shocked and disappointed by the lack of vision.

Post » Tue May 15, 2012 4:35 am

This is why diehard fans are upset, because the leaked info describes a WoW generic mmo. Read this and you too will start crying in your beverage. Not to mention I got the Game Informer article, it is disappointing and tough to read without being disappointed.

Link: http://www.neogaf.com/forum/showthread.php?t=472749

No it doesn't, not at all.

To quote the always-appropriate Mr. Wilde:

"A work of art is the unique result of a unique temperament. Its beauty comes from the fact that the author is what he is. It has nothing to to do with the fact that other people want what they want. Indeed, the moment that an artist takes notice of what other people want, and tries to supply the demand, he ceases to be an artist, and becomes a dull or an amusing craftsman, an honest or a dishonest tradesman."

Great post, nailed it right on the head.
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latrina
 
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Post » Mon May 14, 2012 6:55 pm

Good to see others representing NeoGAF. Every single one of the bullet bullet points in the op of that thread are directly from the Game Informer article. The game is following GW2 for the combat aspects and is following WoW in other aspects like the same damn loot treadmill heroic dungeons and raids endgame....which is a disgrace to Elder Scrolls.

Mannimarco raid boss zomg! Despite the fact we know we won't actually do anything to him since he lives up until the events of Oblivion!

Stupid.

PvP will be the key thing they go for to try and differentiate themselves from other MMOs but too bad GW2 has already 1up'd their Faction vs Faction vs Faction PvP with Server vs Server vs Server PvP. There's also a bunch of key features in GW2 that have not been stated to be present in Elder Scrolls Online either that I really doubt will be. Features such as auto zone scaling so if you are lvl 50 and you go back to a lvl 25 area to participate in random events, etc. your stats will be brought down to that of a lvl 25 so the events are still challenging no matter what as well as the rewards being scaled to your lvl as well. So even if you do a lvl 25 event at 50 and are scaled down, the rewards will still be up to par with your lvl 50 character. This keeps every zone in the came constantly open no matter what lvl you are. Something no other MMO has done. Look at WoW, etc. hit lvl 85, wtf is the point to ever go back to any of the old zones? There is none.

Another big feature is the ability to have a friend temporarily scaled to your lvl whether it's scaled up or down. This means if you out lvl your friend and are lvl 37 and he/she is lvl 29, you will still be able to team up together and do dungeons, events, etc. together. This prevents the "ah hell I have to rush my ass up 10 lvls so I can play with my friends again" problem.

Yet another feature is with the events themselves. ArenaNet also has it built in so that not only do you scale to the lvl range of the zones to constantly keep the content meaningful, they have it set up so the events scale in real time based on how many people are participating. The more people, the more mobs will spawn and the the special named mobs will gain more health, deal more damage, and actually gain more abilities, all of this happens on the fly. If this isn't present in Elder Scrolls Online and the events are the same stale events over and over with no scaling and become pointless to the players the second they out lvl the zone the events take place in, then fail.

And yet another feature they mentioned nothing about is characters customization features. No doubt Elder Scrolls Online will have a good actual character creator with facial features, hair, etc. (of course barely anything else from the single player Elder Scrolls games is carrying over so who the hell knows), but the ultimate question is will they have their own form of gear transmogrification? If you don't know what the hell that means, it means the ability to change the appearance of your currently equipped gear with any other usable piece of gear in your possession. Something just added into WoW with the last big patch and a feature in GW2 right out of the gate. Another thing GW2 is offering is a massive dye system with, I believe, over 400 or so combinations for colors as well as having multiple dye channels on each piece of gear.

As you can see there is already a huge laundry list of things that they have to consider when compared to GW2. Add on the fact that GW2 will have been out for many months and will have well established itself by the time Elder Scrolls Online sees the light of day. If Elder Scrolls Online comes out missing important features present in it's competition and is doing other things it's competition but not as well, and has a monthly fee as opposed to GW2 being free to play, they will be in for a world of hurt.

