Smith Skill Makes or Breaks the game

Post » Sat May 12, 2012 7:50 am

Level 31 and have never touched smithing, enchanting or used a companion. The game is going perfectly fine :)

Also, it's the difficulty below expert
This.

I have no comlaints so far...
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Catherine N
 
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Post » Sat May 12, 2012 3:19 pm

My fear had always been that blacksmithing would be a trap: sure, you could wear ebony or glass by level 20, but once you were level 50, you could find these armors on merchants or in dungeon loot anyway, and all the points invested in it would have been wasted.
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pinar
 
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Post » Sat May 12, 2012 6:04 am

You can find armor&weapons, too, ya know?
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Ross Thomas
 
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Post » Sat May 12, 2012 11:40 am

Well like I said I never intened to min/max, it just kinda happened when I realized how much of a difference great equipment makes.

I do like the look of glass armor though and now I really want to see the dragon armor.

I understand that my fighting skills may be low do to raising smithing, but like I said if anything I feel overpowered right now so I guess it's a trade off of great equipment vs. training.
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Alex Vincent
 
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Post » Sat May 12, 2012 7:47 am

everyone keeps saying "nobody is forcing you to do this, just explore the game" and that is not a viable answer. If fact, it's a [censored] answer. Most people play these games to be the baddest badass they can be while they are exploring and enjoying the game. If the game is not working right when we get to be a badass then something is wrong.
So the onli way you can be "badass" in skyrim is by getting the smithing skill up and upgrading your armor and weapons...
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Paul Rice
 
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Post » Sat May 12, 2012 2:48 am

My fear had always been that blacksmithing would be a trap: sure, you could wear ebony or glass by level 20, but once you were level 50, you could find these armors on merchants or in dungeon loot anyway, and all the points invested in it would have been wasted.
Nope, Smithing+Enchanting=best equipment in the game.

Personally, I never planned in min-max, I just wanted cool looking armor and to grow as a smith over time. After an initial grind to get dwarven armor I slowed down and just crafted a few pieces every time I stopped in town. Now I'm level 37 I have 90 in Smithing, it is my highest skill. I'm quite satisfied with it, and don't feel overpowered because of the equipment. Block makes me feel a little overpowered at times, but not Smithing.
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Sarah Evason
 
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Post » Sat May 12, 2012 5:11 am

My fear had always been that blacksmithing would be a trap: sure, you could wear ebony or glass by level 20, but once you were level 50, you could find these armors on merchants or in dungeon loot anyway, and all the points invested in it would have been wasted.

Not the same at all actually. For one thing you can not find Dragon armor, it must be made. Also the upgraded versions of the armor and weapon you can find at level 50 are MUCH better than the non-upgraded version. I image that by level 50 you will really be wanting the upgraded versions if the dungeons difficulty scales at all.
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Heather beauchamp
 
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Post » Sat May 12, 2012 12:40 pm

everyone keeps saying "nobody is forcing you to do this, just explore the game" and that is not a viable answer. If fact, it's a [censored] answer. Most people play these games to be the baddest badass they can be while they are exploring and enjoying the game. If the game is not working right when we get to be a badass then something is wrong.

I honestly don't even know what every one is complaining about now. The highest level of ore/ingots the vendors have in my game is some orcish, and I hat to go to several towns just to get enough for my own weapon and armor. I haven't seen any nodes in the wild, and the only other ores i've seen is corundium or something like that, silver, and iron. I found 1 mine with a few nodes of malecheite, and ebony, but i can't even use that yet. So how is every one getting these higher teir armors or the mats to make them if I at level 20 haven't even seen them in game, no vendors i've found have them yet. I find it hard to believe a lvl 14 could have a full suite of Glass when the only glass I've even seen is a single dagger in a random fort. Unless the smithing level determines what items are available on a smith vendor.
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koumba
 
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Post » Sat May 12, 2012 11:24 am

they really need to cap the smithing/enchanting/alch, and control the ingredients (ores) they sell.

I don't mind having options of being too or less powerful, but the crafting perks overscales so much that it kicks you out from emersion and turns the game into diablo-esque action rpg.
1 hr perk farming in town shouldn't be more rewarding than 40 hour questing over the world.
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celebrity
 
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Post » Sat May 12, 2012 9:56 am

everyone keeps saying "nobody is forcing you to do this, just explore the game" and that is not a viable answer. If fact, it's a [censored] answer. Most people play these games to be the baddest badass they can be while they are exploring and enjoying the game. If the game is not working right when we get to be a badass then something is wrong.

