Sneak is OP

Post » Sat Jun 09, 2012 2:42 pm

Yeah sneak is really OP. I can shoot someone and have them walk right towards me. All the while I remain hidden and load them full of arrows. A stronger deathlord was walking right toward me and by the time he got directly in front of me I was still hidden. The room was a bit dark if that matters? Anyway by the time he got in front of me a x6 sneak attack was enough to finish him off. But if sneak wasn't OP, you'd be stuck in some even more ridiculous situations, especially if you focus on thief skills and not combat. I've been upping my 1h though just to liven things up
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Shae Munro
 
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Post » Sat Jun 09, 2012 2:39 pm

Sneak is always OP in Bethesda games. I really don't have a problem with it as much as some other people, mainly because all types of gameplay get OP eventually. The only real problem in my opinion is that stealth brings out the horrible AI in virtually every encounter. I'm hoping one day The Elder Scrolls will at least raise itself to the level of Deus Ex: Human Revolution (which also has Imperfect stealth, but it's lightyears better than any Elder Scrolls stealth) and include things like:

1) Body Awareness Penalty - Enemies related to the same faction (Bandit, Town[IE: Riften], Etc) will became Alert if they discover a body of one of their own, resulting in the inability to score additional Sneak Attacks against them (Except for Dagger backstabs) as well as a much higher level of awareness for a fairly long duration of real-time.

2) Recognition of actually being attacked - Maybe I'm crazy, but should we be able to launch 4 or 5 arrows into a targets head without him knowing someone is shooting arrows at him? Situations that don't result in One-hit kills of a particular enemy should raise his awarness level until he is killed, as well as raise the awareness of any nearby enemies (Ones that heard the attack, not unlike what already happens in-game, but without such short memory). It should take At most Three shots before an enemy can locate where the arrows were coming from, though the wise ambush archer could still move to a different location.

3) 6x, 15x and 30x Backstab limited to actually Backstabbing.- Maybe it's not possible for Skyrim to detect when you specifically hit something in the back, and maybe it is, all I know is, of all the things that are OP, Broad daylight, right-in-front-of-you backstabs for 30x (Assuming you have Dark Brotherhood killhands) are about as broken as you can make the game without exploiting the crafting issues.

Arrows. I agree that it shouldn't take multiple arrows for an enemy to finally realize there is a threat in the area, but a good headshot should also deal more damage for that matter if you take the time to line it up. Headshots can't be that hard to detect?
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BaNK.RoLL
 
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Post » Sat Jun 09, 2012 7:20 am

depends what armor you use. i can use glass armor but i get detected pretty fast and i have 100 sneak but when i wear shrouded armor or Nightingale armor im vertically undetectable. the damage you do with a sneak attack is admittedly overpowered but is understandable if you get the drop on the enemy unnoticed chances are there not going to survive from the encounter.
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Brιonα Renae
 
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Post » Sat Jun 09, 2012 6:30 am

some people like to be super powerful, its a sandbox game, you can easily adjust the difficulty yourself, if sneak is too strong, don't take the perks, its like some people take all the appropriate perks, raise the skill, max it out, then complain its overpowered. since its a sandbox game that means you get to make your character your own way, including super powerful.

Can't really be a thief without sneak, most of us wear real light armor so we can't just run into battle.

Criminal made a real good post and touched on some great points. I'm not putting the game down just giving constructive criticism, trust me I love the game but think they could ofbdone better with sneak.
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Jade Payton
 
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Post » Sat Jun 09, 2012 5:42 am

Well the point is you can't claim sneak is OP if it is only OP in dungeons and in certain aspects, but mediocre against dragons.

A warrior on the other hand is good in all situations.

Well one of my friends did a sneaky assassin and could one shot backstab dragons.....He could clear out whole dungeon one shoting everyone while staying in sneak mode the whole time.
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Bethany Short
 
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Post » Sat Jun 09, 2012 10:48 am

Well one of my friends did a sneaky assassin and could one shot backstab dragons.....He could clear out whole dungeon one shoting everyone while staying in sneak mode the whole time.

And that's the only way to play to play a stealth character for me. Dragons are a problem, since you can't get a sneak attack for most of them, but that's where alchemy comes in in form of poisons and fire/frost resist potions.
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Rhi Edwards
 
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Post » Sat Jun 09, 2012 2:39 am

Arrows. I agree that it shouldn't take multiple arrows for an enemy to finally realize there is a threat in the area, but a good headshot should also deal more damage for that matter if you take the time to line it up. Headshots can't be that hard to detect?

