Stop spreading negativity - it's the drivers, not the game.

Post » Mon May 14, 2012 12:20 am

The drivers are obviously a problem and not the game - this is a brand new engine making it totally different from any previous technology.

When it's enough fixed by ATI/Nvidia it will be fine - screen corruption and all that

This is an OPENGL game , not a directX one , There is probably no complexer or bigger openGL software as big as this game and the GPUs weren't prepared for it obviously.
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Jinx Sykes
 
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Post » Mon May 14, 2012 5:17 am

its companys fault for not optimizing the game correctly to work on the curent Nvidia/ATI drivers
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Alex [AK]
 
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Post » Mon May 14, 2012 3:32 am

The drivers are obviously a problem and not the game - this is a brand new engine making it totally different from any previous technology.

When it's enough fixed by ATI/Nvidia it will be fine - screen corruption and all that

This is an OPENGL game , not a directX one , There is probably no complexer or bigger openGL software as big as this game and the GPUs weren't prepared for it obviously.


The devs are handed the APIs to use with the drivers and GPUs, so it is the developer's job to test on those platforms. Don't blame ATI/Nvidia when they have provided the drivers and graphics for use to the devs and the devs refused to conform to the specs and documents handed to them. Put the blame where it belongs, with id.

Instead, id, chose to optimize the game for consoles instead of PCs -- had they spent as much time on the PC optimization as they did with the consoles, this wouldn't be an issue.
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Dewayne Quattlebaum
 
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Post » Sun May 13, 2012 7:35 pm

The devs are handed the APIs to use with the drivers and GPUs, so it is the developer's job to test on those platforms. Don't blame ATI/Nvidia when they have provided the drivers and graphics for use to the devs and the devs refused to conform to the specs and documents handed to them. Put the blame where it belongs, with id.

Instead, id, chose to optimize the game for consoles instead of PCs -- had they spent as much time on the PC optimization as they did with the consoles, this wouldn't be an issue.
^
This.

It's the game/engine, not the drivers. Textures are not being cached properly. RAGE doesn't use more than a tenth of my overall resources but still has Perfect Dark-looking texture pop-ins EVERYWHERE.
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Margarita Diaz
 
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Post » Mon May 14, 2012 4:44 am

^
This.

It's the game/engine, not the drivers. Textures are not being cached properly. RAGE doesn't use more than a tenth of my overall resources but still has Perfect Dark-looking texture pop-ins EVERYWHERE.

I think they got a little carried away trying to reach the 60fps goal and ended up crippling it.
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Lily
 
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Post » Sun May 13, 2012 9:41 pm

I updated my drivers 2 days before the game came out and it runs smooth like butta and settings work just fine after manually setting some of my key-binds (I'm a left-handed freak)
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Isaac Saetern
 
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Post » Sun May 13, 2012 7:18 pm

it would be ok to be full of bugs and beeing unplayable if it was a small release or a F2P game but for a full priced title i dont expect anything less than what i pay for
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Peetay
 
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Post » Mon May 14, 2012 6:39 am

quote removed

Of course people are going to be upset, but that doesn't mean they don't need to post their experience. That's how problems get resolved. This is the Hardware and Software Issues Subforum, not the yell at people with legitimate complaints forum. Oh, and the only person who looks like a 5 year old is you. snip
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{Richies Mommy}
 
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Post » Mon May 14, 2012 5:09 am

quote removed

I'll repeat this since it deserves repeating:

Name one other place you could pay for something and be delivered and unusable product and find that acceptable?

-Lemon laws were made to prevent that from being done with cars (yeah, its illegal)
-What about a sandwich that was completely rotten and inedible?
-What about a computer that didn't even turn on?

We as consumers were promised a functional game, we were not asked to be QA or beta testers, instead a large portion of the community was delivered a game that either didn't run at all, barely ran, or at best didn't run according to what was promised at the time of purchase.

Therefore, your cursing and whining is the only thing out of place here, because as a consumer we have every right, expectation, and responsibility to speak up when we have been delivered a faulty bill of goods.

Delivering a half-finished product should not be the norm and the stunt pulled by id/Beth is absolutely no exception. $60 is the price for a fully finished game, if they plan to deliver half-finished, bug-ridden or faulty games, they should make that known ahead of time and charge far less, or at the very least offer a partial refund, much like a restaurant would do if a diner's meal was not served to satisfaction.

Demanding fair trade in return for payment is more than fair and those coming in here to put those down and claim otherwise are both wrong and foolish.
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Queen
 
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Post » Mon May 14, 2012 1:05 am

Game should have been ready for launch, delayed if need be.
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CORY
 
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Post » Mon May 14, 2012 4:04 am

The drivers are obviously a problem and not the game - this is a brand new engine making it totally different from any previous technology.