How is the game not working right? You have to spend a bunch of levels on smithing at the expense of other skills at first. And no, most people don't play these games to be the baddest generic badass they can be. Most people pick a path and be the baddest badass mage they can be, or stealth assassin, or conjurer, etc. Sure some want to be a walking tank early and they can do that but I don't believe most people min/max their characters to death and disregard RPing altogether. You could argue the game wouldn't be working right if Smithing were required to be success but that is so not the case that it's not even funny.
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leni
 
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Post » Sat May 12, 2012 1:05 am

Well I already decided that my next character will be leveled more evenly. I will pick four of five skills (like a class ... GASP!) and level them evenly by not adding any perks above the requirement of the lowest of the skills I picked. So if One-Handed is at 35 and I can get a Blocking perk that requires 40, I will hold off on getting it until my One-Handed is at 40. This way I can't have perks going crazy down one tree while the other lag behind. I just wished that all my other skills didn't level me also.
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Marine Arrègle
 
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Post » Sat May 12, 2012 11:05 am

Any benefits to a pure mage taking smithing or is enchanting enough?
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lauren cleaves
 
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Post » Sat May 12, 2012 6:57 am

everyone keeps saying "nobody is forcing you to do this, just explore the game" and that is not a viable answer. If fact, it's a [censored] answer. Most people play these games to be the baddest badass they can be while they are exploring and enjoying the game. If the game is not working right when we get to be a badass then something is wrong.

?

Your post makes no sense.

You say everyone wants to play the 'baddest baddass'...isn't this giving them that?

And there is nothing wrong with smithing. You have taken a mechanic designed to gradually level with you and focused so heavily on it you've levelled it faster than your character. That's not broken, it's your playstyle. If I go about the world flaming mudcrabs to get my destruction skill to 50 before I even hit level 2, the game isn't broken, that's my playstyle.

Also, it's not necessary to have smithing- there are tons of great gear in the world, both in dungeons, for purchase, and for stealing. It's not the only viable way to play. Even dragon armor is in the game to find, so no, you don't have to have the skill.
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Jason King
 
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Post » Sat May 12, 2012 2:09 am

How is the game not working right? You have to spend a bunch of levels on smithing at the expense of other skills at first. And no, most people don't play these games to be the baddest generic badass they can be. Most people pick a path and be the baddest badass mage they can be, or stealth assassin, or conjurer, etc. Sure some want to be a walking tank early and they can do that but I don't believe most people min/max their characters to death and disregard RPing altogether. You could argue the game wouldn't be working right if Smithing were required to be success but that is so not the case that it's not even funny.

If someone can smith all day long and get the best equipment, then go out to fight and have no challenge for a while then it's broken. I think the strength of enemies should scale up a bit if your armor/weapons gets better. I don't think it should scale up at the same rate as armor/weapons though as that would be too much at once. But having the enemies scale up depending on your armor/weapons and attack strength relative to health/stamina/magic would work.

It looks like enemies are only scaling up depending on your level and attack/magic strength only which is not the best way
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Jhenna lee Lizama
 
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Post » Sat May 12, 2012 1:36 pm

Smithing should have a steep learning curve, with lots of challenging quests from Skyrim's master smiths to get you to the higher levels. Also someone that wants to spend a lot of time smithing should have to forego adventuring in the interim, as how could you learn such a time intensive craft (there are very few skilled smiths in all of Skyrim) AND travel the country to fight dragons?

It's a pretty cheap way to power up your character as it stands. It's a cool concept, but like others has poor implementation.
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Marilú
 
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Post » Sat May 12, 2012 2:43 am

Smithing OP = Not Lvl 43 whit full Legendary Dragon Plate armor and Daedric 2h Axe And When ever i meet a Ancient Dragon I run Or Die
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Yonah
 
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Post » Sat May 12, 2012 2:12 am

I doubt you are playing at Master Difficulty... So BRING IT UP ! :P

This. Try playing on a real difficulty and see if you're unstoppable in the face of a Frost Troll or Draugr Scourge. Even Lydia has been knocked out several times, leaving my undefended squishy mage running frantically and screaming at whatever is chasing her. :P
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gandalf
 
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Post » Sat May 12, 2012 11:25 am

I think there should be a Heavy/Light Armor skill level requirement put on gear and the same thing done with weapons as well. That will stop people with maxed blacksmithing and gimped out other skills from wearing the best armor/weapons in the game.

