
The main goals of SkyUI are to rework the user interface and make it easier to use with mouse and keyboard, less wasteful of space and nicer to look at.
Overall we'll try to do that while keeping true to the existing style so everything looks as if it was there in the first place.
I'm saying we because I'm not in this alone. Currently the team consists of T3T for icons/art, and Kratos, Gopher and me for the programming. Also, Gibbed is working on a SKSE plugin to expose more game data to the interface, which we can then use to display individual weapon type icons and more.
The first menu we're taking on is the inventory. Here are a few screenshots that show the current status:
https://picasaweb.google.com/111359252630652788526/SkyUI?authuser=0&feat=directlink
The layout is loosely based on the mockup created by Wakeupbrandon.
Since my last progress report in the other thread the positioning has been mostly finished, the menu has been successfully converted to a single panel instead of two and keyboard navigation is working. There are still some pretty annoying issues to iron out, but overall it should hopefully be presentable soon. Unless the patch destroys all efforts of course

Oh and before I forget it, as a byproduct we also plan to release the decompiled and reconstructed (but unmodified) resources as sort of an unofficial UI SDK. Since we're busy doing changes at the moment, it would be good if we could find 1-2 more people to work on that part.
Anyway, I'll post new screens as progress is made. If you have comments/suggestions, feel free to share them.