[RELWIP] Skyrim -Elys- Uncapper

Post » Mon May 21, 2012 11:42 am

I already use a mod that manages how many perks I gain per level. Can I comment it out in options so it isn't on? I don't want to conflict as I prefer the other to this.
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Davorah Katz
 
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Post » Mon May 21, 2012 3:15 am

Just wanna warn you guys about using enchants with really high enchantment level on weapons. You can get a bug where once your weapon is drained, it can never be recharged properly, leaving you with a fancy weapon that has no charge for more than 2-3 attacks.
Can you be a little more specific about 'really high'?

I mean, now that 1.3 is out and I can use the uncapper with per-skill values (when its updated) I plan to cap crafting skills @ 100 anyway, but it would be useful to know :)
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Etta Hargrave
 
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Post » Mon May 21, 2012 8:02 am

Can you be a little more specific about 'really high'?

I mean, now that 1.3 is out and I can use the uncapper with per-skill values (when its updated) I plan to cap crafting skills @ 100 anyway, but it would be useful to know :)
Enchanting around level 300 will make your enchant usage so absurdly high.. When you us ea Black Soul gem or Grand Soul gem (Or Azura's Star) it will "Refill it" to 75% like normal, but when you open/close the menu it will be back down to 10% full. You can apply another soul gem, but the process repeats itself. Eventually you will be stuck with a weapon that can never be recharged more than 1-10 strikes rendering it useless, despite its powerful enchants.

It's fine to have enchants on armor as high as 10000, but enchants on weapons I wouldn't go any higher than 200.. Heck, even 200 is pushing it.
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maya papps
 
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Post » Mon May 21, 2012 3:00 am

Looking forward to using this now that 1.3 is out.
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Vivien
 
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Post » Mon May 21, 2012 3:23 pm

Enchanting around level 300 will make your enchant usage so absurdly high.. When you us ea Black Soul gem or Grand Soul gem (Or Azura's Star) it will "Refill it" to 75% like normal, but when you open/close the menu it will be back down to 10% full. You can apply another soul gem, but the process repeats itself. Eventually you will be stuck with a weapon that can never be recharged more than 1-10 strikes rendering it useless, despite its powerful enchants.

It's fine to have enchants on armor as high as 10000, but enchants on weapons I wouldn't go any higher than 200.. Heck, even 200 is pushing it.

Thanks for that information Rarity. I think I will cap mine at about 150 then.
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Love iz not
 
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Post » Mon May 21, 2012 9:06 am

Thanks for that information Rarity. I think I will cap mine at about 150 then.
Well, with fortify enchant potions you can get your enchanting to about 140 normal. 150-200 is fine.
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Avril Louise
 
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Post » Mon May 21, 2012 4:35 am

The game was probably only designed to calculate various formulas with single byte skill level values, so then the maximum it would expect would be FF(255).

Anything higher than 255(combined total of skill level+skill fortification) might cause a rollover to 0 like the perk points do past 255.

What could be happening with the enchantments could be that the skill level modifier in the formula for calculating charges rolls back to 0, resulting in an item with very few charges.
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Agnieszka Bak
 
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Post » Mon May 21, 2012 4:42 pm

Really hoping this gets updated soon...
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gemma king
 
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Post » Mon May 21, 2012 10:12 am

The game was probably only designed to calculate various formulas with single byte skill level values, so then the maximum it would expect would be FF(255).

Anything higher than 255(combined total of skill level+skill fortification) might cause a rollover to 0 like the perk points do past 255.

What could be happening with the enchantments could be that the skill level modifier in the formula for calculating charges rolls back to 0, resulting in an item with very few charges.

The perk does not roll over 255 with the Uncapper on. The skills are stored as a 32 bits float, and the skill formulas I've checked so far work on a floating precision, although many of them are capped at level 100 skill efficiency without the Uncapper.

About enchantment charges, I've not checked it. So an overflow is a possibility as you suggest. Anyone has noticed about the maximum charge they could get on a weapon before it bugs out ?

Really hoping this gets updated soon...

Me too but it's not just about pressing a button to do so :P
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Lloyd Muldowney
 
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Post » Mon May 21, 2012 3:59 am

The perk does not roll over 255 with the Uncapper on. The skills are stored as a 32 bits float, and the skill formulas I've checked so far work on a floating precision, although many of them are capped at level 100 skill efficiency without the Uncapper.

About enchantment charges, I've not checked it. So an overflow is a possibility as you suggest. Anyone has noticed about the maximum charge they could get on a weapon before it bugs out ?



Me too but it's not just about pressing a button to do so :P
According to the enchant wiki, it does.. And the growth gets higher and higher as your skill increases: http://www.uesp.net/wiki/Skyrim:Enchanting_Effects

As for what the maximum is.. Well, I don't know. I've used 350 and my weapons would last a long time.. Then when they needed recharging, they could not be no matter what.
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Ryan Lutz
 
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Post » Mon May 21, 2012 10:51 am

Seems like you'd need to cheat-pad to even get to 350 enchanting.. that's a lot of flaming longswords to grind.
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Kelly John
 
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Post » Mon May 21, 2012 2:42 pm

Seems like you'd need to cheat-pad to even get to 350 enchanting.. that's a lot of flaming longswords to grind.
It was a test. I used the console to set my enchanting to 350.
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Valerie Marie
 
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Post » Mon May 21, 2012 5:36 pm

Ah ok. I was hoping you'd weave a dark and sordid tale of the one by one disappearance of every nonessential villager in Skyrim to fuel the insatiable hunger of the Black Star for the inexplicably powerful spirits of mud eating peasant vermin.
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James Hate
 
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Post » Mon May 21, 2012 10:46 am

The perk does not roll over 255 with the Uncapper on. The skills are stored as a 32 bits float, and the skill formulas I've checked so far work on a floating precision, although many of them are capped at level 100 skill efficiency without the Uncapper.

