Skyrim Should be Ashamed of Itself

Post » Tue Aug 28, 2012 7:53 pm

Could have been better in some areas, yeah. Nah, though, really. Only games that charge full retail for a ten hour campaign, or sports games that are the same as last years with a few new players, should be ashamed of themselves.
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Nymph
 
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Post » Tue Aug 28, 2012 5:13 pm

It's not ashamed because it achieved it's purpose of appealing to the masses and making tons of money.

Much to the dislike of many fans, but you know, needs of the many and all that.
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Laura Cartwright
 
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Post » Tue Aug 28, 2012 4:34 pm

They mark it on your map. Seems like good directions to me. I give it one quick glance and then head out in search of the place.
What about Kyne's Sacred Trials?
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Sweet Blighty
 
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Post » Tue Aug 28, 2012 6:13 pm

They mark it on your map. Seems like good directions to me. I give it one quick glance and then head out in search of the place.

That isn't how people give out directions. In the real world we have addresses for a reason. We don't take out maps and go, "Here". No we hand out addresses. I like the world to feel at least like it cares. "Its here" [mark it on the map] "It's just east of here, near the trio rock formation" or whatever. That's how people give out directions.

i didnt like it so i didnt played it, if you dont like skyrim dont play it and sell skyrim not that hard is it? at least the part of stop playing it

Where did I say I didn't like Skyrim? I only feel that Skyrim should be taken down a notch and not sit on a high throne when there are plenty of games out there that have done better.

@Fhyn: We complain/rant about the quality of the game, so that way we can hope in the future to get the company to wake up. I'd like to play Skyrim....but...errr...my CD is kind of broke. I have an old Xbox 360 from centuries ago and it scratches and breaks my disc.
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Adam
 
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Post » Tue Aug 28, 2012 11:37 am

They mark it on your map. Seems like good directions to me. I give it one quick glance and then head out in search of the place.

I do the same.
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Ian White
 
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Post » Tue Aug 28, 2012 1:49 pm

I was standing somewhere near Markath yesterday. I just stood there and beholded the beauty that surrounded me. Mountains to the east and west, mist intertwining between them with the sun glaring through - like a picturesque painting - but a real and complete world with no artificial backgrounds, all rendered in real-time and fully reachable on foot.

I looked in my quest list and overwhelmed with the content I just ignored it and walked around like it was a Sunday stroll through the countryside.

The game is epic before you even consider the content and features. I can't understand any hate towards this game. Like the poster above said "you're obviously not looking at the bigger picture"
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Taylah Haines
 
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Post » Tue Aug 28, 2012 5:58 pm

The main story is attrocious. I need to find my sister, blah, blah. Not saying Skyrim has the best MQ, but it's better than that tripe.

Customer creation is terrible. (This is an important feature to me) I tried to make 3 characters, and they all looked like the same guy with different hair. No female choice either.

Worst voiced main character ever. This is the reason you don't voice a created character.

Big open world where sadly 50% is reserved for MP. Guess what I don't give a crap about MP. What a waste.

Guilds you don't actually join, but simply do fetch quests off a board for them. Most of these quests have nothing to do with what the guild is about.

Lots of armor that sadly looked exactly like the previous armors.

Leveling that became tedious when you got too high for an area.

I could go on, but I've said enough.
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Eire Charlotta
 
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Post » Tue Aug 28, 2012 12:06 pm


@Fhyn: We complain/rant about the quality of the game, so that way we can hope in the future to get the company to wake up. I'd like to play Skyrim....but...errr...my CD is kind of broke. I have an old Xbox 360 from centuries ago and it scratches and breaks my disc.

I see your problem. I play on the PC (I never have console) and my game is heavily modded (70 mods) so it may be a different game experience.
If I speak to the future, well, I think the direction of the game is correct. I just want a little drew back to some role play aspects.
And for the real world... real world is real world.
I prefeer the place marked in the map (not the white arrow, just the place in the map) than a incredible long speech of how to reach it.
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Andrew Lang
 
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Post » Tue Aug 28, 2012 9:16 am

I can't understand any hate towards this game.
I'm going retract everything negative I said about this game. Skyrim is THE quintessential RPG. INFINITE QUESTS, INFINITE DRAGONS, INFINITE EVERYTHING.
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Bitter End
 
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Post » Tue Aug 28, 2012 8:08 pm

i didnt like it so i didnt played it, if you dont like skyrim dont play it and sell skyrim not that hard is it? at least the part of stop playing it

Or go to it's message boards, and whine about it.
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Tamara Primo
 
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Post » Tue Aug 28, 2012 7:44 am

X27, There is not a dev in existance who couldn't improve upon Two Worlds 1, the game really was THAT poor, and whilst you dismiss this point as a joke, note that you are very much alone in making it. And, as has been pointed out, NPCs mark locations on your map. The alternative is recording voice lines with directions to the place in question. Consider the radiant system, having to record directions for every cvoncievable location, not to mention that some of the locations could be halfway across the map... Thus, "here, I'll mark it on your map" problem solved. Don't want the floating arrow? Deselect the quest, use your map as much or little as you wish.

