Static Dungeons Project- an attempt to make dungeons more rewarding by hand-placing loot and enemies(Check out the section "where do I sign up" if you're interested in helping. Not much commitment is needed! Any help is valued greatly.)
PrefaceIn Morrowind, the problem with leveling was that the player soon became too powerful and could kill anything in one blow, since all dungeons (except Daedric ones) had static, hand-placed enemies and loot that you quickly out-leveled.
In Oblivion, they tried to solve Morrowind's issues by scaling everything to your level. The problem with this was that no dungeon felt unique.
In Skyrim, they fixed Morrowind's problems by making the player's leveling grind to a halt naturally at (correct me if I'm wrong) somewhere around 50+ -
but they still kept Oblivions level scaling! Why? Surely Morrowind's issues were solved by restricting how far the player could progress?
Sure, it's a more restricted version of Oblivion's system, but the drawbacks are still obvious:
No uniquely named items in 99% of the dungeons, and the unique items you do find are adjusted to your level. Daedric artefacts are outshone by that "Dwemer Sword of Blah" you found in an earlier dungeon, making the artefact hardly worthy of its title, and robbing you of a sense of fulfilment.
Enemies are in 99% of the cases named "bandit" or some similar generic name (as opposed to Morrowind where even bandits had real names), and bosses drop loot adjusted to your level in an "
X of
Y" format (example: "
Orcish Dagger of
Smiting").
...and more, but I hope you get the point.
There is a lot of talk about the scaling deciding the difficulty of the game, but it has a huge impact on immersion and variation as well! Fighting through a dungeon only to realize the end is nothing unique and the reward is simply an item that was generated on the spot by the game (and is usually complete vendor trash), and the boss is a generic "Bandit Chief" is an immersion and joy killer for me.
Mods like OOO had hundreds of hours invested in them to make the scaling more sensible;
so this time around, couldn't we just do away with the scaling and do it properly from the beginning?What I want to accomplishThe game has around 150 dungeons. What I propose is that we gather information about all the game's dungeons and when we have an exhaustive list, we go through them and replace the scaled items and enemies with static ones, with levels based on the information we gathered.
What quests take place in the dungeon?
Where is it located?
Does it contain a boss or an artefact?
What's the backstory?
...and so on. This work can obviously begin before the Creation Kit is released!
Future steps are to add unique named bosses and items to create truly interesting endings to dungeons. Depending on how many are interested, extra artefacts such as Chrysamere and Ice-blade of the Monarch from Morrowind may be added as rewards.
To illustrate what I mean:
In Morrowind, every humanoid enemy is hand placed with hand picked loot and skills. Every character has a unique name. Every magic item is placed there by the one who designed the dungeon, and the level, rewards and difficulty is exactly what the designer intended.
In Skyrim and Oblivion, on the other hand, enemies are generic ("Bandit" and "Bandit Chief" for example) and their loot and skills are adjusted by the players level. Almost no powerful item is hand placed in any dungeon, but instead, they simply start appearing in dungeons when the game thinks the player is powerful enough. This is obviously not very immersive.
Where do I sign up?I have created a google-docs spreadsheet and filled in the information of a few dungeons.
https://docs.google.com/spreadsheet/ccc?key=0Ai_PZ3oVoL9BdHlUX2RSQjk4alpnSXk3WFdOV2ZBWXcWhat you need to do to help out is simply to access this document (if the privacy settings are correct, you should only have to PM me your gmail address so that I can add you to the list of people allowed to edit the document (so that it isn't vandalized)) and type in information about every dungeon you go through!
When completing a dungeon, simply tab out and fill in the relevant information about the dungeon. If information already exists, check it out so that it is proper and add whatever additional/corrected information you may have gathered.
This is obviously not some kind of employment thing where you are expected to grind through dungeons for the sake of the mod, but rather a casual thing to help out with after clearing a dungeon when playing the game as you normally would. Agreeing to help out doesn't force you to enter any information at all.
If enough people join in, it should be filled in no-time!
When all dungeons are accounted for, we move on to the next phase - but for now, this is all we need to do.
Guidelines for helping out- Dungeons that have sub-dungeons are only listed once, no sub-parts (for example in the case of "Geirmund's Hall" and "Geirmund's Hall Crypts", only the former dungeon is to be listed.
- Areas like Valtheim Towers or Orphan Rock, a.k.a. outside areas without any actual dungeon which still contain a select set of enemies around a specific landmark can also be listed. Dungeons which have a group of enemies outside the entrance should have information about this entered in the "enemies outside" column.
- Please use proper grammar and explain things properly! Everyone has to know what you are talking about.
- Dungeons that contain legendary artefacts should be ~50+ in level, whereas a bandit camp close to a city should be a low level unless it's involved in a difficult quest.
- The column "boss fight" refers to any enemy in the dungeon who is a lot stronger than the rest of the enemies in there; not necessarily a uniquely named or scripted one. For example a large dwemer golem in the last room of the dungeon when there has been no other golem before it qualifies as a boss.
- The column "remoteness" should take into account how far the dungeon is from civilization and how difficult it is to get to it. 1 means right next to a city and 10 means on a remote mountaintop in who-knows-where.
- Use common sense, please

Final wordsAs I said in the title, this is both a WIP and an interest check. If it becomes obvious that I'm the only one who tries to work on this, I will simply scrap it since I don't have infinite amounts of spare time to work on this.
Now, what say ye? I'm quite confident this should be doable.