When it's enough fixed by ATI/Nvidia it will be fine - screen corruption and all that

This is an OPENGL game , not a directX one , There is probably no complexer or bigger openGL software as big as this game and the GPUs weren't prepared for it obviously.

I am becoming tired of Europeans that haven't even played the game yet giving advice on those that have, and how they should behave / react to their game crashing / being buggy.
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Sophh
 
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Post » Sun May 13, 2012 10:53 pm

If the drivers where the problem and my drivers are up to date then obviously it ain't the drivers it is the software manufacture that Screwed up I get a crap load of choppy Video & can't even move in single player or multi player. Blah bringing game back to Store this svcks.
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Jessie Butterfield
 
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Post » Sun May 13, 2012 7:53 pm

quote removed

I'll repeat this since it deserves repeating:

Name one other place you could pay for something and be delivered and unusable product and find that acceptable?

-Lemon laws were made to prevent that from being done with cars (yeah, its illegal)
-What about a sandwich that was completely rotten and inedible?
-What about a computer that didn't even turn on?

We as consumers were promised a functional game, we were not asked to be QA or beta testers, instead a large portion of the community was delivered a game that either didn't run at all, barely ran, or at best didn't run according to what was promised at the time of purchase.

Therefore, your cursing and whining is the only thing out of place here, because as a consumer we have every right, expectation, and responsibility to speak up when we have been delivered a faulty bill of goods.

Delivering a half-finished product should not be the norm and the stunt pulled by id/Beth is absolutely no exception. $60 is the price for a fully finished game, if they plan to deliver half-finished, bug-ridden or faulty games, they should make that known ahead of time and charge far less, or at the very least offer a partial refund, much like a restaurant would do if a diner's meal was not served to satisfaction.

Demanding fair trade in return for payment is more than fair and those coming in here to put those down and claim otherwise are both wrong and foolish.




Agreed!
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remi lasisi
 
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Post » Sun May 13, 2012 7:21 pm

The drivers are obviously a problem and not the game - this is a brand new engine making it totally different from any previous technology.

When it's enough fixed by ATI/Nvidia it will be fine - screen corruption and all that

This is an OPENGL game , not a directX one , There is probably no complexer or bigger openGL software as big as this game and the GPUs weren't prepared for it obviously.
I agree, this sort of thing used to be somewhat common back in the days when new engines popped up for almost each game about a decade ago, there were a lot of driver issues back then. Nowdays game engines are instead often reused and reused so it doesn't really happen much any longer. After helping people to troubleshoot their computers on various forums for ~15 years, the vast majority of BSODs seem to be caused either by nv4_disp.dll (NVIDIA driver) or ati2dvag.dll (ATI driver), they are by no means 100% perfect.

There are DirectX/OpenGL specifications that the drivers need to follow, and sometimes that gets broken, often by poor optimisations, and sometimes it takes a very long time until a game suffer from it because few games use that particular function or whatever. Fortunately, they are rather quick at fixing it too, ATI http://www.gamesas.com/index.php?/topic/1236550-ati-says-their-drivers-are-broken-for-rage-releasing-new-ones/ with "http://support.amd.com/us/kbarticles/Pages/GPU121AMDCatRagePerfDriver.aspx".
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teeny
 
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Post » Sun May 13, 2012 11:02 pm

The drivers are obviously a problem and not the game - this is a brand new engine making it totally different from any previous technology.

When it's enough fixed by ATI/Nvidia it will be fine - screen corruption and all that

This is an OPENGL game , not a directX one , There is probably no complexer or bigger openGL software as big as this game and the GPUs weren't prepared for it obviously.

No excuse. Then ATI and NVIDIA should have had drivers ready to go to fix it BEFORE release.
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Daniel Lozano
 
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Post » Sun May 13, 2012 6:09 pm

The drivers are obviously a problem and not the game - this is a brand new engine making it totally different from any previous technology.

When it's enough fixed by ATI/Nvidia it will be fine - screen corruption and all that

This is an OPENGL game , not a directX one , There is probably no complexer or bigger openGL software as big as this game and the GPUs weren't prepared for it obviously.


