I found my self having to Create a Temporary Perk as a holder of collective snips, to drag & drop
Dont get me wrong, i love the idea of the drag & drop it is handy between two ESP's, but is there any solution we can resolve the drag & drop inside a single esp to duplicate a Spell/Complex/Quest inside perk dialog
- The player reference (formid 0x14) is "hard coded" into the next release which should let you use it without error. I've noticed, however, in conditions a lot the "reference required" functions don't actually have a reference set and I assume they default to the player or there is some other unknown default mechanism at work.
I found that TraqexplGasEnchFireDamageFFContact01 through TraqexplGasEnchFireDamageFFContact06
use the PlayerRef.GetLevel
PerkIntenseFlamesConfDownFFSelfArea100 uses NoRef.GetIsID(Player) as Player as an Argument
CallToARmsFortifyMarksman100 uses NoRef.GetShouldAttack(PlayerRef)
Could not understand why two different conditions used Player / PlayerRef, as PlayerRef would of been better?


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