Skyrim feels very linear to me

Post » Fri May 18, 2012 3:21 pm

no the game is Elder Scrolls 5, not scrolls
bethesda did say that people would confuse the 2 and the elder scrolls I palyed was one of the most open world games I have played

+1

ehehe
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Laura Samson
 
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Post » Fri May 18, 2012 3:55 pm

Skyrim was advertised as a non-linear open world action RPG, that is what I wanted to play. Unfortunately, in the world I feel like I am running down corridors because of the inaccessible mountains.

I'm not going to say you're wrong (even if I think you are), but I am going to say one thing;

If you could walk over the mountains... wouldn't that define linear better than, say, choosing to walk around it VIA foot path or forest?
Just sayin' ;)

... and I lied. I am going to say it. You're wrong. Skyrim is linear as Saints Row the Third is simulation.

Smart comments aside, what are they supposed to do? Surround Skyrim with a brand spankin' new ocean that just suddenly enveloped the rest of Tamriel? Don't think that would make it less linear. They have to put the invisible walls up because... well, it's Skyrim. It's high mountains, it's winter wasteland, and it's a country on a continent.

Sorry, had to be smart again. It's a disease ;)

---

As for the rest of the gameplay seeming linear, I have but one example to run by you;
I'm running aimlessly in the forest and I happen upon a group of bandits. I get a little close, and they brandish their weapons, warning me to turn around. I turn around and leave with my life. That was a favorable experience, because usually in games, you see thieves, they see you, you fight to the death. This game, very non-linear that it is, seems to give choices in even the most unlikely places!
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Dean
 
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Post » Fri May 18, 2012 1:51 pm

In term of what we have today on any entertainment system, I feel Skyrim and Morrowind are the two best choices out there closer to being the ideal RPG. :tes:

My friend I beg and will jump for joy when they bring pen and paper mechanics and stats to The Elder Scrolls. I,ve been wanting that since I can remember but that day is not today and as I've said above I feel Morrowind and Skyrim are the two closest things to that.

Totally agree. I've never played video game in my life before (except maybe Morrowind) that felt as close to table-top Role-Playing as Skryim.
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Tracey Duncan
 
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Post » Fri May 18, 2012 5:02 pm

Skyrim was advertised as a non-linear open world action RPG, that is what I wanted to play. Unfortunately, in the world I feel like I am running down corridors because of the inaccessible mountains. In fact much of the world that I can travel through is just mountain paths! I have tried climbing the mountain but after a while of jumping all I find is an invisible wall, not to mention the animation is absurd why wasn't exciting mountain climbing animation included in the game, could have even been a climbing skill for this game.
I am saying the "open" world is an illusion alas the world in Skyrim is a somewhat linear corridor because of the mountains.

Also, the lack of real character options outside of how to kill things makes the game more linear. I liked Fallout New Vegas (Obsidian game) because of the way my character's skills allowed more choices other then kill no name NPCs. Skyrim even has a speechcraft skill and perk tree but 99% of the time it is relegated to the usual hack and slash sword & sorcery game trope, discounts from merchants. I love how some bandits are not agro to you unless you walk right up to them, imagine if Speechcraft perk or skill would pervent them from going agro unless they catch you stealing, etc. Little additions like this would make the game feel more non-linear. Not to mention if the entire story can be altered by your PC's skills.

Unlike the morons who replied to your thread, I actually know what you're trying to say. The world does seem geographically linear (more linear than Morrowind, anyway). The mountains and invisible barriers prevent you from cutting across certain areas. I remember in Morrowind you could cut across almost anything.
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kirsty joanne hines
 
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Post » Fri May 18, 2012 5:17 pm

Totally agree. I've never played video game in my life before (except maybe Morrowind) that felt as close to table-top Role-Playing as Skryim.
Yes there depth and complexity is unmatched by anything else out there, more so than even Fallout 3 and NV.

There is just no game that can compare,truely... :tes:
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Jason King
 
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Post » Fri May 18, 2012 9:33 am

Unlike the morons who replied to your thread, I actually know what you're trying to say. The world does seem geographically linear (more linear than Morrowind, anyway). The mountains and invisible barriers prevent you from cutting across certain areas. I remember in Morrowind you could cut across almost anything.
I think what the "morons" who replied to this thread were trying to say is: wtf are you talking about? I can cut across just about everything... Are you sure we are playing the same game?!?
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Amanda savory
 
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Post » Fri May 18, 2012 7:15 pm

As for the rest of the gameplay seeming linear, I have but one example to run by you;
I'm running aimlessly in the forest and I happen upon a group of bandits. I get a little close, and they brandish their weapons, warning me to turn around. I turn around and leave with my life. That was a favorable experience, because usually in games, you see thieves, they see you, you fight to the death. This game, very non-linear that it is, seems to give choices in even the most unlikely places!

