Skyrim Criticism (Long, hopefully worth the read)

Post » Tue Jun 12, 2012 1:21 am

It's a series that has tried to capture some of the spirit of Dungeons and Dragons.
Every RPG does that, essentially. Especially if, by saying Dungeon and Dragons, you mean d20 type games in general.

...you'll notice that it is incredibly hard to be a poor nobody in Skyrim. Or to struggle at all, at anything really. As with any objective the player may wish to achieve being poor, or struggling for something, or etc. is just as valid an objective as any other, but it's actually incredibly hard to struggle in Skyrim. You are almost guaranteed
success around every corner."

…Every dark dungeon will always be defeatable…
So the game is too easy for YOU. So you want to be a poor man in a video game… you know, the game doesn't let you be a merchant, an innkeeper or a city guard either; are you going to fault the game for that too?

Are you seriously complaining about something that was never part of the core fundamentals of an RPG? Name me one game that supports role-playing a poor man, not to mention everything else that The Elder Scrolls offers.

And, yes, the game is designed so that every obstacle can be defeat-able. That's generally the point of games. Now, if you're referring to having-areas-with-monsters-that-are-too-powerful-for-you-to-handle-and-you-should-turn-around-and-grind-in-order-to-beat-it, then you're a hypocrite. Why? Because if you're tooting your horn about RPG this, role-play that, then you'd soon realize that complaining about this sort of thing goes against everything RPGs stand for.

No respectable Dungeon Masters will EVER pit his players in undefeat-able situations. NOONE wants to be in a situation where Out-Of-Character information influences the story. "Oh, well we died last time we went in this dungeon, so lets go kill some rats and come back later." NO! You're right !@#$ing there and the princess is in danger! You're going in that hole and you're going to be victorious!

There is something dreadfully missing from the genre of modern Fantasy that is not from its related genre of Science Fiction, and that is originality in setting. Now, immediately there are going to be people who will argue against originality in setting. That elves and dragons and land that looks incredibly nordic in culture is far preferable to other, less familiar things. I say right now that there is no business need to engage such people whatsoever.

Why? Because such people are an incredibly small, if vocal, minority. There is a vast amount of humanity that is perfectly capable of accepting and engaging with entirely new and fairly alien concepts for entertainment purposes; so long as they are introduced in logical, connected, and easy to understand manner."

For example, the top grossing movie of all time, by a factor of 2, is about blue space cat people that ride pterodactyls on a distant moon that circles a gas giant. Which means that several hundred million people around the world found this concept easy enough to spend $8+ and a few hours of their time on.
Ironically, that movie brought nothing new to the table other than new film-making techniques. It wasn't the concept that brought the masses either, it was the man behind it that did. How many people watched it a second time, I wonder?

Considering that most RPGs that follow that route are JRPGs and ONE of the MANY reasons why I despise them is because their high-fantasy crap don't make a lick of sense. It's not that the idea is bad, it's just never executed well. It's a hard thing to pull off.

"Why is that thing floating? What purpose does it have? Would people living in this world really include something like that in their culture? Why does this guy bring a sword to a gun fight? Sure, he's awesome, but he'd be better off with a gun!"

I can't speak for everyone here but the reason why The Elder Scrolls series is my favourite RPG series is because it's in a world that feels grounded with the same rules and limitations that our world has and when we do something fantastic, it's freaking awesome because there's a reason for it to be awesome!

When you have too many "super-saiyans", they become less special and it's like "whatever".

Lizardmen and catmen are enough "crazy fantasy" for me!

As with anything, literally anything anyone can imagine, there will be those who defend TES's combat. Moving on from those people, the combat has been characterized as boring, a chore, worse even than Oblivion's, and many other such things.

A recent example that can be better, and more succinctly dissected is Kindgoms of Amalur: Reckoning.
It's an RPG. If I wanted a twitch-action game, I'd play Diablo. Kingdom of Amalur's combat is NOT what I want. Can you imagine the mess it would be to have Kingdom of Amalur's combat in first person? Oh wait… you didn't think I wanted to play my RPGs in 3rd person did you? You know, the recurring design of the series? One of the things that makes it great?