Now please stop spouting your opinion like its fact.
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Cathrin Hummel
 
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Post » Tue Aug 28, 2012 12:08 pm

I prefeer the place marked in the map (not the white arrow, just the place in the map) than a incredible long speech of how to reach it.
http://static.skyrim.nexusmods.com/mods/images/11135-2-1330212428.jpg
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Prisca Lacour
 
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Post » Tue Aug 28, 2012 12:56 pm

The main story is attrocious. I need to find my sister, blah, blah. Not saying Skyrim has the best MQ, but it's better than that tripe.

Customer creation is terrible. (This is an important feature to me) I tried to make 3 characters, and they all looked like the same guy with different hair. No female choice either.

Worst voiced main character ever. This is the reason you don't voice a created character.

Big open world where sadly 50% is reserved for MP. Guess what I don't give a crap about MP. What a waste.

Guilds you don't actually join, but simply do fetch quests off a board for them. Most of these quests have nothing to do with what the guild is about.

Lots of armor that sadly looked exactly like the previous armors.

Leveling that became tedious when you got too high for an area.

I could go on, but I've said enough.

Did I say the story was grand in TW2? No. But what it did right, as I stated. Spellcrafting infintely making whatever you could possibly dream and the in game books also help you along spellcrafting giving out ideas. Dyes to dye your clothing. The ability to have three options of opening a lock chest instead of everyone lockpicking. The ability to break down items to its core elements like a sword or armor, etc. The open world environment, the large beastiary with interesting beast for different areas. In my opinion, yes TW2 did not have a good story. But in much ways I could forgive them the way I forgave Oblivion because I felt completely emersed in the world.

TW2 character creation was not grand, but I always take several hours anyway with my characters. Character creation is also a very very important system to me. Which I brought up Dragon's Dogma, which imo had a far better customization than in Skyrim because I can make anything. Young, fat, old, skinny, muscular, etc. A child, a dwarf, a old man, a middle age man. In Skyrim I have such difficulty making what I want to make.

I like a lot of mage characters. I do not like them effortlessly flawless, but I absolutely want to kill whomever gave out so many wrinkles in Skyrim's customization. All I want to do is make a mystical mage character, whom is young without wrinkles, but with bruising and scarring. Much like my Oblivion character. In Dragon Dogma this was possible. Not in Skyrim.
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Connor Wing
 
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Post » Tue Aug 28, 2012 7:21 am

That isn't how people give out directions. In the real world we have addresses for a reason. We don't take out maps and go, "Here". No we hand out addresses. I like the world to feel at least like it cares. "Its here" [mark it on the map] "It's just east of here, near the trio rock formation" or whatever. That's how people give out directions.



Where did I say I didn't like Skyrim? I only feel that Skyrim should be taken down a notch and not sit on a high throne when there are plenty of games out there that have done better.

@Fhyn: We complain/rant about the quality of the game, so that way we can hope in the future to get the company to wake up. I'd like to play Skyrim....but...errr...my CD is kind of broke. I have an old Xbox 360 from centuries ago and it scratches and breaks my disc.

What you are complaining that Skyrim NPCs don't give out adresses? So mailmen should deliver your mail by a series of of directions. They see the adress, and then look at a map of the city, and go there. Ever use a GPS? You know mark it on the map, and then follow it to your destination.
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Sxc-Mary
 
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Post » Tue Aug 28, 2012 7:53 pm

*A mile wide and a foot deep*

Just accept that Skyrim isn't a game about character devoplment or making meaningful choices or well-written stories other typical RPG stuff. It's a very pretty hiking simulator with swords and magic that is actually the best open-world action-adventure RPG so long as you focus on the open-world action-adventure part.
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Timara White
 
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Post » Tue Aug 28, 2012 11:28 am

But they also improved.

I don't think that it is fair for you to discount the fact that they improved, gave the systems of what Fable and Oblivion had, and added a cohesive multiplayer to their game.

