I'd like to start by saying thanks to you Elys for an awesome mod.
I'm wondering though, because I'm trying to slow down my skills gains in a balanced way, what values should I use for the skill gain mult? For example, I know to halve skill gains I'd have to set them all to 0.5, but some, like Smithing, I'd want even slower since they level way too fast. So I might want to set Smithing to 0.35. So yeah, what values do you guy's recommend for a balanced skill gain?
Playing as a mage, I like to have my mage skills at near vanilla rate gain. So mage skills are like my Major skills, whereas the rest are Minor skills.
So something like:
Lockpicking = 0.2 (use this all the time, too bad there are no Open spells)
Alchemy = 0.7
Sneak = 0.6
Pickpocket = 0.4
Speech = 0.3 (buying and selling all the time will increase this skill greatly)
Light armor = 0.4
Smithing = 0.3 (I like making jewelry, and it level up fast)
One-handed = 0.4
Two-handed = 0.4
Heavy armor = 0.4
Archery = 0.4
Block = 0.4
Alteration = 0.7
Conjuration = 0.7
Illusion = 0.7
Destruction = 1.0
Enchanting = 0.5
Restoration = 0.8
It depends on what character you're trying to build. I usually decrease the rate of skills I don't really want, but they level fast anyways like (Speech, Lockpicking, Enchanting, Smithing).