The game was probably only designed to calculate various formulas with single byte skill level values, so then the maximum it would expect would be FF(255).
Anything higher than 255(combined total of skill level+skill fortification) might cause a rollover to 0 like the perk points do past 255.
What could be happening with the enchantments could be that the skill level modifier in the formula for calculating charges rolls back to 0, resulting in an item with very few charges.
The perk does not roll over 255 with the Uncapper on. The skills are stored as a 32 bits float, and the skill formulas I've checked so far work on a floating precision, although many of them are capped at level 100 skill efficiency without the Uncapper.
About enchantment charges, I've not checked it. So an overflow is a possibility as you suggest. Anyone has noticed about the maximum charge they could get on a weapon before it bugs out ?
Really hoping this gets updated soon...
Me too but it's not just about pressing a button to do so
