest line), and you'll have 200% magicka regeneration.
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sam
 
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Post » Fri May 11, 2012 8:35 pm

destruction works great and i'm playing on hard
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Catherine N
 
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Post » Sat May 12, 2012 9:07 am

Levels 8-12 I was getting crunched pretty good. Now at 17, I feel like the Emperor from Star Wars. I am just blasting things to high hell.
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ANaIs GRelot
 
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Post » Fri May 11, 2012 7:46 pm

You people have to get to level 40, or don't tell us high level mages how 'destruction scales! trust me!'
It doesn't. Stop lying or thinking you know how spell damage works later on in the game. Thanks
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Javier Borjas
 
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Post » Sat May 12, 2012 8:19 am

I'm level 32, been putting a lot of my perks and effort into destruction magic, and I am having the same problem as the OP. I constantly have to turn the difficulty down to defeat enemies, even with my most powerful spells. But when I use shield and one handed weapons, I'm free and clear. Doesn't really seem fair to us mages.
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Heather Stewart
 
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Post » Sat May 12, 2012 3:58 am

Someone has to make a lvl30+ and master disclaimer on these threads. Yes we know, teens and twenties is were destro shines.
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Laura Shipley
 
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Post » Fri May 11, 2012 9:44 pm

I'm level 32, been putting a lot of my perks and effort into destruction magic, and I am having the same problem as the OP. I constantly have to turn the difficulty down to defeat enemies, even with my most powerful spells. But when I use shield and one handed weapons, I'm free and clear. Doesn't really seem fair to us mages.

Are you utilizing potions or enchanting at all?

There's your problem right there. Get the Archmage's Robes and the Morokei mask (both from the College of Winterhold quest line), and you'll have 200% magicka regeneration.

Don't bother with the mask if you have maxed enchanting, just slap +25% cheaper and +62% regen onto a circlet and you're good to go.
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Isaac Saetern
 
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Post » Sat May 12, 2012 10:29 am

Most warriors don't use the blocking perk cuz most don't use shields. And it's pretty easy to beat the game without smithing or enchantments as a warrior. In fact, all a warrior has to do is focus on one weapon specialty like one hand or two hand and heavy armor to faceroll through the game. A pure destruction mage who has light armor focus or even enchantments cannot do that.

you couldn't be more wrong on this one. I agree destruction is somewhat stuck in late game, but a warrior with no shield, smithing or enchantments? I assure you the warrior is nothing but a sandbag, and you might as well bring your coffin in your inventory cause you are going to die even at level 20 and on.

have you fought with 2~3 two handed wielding melees without shield? and that with unenchanted, unimproved weapon? I'm level 18 yet to improve my smithing or enchanting. only invested in one hand and block mostly. I'm playing on expert, but every encounter with 2~3 enemies is life or death situation. have to rely on potion and foods.
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Daniel Lozano
 
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