success around every corner."
…Every dark dungeon will always be defeatable…
Are you seriously complaining about something that was never part of the core fundamentals of an RPG? Name me one game that supports role-playing a poor man, not to mention everything else that The Elder Scrolls offers.
And, yes, the game is designed so that every obstacle can be defeat-able. That's generally the point of games. Now, if you're referring to having-areas-with-monsters-that-are-too-powerful-for-you-to-handle-and-you-should-turn-around-and-grind-in-order-to-beat-it, then you're a hypocrite. Why? Because if you're tooting your horn about RPG this, role-play that, then you'd soon realize that complaining about this sort of thing goes against everything RPGs stand for.
No respectable Dungeon Masters will EVER pit his players in undefeat-able situations. NOONE wants to be in a situation where Out-Of-Character information influences the story. "Oh, well we died last time we went in this dungeon, so lets go kill some rats and come back later." NO! You're right !@#$ing there and the princess is in danger! You're going in that hole and you're going to be victorious!
Why? Because such people are an incredibly small, if vocal, minority. There is a vast amount of humanity that is perfectly capable of accepting and engaging with entirely new and fairly alien concepts for entertainment purposes; so long as they are introduced in logical, connected, and easy to understand manner."
For example, the top grossing movie of all time, by a factor of 2, is about blue space cat people that ride pterodactyls on a distant moon that circles a gas giant. Which means that several hundred million people around the world found this concept easy enough to spend $8+ and a few hours of their time on.
Considering that most RPGs that follow that route are JRPGs and ONE of the MANY reasons why I despise them is because their high-fantasy crap don't make a lick of sense. It's not that the idea is bad, it's just never executed well. It's a hard thing to pull off.
"Why is that thing floating? What purpose does it have? Would people living in this world really include something like that in their culture? Why does this guy bring a sword to a gun fight? Sure, he's awesome, but he'd be better off with a gun!"
I can't speak for everyone here but the reason why The Elder Scrolls series is my favourite RPG series is because it's in a world that feels grounded with the same rules and limitations that our world has and when we do something fantastic, it's freaking awesome because there's a reason for it to be awesome!
When you have too many "super-saiyans", they become less special and it's like "whatever".
Lizardmen and catmen are enough "crazy fantasy" for me!
A recent example that can be better, and more succinctly dissected is Kindgoms of Amalur: Reckoning.
"Oh modders can do better, blah blah blah!" No, they can't. Or, I should say, they can't work with the same limitations that the pros do. "What's that?" you say, "The developers try to make their games work with as many types of computers possible? Why?"
So that people can play their games, that's why. You can download as many mods as you want, you're sacrificing something; either, performance, stability or money (unless you know a place that give top of the line computers for free).