They updated. They learned from their mistakes.

The point is Bethseda, heard of their mistakes. And instead of improving and updating on these mistakes they completely rip it apart and take away everything.

Two Worlds 2 is a great game. And it shows how a company should improve on their mistakes.

You are in a severe minority if you think a larger mound of dog doo that stinks a bit less is better than the original mound of dog doo it improved upon. At best, TW2 is a 5 of 10, but I think a lot of players would put it under the 50% mark.

And poster who mentioned the tech acheivements, total agreement here. Kiddies, kill a bear on a hill. Watch is roll. Drop a potion. Look at that shelf there. You see the stuff on it? Every one a 3D model with which you can interact. See that tree on that mountain there some 10 miles off? You can actually walk to that tree, unobstructed, with no load screen, just with an increasing (and realistic) clarity and detai. Watch the models move. Perfect? No. But hella good. The only open worlder that even comes close in engine/graphics/complexity is Gothic 3, and that was and would remain, a total mess, were it not for the MANY contributing gamers who fixed it to a playable level.

TW2? Please, cut your losses on that one.
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latrina
 
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Post » Tue Aug 28, 2012 5:08 pm

What you are complaining that Skyrim NPCs don't give out adresses? So mailmen should deliver your mail by a series of of directions. They see the adress, and then look at a map of the city, and go there. Ever use a GPS? You know mark it on the map, and then follow it to your destination.

Answer for you:

http://static.skyrim.nexusmods.com/mods/images/11135-2-1330212428.jpg
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phil walsh
 
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Post » Tue Aug 28, 2012 4:07 pm

Answer for you:
http://static.skyrim.nexusmods.com/mods/images/11135-2-1330135892.jpg
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mike
 
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Post » Tue Aug 28, 2012 8:04 pm

The spell system was limited to what cards there were. So it was not anything I could dream of. Could I force my eneies to attack each other like in Skyrim? No. I agree Skyrim has zero spell crafting, but I find Skyrim's magic system more enjoyable even without it.
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Budgie
 
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Post » Tue Aug 28, 2012 5:54 am

I agree with you. Sometimes I wonder if Skyrim was designed for small children. Things like joke dungeons, predictable traps, lights everywhere and very predictable layouts is laughable. Obviously every dungeons isn't going to be super different from each other but c'mon. The game seems to be afraid to challenge the player and make them think independently.
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Dawn Porter
 
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Post » Tue Aug 28, 2012 3:49 pm

I find Skyrim's magic system more enjoyable even without it.
Imagine it with it. A refined spellcrafting system, I forgot to say.
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hannah sillery
 
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Post » Tue Aug 28, 2012 8:08 am

Answer for you:

And I discovered them all on my own, which I found rewarding.
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michael flanigan
 
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Post » Tue Aug 28, 2012 7:45 pm

The spell system was limited to what cards there were. So it was not anything I could dream of. Could I force my eneies to attack each other like in Skyrim? No. I agree Skyrim has zero spell crafting, but I find Skyrim's magic system more enjoyable even without it.

Technically the spellcrafting in Oblivion was limited to what spells were in the game. Your point?

You can do whatever you dreamed of with what tools you had, is that better wording for you?
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MR.BIGG
 
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Post » Tue Aug 28, 2012 6:32 am

And I discovered them all on my own, which I found rewarding.

And you can discover them with adequate directions too, which is rewarding as well. Your point again?
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Robert Devlin
 
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Post » Tue Aug 28, 2012 6:24 am

This thread to me says "Skyrim didn't do things the way other games have, therefore it is bad."
I could type out a long post about how Skyrim is, in many ways, far better than its predecessors. But it's pointless. If you believe that Skyrim is so inferior to its predecessors, then why not play those other games? Many, many people love Skyrim for what it is.

No one believes Skyrim is flawless, but overall it's a very good game. Don't try to tell me the other games you've mentioned (neither of which I've played) have no failures. I'm led to believe that New Vegas is rather ... Sloppy in its world design, but that so happens to be Skyrim's greatest strength. Skyrim is improving on its flaws - from what I'm told, Dawnguard's storyline is far better than the vanilla factions.

Skyrim may not be the pinnacle of the RPG genre, but many of us consider it to be among the best of 2011. You shouldn't be asking yourself 'is Skyrim the best game I've ever played?', you should be asking 'do I enjoy Skyrim?'. Because its the latter question that matters, and the former has no bearing on anything at all.
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Ludivine Poussineau
 
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