Single player MMO?

Post » Mon May 07, 2012 7:17 pm

This is such a stupid topic. You want to move on? Complete the main quest then never play again. Simple.
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Dina Boudreau
 
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Post » Tue May 08, 2012 1:06 am

I dont understand. Do you guys play any other game? Or your gonna get skyrim and play years? I move on. I finish the game and then move to something else. I'm simply asking about the random quest generator. Thats all. I want to explore the game a bit..do a few things, kill dragons experience the story. I dont want to "live" there. Its just a video game.

Oh, I'm sorry.

I didn't realise "random quest generator" meant tie you to a chair and force to to play endless quests that never end...... Because they are endless and "unending"..... Endlessly.

You can do exactly what you say you want to do, you can just stick to the main quest, get your story and move along, but as an option, to people who like me, have waited years for a new Elder Scrolls game, to be able to invest in a character and always have stuff to do, it's nothing but a positive. You get what you want out of the game and I get what I want out of the game.
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priscillaaa
 
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Post » Tue May 08, 2012 4:50 am

I dont understand. Do you guys play any other game? Or your gonna get skyrim and play years? I move on. I finish the game and then move to something else. I'm simply asking about the random quest generator. Thats all. I want to explore the game a bit..do a few things, kill dragons experience the story. I dont want to "live" there. Its just a video game.


The elder scrolls series has always been a game with unlimited amount of replayability. The game ends when you want it to end. Once you've done what you wanted in the game no one is going to force you to keep playing. However, alot of people, and the vast majority of TES diehards love that you can keep playing as much as you want. There's no reason to bash a feature of the game just because you want to be done playing it. If you're done, take out your disc, move on, go play something else. I still occassionally visit the older games such as morrowind and oblivion and I still enjoy playing them. If Skyrim can keep me enthralled and have enough to do that I never have to pick up another game that's just fine for me.

Honestly, you need to quite whining because there's more to do in the game than you want to. The entire premise of the game is "be who you want, do what you want". For those of us who want our playthroughs to last hundreds of hours it can and will. if you rush through the mainquest and run off to another game the rest of us could care less.
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Naomi Ward
 
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Post » Tue May 08, 2012 7:07 am

I dont understand. Do you guys play any other game? Or your gonna get skyrim and play years? I move on. I finish the game and then move to something else. I'm simply asking about the random quest generator. Thats all. I want to explore the game a bit..do a few things, kill dragons experience the story. I dont want to "live" there. Its just a video game.

there will be no way that you can mistake the quests, with this added the may even haev sub-headings in which you can see which quest relates to what part of the game: miscellanious, main etc

but if you want to just jump through a game, i'd seriously advise not playing the elder scrolls games basically built for immersion not fly thorugh and miss it all...
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Kitana Lucas
 
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Post » Mon May 07, 2012 2:48 pm

Random quest generator... one thing that's shure is that it includes Assassinations, fetch quest.
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Horror- Puppe
 
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Post » Mon May 07, 2012 9:05 pm

No one has answered my question. With this new random system how do u know if its part of a story or some random fetch quest?

In your quest journal, you'll be able to filter what type of quests you see. The "random" quest thing isn't actually generating random quests. The quests are the same, but the game looks at different stuff, like where you've already been and sends you to another place.
The main quest line won't use this system, as far as I know. It's nothing like "daily" quests in MMO's...it's just a wa to make miscellaneous quests feel "new" each time you play on a new character.

It's fine if you don't want to play it...just don't then. But at least have a good (and real) reason to deprive yourself of an experience that several magazines are already calling a "Masterpiece".
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Sara Johanna Scenariste
 
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Post » Mon May 07, 2012 11:12 pm

Here ya go.,..Geez u guys are in denial.. http://www.wired.com/gamelife/2011/11/skyrim-infinite-quests/
Why don't you just play the damn game and see if you can even tell the difference between "randomly generated" quests and hand crafted ones?

