special random encounters

Post » Fri May 27, 2011 7:27 pm

Not sleet, nor snow, nor Nuclear Winter: As you travel across the wasteland, you find yourself approaching a very tired looking ghoul with a mail bag slung over his shoulder. If you approach him, he'll let you know that he hasn't gotten any letters for you. If you draw your weapon, he will warn you that he is a skilled marksman and authorized to use 'deadly force' by the United States Postal Service. If you don't holster your weapon, he becomes hostile and will attack you. If you kill him, you get his uniform and mail bag... as well as a number of unique 'Pre-War Letters'.


I like this one, he could also have a unique weapon on him a "United States Postal Service approved Firearm." A .44 Magnum without a scope. Nicknamed "going postal"
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Peter lopez
 
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Post » Fri May 27, 2011 7:23 am

Damn, Styles, all those hallucination encounters are really cool and creepy. Could be side effects from drugs or its withdrawals, or sunstroke. ;P But I'd like drugs to have bigger visual effects in Fallout, so I'd say it's from the withdrawal. It would acutally be a really cool feature, making people actually WANT to get high to see these random encounters. You could also see a lot of bats in the sky (reference to Fear and Loathing in Las Vegas) and maybe some friendly critters walk up to you and talk. Like a RadRoach or a Mole Rat, asking you casual stuff like "Excuse me, my dear sir, but you wouldn't know what time it is? I seem to have misplaced my pocket watch" and you can either accept that he's there and have a nice conversation with him or be all like "wtf, a talking RadRoach/Mole Rat?! [censored], I gotta lay off with Jet"
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stevie trent
 
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Post » Fri May 27, 2011 1:06 pm

1) area 51(if it's in) inside the complex you find a small office with a small desk in the corner with a terminal and a poster with a ufo on it, with the words I want to believe. after rummaging through the office desk and recovering some alien power cells and reading some of the strange files on the terminal you are suddenly confronted by a dark haired man wearing a grimy pre war suit going by the name of "Smulder" after a short verbal exhcange the man tells you he is off to look for his lost parter "Kully"after that you never see him again

2) Wondering through the wastes you come across a lone russian man, when spoken to he intoduces himself as "Marked one" he begs the player for some rifle ammo and anti rad drugs, if you hand the stuff over he will repay you with an artifact that increases the players rad resistance

3) you manage to find your way onto the roof of one of the casinos on the strip, here you find a dehydrated man begging for water, after giving it to him he explains that he and his friends were on a stag party they got a bit drunk and left him up there, he thanks you by giving you some of his casino winnings
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Manuel rivera
 
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Post » Fri May 27, 2011 11:02 am

Damn, Styles, all those hallucination encounters are really cool and creepy. Could be side effects from drugs or its withdrawals, or sunstroke. ;P But I'd like drugs to have bigger visual effects in Fallout, so I'd say it's from the withdrawal. It would acutally be a really cool feature, making people actually WANT to get high to see these random encounters. "


I was thinking the samething but heat stoke, "The Mirage Casino" and concussions like the " the roaming gnome" are also just as great but not all of them need to have any of those to cause them :P Like "duck and cover." It could be that drugs just make it more likely that you will see them.
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Iain Lamb
 
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Post » Fri May 27, 2011 5:28 am

Substance D - You come across three hopeless drug addicts. The first, called Barris, is full of 'good' ideas and conspiracy theories, the second, Luckman, is very paranoid and the last, Freck, is completely insane...having Radroaches crawling across his skin...or so he thinks...
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Milagros Osorio
 
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Post » Fri May 27, 2011 8:25 am

:Click: :clickclickclick: :Click Clickclick Click: You stumble across a very large radscorpion. It seems to be fiercely defending a chessboard. Something about the sight of this seems oddly familiar to you.


The Highwayman's Friend: As you travel along the roads, you come upon a man in a jumpsuit attempting to repair an old, beat-up Chryslus Motors Highwayman. After speaking with him briefly, he tells you that some tribal sold it to his father way back in the day and that his old man had used it until the Fuel Cell Controller blew out on it. Despite this, the man in overalls insists that he won't give up on trying to get it running again... and goes back to work.