This is what happened to SWTOR. It came out copied WoW to the core, was missing features, wasn't as polished, and didn't have near as much content to keep players playing. Elder Scrolls Online is already in a similar situation only this time it's GW2 it has to worry about. If Star Wars, KOTOR, and Bioware isn't immune to these problems and gets called out hardcoe because of them, Elder Scrolls and Zenimax Online sure as hell isn't either.

History loves to repeat itself. If they are looking to do what Bioware did and hype 1 or 2 features off the walls while ignoring all complaints, suggestions, beta feedback, etc. and are looking for a quick cash in because of the "Elder Scrolls" name then get your bucket of popcorn ready. I'ts going to be a damn funny show!
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Katharine Newton
 
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Post » Mon May 14, 2012 9:03 pm

GW2 has already 1up'd their Faction vs Faction vs Faction PvP with Server vs Server vs Server PvP.

How could you possibly know this?

This is what happened to SWTOR. It came out copied WoW to the core, was missing features, wasn't as polished, and didn't have near as much content to keep players playing. Elder Scrolls Online is already in a similar situation only this time it's GW2 it has to worry about.

How is it in a similiar situation to ToR when its closer to GW2/DOAC? What features is it missing?

Alot of stuff you guys are making up, I'd rather discuss actual issues that are certain rather than purely fabricated assumptions.
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Oceavision
 
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Post » Tue May 15, 2012 3:31 am

The game is following GW2 *in some* aspects and is following WoW in other aspects....which is a disgrace to Elder Scrolls.

Spot on. :thumbsup:
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Alan Whiston
 
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Post » Tue May 15, 2012 4:16 am

This is what happened to SWTOR. It came out copied WoW to the core, was missing features, wasn't as polished, and didn't have near as much content to keep players playing. Elder Scrolls Online is already in a similar situation only this time it's GW2 it has to worry about. If Star Wars, KOTOR, and Bioware isn't immune to these problems and gets called out hardcoe because of them, Elder Scrolls and Zenimax Online sure as hell isn't either.

History loves to repeat itself. If they are looking to do what Bioware did and hype 1 or 2 features off the walls while ignoring all complaints, suggestions, beta feedback, etc. and are looking for a quick cash in because of the "Elder Scrolls" name then get your bucket of popcorn ready. I'ts going to be a damn funny show!


Funny how SWTOR is doing just fine , still have well over 1 million subs, and is making great money and progressing forward very well.
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NeverStopThe
 
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Post » Tue May 15, 2012 12:44 am

Nope your not,nothing bold about GW2.

Yeah right.

*takes a deep breath*

Dynamic events & meta-events
Fully active combat
Underwater combat
The holy trinity dead
The sidekick system
No exponential leveling curve
No monthly fee
Fragmented skillbar & weapon swapping
The downed state
Active AoE targeting
No kill stealing
Cross-profession combos
Jumping, sliding, climbing, swimming
and so on

Now that's a project that will rewrite the MMO concept :deal:

... And do tell me, what has TESO brought to the table? You can block with *any* weapon? :rofl:
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*Chloe*
 
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Post » Mon May 14, 2012 5:47 pm


... And do tell me, what has TESO brought to the table? You can block with *any* weapon? :rofl:


What exactly is wrong with active/timed blocking and parrying? That as one of the few good things I took away from the GI article.

What am I missing?
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Marie Maillos
 
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Post » Mon May 14, 2012 2:23 pm

What exactly is wrong with active/timed blocking and parrying? That as one of the few good things I took away from the GI article.

What am I missing?

You're missing the part where any "True 100% Angus Beef Fan™" has to take the smallest pieces of information and criticize them until they are naught but dust and memories.
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louise fortin
 
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Post » Mon May 14, 2012 4:23 pm

Yeah right.

*takes a deep breath*

Dynamic events & meta-events
Fully active combat
Underwater combat
The holy trinity dead
The sidekick system
No exponential leveling curve
No monthly fee
Fragmented skillbar & weapon swapping
The downed state
Active AoE targeting
No kill stealing
Cross-profession combos
Jumping, sliding, climbing, swimming
and so on

Now that's a project that will rewrite the MMO concept :deal:

... And do tell me, what has TESO brought to the table? You can block with *any* weapon? :rofl:


Dynamic events - nothing new there.
Underwater combat - done in EQ in 1999.
The holy trinity dead - no it just changed class's
The sidekick system - done in eq2 long ago.
No exponential leveling curve - how is this good ? it svcked in GW1
Active aoe targeting - old news
No kill stealing - again how is this good in a pvp setting ?
Cross Profession combo's - again not new
Jumping, sliding, climbing, swimming - done in EQ2 long ago.


