[RELWIP] Skyrim -Elys- Uncapper

Post » Mon May 21, 2012 5:58 am

It would be great to see the default values as a reference. Good work. Keep it up buddy :hubbahubba:


That's not hard... obviously 100 for skill caps.. and logically 1.0 ( x1 = no change ) for the multipliers :P
( But I will add it as comment in next version ;) )
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Baby K(:
 
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Post » Mon May 21, 2012 5:05 pm

Sounds interesting, though I wish skills played a larger roll in, well, skills for this.
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Amy Smith
 
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Post » Mon May 21, 2012 4:59 pm

New version 1.4PR
Added Perks per Level settings. Now you can specify how many perks you gain at a specific or at all character level ups.

[PerksPerLevelAndAbove] ;Set the number of perks gained at each level up. If a specific level is not specified then the closest lower level setting is used. ;Default game value is one perk per level ; Level (1..10000) = Perks (0..255) ; ;In the following commented example the player will gain 1 perk per level from level 1 to 9, then 2 perks per level from level 10 to 29, ; then 4 perks per level from level 30 to 94, then no perk at all for level 95 and above ; ;1=1 ;10=2 ;30=4 ;95=0 1=1 

PS: there is typo in the readme file where ";30=94" should be ";30=4"
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jenny goodwin
 
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Post » Mon May 21, 2012 4:26 am

Edit: Took me a while, but I figured out the magic cost scaling formula. (The reason I was investigating GMSTs in the first place!) It seems to be hard-capped at 100 and I haven't found a GMST for that, but I'm sure Elys will fix it in code soon enough, and at least the formula itself scales far better this time around. Still a subtractive multiplier, so it eventually hits zero... but not until 400 skill with default settings!

I had a look at the code, and have uncapped the skill cost for magic skill above 100, as well as other skill effects. I will add it to a next version.
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Katy Hogben
 
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Post » Mon May 21, 2012 3:00 pm

Do the latest versions still work with 1.1? I have a stable game with 1.1 and refuse to invite headaches into my game by allowing Steam to update my game with the apparently broken 1.2 patch.
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Maria Leon
 
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Post » Mon May 21, 2012 2:48 am

Do the latest versions still work with 1.1? I have a stable game with 1.1 and refuse to invite headaches into my game by allowing Steam to update my game with the apparently broken 1.2 patch.

No. the last version to work with Skyrim 1.1.21 is the Uncapper 1.1.3.
There should be an new Skyrim update in few days. So hopefully some bugs will be crushed and you'll be able to use an updated Uncapper as well.
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Camden Unglesbee
 
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Post » Mon May 21, 2012 4:17 am

No. the last version to work with Skyrim 1.1.21 is the Uncapper 1.1.3.
There should be an new Skyrim update in few days. So hopefully some bugs will be crushed and you'll be able to use an updated Uncapper as well.

That's what I figured. Fortunately, I'm the patient sort. The game will be stable eventually and I'll be forced to update when the DLC starts rolling out anyhow. Until then, I do have an older version but it doesn't have the new bells and whistles.

Edit: As a suggestion, I'm pretty happy with the number of perks we get but I've always wished I could adjust the size of the level-up gain in Health, Magicka or Stamina. Guess I sort of want to have my cake and eat it too but being able to set that number would be nice.
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Valerie Marie
 
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Post » Mon May 21, 2012 10:06 am

Skyrim 1.2 is complete crap. Why lock a SKSE plugin to that POS patch?
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OnlyDumazzapplyhere
 
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Post » Mon May 21, 2012 6:35 pm

Skyrim 1.2 is complete crap. Why lock a SKSE plugin to that POS patch?

Because I'm moving forward. Because making and testing different versions requires more time and finally because there should be a Skyrim update in few days (the main reason why I'm not bothering with the old version), at which time the new version of the Uncapper will require this new update and will leave the unfamous Skyrim 1.2 behind :P
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Kirsty Wood
 
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Post » Mon May 21, 2012 12:46 pm

Forgive me, but I have a slight problem.
Not with your uncapper but with the official patches.
your readme says: The uncapper requires the Skyrim 1.2.12 patch.
For Oblivion, I know where to download patches.
For Skyrim - I go to official downloads and there is no9 Skyrim patch at all.
Where can I find the official patch(es) for Skyrim?

Thanks
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Talitha Kukk
 
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Post » Mon May 21, 2012 6:27 pm

Forgive me, but I have a slight problem.
Not with your uncapper but with the official patches.
your readme says: The uncapper requires the Skyrim 1.2.12 patch.
For Oblivion, I know where to download patches.
For Skyrim - I go to official downloads and there is no9 Skyrim patch at all.
Where can I find the official patch(es) for Skyrim?

Thanks
Should auto update through steam. :)
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Tracy Byworth
 
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Post » Mon May 21, 2012 9:49 am

New version 1.5PR:

Now you will get benefits from skill values above 100.
NOTE: The default settings have skill level caps set to 300 now.