War Never Changes: Ronnie, a pre-war ghoul living in a small campsite along the roadside, doesn't do very much. He mostly hunts and scavenges whatever he finds along the ancient highway... but if you catch him while he is relaxing in camp... you can hear him humming the classic Fallout title themes 'Maybe' and 'A Kiss to Build a Dream On'... as well as spouting off various quotes from Fallout and Wasteland lore. (Another easter-egg encounter, really)


The End Was Nigh!: This Doom-sayer is entirely confused, and speaks in past-present-future-imperfect participles... or... something. He's not really quite sure himself. All he -does- know, is that Armageddon came... and he's got to warn everybody. A few too many years in the sun, perhaps?
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Anne marie
 
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Post » Fri May 27, 2011 6:47 am

Colonel Tannanbaum Great Ideas, The large radscorpion with chess board, made me laugh :) I hope others get it. The Highwayman's Friend is also great. I also like "Not sleet, nor snow, nor Nuclear Winter"
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CArlos BArrera
 
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Post » Fri May 27, 2011 4:17 pm

You know, references to older titles in the series are funny... or not.
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Nathan Maughan
 
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Post » Fri May 27, 2011 12:09 pm

From a Buick 8 - You come across a rundown shack in the courtyard of a deserted police station. You cannot open the door, but through the window you see a car, looking like new, despite the vast amount of time that went by, since it was parked there, clearly apparent by the completely rusted hinges of the big doors. Near the window you're looking through is a thermometer, showing it is disproportional cold inside the shack. After some time you notice a thunderstorm raging inside the shack. When it's over, the car's trunk pops open and from it comes an ugly and scary...thing...you don't find better words to describe it, given it's strangeness. It begins to walk, slither, or what you might call it, a couple of paces before it collapses and slowly expires.

You still cannot open the door and you figure it might be for the better...

____

Doing a little 3D scene based of Stephen Kings Novel, so I figured it made a good Easteregg in Fallout...just like any other Stephen King novel...
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Jade Muggeridge
 
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Post » Fri May 27, 2011 5:30 pm

"Who's on First?" you come across two ghouls named Abbott and Costello. Abbott is dressed in a dirty baseball out fit, Costello a dirty business suit.

you see them go through the entire "who's on first" sketch.

Or if you get bored you can just walk away half way through or kill them.
Killing gives you alot of bad Karma, but you get their unique outfits that give you better skills when wearing them.

Idea 31.

"The End is Nigh" you come across a ghoul on the back of a "ghoulified" horse or on a brahmin. His name is Revere and he has on a "human billboard" with the words "The End is Nigh!. He is yelling, "The Chinese are coming! the chinese are coming!." He looks like he has been at it for centuries.

Idea 32.
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mimi_lys
 
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Post » Fri May 27, 2011 5:46 am

@Styles: I'm glad you approved. After all, I only got the inspiration to -try- writing them after reading some of your ridiculously good ideas. They make mine feel much less out-of-place.

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The Minuteman: Deep within the ruins of a pre-war army base, a lone computer terminal remains lit up and active. If you approach it, you will discover that it has specially insulated power lines drawing energy from some source far deeper within the facility. Activating the terminal will give you access to the 'United States Nuclear Response Network [U.S.N.R.N] Command Interface' and identify you as Brigadier General Burnstrom. Selecting any of the options to determine the 'status' of the network returns green lights across the board. However, if you actually attempt to order a 'retaliatory launch', the system informs you that you require the second key card before authorization can be allowed.

After scouring the facility from top to bottom, the second key can be found beside a skeleton huddled up inside of a locked maintenance closet. If you return with the second key... the red lights and alarms will flash... the blast shield will drop over the window looking into the missile silo... and a facility wide alert will inform you that the launch bay doors have failed. The player then has until the end of the countdown to get to the elevator taking them back to the surface... or else be killed in the resulting nuclear explosion that follows.

