I would rather have functionality first rather than trying to "localize" the UI so it fits in more cleanly with the world. A first pass on just getting something to show more information at once will expose the limitations and requirements of getting that far, which is important to find out sooner rather than later.
So, in this case, I say leave the skinning (and the complaints about skinning) for later and just try to make the most usable, PC-esque, non-console-limitation-ridden UI possible.
This is exactly what we plan on doing. Now this doesn't mean we will never allow our UI to be customized, this is also a high priority since we know many users have different preferences on how his/her UI should look/feel. We will probably start adding the ability to customize things such as icons after our first release. So for anyone who may not like the current icons, there will eventually be an option to replace them with whatever you like.
With that said.. onto functionality =) We are looking for constructive feedback on some of the UI functionality we plan to implement. To start off here is one bit of functionality we need input on:
1. Equipping inventory items with single mouseclick
- We were thinking of changing this functionality to instead require 2 mouseclicks OR double-click. Our reason being is because sometimes you might misclick and accidentally use a potion that you didn't intend to use. Another reason is if you want to rotate an item's 3D object you literally have to move your mouse in a straight line into the 3D object area without hovering over another item. With the changed functionality, you could instead double-click or click once to select then click again to equip/use an item. Thoughts?