If you have paid any attention to the info we have now you would know that TESO looks like it will have most of these features.
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Pants
 
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Post » Mon May 14, 2012 11:48 pm

... And do tell me, what has TESO brought to the table? You can block with *any* weapon? :rofl:

Darn I forgot TESO is fully voice acted :biggrin: .. a *critical* feature... Hahaha
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Judy Lynch
 
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Post » Mon May 14, 2012 11:27 pm

Darn I forgot TESO is fully voice acted :biggrin: .. a *critical* feature... Hahaha

I think you also forgot that we have nowhere near an exhaustive list of features in TES:O, so maybe it's a tad early to start making flippant posts about these kinds of things...
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bonita mathews
 
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Post » Mon May 14, 2012 11:37 pm

The sad thing is that alot of us can't afford to buy a new pc just to play this game and the devs of this new game are going after the richer players (or people that just want to play this will buy a new pc/mac). It is a shame that they shunning the console players.
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Fam Mughal
 
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Post » Mon May 14, 2012 5:10 pm

The sad thing is that alot of us can't afford to buy a new pc just to play this game and the devs of this new game are going after the richer players (or people that just want to play this will buy a new pc/mac). It is a shame that they shunning the console players.


If you can play Skyrim ( pc ) you will be able to play this.
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Dorian Cozens
 
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Post » Tue May 15, 2012 3:27 am

Haha, gotta love how everything I stated is ignored with the rebuttals. Read up on GW2 for 5 min. and you will see what the hell i'm talking about. And LOL @ claiming SWTOR is healthy. You do know they are still counting free time from people on their original 30 day period upon purchase as well as a ton of accounts that are just about to expire that tons of people are stating they are not renewing once the time is up right? Oh and SWTOR has a real good staying subscriber base for sure. 2.4 million copies of the game sold and currently sitting at 1.3 million active subscribers and dropping. If all is fine and dandy over at Bioware then why did they flat out lie about the subscriber base not dropping a week before EA revealed the truth? Why are they talking about the problem how so many servers are empty and they are already considering server merging? Hmm? Hmmmmmm?

Oh and long story short for the lazy, GW2's highlight for PvP is hundreds of players from 3 different servers going at it on a HUGE map and that the battle is suppose to last for days. Everything stated about Elder Scrolls Online states that it's the 3 factions from your own sever going into Cyrodiil and fighting over the Imperial City whereas each server in GW2 will have their own large chunk of territory as well as their own castles to defend and the goal is to conquer the other 2 opposing servers' territory as well as the neutral areas.

[img]http://wiki.guildwars2.com/images/d/da/Noncb.jpg[/img]

Your move Elder Scrolls Online. Good luck topping this.
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Pumpkin
 
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Post » Mon May 14, 2012 8:09 pm

I can't play Elder Scrolls on this laptop. I play it on my 360. And I prefer console games anyways because of my dyslexia and I don't have the good eye to hand coordantion to use a keyboard to play the game.
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quinnnn
 
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Post » Mon May 14, 2012 9:54 pm

I can't play Elder Scrolls on this laptop. I play it on my 360. And I prefer console games anyways because of my dyslexia and I don't have the good eye to hand coordantion to use a keyboard to play the game.

While that's unfortunate for you, developers have to balance system requirements with decent graphics. If you want to play games on a PC, you're always going to have to be prepared to spend money on a mid-to-high range system.
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sarah simon-rogaume
 
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Post » Mon May 14, 2012 2:23 pm

What actually kills TESO for me is the comic graphics style. This has been done to death and I′m kinda sick of it.

TES has a certain look to it, that to me is a large part of its identity. And they′re doing away with it in favour of a generic comic look? Srsly?

