Skyrim's dungeons are the weakest of the past 3 games.

Post » Sat Jun 09, 2012 3:21 pm

Dungeons are probably one of the big things Skyrim does right. I'd like a few more personal touches on them, but overall they were much better than past ones.
User avatar
Alyesha Neufeld
 
Posts: 3421
Joined: Fri Jan 19, 2007 10:45 am

Post » Sat Jun 09, 2012 4:39 pm

TES dungeons have always been too simplistic, whether they have a confusing layout with lots of paths or not, the main problem is that enemy placement and spawning isn't very well conceived to create a variety of challenge and motivate the player to consider different strategies and approaches depending on the layout and terrain. It's basically run and swing at everything you meet (or blast, shoot or whatever your style of play is). There are no obstacles that you can use for protection, or using shadows to stay hidden, chokepoints to avoid being overwhelmed or other features. Skyrim isn't worse than any other TES game in that regard, and in fact does surprise with a few dungeon battles that involves unique AI behavior that though not really that challenging, at least throws you off your game a little bit at first.

i just don't agree here. running back up a narrow tunnel - or a flight of steps to get the tactical advantage is abundant here IMO. i have found that some baddies stand out in the open, and some lurk (or nap lol) just off to the side of a door way. it seems they wont chase me very far, which can make sense since i'm supposed to be good at sneaking and such. since i'm not super hi level yet, i end up sniping a couple baddies and then usually have to haul ass as their pals come a searching. they give up and i go back at it. also: since i use destruction as my "o crap, they are on top of me", i've found the aforementioned chokepoints and stairs a nice way to hit multiple enemies and catch them with my Fus Ro (don't have to 'Do' yet) which usually gives me time to get out of doge.

morrowind dungeons were awesome, but i too got lost often. oblivion was just horrible (like fallout subways!!) - skyrim has unique looking dungeons IMO. as unique as they can be i suppose. and i like the trap door / ladder exit. who wants to run back through an empty dungeon?
User avatar
Sarah Unwin
 
Posts: 3413
Joined: Tue Aug 01, 2006 10:31 pm

Post » Sun Jun 10, 2012 6:26 am

i absolutely love the chaotic mess/maze of fallout3 subways. getting lost should be an absolute in these games, imo.

nothing more satisfying than getting to the point in a game where i know my way around a gameworld, don't get lost, and know every nook and cranny.

and, found all the unique loot.
User avatar
Big mike
 
Posts: 3423
Joined: Fri Sep 21, 2007 6:38 pm

Post » Sat Jun 09, 2012 2:04 pm

and i like the trap door / ladder exit. who wants to run back through an empty dungeon?

No one does. We want to teleport out with our recall or divine intervention. :biggrin:
User avatar
Melanie
 
Posts: 3448
Joined: Tue Dec 26, 2006 4:54 pm

Post » Sat Jun 09, 2012 8:24 pm

Skyrim's dungeons do tend to be a bit too linear, I agree, and the levelled lists are unimaginative. However, they are of decent size, unlike Morrowind's (the main quest ones are about as big as the average Skyrim one, the others tended to have 1-3 rooms and a corridor) and far less repetitive than Oblivion's (where I walked through the same exact room in different dungeons) and they do indeed have unique stories - something quite present in Morrowind, fairly lacking in Oblivion and strong in Skyrim.

In terms of huge, complicated and mazelike, we haven't had those since Daggerfall.
User avatar
KRistina Karlsson
 
Posts: 3383
Joined: Tue Jun 20, 2006 9:22 pm

Post » Sat Jun 09, 2012 10:33 pm

i just don't agree here. running back up a narrow tunnel - or a flight of steps to get the tactical advantage is abundant here IMO. i have found that some baddies stand out in the open, and some lurk (or nap lol) just off to the side of a door way. it seems they wont chase me very far, which can make sense since i'm supposed to be good at sneaking and such. since i'm not super hi level yet, i end up sniping a couple baddies and then usually have to haul ass as their pals come a searching. they give up and i go back at it. also: since i use destruction as my "o crap, they are on top of me", i've found the aforementioned chokepoints and stairs a nice way to hit multiple enemies and catch them with my Fus Ro (don't have to 'Do' yet) which usually gives me time to get out of doge.

morrowind dungeons were awesome, but i too got lost often. oblivion was just horrible (like fallout subways!!) - skyrim has unique looking dungeons IMO. as unique as they can be i suppose. and i like the trap door / ladder exit. who wants to run back through an empty dungeon?

Well, I have played a few mods and custom scenarios in different rpg's where I've discovered just how much you can do with some smart AI design and placement. With some triggers and conditions laid out you can make a much more interesting combat and dungeon. The experience of crawling through a dungeon with the feeling that the enemy actually has the element of surprise on his side and is simply waiting for you is so much more intense and fun and is much more rewarding when you outsmart the cleverly laid out trap that the designer had prepared for you.
User avatar
Milad Hajipour
 
Posts: 3482
Joined: Tue May 29, 2007 3:01 am

Post » Sat Jun 09, 2012 2:37 pm

Re: the OP. I feel Skyrim's dungeons are an improvement to Oblivions because there seems to be more variety and a lot of them have interesting features. But I agree that they are too linear. Many of Oblivions dungeons were looping and had many interconnected passages. Wish more of Skyrim's dungeons were like that.
User avatar
Tammie Flint
 
Posts: 3336
Joined: Mon Aug 14, 2006 12:12 am

Post » Sat Jun 09, 2012 6:02 pm

I have a question then. What would everybody prefer?