So the game was developed over the last 6 or 7 years on drivers that STILL don't exist? Though id is always so far ahead of the curve, even recently I wasn't ableto max out Doom3 until this last year when I got my evil gaming rig.
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Cayal
 
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Post » Mon May 14, 2012 6:44 am

sorry, pal. it's not driver. IT IS DAMN GAME ITSELF. ID software failed to optimize game for PC. they have focused on console too much time. even they delayed it for a month, they didn't fix or optimize PC version at all. I don't know what they did for month. kind of pathetic. you know what. it is like de ja vu came back. you know what I mean. I talk about dragon age 2. it got all hype, whistle. but the game is totally failed. Rage is similar case in terms of technical matter.
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mishionary
 
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Post » Sun May 13, 2012 2:54 pm

So the game was developed over the last 6 or 7 years on drivers that STILL don't exist? Though id is always so far ahead of the curve, even recently I wasn't ableto max out Doom3 until this last year when I got my evil gaming rig.
Part of the problem is that id is pretty much the only game developer who do advance stuff with OpenGL (which is very unfortunate as it's a nice portable API). So all these new functions in the drivers are never fully tested until the id game is released, which basically serve as a stress test for the OpenGL drivers.
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stevie critchley
 
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Post » Sun May 13, 2012 9:57 pm

The drivers are obviously a problem and not the game - this is a brand new engine making it totally different from any previous technology.

When it's enough fixed by ATI/Nvidia it will be fine - screen corruption and all that

This is an OPENGL game , not a directX one , There is probably no complexer or bigger openGL software as big as this game and the GPUs weren't prepared for it obviously.


You are talking rubbish. Testing compatibility is essential before release. It is wrong to sell products that don't work as specified. Now cancelling my pre-order on Steam.
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BlackaneseB
 
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Post » Sun May 13, 2012 9:00 pm

You are talking rubbish. Testing compatibility is essential before release. It is wrong to sell products that don't work as specified. Now cancelling my pre-order on Steam.
I understand the frustration of not being able to play it atm due to a few serious gameplay issues, but don't let that be the reason not to get this great game. I too have bought the PC version of RAGE and I'm also experiencing the launch horrors, but I have been playing RAGE on my roommates Xbox 360 and it's just pure fun! I stopped after playing for 2.5 hours b/c I don't want to ruin my PC experience of this game. I'm sure they'll end up patching it today and all will be well. Just hang in there if you can man!
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TRIsha FEnnesse
 
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Post » Sun May 13, 2012 11:55 pm

I understand the frustration of not being able to play it atm due to a few serious gameplay issues, but don't let that be the reason not to get this great game. I too have bought the PC version of RAGE and I'm also experiencing the launch horrors, but I have been playing RAGE on my roommates Xbox 360 and it's just pure fun! I stopped after playing for 2.5 hours b/c I don't want to ruin my PC experience of this game. I'm sure they'll end up patching it today and all will be well. Just hang in there if you can man!


Agreed. We have to be patient a bit. I just got my copy but I am worried too. I am at work so gotta wait.
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Elisabete Gaspar
 
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Post » Mon May 14, 2012 12:47 am

So the game was developed over the last 6 or 7 years on drivers that STILL don't exist? Though id is always so far ahead of the curve, even recently I wasn't ableto max out Doom3 until this last year when I got my evil gaming rig.


The same here! Just finished Doom3 with max settings and it was gorgeous graphics I have to say.
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Sunnii Bebiieh
 
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Post » Mon May 14, 2012 2:21 am

its companys fault for not optimizing the game correctly to work on the curent Nvidia/ATI drivers

Absolutely correct. This is ID and Bethesda's problem not Nvidia and AMD's.
If the game didn't work with current driver releases from these companies then you could blame them. But this is a case of a ridiculously buggy, under-developed, un-tested game. ID and Bethesda need to take some responsibility for this abortion, instead of blaming elusive drivers.

I hope that Nvidia and AMD sue them for the defamation they're receiving for this worthless game.
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Killah Bee
 
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Post » Sun May 13, 2012 6:13 pm

Wanted to assure you guys we're actively talking with ATI and Nvidia about the drivers.

And on that note, we just noted this update from ATI twitter account
http://twitter.com/#!/DCDeacon/statuses/121281008157995009


RT @CatalystCreator Don't use the current Rage perf. driver - package includes very old OGL files, that's why you're seeing corruption etc.
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CORY
 
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Post » Sun May 13, 2012 3:06 pm

Wanted to assure you guys we're actively talking with ATI and Nvidia about the drivers.

And on that note, we just noted this update from ATI twitter account
http://twitter.com/#!/DCDeacon/statuses/121281008157995009


While we appreciate the update, can you explain how this makes any sense?

Did the QA team at id/Beth have some sort of top secret drivers that no one thought to release to the public before launch? Not trying to be sarcastic, but it doesn't make sense blaming it on the drivers, when the game would have been tested on what is publicly available (and obviously, not working).

We get you are working on getting ATI/Nvid to release new drivers, and that is awesome, I applaud you, but how did this fiasco get past QA in the first place and how about those of experiencing bugs that are more than likely unrelated to GPUs?
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Steph
 
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