I am disappointed.
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sally coker
 
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Post » Mon May 14, 2012 11:57 pm

Darn I forgot TESO is fully voice acted :biggrin: .. a *critical* feature... Hahaha
You still havn't answered, whats wrong with active blocking?


Yes TESO might have a lack of vision, but then you praise GW2 in the same thread. ESO has pretty much all of its "new" features that are also in that game...

Its just, hypocritical.
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Michelle davies
 
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Post » Tue May 15, 2012 1:16 am

Wait, by fully voice acted, does that include your character or just NPCs?
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Robert Garcia
 
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Post » Tue May 15, 2012 6:21 am

*snip*

As you can see there is already a huge laundry list of things that they have to consider when compared to GW2. Add on the fact that GW2 will have been out for many months and will have well established itself by the time Elder Scrolls Online sees the light of day. If Elder Scrolls Online comes out missing important features present in it's competition and is doing other things it's competition but not as well, and has a monthly fee as opposed to GW2 being free to play, they will be in for a world of hurt.

This is what happened to SWTOR. It came out copied WoW to the core, was missing features, wasn't as polished, and didn't have near as much content to keep players playing. Elder Scrolls Online is already in a similar situation only this time it's GW2 it has to worry about. If Star Wars, KOTOR, and Bioware isn't immune to these problems and gets called out hardcoe because of them, Elder Scrolls and Zenimax Online sure as hell isn't either.

History loves to repeat itself. If they are looking to do what Bioware did and hype 1 or 2 features off the walls while ignoring all complaints, suggestions, beta feedback, etc. and are looking for a quick cash in because of the "Elder Scrolls" name then get your bucket of popcorn ready. I'ts going to be a damn funny show!

Good post, spot on.

Regards,
Eno
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Monika
 
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Post » Mon May 14, 2012 4:32 pm

Yeah right.

*takes a deep breath*

Dynamic events & meta-events
Fully active combat
Underwater combat
The holy trinity dead
The sidekick system
No exponential leveling curve
No monthly fee
Fragmented skillbar & weapon swapping
The downed state
Active AoE targeting
No kill stealing
Cross-profession combos
Jumping, sliding, climbing, swimming
and so on

Now that's a project that will rewrite the MMO concept :deal:

... And do tell me, what has TESO brought to the table? You can block with *any* weapon? :rofl:

I tend to agree, but to be perfectly honest... several of those are already done by darkfall online (and probably older inspirational games) already. So what have we?

Some revolution / evolution and some streamlining of older lesser known games, all done by GW2.
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Chloe :)
 
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Post » Tue May 15, 2012 3:22 am

There is no kill stealing in teso. Read the game informer article. Under one of the pictures it states if you help somebody kill something you both get exp, quest credit, and loot if it dropped any.
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Kortniie Dumont
 
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Post » Mon May 14, 2012 9:34 pm

I tend to agree, but to be perfectly honest... several of those are already done by darkfall online (and probably older inspirational games) already. So what have we?

Some revolution / evolution and some streamlining of older lesser known games, all done by GW2.


Yes almost everything on that list has been done before in mmorpgs from long ago.
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Stacyia
 
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Post » Mon May 14, 2012 10:48 pm

Yes TESO might have a lack of vision, but then you praise GW2 in the same thread.

I don't think ZOS has a lack of vision when it comes to TESO. They *have* a vision, a worn-out vision so different from the TES tradition. What they don't have is the desire to communicate their ideas with the TES fanbase, what will ultimately prove to be their downfall.

And I'm not praising GW2, ANet has done a pretty marvelous job themselves at that, I'm merely forwarding this information for the purpose of comparing it with what TESO has to offer. After all, GW2 is already proving to be the biggest market threat to TESO.


Regards,
Eno
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Lovingly
 
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Post » Mon May 14, 2012 2:48 pm

What they don't have is the desire to communicate their ideas with the TES fanbase, what will ultimately prove to be their downfall.

Regards,
Eno

They announced it less than a week ago, come back with that comment after 6+ months of this so called " non desire to communicate with fans" .


2 interviews within 3 days of its announcement sound like they want to communicate plenty.
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Jessica Stokes
 
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