Sound Design and Technical Stuff: The sound design of The Elderscrolls has always been weak, and Skyrim is no different. When modders, unpaid certainly and amateurs much of the time, can quickly and easily replace much of the sounds in a game with those generally praised as higher quality then there's work and potential enjoyment being left on the table.
Again, it's an RPG. For the longest time RPGs were behind in technical advancements because the software and the hardware was never up to par to be able to do what the developers had in mind. The Elder Scrolls is one of the few (if not only) series to constantly push the bar. Look at Daggerfall, Morrowind and Oblivion. Sure, they looked dated compared to their first-person-shooters brethren, but this is cutting edge for RPGs. Not only that, but RPGs aren't that far behind the tech curve anymore. Skyrim looks and sounds amazing!

"Oh modders can do better, blah blah blah!" No, they can't. Or, I should say, they can't work with the same limitations that the pros do. "What's that?" you say, "The developers try to make their games work with as many types of computers possible? Why?"

So that people can play their games, that's why. You can download as many mods as you want, you're sacrificing something; either, performance, stability or money (unless you know a place that give top of the line computers for free).
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NeverStopThe
 
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Post » Mon Jun 11, 2012 11:50 pm

First of all, I disagree about the combat.I mean, realy? Fable combat is better you say? In fable, all I would do is stand in the middle of a circle of enemies, lock on to one of them, and either spam "B" to use the crappy magic attacks, spam "Y" to shoot my unrealisticly weak guns, or press "X" over and over again to hit them with my melle attacks,(while the other bad guys mysteriously just stood and watched us go at it,all most as if they were "waiting their turn" to fight me. Assasins creed does this too, though the combat system of that game handles it better.) The combat system of elderscrolls is "clunky", I agree, the game should react as fast as I do at least, and they should react better as far as stealth goes.I shouldnt just be able to hit them with an arrow, and then they go back to patrol a few seconds later like nothing happend. But, I like how the system works.No lock on's, no rediculous/anoying grapples, or "enemy circles". Its just me and my swinging/shooting.

My major flaw with this game is interaction. All of the followers are just shells who carry your [censored] for you, nothing els. After the companion system of Obsidians Fallout New Vegas,(developed on bethesda's engine, and published by bethesda softworks), I thought bethesda studios would have taken a little more from that game, in all aspects realy.

Again, we are stuck with a "one track" MQ, (one that was lackluster IMO by the way), that was one of the good parts of FONV, deciding on a faction based on your values/philosophies, no right or wrong. The skyrim civil war fails to deliver here, because there is all most no change based on what side you take. WAIT A MOMENT!, there is all most no change for any thing you do!That is one of the most frustrating parts of the game, no matter what you do, nothing changes, that goes for MQ,TG,CoW,DB,C,DQ, all the quest lines.Very sad IMO.

I think the part that bothers me the most is that NPC's are nothing more than shells, with nothing more than a new option in my to do list. FONV had tons of characters that were well wrote, and that I actualy cared about.Hell, even FO3 did this. Most of the dialog is stale, and the few lines that have potential to be more meaningful are marred by the fact that I generaly have "one" line of dialog to respond with.

I just got Mas Effect 3. That game has actualy made me think about my morals/values,and stired my emotions in many ways, something only a few games I have played have done(the first bioshock,FONV,GoW3).This is what any good movie,book, story, or video game is supposed to do. I love skyrim,but, sadly, I cant add it to that list.Hopefuly, the dlc will fix these problems.
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Jennie Skeletons
 
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Post » Tue Jun 12, 2012 3:38 am

Then why did you bring up alcohol, food, etc? That was completely irrelevant.

I bought the game, why do I have to limit myself to get a challenge? I want to play how I want and still be challenged.

You can drink alcohol, eat, play with the kids, hunt, and spend $$$ in Skyrim.
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April
 
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Post » Tue Jun 12, 2012 12:44 am



Then why did you bring up alcohol, food, etc? That was completely irrelevant.

I bought the game, why do I have to limit myself to get a challenge? I want to play how I want and still be challenged.

Because in basically every rpg you must limit yourself to still have a challenge. Its easier for straight up action games to always offer a challenge because of the linearity. Looks like you're a Final Fantasy Tactics fan.... Was that a challenge if you simply grinded on random encounters then completed story missions after going up 5 levels? No. Was Morrowind a challenge after getting enough gold to create a constant effect regen health amulet? No. In fact, In Skyrim, you really have to push the limit in order to make the game 'easy', which would be using some skills you never would normally use with your character. In Morrowind you just needed money. Whether its downing 10 health potions in a row or making over-powered gear, or even 'grinding', there'll always be ways to make rpgs easy...its just up to the player to rp and not seek out cheaper ways of doing things. So stop crying about difficulty when its been a common feature in 90% of the rpgs out there
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Philip Rua
 