About enchantment charges, I've not checked it. So an overflow is a possibility as you suggest. Anyone has noticed about the maximum charge they could get on a weapon before it bugs out ?



Me too but it's not just about pressing a button to do so :P

So the formulas are 32-bit floating point as well. Guess I was wrong, just doesn't seem like the game would use 32bit values in formulas when skills would likely never even go past 8-bit values through normal means. Charges may be the exception then.
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john page
 
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Post » Mon May 21, 2012 10:34 am

Ah ok. I was hoping you'd weave a dark and sordid tale of the one by one disappearance of every nonessential villager in Skyrim to fuel the insatiable hunger of the Black Star for the inexplicably powerful spirits of mud eating peasant vermin.

Nah, that'd be more of a http://fc08.deviantart.net/fs71/i/2011/342/c/5/pinkie_pie_slaughters_horses_by_mesmerizedish-d4ihn95.png thing to do.
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..xX Vin Xx..
 
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Post » Mon May 21, 2012 10:54 am

Ver 1.51PR is out.

Similar to 1.5, but made compatible with Skyrim 1.3.7
- and modified the [PerksByLevelAndAbove] so if there is no entries (as it is by default) it will not force one perk by level in case you are using another perks per level tweaking mod.

About the weapon charges problem at very high enchantment. Maybe I will a look at it later.

Nah, that'd be more of a http://28.media.tumblr.com/tumblr_lkio59p4BS1qe6u2mo1_500.jpg thing to do.

http://karamail.nerim.net/elys/temp/Remove_Bruma_Mages_Guild_Fire.jpg
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Kaley X
 
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Post » Mon May 21, 2012 11:20 am

Ver 1.51PR is out.

Similar to 1.5, but made compatible with Skyrim 1.3.7
- and modified the [PerksByLevelAndAbove] so if there is no entries (as it is by default) it will force one perk by level in case you are using another perks per level tweaking mod.
Yaaaaaaaaaaaaayyyyyyyyy
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Marnesia Steele
 
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Post » Mon May 21, 2012 2:47 am

http://karamail.nerim.net/elys/temp/Remove_Bruma_Mages_Guild_Fire.jpg

Thanks for the update!!!

And I spent the last hour doing http://fc08.deviantart.net/fs71/i/2011/342/c/5/pinkie_pie_slaughters_horses_by_mesmerizedish-d4ihn95.png instead. Just trust me when I say I have a very good reason for it taking that long.
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HARDHEAD
 
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Post » Mon May 21, 2012 1:35 pm

I've discovered something a bit strange. In the current default INI, you have commented out all lines under PerksPerLevelAndAbove. However, this causes strange behavior to happen. Unless you actually place a valid 1=1 in it with no comment semicolon before it, the perk rate will screw up. I'm currently sitting on 35 unspent perks with my level 20 character. There isn't a console command to remove or add points, but I can just spend the points and remove the perks I bought with them. Adding the 1=1 line as I mentioned seems to prevent me from gaining more than 1 perk a level anymore, but I had thought 1 perk a level was the default if no INI setting was otherwise specified.
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Chloe Yarnall
 
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Post » Mon May 21, 2012 10:46 am

Indeed. Thanks.I gonna have a look at it.
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Sun of Sammy
 
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Post » Mon May 21, 2012 10:52 am

I've discovered something a bit strange. In the current default INI, you have commented out all lines under PerksPerLevelAndAbove. However, this causes strange behavior to happen. Unless you actually place a valid 1=1 in it with no comment semicolon before it, the perk rate will screw up....

Yes it was a bug introduced in the new version.

Fixed in 1.52PR :) (unless I forgot something stupid again :banghead: )
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RAww DInsaww
 
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Post » Mon May 21, 2012 10:26 am

Yes it was a bug introduced in the new version.

Fixed in 1.52PR :) (unless I forgot something stupid again :banghead: )

Thanks so much for updating this and making the mod available to us.
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Ricky Meehan
 
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Post » Mon May 21, 2012 5:31 am

Just commenting to bump this thread and say that I'm watching it hopefully :)
Good luck with your continued work on this, Elys! :)
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Melly Angelic
 
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Post » Mon May 21, 2012 4:33 pm

New version 1.53:

-Fix instant leveling to max skill level cap, if enabling the Uncapper after the skill has already reached level 100 in the vanilla game.
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Chloé
 
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Post » Mon May 21, 2012 5:06 pm

New version 1.53:

-Fix instant leveling to max skill level cap, if enabling the Uncapper after the skill has already reached level 100 in the vanilla game.

Thanks Elys.
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XPidgex Jefferson
 
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