New Vegas. Obsidian took what Bethseda did in Fallout 3 and updated that system. That game came out in 2010. I'll bring up things New Vegas did well, Attribrutes, Skills, and Perks. Now a lot of complaints and arguments say that we're past the age of Attribrutes, Skills, and Perks. And yet New Vegas made it fun. New Vegas updated, attribrutes, skills, and perks. It made it stragetical, thought out, and well designed. Not only that, but they spent a great effort into making it part of who your character is. The beginning of New Vegas reminds me of Morrowind. Where they asked you all those quetsions and then it suggested skills for you on what you answered. The ink blot test, the great detail in questions about what kind of person do you run in and just kill, do you find the back door, etc. Attribrutes and skills and perks are not number pushing, its how to define your character. Not only that, but Attribrutes, Skills, and Perks are separate of each other.
I do not like the Perk System in Skyrim. Perks are not skills and Perks are not Attribrutes. In the way they were defined and used in Fallout 3, Perks are ways to enhance your Skills and Attribrutes and do things you were not originally able to do. For example, let's go back to Oblivion you had Attribrutes Willpower, Strength, Intelligence, Agility, Endurance, Luck, Personality, and Speed. Now let's pretend if we did have a NV or even a F3 system with those Attribrutes. You chose a rogue. Now your Rogue has the high Attribrutes of Agility, Speed, and Luck. Your skills are like Archery and Acrobatics. Now then the Perks you combine with all three of your abilities, such as a Climbing Perk which would increase your Acrobatic skill and allow you to climb. Perks were enhancements to your skills, they were not the Skills themselves. The Perk system in Skyrim, I think tries to combine Skill and Perk together, and I feel it doesn't work and its clumsy.
Next thing New Vegas did, in 2010, is actual meaningful companions. Okay so their stories weren't exactly the most amazing. But at least they were human beings. With arcs, and emotions, and they their own moral systems and values. The first guy you meet, whom lost his wife and unborn child. You can choose the wrong person to kill, but he won't be happy about it and there is I can't remember, but you can do something where he won't even be your follower. Skyrim kind of went in the right direction with their Dawngaurd DLC, but this should have been in the game to begin with. Not on add on, not a something they put in the last minute. Companions and followers should have arcs, should have quest, should be humans. Not killing machines that follow me and are so bland and boring with no personalities or moral values themselves.
The last thing of New Vegas is the Fame and Infamy system, the one Skyrim doesn't have. Actions have consequences, Actions affect how the world sees you. Not in Skyrim. In New Vegas the factions you choose, the factions you villify, etc. Everyone has an opinion of you. Everyone thinks of you in a different way. And its when you get directly involved in the world that they have an opinion. The Powder Gang villifies you because you seek to kill them and have joined factions that are against them, etc. The way cities view you in this world depending on who you help, how you help, they villify you, view you as a hero, etc. Not in Skyrim apparently.
These are things that New Vegas updated of Fallout 3 in 2010, 1 year later amd Skyrim takes a dump and takes RPGs a step backwards. Now I know the other argument, oh that would be copying another person's idea. But that's not my argument, my argument is if someone has done something that is unique, and has evolved the system. Then competition would state that you would do something leagues above that, update their already evolved system. Not take two steps backwards or five.
Another game that came out in the same year as Skyrim was Two Worlds 2. And its sad that TW2 is an excellent game because from its oirginal TW1, it was leagues better than its original. They evolved their system from their first game and it became better. Not only does TW2 have the things Skyrim should have had and they came out in the same year, but TW2 despite its semi lacking story and voice acting did better than Skyrim. TW2 has books on how to spellcraft and become a better mage, TW2 has stragety books on how to become a better warrior. A crafting system in TW2. You can spellcraft in TW2 if you can dream, you can make it. The crafting system of weapons, you can break down weapons into their core elements and then craft them into something new. Skyrim's forging is find an ingot or buy it then make a sword. Why can't we break down swords in Skyrim? TW2 allows you to use dyes to color your armor, you have pieces of armor too. TW2, which is not graphically superior[but is better than games like Origins, or even Fable or Oblivion] to Skyrim has pieces of armor. Shoulders, gauntlets, greaves, cuirasses, shirts, pants, boots,etc. And dye. Pieces of armor. Not one thing because it will "slow down" loading.
TW2 is open world and has loads of enemy types, you have Baboons for goodnes sake attacking. Ostriches, rhinos, etc. In Skyrim you have maybe an ice wraith, a wolf, a troll from time to time, draugr, and that's it. TW2 has a large variety of beast in their beastry. Not only that, but you're actually crossing different little islands and each beast has its own unique feel to the environment around it. Not only that, but TW2 has three ways of opening locked chest. You can break it with a sword, but it damages items inside. Magically open it with magic. Or you can lockpick it. Why doesn't Skyrim have this? IDK.
Not only that, but TW2 added in a multiplayer, and its the best multiplayer for console RPGs.
Now, again I have some people whom I know are going to say that if you like TW2 or New Vegas so much go play it. But I am not bringing these up to say they are better. It just makes me so livid that Skyrim wants to prance around with a crown, and say its King. When there are RPGs in the dark, that have kept to a core RPG elements and have evolved the system to make it fun. To be fun. And it makes me mad that there are games like TW2, or New Vegas, or even Witcher 2 that I haven't even touched base on that have done something inovative, and yet Skyrim is lacking in all of this inovation. Instead of saying "Wow they really evolved the RPG elements of those games, let's try to do better" they went, "Wow look at all those amazing shooters that make a lot of money, let's do the bare minimum of that".
The only thing I'll bring up about Witcher 2 is that it treats the player like an advlt. It doesn't hold your hand with the breadcrumb quest marker, it doesn't have an arrow above the item you're suppose to pick up. The companions are well thought out and unique. The voice acting is better, the characters are unique and I actually feel for them. The game is visually stunning. You can fail quest which lead to consequences of other quest. You make choices and they matter, you have choices in the game. And those choices affect the game. Now I'm going on a tangent.
I just feel like Skyrim is not the holy grail of RPGs as it wants to be and as it is praised to be. I haven't played it, but the demo of Dragon's Dogma it has the customization Skyrim should have had. I could make an advlt, a child, an old man, etc.