» Sat Jun 09, 2012 2:37 pm
You are right that most dungeons can be divided into a few groups: Draugr, Falmer, Dwemer, Bandit Hideouts, Mage Hideouts and caves filled with wildlife. However, most of these dungeons have a story behind them. In almost every single one (besides the smallest one-room dungeons) hold some kind of story, whether that is told through a journal on a dead bandit, some talk you overhear by inhabitants of the dungeon, or from someone asking your help at the entrance. This all makes for some pretty interesting dungeons. Besides, there are some absolutely massive dungeons worth exploring, story or not (mostly Falmer caves and Dwemer ruins). Ruins like Blackreach, Irkngthand and Mzinchaleft are all dungeons worth going through. They are pretty big too: Blackreach's main room apparently is over 4 square miles in size. That's pretty huge.