Compared to New Vegas, this guy is spot on. I'm a big TES fan, but FNV has x10 more ways to complete quests and much more choices and consequences. Sorry guys, but he's honestly right.
Let me give an example and explain why this is patently false.
I recently found a note in a dungeon that consisted of around 20-30 words. It gave a single name of a deceased-person, it was written from the perspective of someone who belonged to a mage coven, and it told of the reason why they murdered said dead person. There were no quest markers, no journal entries, and no map point telling me what I needed to do next.
This was the beginning of my quest:
1. I travelled on horseback to the nearest village, entered the tavern and began questioning the patrons, the owner and the employees. They gave me no clues as to the source of the note.
2. I then travelled around the village asking the citizens if they knew anything about it. They knew nothing as well.
3. I then travelled to one of the main cities and went to the book store and finally found information about the coven in which I was searching.
4. Travelling to a dungeon rumored to be the location of one of the coven members, and after an hour or so of searching, I discovered a note describing the deceased individual.
5. I then took the note and travelled to the town where this dead person had lived.
6. I questioned the townsfolk and they gave me the direction to where this person had last been seen.
7. Finally I was able to track down the murderer and serve him justice at the hand of my sword.
This is just one example of hundreds of quests in Skyrim. There were literally hundreds of thousands of permutations and combinations as how I could complete this "quest". Skyrim's quest's eat New Vegas's quests for breakfast.