No one has answered my question. With this new random system how do u know if its part of a story or some random fetch quest?
If you want to be upset that's fine. But I think you're misunderstanding some points. From things I've read or seen over the past few months, Radiant Story is going to be tracking your every move in the game. As you play, RS is going to keep a database of your character's mannerisms and associate certain quests with how you are playing the game, whether you use weapons or spells and what types of weapons or spells. What types of skills you use more often. What perks you've taken. Places you've discovered. Places you've yet to visit. NPCs you meet. NPCs as yet unknown to you. NPCs' disposition towards you. Types of enemies/creatures you have fought. Enemies/creatures you've yet to encounter. Whether or not you've seen/fought a dragon recently. The type of loot you find. Types of loot you've yet to discover. Ingredients you have or have not found/picked. Jobs you've undertaken. And pretty much every single thing you do in the game.
Now, the majority of side quests are already scripted but there will be certain aspects to certain (not all) quests that will be dynamic based on everything you've done in game up to the point that you receive the quest. The goal of RS is to promote exploration and discovery of new things, places, people, creatures, etc. Also, if I'm not mistaken, there will be (supplemental to all the scripted side quests) randomly generated quests that are tailored to your current style of play. If you play a stealthy character, you will most likely get random quests from NPCs to perform, for example, a theft somewhere, or to assassinate someone's enemy. Fighters might get hired as protection to escort someone to another city. And so on. Yes, there will probably be some generic quests along with random fetch quests mixed in there, but the great thing is, you're not forced to complete any one quest. Finally, after you become the head of a faction, there will be a number of randomly generated quests solely based on performing duties for that particular faction. This gives you something to do after you've completed the faction's main quest line.
So, there will be a ton of scripted quests (with dynamic elements based on Radiant Story) to begin with, then throw in random quests (both generic, character-specific and faction-specific) as supplemental content, which can change based on what data Radiant Story has logged, and I think we'll have more than enough content to tide us over to TES VI. Not to mention how much it will add to the re-playability of different characters.
You have a right to disagree if you like but I just wanted to try and explain how I believe (based on several bits of info I've come across up to now) the random quest generator will interface with the actual game.
Cheers