The way I see it is there will be a huge amount of hand crafted quests, but on top of that instead of the game ending there we will also get tons of other quests that aren't as story driven, but still fit in with the world and give our characters something to do.

I'm quite looking forward to this.
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Dominic Vaughan
 
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Post » Tue May 08, 2012 12:22 am

Why don't you just play the damn game and see if you can even tell the difference between "randomly generated" quests and hand crafted ones?

The way I see it is there will be a huge amount of hand crafted quests, but on top of that instead of the game ending there we will also get tons of other quests that aren't as story driven, but still fit in with the world and give our characters something to do.

I'm quite looking forward to this.
I agree. Try and see if you can tell the difference. If you can't, well good system. If you can, don't do the random ones :P
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Amanda Furtado
 
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Post » Tue May 08, 2012 3:09 am

No one has answered my question. With this new random system how do u know if its part of a story or some random fetch quest?
Why does that even matter? Are you saying that you would be fine with this if you were never told about it? But knowing that this quest has been "randomly generated" (I use that in quotes because it's not exactly precise with the way they do it) somehow taints and and causes it to be not fun?
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Megan Stabler
 
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Post » Mon May 07, 2012 10:39 pm

I dont understand. Do you guys play any other game? Or your gonna get skyrim and play years? I move on. I finish the game and then move to something else. I'm simply asking about the random quest generator. Thats all. I want to explore the game a bit..do a few things, kill dragons experience the story. I dont want to "live" there. Its just a video game.
Do you need a definite ending to stop playing?
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Lewis Morel
 
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Post » Tue May 08, 2012 5:48 am

Or your gonna get skyrim and play years?
Of course I plan to play Skyrim for years. I am still playing Morrowind. I am playing Oblivion today, and I mean literally today.

The Elder Scrolls games are not linear first-person shooters. They are open-world sandbox games that encourage exploration and roleplay. As I have been saying for many years: you don't "beat" an Elder Scrolls game, you live it.
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Emma Copeland
 
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Post » Mon May 07, 2012 8:12 pm

Read the article, not just the headline - then get back to us.

From the article -

"Once you complete the scripted quest lines for each group, you can go to their respective hubs and pick up randomly generated missions to steal gems or assassinate shopkeepers across Skyrim’s massive world."

"The game’s Radiant quest system randomly generates new tasks based on your progress in the game."

"the game will feature a never-ending stream of procedurally generated content, giving players an infinite number of things to do."

essentially, once the scripted quest line for each quest providing npc is complete, you will always be able to return to that NPC to get another quest that is not necessary to the main storyline, but because of the impressively large world, will still reveal things about the story/history that you may not have known. I'm absolutely certain that you'll know when you've made the transition from story-necessary to optional. How many quest based games differentiate between core quests and optional quests? All of them? I thought so.

Read the article before telling people to read the article.
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Ownie Zuliana
 
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Post » Mon May 07, 2012 10:15 pm

It sounds like you want to do every single quest to "complete" the game and now that there's never ending little quests you don't feel you'll ever finish it. As others have said: You don't need to do them! Also, the way you'll tell them apart from scripted quests is that they will most likely be in the "miscellaneous" quest tab. Stop playing the game when you feel it's time to move on.

On another note, I get the feeling you won't make multiple characters. A lot of people do (mostly for RPing purposes). These never ending little quests won't be what keeps most people playing the game years down the road.

edit: a part sounded redundant
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Bethany Watkin
 
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Post » Tue May 08, 2012 1:19 am

Obvious troll is obvious.
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Trish
 
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Post » Mon May 07, 2012 6:29 pm

"What I'm afraid of though, is that they will just be endless variations of "Go to [dungeon] and slay [creatures] and bring me back [item] and I will pay you [gold]." But hopefully not.

Isn't that like pretty much every quest in an RPG looks like? Not necessarily with given numbers, but still ...