That's an entirely different matter. Considering that bandits have head-seeking arrows, I really don't think anyone should want Additional headshot damage, especially those of us who play on Master. Those Marauders with Bows are bad enough, even with 80%DR...
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Manny(BAKE)
 
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Post » Sat Jun 09, 2012 3:45 pm

That's an entirely different matter. Considering that bandits have head-seeking arrows, I really don't think anyone should want Additional headshot damage, especially those of us who play on Master. Those Marauders with Bows are bad enough, even with 80%DR...

Agreed plus in that critique thread, it looks like the archery is auto-aimed as well so that could make "lining up" perfect shots pointless.

http://www.youtube.com/watch?v=ZpsMW4DKE0o < - there it is.
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Cheryl Rice
 
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Post » Sat Jun 09, 2012 6:57 am

all I can say is get mods that increase enemy stealth detection or wait for better CK mods once it releases.
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Matt Terry
 
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Post » Sat Jun 09, 2012 5:18 pm



And that's the only way to play to play a stealth character for me. Dragons are a problem, since you can't get a sneak attack for most of them, but that's where alchemy comes in in form of poisons and fire/frost resist potions.

There is a difference between being stealthy and bad AI. If you fire a arrow and enemy is 2 feet from you then you should be detected. If you sneak up on then hugging the wall, taking down torchs and staying in shadows you deserve your kill. I have literally snuck up behind someone in the middle of the hallway while they are facing me.
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Chris Jones
 
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Post » Sat Jun 09, 2012 9:10 am

What does "Sneak is OP" mean?
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Alada Vaginah
 
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Post » Sat Jun 09, 2012 7:44 am

What does "Sneak is OP" mean?

Op = over powered
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christelle047
 
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Post » Sat Jun 09, 2012 6:56 am

Op = over powered
Ah, thank you! :)

P.S.: please, posters, could you avoid this kind of acronyms? All the people who roam these forums are not English speaking by birth... Thank you. :)
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luis ortiz
 
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Post » Sat Jun 09, 2012 10:58 am

Well it is a fairly well used gaming acronym....
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BrEezy Baby
 
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Post » Sat Jun 09, 2012 12:59 pm

I placed no perks into sneak. It actually balances out quite well doing it that way. One sneak hit, then it's generally fight time!

The 100 perk does break combat. Massively. But then, if you take it, it does inform you what it does....
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Stay-C
 
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Post » Sat Jun 09, 2012 3:27 pm

I placed no perks into sneak. It actually balances out quite well doing it that way. One sneak hit, then it's generally fight time!

The 100 perk does break combat. Massively. But then, if you take it, it does inform you what it does....

If it doesn't give you a sneak attack multiplier it would be balanced. It is supposed to be used defensively rather than offensively. Nothing that mods cannot fix.
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Maeva
 
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Post » Sat Jun 09, 2012 1:33 pm

I placed no perks into sneak. It actually balances out quite well doing it that way. One sneak hit, then it's generally fight time!

The 100 perk does break combat. Massively. But then, if you take it, it does inform you what it does....

I read no where it saying I'm invisible and can dance around the enemy putting arrows up his butt and he still can't see me, guess it was too long to fit. I put 5 into sneak because I do a lt of guild missions in towns and it makes it more fun, funny thing is shop keepers can see me hiding easier then bandits or monsters,
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Camden Unglesbee
 
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Post » Sat Jun 09, 2012 12:59 pm

I don't see it overpowered. I got it pretty high with most perks active, except the ones that involve daggers or melee attack, as I'm an archer.

I like to feel sneak-powerful with this char, because I'm just a sneaky archer, with no enchanting or smithing, and I just use the light armor I found around, same with weapons. Basically sneaking is my only defense, my tactic.

My game is pretty challenging and at same time fun, because sometimes I just go sneaking around killing bandits in one hit, and some other times I got spotted all the time and require a different tactic, so it's not just run around killing. I have to load the game many times because I'm also killed one hit by some archers and some mages using a magic ice missile. And I don't have a problem with that either.

Dragons? Never got to sneak from one. I don't even try it because I just use a more direct combat tactic. I use shouts to interrupt their attacks, while attacking them from the distance. And I also get killed many times.

So basically, for me sneaking is OK as it is now. Does it makes the game easier than without the skill? Well of course. But that's the fun part when choosing to use that skill. I WONT use Sneaking when I create my warrior. Never. It wont fit in the profile and it will force me to have a different approach to combat, that will also be fun. But as for this sneaky archer, I love it because that's what it is.. a sneaky char. If I was using heavy armor and had enchanted and own-crafted items, then I agree, I would be an overpowered char. But the overpowered would be ME, not the skill.
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leigh stewart
 
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Post » Sat Jun 09, 2012 6:47 am



If it doesn't give you a sneak attack multiplier it would be balanced. It is supposed to be used defensively rather than offensively. Nothing that mods cannot fix.