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Post » Tue Jun 12, 2012 3:47 am



You can drink alcohol, eat, play with the kids, hunt, and spend $$$ in Skyrim.
And none of those things have any consequence or cause any change, except spending money of course, and thats part of the problem.
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Peter P Canning
 
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Post » Mon Jun 11, 2012 7:56 pm



Because in basically every rpg you must limit yourself to still have a challenge. Its easier for straight up action games to always offer a challenge because of the linearity. Looks like you're a Final Fantasy Tactics fan.... Was that a challenge if you simply grinded on random encounters then completed story missions after going up 5 levels? No. Was Morrowind a challenge after getting enough gold to create a constant effect regen health amulet? No. In fact, In Skyrim, you really have to push the limit in order to make the game 'easy', which would be using some skills you never would normally use with your character. In Morrowind you just needed money. Whether its downing 10 health potions in a row or making over-powered gear, or even 'grinding', there'll always be ways to make rpgs easy...its just up to the player to rp and not seek out cheaper ways of doing things. So stop crying about difficulty when its been a common feature in 90% of the rpgs out there

All we're saying is that we should be able to focus on any skill we want without it being considered "cheating" as you say. It's as simple as that. And maybe you don't normally use those skills, but others do my friend.
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Spencey!
 
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Post » Mon Jun 11, 2012 5:39 pm

And none of those things have any consequence or cause any change, except spending money of course, and thats part of the problem.

Actually, eating too much food or drinking too much potions/drinks can freeze your game because once you leave the menu, all of those effects happens at the same time and too much effects happening causes lagged. It takes a lot of food though so is very hard to do. At least with food... Drinking 15 - 20 Restore Magic Potions will do it as well. (Figured it out on accident while training Illusion)

~Edit~

Also, hunting is a bad thing as well. If you kill all the prey creatures in an area and stay in that area, guess what. You are the only 'Prey' left and thus all predator animals will come after you.

As for the kids, because they are annoying! (Joking, of-course)
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Channing
 
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Post » Tue Jun 12, 2012 3:59 am

I was talking about the way the game is actually supposed to work, and intentional game mechanics, not developer oversights, mistakes, and flaws. I think you know that though and you're just trying to split hairs at this point. I'll give you the hunting thing though, only because you're correct on that topic. Still, let's get back to the issue at hand:

"All we're saying is that we should be able to focus on any skill we want without it being considered "cheating" as you say. It's as simple as that. And maybe you don't normally use those skills, but others do my friend."

A game should never create skills that can't be focused on without it becoming an "exploit" or "cheat"
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Scared humanity
 
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Post » Mon Jun 11, 2012 7:15 pm

"All we're saying is that we should be able to focus on any skill we want without it being considered "cheating" as you say. It's as simple as that. And maybe you don't normally use those skills, but others do my friend."

A game should never create skills that can't be focused on without it becoming an "exploit" or "cheat"

I never said you shouldn't* use a skill. I just say limit how much you use it. Some people exploit it too much then expect a challenge. I'm just saying only use it enough that it doesn't, as I may say, 'break' the game or be 'cheating'.

I use Smithing a lot. One of the main skills I use but I don't over use it that everything is easy to kill and such. I just use it enough that I am comfortable with how things are.
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Sherry Speakman
 
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Post » Mon Jun 11, 2012 11:56 pm

Because in basically every rpg you must limit yourself to still have a challenge.

Looks like you're a Final Fantasy Tactics fan.... Was that a challenge if you simply grinded on random encounters then completed story missions after going up 5 levels?

Didn't limit myself from getting to level 99 with the best gear in Kingdom Hearts, Sephiroth was still a challenge.

I grinded (ground?) in Tactics a few times. Still faced challenging story and boss encounters. Hell, I did exactly what you said and went up five levels, but when I had to fight Gaffgarion solo as Ramza trying to open the castle gate, that was still a tough fight. When I fought the Assassins on the roof, still a tough fight.

My Black Mages, no matter how powerful they were, didn't stand a chance if they were Silenced.

'break' the game

The fact that you can "break the game" at all is part of the problem.
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Kathryn Medows
 
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Post » Mon Jun 11, 2012 4:38 pm

The fact that you can break it so easily is the problem. The fact that any skill can be considered "cheating" if you focus on it is a problem. Some people like to focus on certain skills they like. Let's say one person focuses on a regular skill like... I don't know...two handed. Having that be your favourite skill wont break the game. The fact is that if enchantin or smothing is yohr favourite skill and you want to focus on it, it will break the game. THAT'S a problem, when some skills can be used to their potential, but others can't
Edit: sorry for typos. I'm using my phone.
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Elisabete Gaspar
 
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Post » Mon Jun 11, 2012 5:27 pm

The fact that you can "break the game" at all is part of the problem.