I'm disappointed in this. Now when your playing the game..how do u know if the quest is part of a story or some random fetch quest???

What does it even matter? If you don't like the quest, don't do it. If you like it, do it. Doesn't matter if it's scripted or randomly generated.

I fail to understand the complaints here. It's not like there are only randomly generated quests, and bad ones, for that matter. You get a great TES plus the option to have endless supply of smaller tasks which also make the gameworld a little more lively. Honestly, that's a good thing.
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Jack Moves
 
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Post » Tue May 08, 2012 3:25 am

I hate when they give me free whipped cream on my ice cream!!! If I wanted whipped cream I'd order chocolate pie! Just give me the vanilla ice cream and some hot fudge. I don't want all those extras... for free!!!
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John Moore
 
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Post » Mon May 07, 2012 9:14 pm

No one has answered my question. With this new random system how do u know if its part of a story or some random fetch quest?

Its comments like this which make me certain that you don't understand the true nature of TES games, rendering your concerns pointless in my eyes, but let me help you through this awkward transition from the realm of lesser games, where you seem to dwell, into the world of the elder scrolls. This 'story' you speak of is yours for the making. It is derived from your character's own personal experiences within Skyrim. Its true that the backbone of this story is built around the main questline, but all the side quests you decide to partake in, the factions and guilds which you choose to join, the skills you opt to excel in, the day to day activities you indulge in and the in-game decisions you choose to make are what truly define both your character and the story you experience. Radiant story simply adds another layer to your own personalized experience...aka your own personalized 'story'.

Don't look at the game and its many quests as something that needs to be completed, and don't try and accomplish everything in one playthrough. Instead, spend some time and think about the character you want to be then let your in-game decisions reflect that character's personality. Don't accept every quest just because its presented to you, or join every faction in the game if it doesn't fit with your character's persona. This is how you best play Skyrim, and if you can do this well, then when a 'random quest' comes along it may just feel much more suited to your character, thus adding to the story your actions and decisions create.
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Johanna Van Drunick
 
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Post » Tue May 08, 2012 3:55 am

Thats the beauty of the radiant story if you cant tell the difference between the two different types of quests radiant and scripted then in my opinion its been done right

And wow was no where near as detailed as this series bad compairison is bad compairison.
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Romy Welsch
 
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Post » Mon May 07, 2012 3:27 pm

Don't look at the game and its many quests as something that needs to be completed, and don't try and accomplish everything in one playthrough. Instead, spend some time and think about the character you want to be then let your in-game decisions reflect that character's personality. Don't accept every quest just because its presented to you, or join every faction in the game if it doesn't fit with your character's persona. This is how you best play Skyrim, and if you can do this well, then when a 'random quest' comes along it may just feel much more suited to your character, thus adding to the story your actions and decisions create.
In his defense, he probably enjoys doing every quest with that one character moreso than roleplaying. I play this way, with my first character being all hero like, doing any side quests I can, and experiencing neutral aspects of the game; but creating new characters for the darker roles, or to challenge myself.
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Christina Trayler
 
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Post » Tue May 08, 2012 4:49 am

Random quests aren't something new for MMORPGs. There are probably others, but I immediately have to think of the first MMO I've been subscribed to for years: Dark Age of Camelot. Most of their quests consisted of fixed, unique (and most often not repeatable) quests. But in a later addon they introduced "tasks" as additional content for newcomers and low levels who didn't want to brainlessly grind on random monster spots. You essentially went to a NPC and got one of several task templates - something like "Go to the nearby dungeon and slay x goblins." or "Go to the nearby dungeon and slay the goblin king residing there." These small dungeons were instanced for players/groups to "grind" without having to redo the same content over and over again (cause monster population has been randomly distributed and such).