I've had that happen. Perfect example as to why it's not linear.
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TIhIsmc L Griot
 
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Post » Fri May 18, 2012 11:30 am

I think what the "morons" who replied to this thread were trying to say is: wtf are you talking about? I can cut across just about everything... Are you sure we are playing the same game?!?

I think we are, but I think you're a Bethesda nuthugger who probably never played Daggerfall or Morrowind--so your opinion is worthless.
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lauraa
 
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Post » Fri May 18, 2012 12:13 pm

In term of what we have today on any entertainment system, I feel Skyrim and Morrowind are the two best choices out there closer to being the ideal RPG. :tes:

My friend I beg and will jump for joy when they bring pen and paper mechanics and stats to The Elder Scrolls. I,ve been wanting that since I can remember but that day is not today and as I've said above I feel Morrowind and Skyrim are the two closest things to that.

It's not the stats and mechanics that I enjoy (though they are really well done in most things), but the ability to literally do anything.

Not everything you can do has a ruling or mechanic in D&D for example, but only the worst DM in the world would say "You can't do that" for something that would make perfectly good sense to do in the real world.

If the mechanics are all you really want, then there are PLENTY of CRPG games that use the exact same PnP rules. Like Temple of Elemental Evil.
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Natasha Callaghan
 
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Post » Fri May 18, 2012 7:23 pm

How I love all the funny people on the forums
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Dan Wright
 
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Post » Fri May 18, 2012 7:18 pm

It's not the stats and mechanics that I enjoy (though they are really well done in most things), but the ability to literally do anything.

Not everything you can do has a ruling or mechanic in D&D for example, but only the worst DM in the world would say "You can't do that" for something that would make perfectly good sense to do in the real world.

If the mechanics are all you really want, then there are PLENTY of CRPG games that use the exact same PnP rules. Like Temple of Elemental Evil.
Well the mechanics and unmatched level of freedom I should have typed that little more clearly. I would love to have an evolving experiance baseed on roleplaying choices set the the game universe of TES that would be epic indeed. :celebration:
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Undisclosed Desires
 
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Post » Fri May 18, 2012 3:23 pm

Unlike the morons who replied to your thread, I actually know what you're trying to say. The world does seem geographically linear (more linear than Morrowind, anyway). The mountains and invisible barriers prevent you from cutting across certain areas. I remember in Morrowind you could cut across almost anything.

That's not really true. Morrowind had plenty of practically inaccessible mountain tops you couldn't climb over. Once you get into the interior of Morrowind, it's practically pure canyon-land with one way to go.

Still, using a horse, you can go over ANY mountain in Skyrim. You couldn't do that in Morrowind without using levitate in some spots.
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Emerald Dreams
 
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Post » Fri May 18, 2012 8:39 am

That's not really true. Morrowind had plenty of practically inaccessible mountain tops you couldn't climb over. Once you get into the interior of Morrowind, it's practically pure canyon-land with one way to go.

Still, using a horse, you can go over ANY mountain in Skyrim. You couldn't do that in Morrowind without using levitate in some spots.

No, it's the complete opposite of what you're saying.

In Morrowind you could scale/cross almost any mountain; and I also don't recall invisible barriers. In Skyrim there are even invisible barriers in some of the cities that prevent you from standing on top of certain ledges/platforms.

You just don't know what you're talking about.
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Joanne
 
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Post » Fri May 18, 2012 11:55 am

I think what the "morons" who replied to this thread were trying to say is: wtf are you talking about? I can cut across just about everything... Are you sure we are playing the same game?!?
Pretty much. I figured he meant the border.

It takes time, as climbing a mountain might be like... but it's do-able, and without "exploiting" walls and such. Just a lot of jumping, running, and clinging to the path of less resistance.
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Holli Dillon
 
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Post » Fri May 18, 2012 7:41 am

I think we are, but I think you're a Bethesda nuthugger who probably never played Daggerfall or Morrowind--so your opinion is worthless.