The problem is, you are too lazy to limit yourself. Instead, you just go and do.
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NO suckers In Here
 
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Post » Mon Jun 11, 2012 6:05 pm

The fact that you can break it so easily is the problem. The fact that any skill can be considered "cheating" if you focus on it is a problem. Some people like to focus on certain skills they like. Let's say one person focuses on a regular skill like... I don't know...two handed. Having that be your favourite skill wont break the game. The fact is that if enchantin or smothing is yohr favourite skill and you want to focus on it, it will break the game. THAT'S a problem, when some skills can be used to their potential, but others can't
Edit: sorry for typos. I'm using my phone.

You can't break the game by focusing on a skill. Only way to break it if you use combination of potions and fortifying enchantments to make that skill so strong that you make god-like items. That is when you break it.. You can't break Skyrim just by using them. You gotta over-use enchantments and potions to break it. So it is a choice. So mainly the blame will be on you if the game is too easy for you.
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how solid
 
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Post » Tue Jun 12, 2012 4:20 am

The problem is, you are too lazy to limit yourself. Instead, you just go and do.

First, stop with the personal attacks, they aren't called for.

Second, it's my game isn't it? Did I buy it? I am allowed to "just go and do," with that in mind, even without "abusing" the crafting system, I can still break the game through normal play.

You can't break the game by focusing on a skill. Only way to break it if you use combination of potions and fortifying enchantments to make that skill so strong that you make god-like items. That is when you break it.. You can't break Skyrim just by using them. You gotta over-use enchantments and potions to break it. So it is a choice. So mainly the blame will be on you if the game is too easy for you.

Incorrect. I can Sneak Attack one shot many enemies without using any of the crafting skills.
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Jessica Lloyd
 
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Post » Mon Jun 11, 2012 10:26 pm

First, stop with the personal attacks, they aren't called for.

Second, it's my game isn't it? Did I buy it? I am allowed to "just go and do," with that in mind, even without "abusing" the crafting system, I can still break the game through normal play.



Incorrect. I can Sneak Attack one shot many enemies without using any of the crafting skills.

You can just don't complain about the game being "too easy" because of that. Idc what you do. I just don't want you to complain about that little result of doing it.
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jessica robson
 
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Post » Tue Jun 12, 2012 1:40 am

You can just don't complain about the game being "too easy" because of that. Idc what you do. I just don't want you to complain about that little result of doing it.

So... don't bring up an issue with a game I bought.

Gotcha.
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Nicole Elocin
 
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Post » Mon Jun 11, 2012 3:15 pm

So... don't bring up an issue with a game I bought.

Gotcha.

Actually, I believe it was you who started this little fight.

Oh and also, don't complain about things and say a game is unbalance. The game is only unbalance because of your choices, not because of the game itself.

Yes, it may allow you do those things but does it ask you to do it? No. It doesn't. So basicly, it is your choice and if you do it and you are complaining then all I gotta ask is don't complain about it online. I, personally, don't like to hear it because I think it's pathetic how people don't think about it was their fault and only thinks about it is the game company's fault.
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roxanna matoorah
 
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Post » Tue Jun 12, 2012 7:00 am

it is the game company's fault.

Like I have said before, stop with attacks on fellow posters, calling people "pathetic" is hardly needed.

Also, as I have said before, yes... I can choose to use the crafting system or things like Stealth perks to my fullest advantage, it's my game and I should be allowed to do so just as every average player should be able to.

But the bottom line is the fact that the system can be abused or exploited in the first place is the fault of the developer, period.

As a player, I did not participate in production meetings, I did not make the game mechanics, I did not create the design document, nor did I code the game. Thus, it is not my fault that the game can be exploited or abused. It's the developer's job to make sure things like that can't happen, period. That's why there are things like patches and updates to fix such things like item duping, getting extra gold, re~balancing classes, etc. That's why there's things like bans for people who abuse flaws in gameplay online such as lag switching.