It doesn't seem right that someone with a 1/2-handed skill of 20 and blacksmithing maxed out can use the best weapons in the game with no drawbacks or other requirements.

Just because you can make some really amazing sword doesn't mean you should know how to use it properly.
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Spaceman
 
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Post » Sat May 12, 2012 6:45 am

If someone can smith all day long and get the best equipment, then go out to fight and have no challenge for a while then it's broken. I think the strength of enemies should scale up a bit if your armor/weapons gets better. I don't think it should scale up at the same rate as armor/weapons though as that would be too much at once. But having the enemies scale up depending on your armor/weapons and attack strength relative to health/stamina/magic would work.

It looks like enemies are only scaling up depending on your level and attack/magic strength only which is not the best way


Then people would level up their one handed and wear no armour and just use an iron dagger and complete the game straight away.
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Emma Pennington
 
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Post » Sat May 12, 2012 2:32 am

I think there should be a Heavy/Light Armor skill level requirement put on gear and the same thing done with weapons as well. That will stop people with maxed blacksmithing and gimped out other skills from wearing the best armor/weapons in the game.

It doesn't seem right that someone with a 1/2-handed skill of 20 and blacksmithing maxed out can use the best weapons in the game with no drawbacks or other requirements.

Just because you can make some really amazing sword doesn't mean you should know how to use it properly.

That doesn't make sense. A sword is a sword. You slash things with it. The quality of the sword has no bearing on your ability to swing it around.

http://www.vgcats.com/comics/?strip_id=214
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Chloe :)
 
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Post » Sat May 12, 2012 11:47 am



I can see how a mage would never need it. But rogues and warriors it's just a must.



There's no such thing as "a must" in an Elder Scrolls game. You're argument is invalid.
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Alexandra Louise Taylor
 
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Post » Sat May 12, 2012 2:57 pm

Enchanting and Smithing are a bit powerful in v1.1. I'm expecting a nerf headed their way with the v1.2 patch. Also, Iron Daggers can get you to level 100 smithing ridiculously fast. However, it will gimp your character against scaled enemies, so I consider that aspect balanced. If you grind non-combat skills, you'll be bad at combat. Makes sense. But if you grind combat AND smithing, you become god.
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dean Cutler
 
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Post » Sat May 12, 2012 10:43 am

That doesn't make sense. A sword is a sword. You slash things with it. The quality of the sword has no bearing on your ability to swing it around.

http://www.vgcats.com/comics/?strip_id=214

Well it might not make sense from your standpoint, it doesn't exactly need to, lots of things in the game don't make sense. It would fix the problem of smiths being overpowered for one thing. And I still think it doesn't seem right that you can have not skilled up your 1handed at all or put any perks into it and then use the best 1h weapon in the game..
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Amysaurusrex
 
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Post » Sat May 12, 2012 10:40 am

Smithing is pretty awesome. However, it's not quite as strong as it may appear to be, particularly when leveling up.

Basically, understand this:

1. You can skill up Smithing ~80 skill levels to 100 and then upgrade your weapon to (Legendary) to double the damage with the weapon.

2. Instead, if you swing your 1h weapon enough times to skill up one-handed 80 skill levels to 100, you can just about double the damage with the weapon, not even counting the perks you have available to you.


Smithing is just really easy and really fast ... but it will level you up just as quickly as if you ranked up one-handed or heavy armor. By the time you are level 20, your character will end up in the same general ballpark of power level if you went 60 2h / 60 heavy armor / 40 smithing, or if you went 30 2h, 30 HA, 100 smithing. The smithing will let you enhance your gear to awesome levels, but the 60 2h/ha skill will let you use your gear much more effectively.


Tbh, the upgrade powers are just *slightly* too powerful, IMO, but they're not far off. I would probably suggest nerfing the enhancement boost of the perks by 50%. So instead of "doubling" the enhancement for perk'd gear, it only increases the enhancement strength by 50%.
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Taylor Thompson
 
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Post » Sat May 12, 2012 3:20 pm

FYI People - Maxed enchanting and smiting is overpowered and broken even on hard mode. This is a fact.

You may have an option on the matter but it doesn't change the fact that they are. They need to be rebalanced. It's also a fact that it's not the players fault for choosing to level said options given to him only to find out that they. Somehow he's to blame for this? Laughable.
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jessica robson
 
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