Thank you very much for the feedback and the comments. It's always very nice to hear and read.
Onward with the replies! (Split in two parts because the forums wouldn't allow me put so many quotes)
Replies Part 1:plugin= a dll file like the Smart Souls mod!
I think he menas take advantage of script extender, which isn't new and goes all the way back to Oblivion.
And which usually is reserved for features only available by using the script extender.
Ah I see now. No, the configuration won't require Script Extender and will be done an in-game scripted menu.
One thing I would caution, sometimes it's pretty awkward to have a tavern full of noise if the bartender is the only one around

The tavern sound effects and looped pvssyr play only during the busy hours. (When all the town's NPCs are having a drink during the evening) The sounds won't play in wilderness or settlement taverns where there's only the bartender and a few other people.
Ok no worries there just was wondering. So you think is possible to put filters and such on standard player dragon shouts so that when the mod comes out where draugr can use other shouts you can put sound to it?
I'm afraid it cannot be done. I can't take a sound from the game, rework it using its source and distribute it. That would require making new dragon shouts with someone else's voice. Plus, I do not know how to reproduce the dragon shout effect.
I just randomly thought of an idea. What if when you engage in battle in the wilds you start to hear all of the forest creatures going crazy! That would be nice to know that the wildeness reacted to these events.
It'd be nice to have the birds in trees fly away if you pick a fight in a forest. Or when a big creature's approaching. That could be a great idea for another mod I could work on. Thanks!

The Falmer screaming to communicate is fine, just wondering while they are otherwise ignorant to intruders, to have a sound like a bat echo clicking given to them, and occasional sniffing the putrid air sound, would in my opinion be great.
It'd be nice indeed, but that's not a sound that you could hear from far away. Having them sniff or "click" would be nice to be heard when you are close to them and they are idle.
Hey Cliffworms, I don't know if its been suggested yet, but something cool happened to me in my travels recently. I was walking in the wilderness when I heard the sound of a blacksmith hammering in the distance. Curious about the sound, I went to inspect and I found a Stormcloak camp hidden in the wild. I thought it was pretty interesting to hear, and was really lucky to have heard it while I was traveling, so I wanted to put it out there as a suggestion. Maybe nearby Stormcloak camps can have the sound of weapons being hammered and created, or Stormcloaks sparring with each other in the camp?
Since military camps are small, I'd prefer to keep sounds localized in these areas. If they would have been larger, it would have fit it nicely.

Awesome. This is Morrowind's Atmospheric Sound Effects for Skyrim.
I did have to lower the volume of interior weather effects though with ASE. I felt they were too loud, loud enough to be distracting. I lowered them according to interior: stone interiors were lowered the most, wood interiors not lowered quite as much as stone, and tent interiors not quite as much as wood, but all still lower than their norms. It allowed me to hear the weather outside but felt a lot more realistic and a lot less distracting.
ASE has always been my essential mod on my list for Morrowind. You'll notice that most town shouts and tavern sounds come from Duncan's project.
Most sounds were too loud though. I also reduced them.