Daggerfall I would agree with. You could climb over pretty much everything if you had enough skill.

But not Morrowind. Try walking through the middle of the ashlands and crossing the mountains there. They are impassable without levitation. Maybe you haven't played Morrowind in a while and have forgotten.
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Spencey!
 
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Post » Fri May 18, 2012 1:50 pm

He's spot on about speechcraft. If they trashed all of those other skills sets, it doesn't make much sense why they'd keep speechcraft since it's basically just a money making perk tree. The choices in your dialogue don't have much affect on anything and they all filter down to the exact same outcome. It lends itself to making each character feel like they're treading the same path as each other thus where the linear feeling comes from.

World wise, I don't agree. I can see where he's coming from, though.


there's no special trick to the dialogue :confused: its just there to tell you to fetch. lol
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jeremey wisor
 
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Post » Fri May 18, 2012 10:07 am

Daggerfall I would agree with. You could climb over pretty much everything if you had enough skill.

But not Morrowind. Try walking through the middle of the ashlands and crossing the mountains there. They are impassable without levitation. Maybe you haven't played Morrowind in a while and have forgotten.

No, stupid, you're wrong.

In Morrowind there weren't invisible barriers. In Skyrim there are invisible barriers.

In Morrowind you can scale/cross almost any mountain. In Skyrim invisible barriens and mountains are used as guides to dungeons, cities, and other hot spots.

Now please continue, my good sir..
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SamanthaLove
 
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Post » Fri May 18, 2012 1:32 pm

This thread smells like brimstone and troll.

Seriously, it's bad.
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Crystal Clear
 
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Post » Fri May 18, 2012 8:01 pm

No, stupid, you're wrong.

In Morrowind there weren't invisible barriens. In Skyrim there are invisible barriers.

In Morrowind you can scale/cross almost any mountain. In Skyrim invisible barriens and mountains are used as guides to dungeons, cities, and other hot spots.

Now Please continue, my good sir..

I don't think you've played Morrowind. You CANNOT scale many of the mountain sides in the island interior without a levitation or flying spell/enchantment.

On the other hand, the "invisible" barriers in Skyrim you refer to on the mountains only has to do with the fact that your horse and your character are incapable of climbing it because of the steepness. It makes perfect sense to me since there is no levitation or fly ability. It's only a barrier because they were designed with physics in mind, just like Morrowind.
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ezra
 
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Post » Fri May 18, 2012 3:46 pm

Invisible walls are in cities for a reason. They are their own interior cells, if you escape the boarders of the cities there is nothing there. Try turning off clipping and walk outside the walls, its just a small LoD version of the world surrounding that city.
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Lily
 
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Post » Fri May 18, 2012 7:45 am

How does one find an open world with 400 hours of content that you can freely explore and do in almost any order you want linear....
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Izzy Coleman
 
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Post » Fri May 18, 2012 2:59 pm


If the mechanics are all you really want, then there are PLENTY of CRPG games that use the exact same PnP rules. Like Temple of Elemental Evil.

Totally agree

I suggest that anyone that played Skyrim and have a complain or two about "Ideal RPG" should play all those Bioware offered, they might suits better...
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CArla HOlbert
 
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Post » Fri May 18, 2012 8:18 pm

No, stupid, you're wrong.

In Morrowind there weren't invisible barriers. In Skyrim there are invisible barriers.

In Morrowind you can scale/cross almost any mountain. In Skyrim invisible barriens and mountains are used as guides to dungeons, cities, and other hot spots.

Now please continue, my good sir..

Let me ask you this. Could you scale the side of a house in Morrowind without flying or levitating? Would you call that an "invisible barrier"?
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m Gardner
 
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Post » Fri May 18, 2012 9:05 pm

some of the dungeons seem linear to me, walk down this hallway, kill something, walk down this hallway, rinse and repeat

but i'm only a few hours in, so maybe they change a little bit.

i don't really want to have mazes for dungeons, but they do seem a little linear to me
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Sophie Payne
 
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Post » Fri May 18, 2012 7:40 am

I don't think you've played Morrowind.

I don't think you know how to read. I didn't say you can scale every single mountain in Morrowind. I said you can scale most and there were no invisible barriers.

But in Skyrim there are many mountains you cannot scale and there are invisible barriers; and they're used to guide players to certain areas.

Now Please continue, my good sir..
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u gone see
 
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