If you were thorough in your study of the facility... you can find the logs kept by base personnel. Their facility received orders to launch 'prior' to the confirmation of inbound nuclear warheads. As per procedure, once the order is given... only the President can override it via direct orders. A second message arrived, but it was garbled due to Chinese communications interference. They could not confirm whether or not the second message came directly from the President. The Second-in-Command suggested that they wait for another message. The Base Commander refused to wait for confirmation, and demanded that they launch. No later entries exist... and so the player is left to wonder how exactly the scene played out.

When the player reaches the surface, the elevator no longer functions. Obviously. To boot, the entire area is now quite heavily irradiated... and will remain so for hundreds of years to come.


[Edited... because I missed a part of this due to sleep deprivation.]
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OJY
 
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Post » Fri May 27, 2011 3:15 pm

wait for it..... you just walking along and BAM!!!! YOU SEE A HORSE EATING A MAN!............. before slowly turning and looking at you :P
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Rhi Edwards
 
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Post » Fri May 27, 2011 3:02 pm

@Styles: I'm glad you approved. After all, I only got the inspiration to -try- writing them after reading some of your ridiculously good ideas. They make mine feel much less out-of-place.

-------------------------------------
xxxxxxxxxxxxxxxxxxxxxxxxxx
-------------------------------------


The Minuteman: Deep within the ruins of a pre-war army base, a lone computer terminal remains lit up and active. If you approach it, you will discover that it has specially insulated power lines drawing energy from some source far deeper within the facility. Activating the terminal will give you access to the 'United States Nuclear Response Network [U.S.N.R.N] Command Interface' and identify you as Brigadier General Burnstrom. Selecting any of the options to determine the 'status' of the network returns green lights across the board. However, if you actually attempt to order a 'retaliatory launch', the system informs you that you require the second key card before authorization can be allowed.

After scouring the facility from top to bottom, the second key can be found beside a skeleton huddled up inside of a locked maintenance closet. If you return with the second key... the red lights and alarms will flash... the blast shield will drop over the window looking into the missile silo... and a facility wide alert will inform you that the launch bay doors have failed. The player then has until the end of the countdown to get to the elevator taking them back to the surface... or else be killed in the resulting nuclear explosion that follows.

If you were thorough in your study of the facility... you can find the logs kept by base personnel. Their facility received orders to launch 'prior' to the confirmation of inbound nuclear warheads. As per procedure, once the order is given... only the President can override it via direct orders. A second message arrived, but it was garbled due to Chinese communications interference. They could not confirm whether or not the second message came directly from the President. The Second-in-Command suggested that they wait for another message. The Base Commander refused to wait for confirmation, and demanded that they launch. No later entries exist... and so the player is left to wonder how exactly the scene played out.

When the player reaches the surface, the elevator no longer functions. Obviously. To boot, the entire area is now quite heavily irradiated... and will remain so for hundreds of years to come.


[Edited... because I missed a part of this due to sleep deprivation.]

this sounds more like a mission
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Robert Jr
 
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Post » Fri May 27, 2011 3:53 am

Styles - I nominate you as the Encounter King. I think Obsidian should pick one of yours and put it in the game just to reward your enthusiasm. :)

@DarenShaw33 - I loved the white trash dudes and Big Mama shot gun. Could see a variation of it with ghouls.
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Amy Masters
 
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Post » Fri May 27, 2011 2:45 pm

You're walking along and you see a small oasis. You get a closer look and find a man with cement boots at the botttom.
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Angelina Mayo
 
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Post » Fri May 27, 2011 6:23 am

You're walking along and you see a small oasis. You get a closer look and find a man with cement boots at the botttom.


This is good but you can expand on this. You come across a dried up river bed or pond. It is littered with skeletons all with "Cement Shoes" you can find alot of dirty old mobster clothing here and rope.

If rope will be used in future fallouts
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K J S
 
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Post » Fri May 27, 2011 2:38 pm

STYLES your ideas are great!!!!!!!!