You should only get a multiplier on your 1st shot into a enemy and it should only be x2, knife is fine seeing your slicing throat and any other melee weapon should be x2 on 1st hit.
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Cathrine Jack
 
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Post » Sat Jun 09, 2012 5:07 pm

I don't see it overpowered. I got it pretty high with most perks active, except the ones that involve daggers or melee attack, as I'm an archer.

I like to feel sneak-powerful with this char, because I'm just a sneaky archer, with no enchanting or smithing, and I just use the light armor I found around, same with weapons. Basically sneaking is my only defense, my tactic.

My game is pretty challenging and at same time fun, because sometimes I just go sneaking around killing bandits in one hit, and some other times I got spotted all the time and require a different tactic, so it's not just run around killing. I have to load the game many times because I'm also killed one hit by some archers and some mages using a magic ice missile. And I don't have a problem with that either.

Dragons? Never got to sneak from one. I don't even try it because I just use a more direct combat tactic. I use shouts to interrupt their attacks, while attacking them from the distance. And I also get killed many times.

So basically, for me sneaking is OK as it is now. Does it makes the game easier than without the skill? Well of course. But that's the fun part when choosing to use that skill. I WONT use Sneaking when I create my warrior. Never. It wont fit in the profile and it will force me to
have a different approach to combat, that will also be fun. But as for this sneaky archer, I love it because that's what it is.. a sneaky char. If I was using heavy armor and had enchanted and own-crafted items, then I agree, I would be an overpowered char. But the overpowered would be ME, not the skill.

I'm archer also I'm amazed you get spotted. Are you using steady aim? If you are then if the eye starts to open if you zoom in to slow down time you can get shot off before it opens and still get multiplyer.
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yessenia hermosillo
 
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Post » Sat Jun 09, 2012 1:44 am

If it doesn't give you a sneak attack multiplier it would be balanced. It is supposed to be used defensively rather than offensively. Nothing that mods cannot fix.

I find the sneak x2 base multiplier to be fine. It encourages me to use poisons, and think about what I'd going to do.

I read no where it saying I'm invisible and can dance around the enemy putting arrows up his butt and he still can't see me, guess it was too long to fit. I put 5 into sneak because I do a lt of guild missions in towns and it makes it more fun, funny thing is shop keepers can see me hiding easier then bandits or monsters,

So this is good. We each have options, we each have used them to tailor the games to our specific desires.
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Melanie Steinberg
 
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Post » Sat Jun 09, 2012 11:27 am

I find the sneak x2 base multiplier to be fine. It encourages me to use poisons, and think about what I'd going to do.



So this is good. We each have options, we each have used them to tailor the games to our specific desires.

I'll agree that x30 is way too f*cking much for stealth kills. Insta-kills for assassinations are fine, but it has to be pretty tight restrictions. x2 is ideal I agree or x6 is fine if you don't fancy alchemy
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Sweets Sweets
 
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Post » Sat Jun 09, 2012 9:11 am

I'll agree that x30 is way too f*cking much for stealth kills. Insta-kills for assassinations are fine, but it has to be pretty tight restrictions. x2 is ideal I agree or x6 is fine if you don't fancy alchemy

You know, I never fancied alchemy until I started playing this way. Then it became my favourite thing in the world.

Well, second favourite....
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Roisan Sweeney
 
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Post » Sat Jun 09, 2012 6:04 pm

You know, I never fancied alchemy until I started playing this way. Then it became my favourite thing in the world.

Well, second favourite....

I love it because it requires you diversify your gameplay. Instead of just buffing up one skill tree, you have to manually increase specific things, or manually buff damage. I didn't originally plan on using it, until I found an invis potion, and realized I could do just about anything I wanted with it. I thoroughly enjoy it as well :smile:

I'd love to see unique effects available only through certain ingredient combinations. Since we're on the subject, here's an example:

deathbell x1
hawk feather x1
vampire dust x1
=
yields insta-kill backstab potion for next attack


what's your first favorite? :P
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Alycia Leann grace
 
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Post » Sat Jun 09, 2012 3:27 am


what's your first favorite? :tongue:

Probably get the most fun out of paralysis, but I save that for giants. As a lightly armoured character who doesn't go berko smithing, they can be very troublesome (plus I like to see them topple)

Lingering Damage Health for everyday use. A classic.
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Kira! :)))
 
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