That's the point me and many others have been making. If things like Enchanting, Alchemy, and Smithing had been limited in the first place, or if enemies could (temporarily) undo the effects of my effective skill and perk usage, we wouldn't be having this debate in the first place.
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April D. F
 
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Post » Mon Jun 11, 2012 7:26 pm

an idea i had to fix the problem with smithing is simple make it so that iron weapons can only level u up so far in smiting ie: not above 40 in smithing... and put limits on the others aswell... so trying to make 50000 iron daggers will yield you with level 40 smithing .. and atleast force you to change what your doing and spend more money...
I also think you should be able to place designs on weapons and armor/shields even if simplistic would (this would also slow down the smithing process) maybe make it more like lockpicking where instead of just pushing a button it actually made you do something...

how i would fix alchemy.. not the most expensive potions level you up but finding 4 uses for one ingredient... or making new types of potions.... instead of buying 2 things and leveling up fast.....

make it less about grinding and more about thinking? still grinding but not as easy....
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Loane
 
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Post » Tue Jun 12, 2012 1:22 am

Like I have said before, stop with attacks on fellow posters, calling people "pathetic" is hardly needed.

Also, as I have said before, yes... I can choose to use the crafting system or things like Stealth perks to my fullest advantage, it's my game and I should be allowed to do so just as every average player should be able to.

But the bottom line is the fact that the system can be abused or exploited in the first place is the fault of the developer, period.

As a player, I did not participate in production meetings, I did not make the game mechanics, I did not create the design document, nor did I code the game. Thus, it is not my fault that the game can be exploited or abused. It's the developer's job to make sure things like that can't happen, period. That's why there are things like patches and updates to fix such things like item duping, getting extra gold, re~balancing classes, etc. That's why there's things like bans for people who abuse flaws in gameplay online such as lag switching.

That's the point me and many others have been making. If things like Enchanting, Alchemy, and Smithing had been limited in the first place, or if enemies could (temporarily) undo the effects of my effective skill and perk usage, we wouldn't be having this debate in the first place.

You are too stubborn and I think this fight will never end so let's agree to disagree, alright?

Btw, I wasn't attacking you, I was making a point.
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Britney Lopez
 
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Post » Tue Jun 12, 2012 5:09 am

an idea i had to fix the problem with smithing is simple make it so that iron weapons can only level u up so far in smiting ie: not above 40 in smithing... and put limits on the others aswell... so trying to make 50000 iron daggers will yield you with level 40 smithing .. and atleast force you to change what your doing and spend more money...

how i would fix alchemy.. not the most expensive potions level you up but finding 4 uses for one ingredient... or making new types of potions.... instead of buying 2 things and leveling up fast.....

make it less about grinding and more about thinking? still grinding but not as easy....

Limiting the EXP gained from lower end items would be a good way to do it.
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Aman Bhattal
 
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Post » Tue Jun 12, 2012 7:06 am

That yatzee review was freakin funny I recocomend watching it.
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Yung Prince
 
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Post » Tue Jun 12, 2012 12:29 am

Limiting the EXP gained from lower end items would be a good way to do it.

They could always set the EXP like in other games. Specially if they copy RuneScape's form of leveling. Lol. It'll take months, maybe a year, to max out Smithing via Iron Daggers like that.
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Ash
 
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Post » Tue Jun 12, 2012 4:02 am

It is not my fault that the game can be exploited or abused. It's the developer's job to make sure things like that can't happen, period.
Wrong; their job is to make a fun game. Granted, they try to motivate the players to play the way they designed it, to prevent something from being exploited or abused is nowhere near their job description; especially when they design a single-player sandbox game.

Whenever or not you have fun is not in their job description either, although it'll be reflected on their bonus. You are not at fault, but to say "I'm a customer! It's my game and I deserve to play it the way I want it."... Well, you ARE playing it the way you want it... So why aren't you having fun?

Like the good folks at Blizzard Entertainment say to their players: "If you don't like a certain class or a certain skill, don't invest in it."

You can still voice your opinion, though.

To be honest, I'm on expert and I get plenty of challenges. I tend to vary my activities, however, so I guess I'm more aligned to what the devs had in mind.
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FirDaus LOVe farhana
 
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Post » Mon Jun 11, 2012 4:06 pm


That's the point me and many others have been making. If things like Enchanting, Alchemy, and Smithing had been limited in the first place, or if enemies could (temporarily) undo the effects of my effective skill and perk usage, we wouldn't be having this debate in the first place.

No, we might not be having this debate.

Might be one going on as to why the developers made it more difficult to "uber" oneself though, lol.
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Nana Samboy
 
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