I could think of Skyrim offering something similar, if you'd like to have some quick monster slaying for 15-30 minutes without having to worry about travelling around a lot, following quests and/or killing off other opportunities by advancing the story and/or damaging your reputation. It's most likely still possible to "beat" the game regarding main and side quests, but there's simply more random content to do other than these quests which still involves some defined goals (so you don't have to make them up yourself).

Although I could as well think of some random quests popping up the moment you enter a dungeon that's not associated with some kind of quest you're on. E.g. you enter a hidden cave and get a message "A loud scream can be heard from deeper down the caves. You think about investigating further." So if you leave the cave, the quest is cancelled. If you go down, you might find some special creature, some kind of hostage, loot, etc. It would still be similar to Oblivion's dungeons - but just with some added random goal (so they don't have to write up hundreds of quests per cave that would repeat sometimes or having no directions at all).
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MISS KEEP UR
 
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Post » Tue May 08, 2012 6:19 am

I can't beleive this. Todd said in an interview this game has a random quest generator! OMG.. All hype went right out the window. Are u serious? In 2011 u added random quests to keep the player playing LOLOL wow. Just play warcraft..why play this? I'm mad now. Sometimes I hate having a video game hobby. Now I'm hoping the game bombs and other companies don't make this mistake.


Kelek
*Sigh*
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Alisia Lisha
 
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Post » Tue May 08, 2012 6:34 am

No one has answered my question. With this new random system how do u know if its part of a story or some random fetch quest?

If you want to be upset that's fine. But I think you're misunderstanding some points. From things I've read or seen over the past few months, Radiant Story is going to be tracking your every move in the game. As you play, RS is going to keep a database of your character's mannerisms and associate certain quests with how you are playing the game, whether you use weapons or spells and what types of weapons or spells. What types of skills you use more often. What perks you've taken. Places you've discovered. Places you've yet to visit. NPCs you meet. NPCs as yet unknown to you. NPCs' disposition towards you. Types of enemies/creatures you have fought. Enemies/creatures you've yet to encounter. Whether or not you've seen/fought a dragon recently. The type of loot you find. Types of loot you've yet to discover. Ingredients you have or have not found/picked. Jobs you've undertaken. And pretty much every single thing you do in the game.

Now, the majority of side quests are already scripted but there will be certain aspects to certain (not all) quests that will be dynamic based on everything you've done in game up to the point that you receive the quest. The goal of RS is to promote exploration and discovery of new things, places, people, creatures, etc. Also, if I'm not mistaken, there will be (supplemental to all the scripted side quests) randomly generated quests that are tailored to your current style of play. If you play a stealthy character, you will most likely get random quests from NPCs to perform, for example, a theft somewhere, or to assassinate someone's enemy. Fighters might get hired as protection to escort someone to another city. And so on. Yes, there will probably be some generic quests along with random fetch quests mixed in there, but the great thing is, you're not forced to complete any one quest. Finally, after you become the head of a faction, there will be a number of randomly generated quests solely based on performing duties for that particular faction. This gives you something to do after you've completed the faction's main quest line.

So, there will be a ton of scripted quests (with dynamic elements based on Radiant Story) to begin with, then throw in random quests (both generic, character-specific and faction-specific) as supplemental content, which can change based on what data Radiant Story has logged, and I think we'll have more than enough content to tide us over to TES VI. Not to mention how much it will add to the re-playability of different characters.

You have a right to disagree if you like but I just wanted to try and explain how I believe (based on several bits of info I've come across up to now) the random quest generator will interface with the actual game.

Cheers
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GPMG
 
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Post » Mon May 07, 2012 4:14 pm

Obvious troll is obvious.

+1
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Juan Suarez
 
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Post » Tue May 08, 2012 12:44 am

either this guy is a master troll, or the most [censored] and ignorant dumbf*** on this earth... and im sure this is not a troll thread.
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Beast Attire
 
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Post » Mon May 07, 2012 7:54 pm

I for one plan to just play the opening intro.
After that its all downhill
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Jesus Lopez
 
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