From what I've been told, the Game Designers script and create the game itself. Part of their job is to make sure the Game can be balance, if they can't fully make it balanced themselves... Which does happens. I've created my own Flash RPG game when I was young and I accidentally made an exploit and couldn't remove it without removing the whole skill itself. So I updated it so that the skill can used in a balancing way, as long it isn't exploited.
You prolly have more experience since you are in College. I'm taking my classes in a HS right now. Though, my teacher is very serious about this stuff and actually teach us college stuff.
Game Designers don't code/script unless they have to. In middle sized/larger, even maybe smaller indie developers, the designer designs the mechanics (comes up with them, balances them, spreadsheets them, documents them) then moves on to the next project while everything else is being worked on. If problems arise they are called back in. Scripters write the code, designers design the gameplay.
I wasn't comparing anything. Please reread the posts correctly.
I just multi quoted, it was more about the other poster.
Skyrim...the game...is still about personal choice.
Yes, and Skyrim, the game, should also be balanced so that jpo, the player, doesn't have to spend a varied amount of hours on various characters to find out what kind of choices they should/should not make to make the game both fun and challenging. You said it yourself, you
wasted a lot of time, that's
bad.