
That's not hard... obviously 100 for skill caps.. and logically 1.0 ( x1 = no change ) for the multipliers

( But I will add it as comment in next version

[PerksPerLevelAndAbove] ;Set the number of perks gained at each level up. If a specific level is not specified then the closest lower level setting is used. ;Default game value is one perk per level ; Level (1..10000) = Perks (0..255) ; ;In the following commented example the player will gain 1 perk per level from level 1 to 9, then 2 perks per level from level 10 to 29, ; then 4 perks per level from level 30 to 94, then no perk at all for level 95 and above ; ;1=1 ;10=2 ;30=4 ;95=0 1=1
;Skill cap inside formulas governed by skills. ;It will not cap formulas that have no skill cap in the first place. ;Between 0 and 10000 ;Default game value = http://forums.bethsoft.com/topic/1287595-relwip-skyrim-elys-uncapper/100 iSkillEffectFormulasCap=400
; Set the Skill Experience Gained Multiplier to; These multiplier are applied not only on experience received by practicing the skill ; but also on anything that gives skill experience such as console commands and Skill Books.; betwen 0.0 and 10000.0; Using too low or too high values may crash the game. Handle them with caution.; Default game value = http://forums.bethsoft.com/topic/1287595-relwip-skyrim-elys-uncapper/1.0