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Post » Thu Aug 22, 2013 7:28 pm

DAOC: Had a Niche - RvR

WoW: Had a niche - first fantasy MMO to include like 90% of now common and popular features. The fact that it got so many differnet types of gamers into MMOs helped too lol

EvE: Had a niche - first 100% sandbox mmo, and first space sim mmo

TESO: doesn't have a niche.

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MR.BIGG
 
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Post » Thu Aug 22, 2013 12:32 pm

I am baffled that most of you are happy about this. I am not. Deal breaker for me. I'm sorry, I don't usually complain and moan about these things but that is an instant deal breaker there.

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Tyrel
 
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Post » Thu Aug 22, 2013 9:36 am

TESO is a niche, and also a hybrid. Failure to comprehend this means one is beyond our help.

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Jade MacSpade
 
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Post » Thu Aug 22, 2013 5:44 am

TESO isn't a niche. Claiming a franchise is a niche is like saying SWTOR will do great cause it's Star Wars (which is a MUCH bigger IP than the TES series) lol.

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cassy
 
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Post » Thu Aug 22, 2013 7:52 pm

Didn't you hear? Bethesda is going backwards. Fallout 4 is being released on cartridges.

I'll find it amusing to watch TESO crash and burn at least.

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gemma
 
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Post » Thu Aug 22, 2013 3:13 pm

I'm still laughing, another ones bites the dust. Will be F2P after launch.

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Channing
 
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Post » Thu Aug 22, 2013 5:41 pm

That sounds just like Guild Wars 2, and it is B2P.

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Ella Loapaga
 
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Post » Thu Aug 22, 2013 12:15 pm

They think its going to prevent cash shops and any kind of p2w but it won't, just look at wow, sub + cash shops and new xp potions...

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JERMAINE VIDAURRI
 
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Post » Thu Aug 22, 2013 4:45 am

Except in this case, Zenimax is sort of their own publisher. I mean you can split hairs and say its not ZOS publishing the game, but ZOS is owned by the publisher. So uh..

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Andrew Tarango
 
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Post » Thu Aug 22, 2013 4:41 pm

Asheron's Call--14 years and still subscription only. They only missed monthly content updates for a brief period in mid 2004 when they had just bought themselves back from Microsoft and didn't have the resources to produce both monthly content and the expansion that they were working on. By comparison, the oldest B2P MMO, Guild Wars, halted all content development after only 7 years.

Star Wars Galaxies did pretty well back in the day.

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LijLuva
 
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Post » Thu Aug 22, 2013 1:51 pm

those games cost a fraction of what TESO costs to make. If you cant afford 15$ a month you should really think about spending 500 dollars on a Xbox or PS4 . the argument makes no sense and blame the platform companies not the developers about the cost of s subscription to a system you just spent 500 bucks for.

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Kay O'Hara
 
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Post » Thu Aug 22, 2013 12:02 pm

It was also released in 2003, a completely different market than the one that TESO is being released in. Games now days actually have a ton of competition lol.

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kelly thomson
 
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Post » Thu Aug 22, 2013 2:17 pm

I registered here just to drop in and let ESO know there is absolutely ZERO chance I am going to buy this game and then pay to play it.

My email is attached to the account I just made here. You can remove me from the Beta list.

Buhbye ES.

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Kate Schofield
 
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Post » Thu Aug 22, 2013 6:19 am

I can't believe people are still defending the P2P model. Why should i spend 60$ on a game when i can spend 225$ in the first year alone. I'm not suprised that ESO went with this model, i'm more suprised that people are defending it. If companies could make you pay 100$ a month they would. This model shouldn't be here in the first place. If we were talking about a offline singleplayer game worth 60$ + 165$ of DLC + Mods?, a game i could play 10 years after it's release, ok, that is good investment. But to pay for a game 225$ + and then after 5+ years when(if) the servers go down i can't even play, really?. You are defending this? This payment model should be in the same conversation as always online drm and the xboxONE's crazy restrictions. The people defending P2P have the right to do so, but the argument's they make are not convincing.

Some of the argument's are:

- A real premium quality game

- Quality and regular content

- Server upkeep + Customer service

For 225$ in the first year only, the game better be premium quality.

Quality and regular content, ok that is a valid point. But what kind of content can you expect? MMO's are limited. The dev's can only add a certain ammount of content to the game. If you are talking about more provinces, more quest, more mounts, more armor+weapons every month, those are not really quality updates. Which brings me to the next question. What is going to make players keep playing? Graphics are average(if the game is good, graphics don't really matter). Gameplay is different but nothing special/new to differ from other MMO's. It's your average premium MMO, with a golden TES paint job. Server upkeep costs are just an excuse, they are a fraction compared with how much money they are going to make. Same goes with costumer service. Which boils down to this: Is the game worth that much? with all the limitations?