New value in the INI file:
;Skill cap inside formulas governed by skills. ;It will not cap formulas that have no skill cap in the first place. ;Between 0 and 10000 ;Default game value = http://forums.bethsoft.com/topic/1287595-relwip-skyrim-elys-uncapper/100 iSkillEffectFormulasCap=400
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Tammie Flint
 
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Post » Mon May 21, 2012 1:54 pm

Any reason for changing the default cap to 300? Was it unsafe at 500 or are you just being cautious?
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Bloomer
 
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Post » Mon May 21, 2012 2:34 am

It's just convenient. If you level up all your skills to level 300, your character should then just level up to 252. That means a total of 251 perks points (unless you modify the perk points / level) . And there is a total of 251 perks to buy in the game :)
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Angela Woods
 
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Post » Mon May 21, 2012 6:46 pm

No. the last version to work with Skyrim 1.1.21 is the Uncapper 1.1.3.
There should be an new Skyrim update in few days. So hopefully some bugs will be crushed and you'll be able to use an updated Uncapper as well.
Could you provide a link to the last version of SKSE to work with Skyrim 1.1.21 & Uncapper 1.1.3? The current linked version requires the latest Skyrim...
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Casey
 
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Post » Mon May 21, 2012 3:25 pm

Could you provide a link to the last version of SKSE to work with Skyrim 1.1.21 & Uncapper 1.1.3? The current linked version requires the latest Skyrim...

http://skse.silverlock.org/download/skse_1_01_00.7z

PS: The Uncapper 1.1.3 only has the skill cap unlocked. It does not have all the other features.
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Lucie H
 
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Post » Mon May 21, 2012 2:58 pm

If using this together with the http://www.skyrimnexus.com/downloads/file.php?id=1992 mod that also makes changes to how fast certain skills go up, how do things work? Do I need to set the values in the uncapper ini to the same as the Pacing Revamps sets, or will the other take precedence? Or is there a way to simply disable that function in the ini so there's no possible conflict? Thanks, and sorry if it's a stupid question. :)
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Lexy Dick
 
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Post » Mon May 21, 2012 5:57 am

Ever thought of creating a github account to store your source code?
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Katie Samuel
 
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Post » Mon May 21, 2012 9:08 am

I don't know if it's on purpose or a bug, but when you change the xp gain, it also affect books. I set the xp gain to 0.6, and when I read a book that gives +1 in a skill, I get only 0.6 of the level...
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steve brewin
 
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Post » Mon May 21, 2012 1:50 pm

If using this together with the http://www.skyrimnexus.com/downloads/file.php?id=1992 mod that also makes changes to how fast certain skills go up, how do things work? Do I need to set the values in the uncapper ini to the same as the Pacing Revamps sets, or will the other take precedence? Or is there a way to simply disable that function in the ini so there's no possible conflict? Thanks, and sorry if it's a stupid question. :)

Just don't modify the Uncapper multipliers, and your mod should work as intended. At least until level 100. I don't know if your mod will work with skill levels above 100. Check with the author.

Ever thought of creating a github account to store your source code?
No. I will just release the source code in this topic once It's kinda final or unlikely to change much.

I don't know if it's on purpose or a bug, but when you change the xp gain, it also affect books. I set the xp gain to 0.6, and when I read a book that gives +1 in a skill, I get only 0.6 of the level...

It's intended. In fact I've already updated the INI file description about that. (Already updated the comments on the OP here just after I released v1.5PR). Modifying the "practicing" skill experience earning rate can be done already with ESP mods, there is no need for a DLL plugin to do that.

; Set the Skill Experience Gained Multiplier to; These multiplier are applied not only on experience received by practicing the skill ; but also on anything that gives skill experience such as console commands and Skill Books.; betwen 0.0 and 10000.0; Using too low or too high values may crash the game. Handle them with caution.; Default game value = http://forums.bethsoft.com/topic/1287595-relwip-skyrim-elys-uncapper/1.0
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Hella Beast
 
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Post » Mon May 21, 2012 3:26 pm

Plan to update this once the new SKSE is released? :D
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Jordan Moreno
 
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Post » Mon May 21, 2012 6:34 pm

Does this mean you'd get to zero spell cost from leveling a spell school skill on it's own, now?

Hrm.
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Rik Douglas
 
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Post » Mon May 21, 2012 12:49 pm

Plan to update this once the new SKSE is released? :D

NEVER! :P
Else yes.

Does this mean you'd get to zero spell cost from leveling a spell school skill on it's own, now?

Hrm.

You would need to reach a magic skill level of 400 to have a zero spell cost.
With the default setting, you can only level up skills to 300 max, although the default setting allows that value to benefit up to level 400 using skill bonuses from enchantments.But all these settings can be changed in the INI file to better suit your own needs.
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Johnny
 
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Post » Mon May 21, 2012 4:16 am

Does this mean you'd get to zero spell cost from leveling a spell school skill on it's own, now?

Hrm.
If you got your skills high enough, though.. At 100 it reduces spell costs by roughly 33% so you'd have to get your skills to around 300 to cost no mana =P.


Just wanna warn you guys about using enchants with really high enchantment level on weapons. You can get a bug where once your weapon is drained, it can never be recharged properly, leaving you with a fancy weapon that has no charge for more than 2-3 attacks.
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Tyrone Haywood
 
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Post » Mon May 21, 2012 2:44 am

SKSE is updated, looking forward to this being updated too. I never got to use all the fancy new features because I skipped patch 1.2.
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Jamie Moysey
 
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