The drivers are obviously a problem and not the game - this is a brand new engine making it totally different from any previous technology.
When it's enough fixed by ATI/Nvidia it will be fine - screen corruption and all that
This is an OPENGL game , not a directX one , There is probably no complexer or bigger openGL software as big as this game and the GPUs weren't prepared for it obviously.
I agree, this sort of thing used to be somewhat common back in the days when new engines popped up for almost each game about a decade ago, there were a lot of driver issues back then. Nowdays game engines are instead often reused and reused so it doesn't really happen much any longer. After helping people to troubleshoot their computers on various forums for ~15 years, the vast majority of BSODs seem to be caused either by nv4_disp.dll (NVIDIA driver) or ati2dvag.dll (ATI driver), they are by no means 100% perfect.
There are DirectX/OpenGL specifications that the drivers need to follow, and sometimes that gets broken, often by poor optimisations, and sometimes it takes a very long time until a game suffer from it because few games use that particular function or whatever. Fortunately, they are rather quick at fixing it too, ATI http://www.gamesas.com/index.php?/topic/1236550-ati-says-their-drivers-are-broken-for-rage-releasing-new-ones/ with "http://support.amd.com/us/kbarticles/Pages/GPU121AMDCatRagePerfDriver.aspx".