20 or so huge dungeons all with different tilesets and layouts? Or the number and limited variety we have now?

My opinion is that there is nothing about skyrims dungeons that cannot be fixed by mods, on PC of course.
User avatar
Danel
 
Posts: 3417
Joined: Tue Feb 27, 2007 8:35 pm

Post » Sun Jun 10, 2012 2:57 am

Yes, having all these different dungeons is a step back to having the same dungeon copy and pasted across the whole map.

The word in your signature is supposed to be spelled "exorbitant "
User avatar
Bones47
 
Posts: 3399
Joined: Fri Nov 09, 2007 11:15 pm

Post » Sat Jun 09, 2012 10:21 pm

Skyrim's dungeons are excellent, and beats the living crap out of Oblivion's snooze-fest, yet resembles the brilliance of morrowind's multi-tiered masterpieces, save for the fact that there's only one path to & from the exit, but that makes backtracking for looting purposes that much more convenient...Yet for all it's efforts, they all pale in comparison to the god of 3D "dungeoneering" in the first-person...UUW!
User avatar
A Lo RIkIton'ton
 
Posts: 3404
Joined: Tue Aug 21, 2007 7:22 pm

Post » Sun Jun 10, 2012 5:52 am

In terms of huge, complicated and mazelike, we haven't had those since Daggerfall.
Blackreach.
User avatar
ladyflames
 
Posts: 3355
Joined: Sat Nov 25, 2006 9:45 am

Post » Sat Jun 09, 2012 3:54 pm

I'd say Skyrim's dungeons are better than both Morrowind's and Oblivion's. They had both decent mechanics and decent design.
User avatar
Sxc-Mary
 
Posts: 3536
Joined: Wed Aug 23, 2006 12:53 pm

Post » Sun Jun 10, 2012 6:00 am

I'm grateful I don't feel this way towards the dungeons.
User avatar
dell
 
Posts: 3452
Joined: Sat Mar 24, 2007 2:58 am

Post » Sat Jun 09, 2012 8:17 pm

Yes, I too feel that Morrowind has better Dungeons than Skyrim. I also feel that Morrowind has better graphics and visuals than Skyrim. I also feel that Morrowind has better combat than Skyrim. I also feel that Morrowind has better voice-acting than Skyrim. I also feel that Morrowind is more immersive than Skyrim. Oblivion? What's that? Never heard of it.

Seriously, we all know Morrowind was a good game but if that's the only game you're going to compare everything to (with your distorted, nostlagic view of the game) then keep out of the other forums.
User avatar
Nina Mccormick
 
Posts: 3507
Joined: Mon Sep 18, 2006 5:38 pm

Post » Sat Jun 09, 2012 9:02 pm

Yes, I too feel that Morrowind has better Dungeons than Skyrim. I also feel that Morrowind has better graphics and visuals than Skyrim. I also feel that Morrowind has better combat than Skyrim. I also feel that Morrowind has better voice-acting than Skyrim. I also feel that Morrowind is more immersive than Skyrim. Oblivion? What's that? Never heard of it.

Seriously, we all know Morrowind was a good game but if that's the only game you're going to compare everything to (with your distorted, nostlagic view of the game) then keep out of the other forums.

What else are you going to compare it to? TES games are unique so it makes more sense to compare Skyrim to a prior TES game than any game made by someone other than Bethesda.
User avatar
ONLY ME!!!!
 
Posts: 3479
Joined: Tue Aug 28, 2007 12:16 pm

Post » Sat Jun 09, 2012 3:18 pm

I disagree.
User avatar
Lil'.KiiDD
 
Posts: 3566
Joined: Mon Nov 26, 2007 11:41 am

Post » Sat Jun 09, 2012 6:26 pm

What else are you going to compare it to? TES games are unique so it makes more sense to compare Skyrim to a prior TES game than any game made by someone other than Bethesda.

Read in between the lines. In no way are the dungeons in Morrowind overall better than they are in Skyrim. And he didn't even mention the VAST improvements from Oblivion or even Oblivion at all. There are lots of threads like these. The OP is simply struck by Morrowind Nostalgia, otherwise most people would agree with him.
User avatar
jessica Villacis
 
Posts: 3385
Joined: Tue Jan 23, 2007 2:03 pm

Post » Sun Jun 10, 2012 3:01 am

Yes, having all these different dungeons is a step back to having the same dungeon copy and pasted across the whole map.