For me, this is a really bad investment. Like i said before i'm not suprised that ESO is going this way, but it's the people defending the model i'm suprised at. Not only are you wasting a lot more money on a average mmo, you are encouraging other developers to do the same thing. I just can't see how you can be better off spending so much on a game...

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Anna Kyselova
 
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Post » Thu Aug 22, 2013 8:43 am

You know, it was a model that worked for City of Heroes for a LONG time, and that was a simply-epic MMO. Even when it went to the f2p model there were still many subscribers. (Also, isn't this how WOW started?)

Plus, you never know, they might charge less in sub fees for people playing on consoles compared to PCs, in order to sweeten the deal and get console gamers into it.

I know nothing about World of Tanks, but as far as Guild Wars (1) goes, the game had a steady player base but i wouldn't call it "epic success".. Guild Wars 2 is still "living off' from it's profits from initial game sales, but it'll only be sustained by it's in-game store, which is more accessible than the first game's and caters to players a lot more. I guarantee, as much I like the game, GW2 will start seeing less and less being put into it by the dev's as in-game store profits go down.

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emma sweeney
 
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Post » Thu Aug 22, 2013 2:58 pm

your loss really . its the difference between going to mcdonalds at 1 cheese burger day or to a high end steak house for a meal.

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Princess Johnson
 
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Post » Thu Aug 22, 2013 7:08 am

the pro sub player far out ways the penny pincher that is claiming he wont play because of the sub. as far as I am concerned it was a relief they plan on a premimum . it at least secures quality up dates for the first few months . if retention is good it guarantees I will be playing TESO for the long haul

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Suzy Santana
 
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Post » Thu Aug 22, 2013 6:04 am

What does Bethesda and Fallout have to do with Zenimax? Please don't go off-topic.

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Charlotte Henderson
 
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Post » Thu Aug 22, 2013 5:10 am

But it was pretty much the first major MMO based off of a licensed IP, which did contribute to its success. Even as a horrible botch, a portion of SW:TOR's initial sales were the results of fans of the IP. Even WoW drew in fans of their IP. It may not be a niche, but within the overall population of a game based off of an IP, there are always players that are there for the IP.

The competition is fierce in all corners of the gaming market, and every MMO has ways of trying to get extra money out of their player base. At least with ESO launching with a subscription, they're being upfront and honest about the fact that they want more than the box price from us.

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Jamie Lee
 
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Post » Thu Aug 22, 2013 9:25 am

Zenimax is the owner/controller of Bethesda. so actually it is on topic if a bit hard to understand about fallout 4.

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Hairul Hafis
 
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Post » Thu Aug 22, 2013 4:47 pm

There seems to be quite a bit of map to add content and explore. http://elderscrollsonline.com/en/game-guide/alliances

Do you have future plans regarding the areas browned out in the alliances map, possibly including them in expansions?
Updated 01/10/2013 12:06 PM Published 12/06/2012 01:56 PM

It’s too early for us to start discussing the exact number and names of locations that each alliance will be able to explore when The Elder Scrolls Online launches, but we have plans to expand and open up more regions of Tamriel in the future.

As for the colors you see on our alliances page map, those are rough visual representations of each alliance’s territory. That map is meant to give you a general idea of each alliance’s regions—what you see there is not intended to be exact.

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Manuel rivera
 
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Post » Thu Aug 22, 2013 5:45 pm

Zenimax Media is the owner. They own Bethesda, Zenimax Online Studios and another studio that escapes my mind. ZeniMax Online Studios is who is making ESO. So yes Bethesda and Fallout don't have much to do with the topic at hand. Pretty sure the poster made the usual mistake of thinking that Bethesda is making ESO, hence the need for correction.

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Harry Leon
 
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Post » Thu Aug 22, 2013 5:16 am

Zenimax bought id Software (makers of Doom and Quake) a while back (I forget exactly when, but I want to say 2011). They also own software publishing company Bethesda Softworks (not to be confused with developer Bethesda Game Studios).

The whole corporate layout is pretty screwy when you start looking at names.

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Anna Watts
 
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Post » Thu Aug 22, 2013 2:48 pm

there is ton of people playing too. EQ was some kind of unstoppable juggernaut that was suffocating the genre when it had an unbelievable million plus subs.

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Charlie Ramsden
 
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Post » Thu Aug 22, 2013 7:05 pm

I, too, am laughing...

-At everyone who is going to buy a PS4 or Xbox One (or both) and then complain about a small sub fee.

I'm not knocking people who are on a tight budget and saving up for the consoles and games, or getting them as gifts and unable to spend much more on the stuff. That does happen, always will happen, but the majority of people getting these consoles aren't on such tight budgets. -And you can be sure that Zenimax is looking at the end of the pool that has the most people when it makes its payment model decisions.

The majority will always determine how that rolls out.

You never know though, nothing is ever final until it's done. Figures might change. Discounts for PS+ and XBgold may factor in, there's all these things we don't know yet

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Emerald Dreams
 
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