Great work with this release - it really adds to the dungeon atmosphere and I didn't even have to turn the music off to enjoy it!
One thing though, I noticed some sounds are mismatched, for example Forsaken Cave plays Falmer noises when it is inhabited by wolves and draugr. Other than that, awesome mod!
Actually that cave is playing Draugr sounds.

They must sound a bit similar to the Falmer.
Would it be possible to get a version where we can pick and choose the sounds we want? As I watch the video's the mod seems to be shaping up great, but then I see stuff that throws me off such as the constant town pvssyr even though everyone is just standing around looking at one another. Either way great looking mod, I look forward to see what else you do with it

I can see the offputting manner in which having sounds of voice occur when no one is speaking. I love the mod, but perhaps adjust those interiors where this could happen to instead simply include ambient noise from that location. An inn, store, still has sounds that could easily be enough to "fill out" those locations without being immersion breaking. For me its my #1 mod right now. But ya I think that part in particular could use some modifying.
I am working on an in-game menu that allows you to disable/enable each of the sounds. Actually i'll say that I'm "trying" to make one. Making in-game menus with the new scripting engine takes a bit of time to get used to.

But yes there will be one so you can customize Sounds of Skyrim to your preferences.
Oh my... Just had a quick listen through couple of the sound files there and realized some of them were used in Morrowind addon of some sorts back in the day. Ahhh, feeling so nostalgic...
That would be Atmospheric Sound Effects by Duncan. One of my favourite Morrowind mods.

The Dungeons is from Dungeon Keeper 1 I think (6th track on the CD?)
Civilization is a remix of the Daggerfall Snowy theme
I don't know where The Wilds is from
Correct on the first two.
"A New Beginning" is the one used in The Wilds. It comes from Stronghold 2.
love all your additions, cliffworms. absolutely brilliant.
any ETA on releasing the next stages?
Hey cliff, any estimate on how long till your next module? I'm so pumped for this mod this thread has become my homepage. x.x
The Wilds should be released this week. I'm tweaking the volume a bit and trying to figure out why wolves won't howl and saber cats won't roar at night.