1. how about a alien ship and a vertibird having a dogfight in the sky.
2. a vault door nothing more just a door in the middle of the desert.
3. the lone wanderer from vault 101 has been roaming for 3 years you can kill him and find lots of stuff on him.
4. some delusional army guys shooting randomely at nothing then you convince them to stop and they talk about something attacking them invisible, fast, big, strong and indestrctable.
5. a vortex opens and some guys come through from the future with awesome weapons and stuff
6. some really intelligent deathclaws playing chess
7. Elvis Presely Randomely singing
8. Aliens Versus Predator and Arnold Schwarzenegger with a fatman
9. if theres a night, day, evening type thing at night pitch black you see something moving incredible fast in the darkness and you cant target in VATS
10. Asteroids fly down from the sky causing craters and making you evade them
11.
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emily grieve
 
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Post » Fri May 27, 2011 11:51 am

"Three Card Monte" you come across a Mr.Handy Robot name what else? "Monte." You play a couple of games for $100 each, you lose every time!

You can just walk way. If you accuse him of cheating, he will turn hostile and attack you. When you get the upper hand he self-destructs!

If you have High intelligence/perception or qambling (if they bring that back) you figure out that "he" is cheating!. you can then play a few more hands and then learn how he is doing it!. Skill You learned how to cheat people at "three card monte." Now all you need is a deck of cards!

Idea 33.

"One-Eyed willie" you find a cave, In it you find a big pile of Gold and Treasure. On Top there is a skeleton of a Pirate or Mob Boss with an eye patch that has a big diamond in the middle! Sitting in a fancy chair. He is wearing alot of Gold, diamonds and other precious stones worth alot of Wasteland Cash! You are Rich!. You fill your inventory to max capacity with the treasure! you can't carry anymore. There is plenty more so if you want to come back. When you leave the cave however, you find your invantory is full of rocks and sand, but you do have a new eye patch thanks to One-eyed Willie.

Trying to go back, you find the cave is blocked.

Anything you left in the cave to make room for the treasure is returned to your inventory. If you are playing hardcoe Mode you lose all that you left in the cave but you still get the eye patch. ;)
If you don't take anything you still get it.

Idea 34.
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Nick Tyler
 
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Post » Fri May 27, 2011 1:26 pm

A city of ghouls that are all vegas impersonators
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Vickytoria Vasquez
 
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Post » Fri May 27, 2011 1:05 pm

Michael Jackson.
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Emily abigail Villarreal
 
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Post » Fri May 27, 2011 7:48 pm

Take a guess at what im about to say ;P

i want to see a klingon or federation away team beam up just as you come into visual contact with them and maybe they could leave a phaser behind or something :D
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Emerald Dreams
 
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Post » Fri May 27, 2011 10:41 am

True but ghosts are part of fallout. There is a ghost girl in the Den in fallout 2. There are Quests around it.
your character could be a weak cry baby. It all about how you make your character :P.

Besides they are just ideas. I have 30 on here maybe more to come, not all can be gold :P

Fallout 2 intro "Humanity was almost extinguished, their "sprites" becoming part of the back ground radiation that blanketed the earth." I just like that line.


ghosts in fallout nv would be pretty cool.
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Nomee
 
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Post » Fri May 27, 2011 6:28 am

"Deer Hunter" You are Captured by a group of Sadistic Chinese ghoul soldiers. You find yourself in a basemant of a casino. They force you to play Russian roulette with .44 magnum with a group of men named Michael, Steven, and Nick. Last one alive goes free. You play till you are the last one left. The guards honour the deal and let you go with all your stuff. You can't get back into the room.

you do get a nice Red Bandana out of it.

Idea 35.
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Kate Norris
 
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Post » Fri May 27, 2011 5:10 pm

We have a new thread, so let's use that one from here on out. :)

If you want to carry something over from this thread to the new one, just use the Qoute Button here and Reply over there, it will carry over the Qoute for you.

http://www.gamesas.com/bgsforums/index.php?showtopic=1078025
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Nick Swan
 
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