I'd rather have the same dungeon with different loot then different dungeons with the same loot.
User avatar
Kayla Oatney
 
Posts: 3472
Joined: Sat Jan 20, 2007 9:02 pm

Post » Sun Jun 10, 2012 1:25 am

Yes, I too feel that Morrowind has better Dungeons than Skyrim. I also feel that Morrowind has better graphics and visuals than Skyrim. I also feel that Morrowind has better combat than Skyrim. I also feel that Morrowind has better voice-acting than Skyrim. I also feel that Morrowind is more immersive than Skyrim. Oblivion? What's that? Never heard of it.

Seriously, we all know Morrowind was a good game but if that's the only game you're going to compare everything to (with your distorted, nostlagic view of the game) then keep out of the other forums.

gotta love it when it's always someone else saying that it's nostalgia, lol.

as if that's actually some form of argument.
User avatar
Caroline flitcroft
 
Posts: 3412
Joined: Sat Nov 25, 2006 7:05 am

Post » Sat Jun 09, 2012 10:14 pm

I wish some of them were actually dark or had dark parts in them. There really isn't much use for a torch in this game unless I turn down the brightness.

People say this all the time, but I think you just have your monitors horribly calibrated.

I play Khajit and use the see in the dark spell the entirety of most dungeons.

/on xbox
User avatar
jesse villaneda
 
Posts: 3359
Joined: Wed Aug 08, 2007 1:37 pm

Post » Sun Jun 10, 2012 4:21 am

Whats that about Blackreach? Oh you mean that unnecessarily large cavern thats filled with a whole bunch of nothing?

It's not that much nothing. I mean there is a Dragon in there after all...
User avatar
sam westover
 
Posts: 3420
Joined: Sun Jun 10, 2007 2:00 pm

Post » Sat Jun 09, 2012 3:08 pm

Read in between the lines. In no way are the dungeons in Morrowind overall better than they are in Skyrim. And he didn't even mention the VAST improvements from Oblivion or even Oblivion at all. There are lots of threads like these. The OP is simply struck by Morrowind Nostalgia, otherwise most people would agree with him.

you put skyrim graphic and details in morrowinds dungeons that had good loot and skyrim's gets blown away.
User avatar
matt
 
Posts: 3267
Joined: Wed May 30, 2007 10:17 am

Post » Sun Jun 10, 2012 12:22 am

you put skyrim graphic and details in morrowinds dungeons that had good loot and skyrim's gets blown away.

Unfortunatley, that's not the case, and we're not arguing hypothetically. Of course if they made a game with the Creation engine and Morrowind's depth it would blow both Skyrim and Morrowind out of the water.
User avatar
Carlos Rojas
 
Posts: 3391
Joined: Thu Aug 16, 2007 11:19 am

Post » Sun Jun 10, 2012 4:35 am

Skyrim dungions IMO are much better than Oblivion's, which not only had LESS tilesets, but less unqiue tiles per tileset. Skyrim's gameplay in dungions is also much more fun as well.

However, they do suffer from it's own problems, that Morrowind didn't have. The thing is, your average Skyrim dungion on a case-by-case basis is more fun to play through than a Morrowind one on a case-by-case basis. But, the problem is that there are just too MANY dungions in skyrim, and that every single one has the exact same style/layout of design.

Every cave, drager den, dwemer ruin, fort, etc will ALWAYS play in a linear sequence of halls filled with the same exact traps, followed by a "boss" baddie, followed by obviously predictably randomly generated loot everywhere, with a convienent exit right at the start of the dungion.

This is a nice design. The problem is, it's used everywhere. There's no variation in anything except the layouts or the circumstances. There's also the problem of loot not being rewarding because you never get anything "good" for your level, and you never have anything worth spending you gold on anyways.

Artistically there are also repetition issues. All Dragur Dens will look EXACTLY the same, along with caves, etc. Places don't feel unique past the first hour of gameplay as such.

Now there are VERY rare exceptions. Black Reach for example. Other examples would be Passes, which don't loop around to the entrance. Certain caves are a lot more open too, like the Broken Oar Grotto. But these are very rare exceptions.

It's ironic that they made dungion design less repetitive and more fun from a moment-to-moment gameplay point of view compaired to the copy+paste dungions from Oblivion by expanding tilesets and types, but they failed to make them less repetitive in their overall gameplay design. So, in effect, they are just as repetetive as Oblivion, except now for different reasons.

There could not be a more perfect summary of the issues with dungeons in Skyrim.
User avatar
Skivs
 
Posts: 3550
Joined: Sat Dec 01, 2007 10:06 pm

Post » Sun Jun 10, 2012 4:28 am

the dungeons are better detailed and a bit different from one another. ok. i'm tired of opening a barred/hidden door that puts me right back at the beginning of the dungeon. dungeons are very linear. no mystery, no intrigue.

but, the worst is that the loot is meaningless. the economy is broken. master chests with 20 gold.

i'd rather have better gameplay mechanics.

I broke 20 lock picks to open this master lock. I bet this chest contains something awesome. Maybe a draedric dagger. I've got a bow but not a dagger. That would be awesome. *opens* 1 lock pick, 6 gold.


WHY AM I STILL PLAYING THIS GAME BALKASDJKDAJKSDJ
User avatar
Your Mum
 
Posts: 3434
Joined: Sun Jun 25, 2006 6:23 pm

PreviousNext

Return to V - Skyrim